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Captain Zemo
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Posted - 2009.05.10 11:40:00 -
[1]
Typical combat can take anywhere from a few seconds to maybe a minute or two before you or your opponent loose their ship. In most PvP, we spend 98% of our time waiting or doing nothing but flying around, and 2% of time actually in combat (i.e. targeting, clicking mods, tactical moves, etc.). The time scale seems too extreme.
I propose for an overall "dampening" of all damage and all related mod activation times, etc., such that combat takes in the order of at least 5 minutes for a typical PvP encounter. E.g., you wont loose your ship in 5 seconds and you will have more time to consider your options and respond to attacks. Of course if you come up against overwhelming DPS then yes you will die quickly. But the proposal is to make the time scale such that PvP encounters last longer on the average.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.05.10 11:47:00 -
[2]
Agreed longer battles :P Enable the Mining Barges and Industrials to get away when versed a SINGLE opponent, but still toast if a gang show up.
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Captain Zemo
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Posted - 2009.05.10 11:51:00 -
[3]
It may not "enable" a barge to get away, but it will give more time for the barge to get help or to make a good decision what to do.
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BlackDragon00981
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Posted - 2009.05.10 11:52:00 -
[4]
CCP keeps doing a cycle of buff NPC's then buff weapons then nerf certain weapons then back to NPC's. While during the whole time forgetting that our armor has only increased once in the past 3 years. Once they quit satisfying the carebears with easy missions then you may see PVP get some attention. But then again that will be SoonÖ
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GodaFellah
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Posted - 2009.05.10 11:56:00 -
[5]
this would protect afk haulers against suicide attacks also or atleast increasing their isk loss when they need more ships / firepower to kill target.
but in overall it sounds good
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Terianna Eri
Amarr Scrutari
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Posted - 2009.05.10 12:50:00 -
[6]
Protip: If you make combat take longer and don't make travelling take longer too, then you need to bring more people in order to kill the target before it can crawl out of web range / wait for ECM drones to get a cycle / deaggress and dock / deaggress and jump / friends to show up.
So if you want to make fights take five times as long then you have to make travelling take five times as long as well. Unfortunately you'll only notice the change in combat when actually fighting; you'll notice the travel time change all the time, and it'd be obnoxious.
I don't personally feel like fights are too short, and honestly the out-of-"combat" activities like trying to find the targets, maneuver them into an advantageous position, etc are, while tedious at times (and what can you do, they're trying to maneuver you at the same time) is an important part of PVP that shouldn't be overlooked.
I also find that fights that were actually over in 3-4 minutes feel a lot longer >_>
tl;dr I don't think you have considered the implications of your proposal. If you make fights longer, people will bring more ships to make them faster. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.05.10 12:58:00 -
[7]
Mostly fight are short not because ship has too little HP, but because most pvp encoutners are either 5v1, or 1v5. I barely ever witcness as relativly fair pvp battle (and during my whole playing experience i participated in only 2 such battles), butyou sit around and wait for the right moment, and either you gank them and they have no chanse and die quickly, or you get ganked. Hm... |
Captain Zemo
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Posted - 2009.05.10 14:03:00 -
[8]
I did think about travel time. I don't think it would need to change like you said. If it remains constant then it means PvP fights would be bigger because more people would have time to get to the fight.
Short fights don't just take place in 1v5 or (the same thing) 5v1. They can take place in bigger 50v50 and 150v150 battles, where in the first few minutes, one side realizes that its going to loose and gets out. Furthermore, turning up to such a fight and loosing your BS in the first 30 seconds to an alpha strike doesn't really give rise to a useful PvP experience; you go back to base and maybe come back in another ship.
I mean really, sometimes you can't even lock the target before it goes pop, even with two sensor boosters. To me, this means there is a time scale problem in the PvP.
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Kel Nissa
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Posted - 2009.05.10 16:35:00 -
[9]
There is really a time scale problem.
Most pvp ends so fast that a internal repper cycles only one or 2 times before melt down.
Strategic fights would be much more fun, but currently their is no strategy in eve.
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Jane Indy
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Posted - 2009.05.10 18:01:00 -
[10]
...
in the end it dosen't matter if 150 people start shooting at you you're dead anyways. I think combat is fine as is.
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silken mouth
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Posted - 2009.05.10 18:50:00 -
[11]
Originally by: Jane Indy ...
in the end it dosen't matter if 150 people start shooting at you you're dead anyways. I think combat is fine as is.
^^This^^
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Halycon Gamma
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.05.10 21:44:00 -
[12]
Lets not do this, and say we did. Last time CCP jiggered with the timeline of battle, it had far ranging effects that noone considered. A few of which still haven't been fixed to this day. How about we finish fixing the game from the last time it happened, and get everything to some semblance of balanced before we start playing with this all over again.
BTW, my idea of balance is when everything is complained about by everyone in equal amounts. Which currently isn't so.
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