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FIRST GENERAL
Wolfsbrigade Lost Obsession
113
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Posted - 2012.05.09 18:44:00 -
[31] - Quote
Hans Jagerblitzen wrote:
Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.
More alts to shoot? Awesome - more kills is always good.
It gets FW on the diplomatic map in the Eve Universe as well. Get it done CCP!
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Monticore D'Muertos
Goats With Frickin' Rocket Launchers
0
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Posted - 2012.05.09 18:46:00 -
[32] - Quote
FIRST GENERAL wrote:Hans Jagerblitzen wrote:
Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.
More alts to shoot? Awesome - more kills is always good. It gets FW on the diplomatic map in the Eve Universe as well. Get it done CCP!
Who knows, maybe those alt pilots will like being able fly their ships and give up on F1 land. |
ForU2nV
Assisted Genocide Unprovoked Aggression
1
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Posted - 2012.05.09 18:47:00 -
[33] - Quote
Hans Jagerblitzen wrote:Lord Morgo wrote:Give lowsec a boost vs 0.0 alliances! Cyno jammers +1 Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.
As previously stated, there are counters in game to counter 0.0 hotdrops, all it takes is manpower, co-ordiantion and the right tactics.. It seems that people are wanting a 'quick fix' or an 'instant win' button as a counter, as opposed to actually putting some 'effort' in. People don't like being hotdropped by 30 SC's, build up, do something about it. all the current people doing the 'hotdropping' have put vast amounts of 'effort' into building themselves up in order to do what they do. They should be penalised because people who have put in less effort are 'tired' of getting hit with a big stick??? I do want to point out at this point that i do live in low sec, i am in no way affiliated with the large alliances doing the hotdropping and i have been on the recieving end. But i would rather, build and adapt than have some game mechanic turn eve into 'EASY MODE.' |
Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
57
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Posted - 2012.05.09 18:56:00 -
[34] - Quote
+1 cyno jammers. make it happen ccp.
No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |
Tekitha
Shadows Of The Federation Drunk 'n' Disorderly
22
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Posted - 2012.05.09 18:57:00 -
[35] - Quote
Gallactica wrote:+ 1 for cyno jammers in low sec.
this
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Gallactica
Shadows Of The Federation Drunk 'n' Disorderly
88
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Posted - 2012.05.09 19:06:00 -
[36] - Quote
Hans Jagerblitzen wrote:Lord Morgo wrote:Give lowsec a boost vs 0.0 alliances! Cyno jammers +1 Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.
If that's the only major concern then jesus h Christ do it already! |
Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
20
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Posted - 2012.05.09 19:27:00 -
[37] - Quote
I am Annie Anomie and I endorse this suggestion.
Really, if lowsec is supposed to be it's own thing then it'd be nice if you could fart in lowsec without a bunch of supers dropping on your head. |
Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
17
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Posted - 2012.05.09 20:20:00 -
[38] - Quote
Make it so:
Level 4: Station Lock out Level 5: Cyno-Jammers!!!
That will Balance Low-sec vs big 0.0 Alliances !!! |
Lord Morgo
Shadows Of The Federation Drunk 'n' Disorderly
5
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Posted - 2012.05.09 20:33:00 -
[39] - Quote
Hans Jagerblitzen wrote:Lord Morgo wrote:Give lowsec a boost vs 0.0 alliances! Cyno jammers +1 Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.
If 0.0 alliances want to field armies of alts that:
- Have to run plexes
- Score Kills
- Give me LP for farming them to power my cyno jammer
They are actively participating in FW, and I have no problem with that. Just make cyno jamming expensive. That way they have to keep the numbers low to get LP returns from plexing. Then we can kill them. |
Dread Delgarth
Shadows Of The Federation Drunk 'n' Disorderly
3
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Posted - 2012.05.09 20:35:00 -
[40] - Quote
Surely from a RP angle Cynosural System Jammers should be in the hands of the FW Militia holding the system?
+1 from me for this addition. |
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RudeX X
Shirak SkunkWorks
0
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Posted - 2012.05.09 20:39:00 -
[41] - Quote
FIRST GENERAL wrote:Ahazu Sagam wrote:T
level 3: - allows cynojammers to be onlined at milita POS's (maybe)
[ I fully endorse this change.
