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Lyron-Baktos
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Posted - 2012.05.09 17:01:00 -
[1] - Quote
nomlet wrote:I like all the VG changes!
As a casual incursion runner, its allowed me to actually run them with my friends. We fly non-shiny ships in a fleet of 6. We couldnt compete before, we didnt do nearly enough damage. Now there are sites available to run. We dont care so much about the money, The focus and coordination/teamwork it takes to do the sites is a lot of fun. The randomized spawns have definitly livend it up a bit =)
You are doing all VG sites with just 6 players in non-shiny fleets?
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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Posted - 2012.05.09 17:18:00 -
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CCP Affinity - What is CCP's goal for incursions in regards to hi/lo? Where does CCP see Incursions in regards to other isk making activities. Do you want to reward it more based on risk or group participation? Do you see a spot for very new players in Incursions or just older players with billion isk ships? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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Posted - 2012.05.09 17:56:00 -
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Regarding new players, I have only done Scout belt ratting and not the actual Scout sites, if they exist, but you could buff those and put a limit on the ship types.
I ran it with a Harbinger and one other player and it was so boring and the payout was awful. I'd rather watch TV than kill a few rats for 50K isk plus LP -beef up the rewards to about half of what a VG site would pay. maybe about 3-6 minutes of work for just a couple million ISK -put a ship restriction on the acceleration gate, probably BC and lower - On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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Posted - 2012.05.09 18:02:00 -
[4] - Quote
Daneel Trevize wrote: What happened to the idea of Scout sites spawn first, then VGs, then Assaults, then finally the Mom? .
I think all sites, except the MOM, should be available most of the time. You don't want the advanced players to quickly kill the noob sites so they can then get access to their sites. That would leave the new players out in the cold.
Maybe have the scout spawn first but stick around once the other sites have been spawned. That way the new players can run them a few times as well. Makes sense as you would expect some random bad guys to be hanging around on the outskirts of their fleet
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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Posted - 2012.05.09 18:04:00 -
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CCP Affinity wrote:
The original goals for Incursions were to provide group game play, high end PvE opportunities and high risk content. I would like them to eventually be at a point where they have a high enough risk to warrant a high end reward. I would also like the incentives to come from a growing community but a place to experience a PvP like style of gameplay within a storyline setting. I will provide more info on this after we sort out the short-term problems.
For the most part, this is working I feel. Just tweak some sites/rewards and revamp the noob Scout sites
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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157
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Posted - 2012.05.09 18:19:00 -
[6] - Quote
Lyron-Baktos wrote:Regarding new players, I have only done Scout belt ratting and not the actual Scout sites, if they exist, but you could buff those and put a limit on the ship types.
I ran it with a Harbinger and one other player and it was so boring and the payout was awful. I'd rather watch TV than kill a few rats for 50K isk plus LP -beef up the rewards to about half of what a VG site would pay. maybe about 3-6 minutes of work for just a couple million ISK -put a ship restriction on the acceleration gate, probably BC and lower -
to quote me, the level of difficulty of the Scout belt rates in my experience was also a joke. Even if you buffed up the rewards, I still probably would not do it as it was so boring. But you can't make it too hard as the very, very new players would have trouble. Maybe buff up the difficulty of it a bit and limit the ships to Destroyer - BC's
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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Posted - 2012.05.09 20:03:00 -
[7] - Quote
Xorv wrote:[quote=CCP Affinity] It's stating the obvious, but it needs to be said, as your current High Sec Incursions completely fails in this regard.
How so? Incursions are very similar to how PVP works. You have your support ships, main DPS ships and logi ships. FC calls out primaries and secondaries. you have to watch range for shooting and staying in logi range.
There is only so much you can do with AI but I feel Incursions are a very good step to showing players how PVP works. CCP could add in more randomness I guess.
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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158
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Posted - 2012.05.09 21:21:00 -
[8] - Quote
Daniel Plain wrote:CCP Affinity wrote:Daniel Plain wrote:Lyron-Baktos wrote:Regarding new players, I have only done Scout belt ratting and not the actual Scout sites, if they exist, but you could buff those and put a limit on the ship types.
