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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
212
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Posted - 2012.05.10 00:19:00 -
[31] - Quote
This definitely seems like an "alpha" counter. Support showing T2 and faction frequency crystal damage in the info window. |
Mariner6
EVE University Ivy League
57
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Posted - 2012.05.10 00:59:00 -
[32] - Quote
James Amril-Kesh wrote:This definitely seems like an "alpha" counter.
No, I would say that the only ships that will have use anymore in large groups will be alpha boats. FC will have to divvy up the alpha though so that not all are locked at the same time...ie something like this
1st squad target, lock, FIRE, unlock 2nd squad target, lock, FIRE, unlock 3rd squad target lock, FIRE, unlock
wash, rinse, repeat until the enemy is cleared.
You just have 1-2 tacklers on primary and secondary and then shift your alpha boats firing sequence. Your alpha guns need time to cycle anyways so instead of them holding lock you just have them break lock so the lock breaker doesn't kick in. This way you never have more than 11-12 ships locking the target.
What this does do is absolutely kill hybrids in large to middle fleets which rely on higher rate of fire but consistently applying damage. Too hard to manage like the above and must keep lock. So winmatar just became that much better. For small gang/solo nothing really changes as the mod then does not apply.
This will also be a real pain for younger low skilled groups that try to use numbers to take down insanely tanked ships. I guess our 40-50 man dessy roams are over unless maybe we can pull it off with arty thrashers but probably not. It kind of smells like WOW where it will be extremely hard now to take down the uber ships/high skilled pilots. So much for the social game. Bitter vets though will love this mod until they run into a Tornado fleet of these using the tactic I just described.
Hate it. -1 |
Tarn Kugisa
Space Mongolian Pinked
76
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Posted - 2012.05.10 01:20:00 -
[33] - Quote
So basically like OMG GATECAMP GTFO module?
I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |
Jiji Hamin
Aliastra Gallente Federation
67
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Posted - 2012.05.10 06:22:00 -
[34] - Quote
this module is dumb, both in concept and execution
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Jack Tronic
borkedLabs
43
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Posted - 2012.05.10 06:43:00 -
[35] - Quote
People ignoring the fact it sucks cap and has 20 second cycle. |
Hannott Thanos
Notorious Legion
48
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Posted - 2012.05.10 07:19:00 -
[36] - Quote
Jack Tronic wrote:People ignoring the fact it sucks cap and has 20 second cycle. And confirming the fact that you only have to activate it once and gtfo |
Sarmatiko
706
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Posted - 2012.05.10 08:38:00 -
[37] - Quote
Dear OP, what you really dont know, is that Target Breaker at the moment have huge drawback - when module online ship scan resolution is 5 times lower than normal.
[+] MagSheath Target Breaker I [+|n] medPower [+|n] online [+|n] targetBreaker [+|y] scanResolutionMultiplierOnline [+] maxGroupActive: 1.0 [+] maxGroupFitted: 1.0 [+] scanResolutionMultiplier: 0.2 [+] canFitShipGroup1: 26.0 [+] canFitShipGroup2: 27.0 [+] canFitShipGroup3: 898.0 [+] capacitorNeed: 72.0 [+] capacity: 0 [+] cpu: 50.0 [+] duration: 20000.0 [+] hp: 40.0 [+] mass: 0 [+] metaLevel: 0 [+] power: 1.0 [+] requiredSkill1: 3427.0 [+] requiredSkill1Level: 4.0 [+] requiredThermoDynamicsSkill: 1.0 [+] techLevel: 1.0 [+] volume: 5.0 |
James Amril-Kesh
4S Corporation RAZOR Alliance
214
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Posted - 2012.05.10 10:15:00 -
[38] - Quote
Kind of seems like that would be important enough to list in attributes, don't you think?
If that's the case then maybe, just maybe this module is balanced. Especially since you can't fit it on battlecruisers anyway. I'm curious as to why these three ship classes and only these three ship classes are allowed to use it. Special casing black ops seems... unusual. Support showing T2 and faction frequency crystal damage in the info window. |
Sarmatiko
706
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Posted - 2012.05.10 10:31:00 -
[39] - Quote
James Amril-Kesh wrote:Kind of seems like that would be important enough to list in attributes, don't you think?
Don't you think that picture in first post is little bit old? |
John Caffeine
Fairlight Corp
7
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Posted - 2012.05.10 11:08:00 -
[40] - Quote
Looks like it could be a very interesting module.
I'm very curious as to what the chances of breaking locks will be, but will certainly need some carefull balancing. It also appears to be an anti-blob weapon, which is something game could certainly need more off. |
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Jerick Ludhowe
Wraiths of Abaddon
70
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Posted - 2012.05.10 13:17:00 -
[41] - Quote
Wtf is with ccp and introducing all these god awful ideas... That module not only makes no sense but it seems totally against the "sandbox" concept ccp claims this game is...