+1 |
FlyingSpoonyBadger
Shadows Of The Federation Drunk 'n' Disorderly
5
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Posted - 2012.05.09 20:45:00 -
[42] - Quote
+1 Cyno jammers & level 4 upgrade to lockout stations. |
Time Funnel
Ars ex Discordia Test Alliance Please Ignore
129
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Posted - 2012.05.09 20:59:00 -
[43] - Quote
Hans seems to be listening, cool. Here are my ideas. If you want more just ask. I have many. My platform is "get the heck out of our sandbox"
1 - I have long thought that a high-sec route between warring parties is silly. Everyone just goes to Jita. I feel there should be NO high-sec route between Gallente/Minnie space and Caldari/Amarr. This will de-centralize commerce and honestly make the game more interesting.
2 - For factional warfare to be "relevant" it needs to affect the players not doing it. It needs to change the landscape of EVE. Over time I would like to see the efforts of the Factional armies to actually move the boundaries of the empires. There are two aspects and that is Sov and Sec Status. In the near term being able to push low-sec in between the two empires would be very cool. Cutting off commerce between the two blocs would really make FW "relevant".
3 - Granularity in factions. Being able to join Serpentis, Blood Raider, Ni-Kunni, or whoever. Pirate factions could give out LP for blowing stuff up in the regions they are currently "infesting". The pirate factions would tie into "low-sec" more than "sov".
4 - Light defense of low-sec regions by faction police and sentry guns. Having a small response would be cool. It would make entering enemy space noticable. They would be killable, but always around.
5 - Over time captured space eventually becomes high-sec. 0.5 can be "invaded" somehow, up to certain limits. Being able to push your empire across the map is an end game which I thought would be implemented a long time ago. This would allow EVE high-sec and low-sec to be moving. It could take 3 or 4 months for a system to change hands, but it would really be something if an empire could lose everything but it's core regions.
If the boundaries of empires could move. If factional warfare could isolate and reduce another empire down to a region or two. If players could side with NPC factions that have different goals, standings, and philosophies, that would make EVE breathe again. The NPC drama would pick up huge! I mean having lowsec moving slowly towards your manufacturing/missioning center would certainly be an NPC major event, and might encourage you to lend your local militia a hand. |
Maria Holmes
Comply Or Die Drunk 'n' Disorderly
0
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Posted - 2012.05.09 21:04:00 -
[44] - Quote
Cyno jammers +1! |
Time Funnel
Ars ex Discordia Test Alliance Please Ignore
129
|
Posted - 2012.05.09 21:10:00 -
[45] - Quote
And on second thought let Pirates take space. After all, one person's 0.0 is another person's high or low-sec. That would certainly spark some conflict between the NPCrs and Missioners within an NPC 0.0 region when they get locked out of the stations. :P |
Pulgotas Shadow
Paradise Lost Army
0
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Posted - 2012.05.09 22:17:00 -
[46] - Quote
+1 Cyno jamming |
Lassoo
Mentally Unstable Enterprises Drunk 'n' Disorderly
0
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Posted - 2012.05.09 22:19:00 -
[47] - Quote
Went to Black Rise in my Navy Slicer to sort out some dudes who thought it would be fun to drop Super Capitals
Must have scared them off cos i haven't seen them since !
+1 cyno jammers
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JT133
Wolfsbrigade Lost Obsession
56
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Posted - 2012.05.10 00:22:00 -
[48] - Quote
FIRST GENERAL wrote:Ahazu Sagam wrote:T
level 3: - allows cynojammers to be onlined at milita POS's (maybe)
[ I fully endorse this change.
Brigadier General & Legatus Commodore JT133 also would like to see this change occur. |
Oppon's Pull
Wolfsbrigade Lost Obsession
6
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Posted - 2012.05.10 01:02:00 -
[49] - Quote
Worried about balance on the cynojammer? make it cost a considerable amount of LP/hour to function and you will see it used only when it needs to be rather than spamming the jamming accross the FW zone. |
Milton Middleson
Rifterlings
2
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Posted - 2012.05.10 01:33:00 -
[50] - Quote
Quote:Worried about balance on the cynojammer? make it cost a considerable amount of LP/hour to function and you will see it used only when it needs to be rather than spamming the jamming accross the FW zone. You could require a certain level of system upgrades before the jammer is installed, but it will be offline unless militia members decide to fuel it with additional LP. This could be adapted to other possible high-tier upgrades as well, like militia jump portals. Light a cyno and have a gang mate shove in some LP.