I ran it with a Harbinger and one other player and it was so boring and the payout was awful. I'd rather watch TV than kill a few rats for 50K isk plus LP -beef up the rewards to about half of what a VG site would pay. maybe about 3-6 minutes of work for just a couple million ISK -put a ship restriction on the acceleration gate, probably BC and lower - this. please ramp up the difficulty and payout of scout sites. the way they are now, they are a waste of server resources. something along the lines of 4/10 to 5/10 DED sites with isk/hr that are between lvl3 and lvl4 missions would be optimal imo. I really hope to be able to do something awesome with scout sites in the future - watch this space you made me very happy :)
Will be good even though I doubt I'll ever run them once they get fixed, lol. Giving 1-2 month old players a great experience in combat and teamwork will get them hooked on Eve, much better than solo mission work I'd imagine. My best memory so far in Eve was joining a fleet for the first time and watching everyone work together to get the job done
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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Posted - 2012.05.09 22:07:00 -
[9] - Quote
Xorv wrote:
The day I can play EVE and the AI and game design is so good I can't tell the difference between an NPC and a Player will be the day I agree with your argument above. Also, if it really was so similar to PvP, why is there any objection to injecting real PvP into the mix?
I'd be fine with this tbh. Last game I played, the winner not only won the fight by destroying another players fleet, but they also made a ton of money from it. I would love to be able to blow up real players ships and be paid in liquid ISK when the fight was over. Looting never works as you normally have to donate those to the players that lost ships, or to the logi boats
If I could make ISK from PVP'ing, I would never leave 0.0
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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159
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Posted - 2012.05.10 02:03:00 -
[10] - Quote
regarding Scout sites being training sites - it could work if done correctly but the length of time noobs would have access to them would be too long. As a training ground, I feel 2 weeks would be plenty of time but I don't' think pilots will have the skills yet to move up to the VG's by then. So, about 2 months in the Scout training sites is probably too long.
I do like the idea of a training site though. Could you have a smaller Scout training site and then a bigger, "real" scout site? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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Lyron-Baktos
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Posted - 2012.05.10 19:58:00 -
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DarthNefarius wrote:Last night 3-5 hours before down time I was FCing a Vanguard fleet with 2-3 newcommers to Incursions. I DO NOT DARE BRING THEM INTO OTAs. To put it simply: THEY WOULD HAVE DIED. We had the situation once again that in the 4 Vanguard systems of the Amarr incursion was populated by 100% OTAs. I tried to get more logi so we could upgrade to an assault but the numbers were not there ( armor community has been MORE then decimated by the NERF ) I eneded up having to disband CCP Affinity STACKING OF SITES is a real problem how about putting an exception in the system spawning code so that no Vanguard system becomes 100% OTA's, no Assault system becomes 100% NCN's, or no HQ system becomes 100% TCRC's, PLLLLLEEEEEAAASE
we had a Legion go pop right before you came on. Granted, it was not the best fitted Legion either.
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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159
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Posted - 2012.05.11 18:03:00 -
[12] - Quote
^^ exactly. you cant' balance something out on what only happens 1% of the time to only 1% of the player base. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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159
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Posted - 2012.05.11 19:51:00 -
[13] - Quote
Jenn aSide wrote:Lyron-Baktos wrote:^^ exactly. you cant' balance something out on what only happens 1% of the time to only 1% of the player base. You can and CCP should. I forget who says it but there is a long time forum poster who said something to the effect of "anything you do to help noobs will only end up helping veteran players even more". Same thing, CCP makes incursions so good people in un-shiny ships and totally disorganized PUG groups can make good isk, the "shiny communites" will use them to break EVE's economy to tiny little pieces with their farming of it lol. What's hard to understand about that?
So, you would rather make sure 20 people out of the entire Eve community are making normal money in incursions while hundreds/thousands make below normal income?
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Lyron-Baktos
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159
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Posted - 2012.05.11 21:38:00 -
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I was joking a bit but it has to only be a small number. I still don't think people are getting 100M an hour, every single hour they are running incursions though On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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