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Freggan
Nexus Ore Technologies and Excavations Surely You're Joking
14
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Posted - 2012.05.09 11:43:00 -
[1] - Quote
In the spirit of wanting to add something that I have seen and enjoyed added to a game I am enjoying I would like to see:
When you get a loot table add to that the chance the item rolled is + or - on its stats, each stat. Add to that the learn able ability to reverse engineer. Add then the ability to mesh items that are similar together to get hybrid items that are nigh on unique.
I will admit this is from star wars galaxies and the main reason i played. As well as being in a converted mining ship with windows and my friends on the turrets shooting everything that moves. |
mxzf
Shovel Bros
1580
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Posted - 2012.05.09 14:59:00 -
[2] - Quote
The problem is that it would be a complete and total balancing and database nightmare. I can't see it doing anything other than causing headaches and broken fits. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
494
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Posted - 2012.05.09 22:03:00 -
[3] - Quote
+1,2,3 items already exist. In EVE we call them meta levels. |
Lin Gerie
Hole Perception Fade 2 Black
1
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Posted - 2012.05.09 22:22:00 -
[4] - Quote
mxzf wrote:The problem is that it would be a complete and total balancing and database nightmare. I can't see it doing anything other than causing headaches and broken fits.
How would this do any of that? Random item generation does not require that there be a database object for EACH item, it means having a database of possible item effects that attach themselves to items during generation. As for balancing the procedural development of items can be easily controlled to follow balance depending on where the module is dropped.
While I agree exploration already sort of has this covered and while meta levels (this is more at Danika) give a good idea of how good an item is, it's not exactly the same as his suggestion. I have rarely heard of a game where random item generation has caused serious imbalance in the game, of course none were as complex as eve but you are both kind of missing the suggestion here.
Right now most modules are rigid in what they offer. You can look them up online and see the exact effect they have. This would add a little extra to it is all. For instance an experimental AB giving a speed bonus of 118-125%. The idea itself is solid and would be nice to see, especially for exploration as it gives you a middle ground, most of exploration is win or lose.
Then again this would be a total pain in the market. Then again given the addition of faction deadspace and officer mods to the market rather then contracts this could re-open contracts to something that would be difficult to sell or buy off the typical market. |
Freggan
Nexus Ore Technologies and Excavations Surely You're Joking
20
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Posted - 2012.05.09 22:32:00 -
[5] - Quote
Lin Gerie wrote:mxzf wrote:The problem is that it would be a complete and total balancing and database nightmare. I can't see it doing anything other than causing headaches and broken fits. How would this do any of that? Random item generation does not require that there be a database object for EACH item, it means having a database of possible item effects that attach themselves to items during generation. As for balancing the procedural development of items can be easily controlled to follow balance depending on where the module is dropped. While I agree exploration already sort of has this covered and while meta levels (this is more at Danika) give a good idea of how good an item is, it's not exactly the same as his suggestion. I have rarely heard of a game where random item generation has caused serious imbalance in the game, of course none were as complex as eve but you are both kind of missing the suggestion here. Right now most modules are rigid in what they offer. You can look them up online and see the exact effect they have. This would add a little extra to it is all. For instance an experimental AB giving a speed bonus of 118-125%. The idea itself is solid and would be nice to see, especially for exploration as it gives you a middle ground, most of exploration is win or lose. Then again this would be a total pain in the market. Then again given the addition of faction deadspace and officer mods to the market rather then contracts this could re-open contracts to something that would be difficult to sell or buy off the typical market.
Yup mostly what she said Only thing I will add is the suggestion includes room for new tech from alien races which would expand the item database a fair bit. From an exploration view point it would add the possibility of open ended item finding. From a pvp point of view it would unhinge the greater part of the community and a great collective wimper would be heard. |
Lin Gerie
Hole Perception Fade 2 Black
1
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Posted - 2012.05.09 22:58:00 -
[6] - Quote
This would be an idea that would support future growth, not something that could be effectively added right now to current modules. Because it technically isnt necessary however I doubt you'll get much support. I'm okay with the idea however. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
186
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Posted - 2012.05.10 02:52:00 -
[7] - Quote
Freggan wrote:Lin Gerie wrote:mxzf wrote:The problem is that it would be a complete and total balancing and database nightmare. I can't see it doing anything other than causing headaches and broken fits. How would this do any of that? Random item generation does not require that there be a database object for EACH item, it means having a database of possible item effects that attach themselves to items during generation. As for balancing the procedural development of items can be easily controlled to follow balance depending on where the module is dropped. While I agree exploration already sort of has this covered and while meta levels (this is more at Danika) give a good idea of how good an item is, it's not exactly the same as his suggestion. I have rarely heard of a game where random item generation has caused serious imbalance in the game, of course none were as complex as eve but you are both kind of missing the suggestion here. Right now most modules are rigid in what they offer. You can look them up online and see the exact effect they have. This would add a little extra to it is all. For instance an experimental AB giving a speed bonus of 118-125%. The idea itself is solid and would be nice to see, especially for exploration as it gives you a middle ground, most of exploration is win or lose. Then again this would be a total pain in the market. Then again given the addition of faction deadspace and officer mods to the market rather then contracts this could re-open contracts to something that would be difficult to sell or buy off the typical market. Yup mostly what she said Only thing I will add is the suggestion includes room for new tech from alien races which would expand the item database a fair bit. From an exploration view point it would add the possibility of open ended item finding. From a pvp point of view it would unhinge the greater part of the community and a great collective wimper would be heard. alien races... lolwut?
also, i remember the +'s and -'s in SWG, it KILLED the industrialist proffesions, ebcause NO IDUSTRIALIST could ever hope to amek an item as good as what someone could just go out and get from popping a few wrecks.
meta levels is enough of a deviation between modules. so no. |
Lin Gerie
Hole Perception Fade 2 Black
1
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Posted - 2012.05.10 02:55:00 -
[8] - Quote
This idea could actually BOOST industrial production, however making this change would probably be more work then just applying it to drops. |
ugh zug
22
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Posted - 2012.05.10 03:08:00 -
[9] - Quote
there's no need to add rog items into eve. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |
Lin Gerie
Hole Perception Fade 2 Black
1
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Posted - 2012.05.10 03:50:00 -
[10] - Quote
ugh zug wrote:there's no need to add rog items into eve. In it's current state this is true. However this is an idea that can be used for future expansions with ideas similar to incursions or wormholes. Because of it's potential in such a large expansion somewhere down the line I can't just shoot this idea down.
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