Other upgrades I would like to see -A real lowsec industry buff, rather than the joke that we're getting. An idea I put forth in the devblog thread is that the production of faction appropriate ships would receive a bonus to both ME and PE in upgraded militia systems. Possibly exceeding perfect ME if you're working off a blueprint that already has it. -More military infrastructure. Things like cynojammers, Jump Portal generators (not jump bridges), station guns that shoot wartargets, and npc military presence (outside of plexes). -Improved Station Services: let militia members get cheaper repairs, better insurance contracts, cheaper clones, better refining, etc... |
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Seanigulous
Quantum Cats Syndicate Villore Accords
0
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Posted - 2012.05.10 04:15:00 -
[51] - Quote
+1 for cyno jammers as an upgrade, even if insanely expensive... |
Galus Mendak
Federal Defense Union Gallente Federation
13
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Posted - 2012.05.10 04:26:00 -
[52] - Quote
+1 to the Cyno jamming
Keep the 20 man super blobs where they are and let FW be something besides 0.0 |
Tuxedo Moon
Dewa Brotherhood Lost Obsession
0
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Posted - 2012.05.10 05:24:00 -
[53] - Quote
FIRST GENERAL wrote:Ahazu Sagam wrote:T
level 3: - allows cynojammers to be onlined at milita POS's (maybe)
[ I fully endorse this change.
+1 to cyno jammers. Great change that will greatly improve fleet warfare in low sec.
|
Natalya 'Rhen
Wolfsbrigade Lost Obsession
0
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Posted - 2012.05.10 06:08:00 -
[54] - Quote
Ahazu Sagam wrote:The system upgrades on sisi for fw systems are more or less useless.
Current state on sisi: - 6 levels - level 1-5: medical clones cost 10% less, +1 production slot, brokers fee reduced by 10% - than a buffer
Wouldnt it be more usefull to be that way:
level 1: - reduced reapair costs (30%) for your milita - denies access to enemy agents
level 2: - reduced medical clone costs (50%) for your milita - allows the creation of jump clones, not based on standing, for you milita
level 3: - removes access to station for enemys and neutrals with standing below -2.0 to your faction - allows cynojammers to be onlined at milita POS's (maybe)
level 4: - reduced material costs for production (5%) - reduced waste from reprocessing (5%)
level 5: - buffer
Yes, please. |
Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
102
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Posted - 2012.05.10 13:18:00 -
[55] - Quote
+1 to zeee jammers of cynos
Too many fights like this one could have continued if not for the super blob.
http://dog-net.org/brdoc/?brid=6988
And this, very much +++++:
Time Funnel wrote: 1 - I have long thought that a high-sec route between warring parties is silly. Everyone just goes to Jita. I feel there should be NO high-sec route between Gallente/Minnie space and Caldari/Amarr. This will de-centralize commerce and honestly make the game more interesting.
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Akaraman
Novus Ordo Seclorum Drunk 'n' Disorderly
3
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Posted - 2012.05.10 16:58:00 -
[56] - Quote
Lock out wrote:FIRST GENERAL wrote:Ahazu Sagam wrote:T
level 3: - allows cynojammers to be onlined at milita POS's (maybe)
[ I fully endorse this change. Same. Getting dropepd by 30 NCdot supers like we were last week doesn't do any good to attracting pilots to FW or keeping them here, instead just makes the go back to high sec in a hurry. Cyno jammer upgrades would be a big improvement in making FW a viable environment for pilots looking to improve, and also would make a more realistic 0.0 lite as intended in the Inferno expansion as far as I am aware.
I fully endorse this change
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2346
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Posted - 2012.05.10 17:49:00 -
[57] - Quote
Cross-posting a great set of answers from the developers about the upcoming changes, and what lies next for Faction Warfare:
https://forums.eveonline.com/default.aspx?g=posts&m=1278754#post1278754 Vice Secretary of the 7th Council of Stellar Management.
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RavenTesio
Liandri Corporation
21
|
Posted - 2012.05.10 18:16:00 -
[58] - Quote
Hans Jagerblitzen wrote:Lord Morgo wrote:Give lowsec a boost vs 0.0 alliances! Cyno jammers +1 Rest assured, this was my FAVORITE idea on the table, but CCP made a wise decision not to rush this. Implemented right it will allow militias to have a lot of fun engagements free from 0.0 hot drops. Implemented wrong, and you can guarantee Goonswarm or PL will be flooding Faction Warfare with alts in order to manipulate the warzone for their own purposes. Whether this is a desired effect or not will be something the community should be discussing, because this feature is definitely a possibility for a future iteration.
I would point out that while I an unsure about the other Miltias, we are already experiencing this within the Caldari Militia. We also have a few suspicions on some new members within the Minmatar Militia as well.
This may have been due to some recent events, but it is clear that the Sov Space Alliances have a vested interested in maintaining their control within Low-Sec; something that even the most organised Militia Corps / Alliances are really ill equipped to handle.
Don't get me wrong it isn't that we can't fight back, although sometimes this is an issue when overwhelming firepower is fielded; but it is more that when we commit Capitals and Supers it carries a far bigger risk as replacing them is a far more difficult proposition for us... ESPECIALLY Super Capitals, as we cannot build them ourselves but MUST rely upon Sov Alliances.
Cyno Jammers imo would be little more than a stop-gap measure, until these Alliances choose to simply blob in sub-caps to deal with our advantage. Would a better option not to be provide a Soft-Cyno Jammer (i.e. doesn't disable, but insteads reduces jump-range and / or size that can jump in to a system... similar to W-Space Mechanics) along with the ability to purchase Capitals (including Titans) via the LP Store, but unlike normal ships where you get them immediately they are Produced taking the time they normally would. When they are compete we can then choose where our Faction Navy Delivers them (i.e. Starbase we own within Low-Sec)
This to me would help level the playing field without directly disabling peoples abilities within Low-Sec. |
Lucian Thorundan
House Of Serenity. Unprovoked Aggression
0
|
Posted - 2012.05.11 03:37:00 -
[59] - Quote
Time Funnel wrote:Hans seems to be listening, cool. Here are my ideas. If you want more just ask. I have many. My platform is "get the heck out of our sandbox"
1 - I have long thought that a high-sec route between warring parties is silly. Everyone just goes to Jita. I feel there should be NO high-sec route between Gallente/Minnie space and Caldari/Amarr. This will de-centralize commerce and honestly make the game more interesting.
2 - For factional warfare to be "relevant" it needs to affect the players not doing it. It needs to change the landscape of EVE. Over time I would like to see the efforts of the Factional armies to actually move the boundaries of the empires. There are two aspects and that is Sov and Sec Status. In the near term being able to push low-sec in between the two empires would be very cool. Cutting off commerce between the two blocs would really make FW "relevant".
3 - Granularity in factions. Being able to join Serpentis, Blood Raider, Ni-Kunni, or whoever. Pirate factions could give out LP for blowing stuff up in the regions they are currently "infesting". The pirate factions would tie into "low-sec" more than "sov".
4 - Light defense of low-sec regions by faction police and sentry guns. Having a small response would be cool. It would make entering enemy space noticable. They would be killable, but always around.
5 - Over time captured space eventually becomes high-sec. 0.5 can be "invaded" somehow, up to certain limits. Being able to push your empire across the map is an end game which I thought would be implemented a long time ago. This would allow EVE high-sec and low-sec to be moving. It could take 3 or 4 months for a system to change hands, but it would really be something if an empire could lose everything but it's core regions.
If the boundaries of empires could move. If factional warfare could isolate and reduce another empire down to a region or two. If players could side with NPC factions that have different goals, standings, and philosophies, that would make EVE breathe again. The NPC drama would pick up huge! I mean having lowsec moving slowly towards your manufacturing/missioning center would certainly be an NPC major event, and might encourage you to lend your local militia a hand.
+1 to this, im not involved in FW at the moment, but i have always thought it seemed odd that there was H/S paths between the two warring EVE faction alliances (caldari & Amarr vs Min and Gal), having a "no mans land" of low sec F/W systems, where the f/w stuff actually changes the landscape of EVE would be excellent.
I wouldn't say reducing a whole empire down to just core regions would be doable, but I get the idea.
I think the game would have an excellent shift if the H/S paths went away and became flux'ing L/S F/W systems, with control of them varying between the factions at all times.
Also i think having sec status of a system be related to its proximity to the core / low sec regions would be cool too, as you said, have a 0.5 system be able to be "downgraded" somehow to 0.4 and have the 0.4's be able ot go up to 0.5 would be a really cool game mechanic too, if a F/W group holds a l/s system for long enough, its gets "folded" into the empire. It lines up with the game lore in that they say H/S is areas they have controlled for long enough and have the forces to maintain, thats F/W right there in my eyes!
Baby steps, but this would be an amazing change for the game. |
Ammon Dei
Quantum Cats Syndicate Villore Accords
0
|
Posted - 2012.05.11 04:07:00 -
[60] - Quote
Low Sec Cyno Jammers +1
Finally allow some of the smaller low sec entities to compete with the larger cap blobs of 0.0. |
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