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Sarmatiko
706
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Posted - 2012.05.10 13:30:00 -
[42] - Quote
Jerick Ludhowe wrote:Wtf is with ccp and introducing all these god awful ideas... That module not only makes no sense but it seems totally against the "sandbox" concept ccp claims this game is...
You trading one mid-slot, 50 CPU and 80% of ship scan resolution to get a chance of target breaking. Why you not complaining against T3 Interdiction Nullifier subsystem, or warp core stabilizers? They should also be considered game breaking in your primitive mind, because you really don't understand purpose of Target Breaker module. |
Mariner6
EVE University Ivy League
57
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Posted - 2012.05.10 14:51:00 -
[43] - Quote
Who cares if it jacks your scan resolution? You get on grid, start kiting, target your prey and THEN turn on the breaker. So once you have locked the targets you want who cares what your scan res is?
Another thing about this mod is that it completely favors shield tanked ships, or at least I should say those ships with more mids than not. What thorax or Megathron can really afford to lose a mid slot as every one is needed, particularly in small groups which this is designed to assist. Oh wait maybe a Maller? Nope that won't work. How about a proteus? What mid you going to give up for that? Wait how about an Armageddon!
So basically this is mostly for Caldari and Winmatar. The Scorp and Navy Scorp will be absolutely ridiculously hard to kill with one of these on. Fantastic, even harder to catch and kill Tengu's. How is this balanced? I would say the same thing if it were a low slot but the other way around. This should be a high slot mod to open up options for all races if we have to have this mod that I already hate.
Killing ships with these on will just lead to more micro management required of the FC to correctly apply salvo's of alpha, while maintaining tackle on it. Even more tedium for a very demanding role as its is. Drone boats might help a bit since drones will continue to attack even without lock.... but won't be much help with kiters as drones are too slow and this is definitely a kiter's dream mod. Instead of balancing the ability to deal with kiters we've just made them even more OP. Oh wait, I know the mighty 12% slow down from 5 light webbing drones will solve the problem...in a pigs eye. Maybe Gila's with FOF missles and drones might work if you catch the targets. So Caldari and Winmatar basically get this mod (yes, ok I suppose you could put this on a Domi or Hyperion) while Gallente get a 12% drone damage augmentor that you can't fit on drone boats. Ridiculous. How about fixing the mods we have? |
mxzf
Shovel Bros
1582
|
Posted - 2012.05.10 14:57:00 -
[44] - Quote
Mariner6 wrote:Who cares if it jacks your scan resolution? You get on grid, start kiting, target your prey and THEN turn on the breaker. So once you have locked the targets you want who cares what your scan res is? Now imagine that your target in the opposite fleet has one of these things too and re-consider how annoying the 20% scan res might be.
Also, I think the biggest users of these things will be any FC (you don't have to target to call primary) any Fleet CS that's providing boosts. Since both of those care much more about being on the field than doing DPS themselves. |
Sarmatiko
708
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Posted - 2012.05.10 15:00:00 -
[45] - Quote
Mariner6 wrote:Who cares if it jacks your scan resolution? You get on grid, start kiting, target your prey and THEN turn on the breaker. So once you have locked the targets you want who cares what your scan res is?
Scan resolution decreased when module is already ONLINE not only when it's ACTIVE. Did you tried it before making this stupid theorycrafting? Good luck with 50 seconds of kiting and target locking on battleship. |
Sigurd Sig Hansen
Hedion University Amarr Empire
149
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Posted - 2012.05.10 17:07:00 -
[46] - Quote
mxzf wrote:CCP Goliath wrote:I say this firmly with tongue in cheek, but maybe the slogan for Sisi right now should be "Try before you cry" Epic dev burn
We dont care what you say just what you do
full in effect.
Mining is the "Deadliest Catch" in this game |
Barkaial Starfinder
Rim Collection RC Test Alliance Please Ignore
17
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Posted - 2012.05.10 17:31:00 -
[47] - Quote
It will be fun when fleets start targeting themselves to increase the chance of lock break
Seriously, I approve this message. Less blob is more fun. But this should be available for CS as well. |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1019
|
Posted - 2012.05.10 18:39:00 -
[48] - Quote
Looks like the golden age of FoF missiles is about to come... -.- |
bassie12bf1
Militaris Industries Cascade Imminent
23
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Posted - 2012.05.10 19:17:00 -
[49] - Quote
CCP Goliath wrote:Destination SkillQueue wrote:CCP Goliath wrote:I say this firmly with tongue in cheek, but maybe the slogan for Sisi right now should be "Try before you cry" That's fine, but we can only conveniently test this particular module in smallish engagements. The module on the other hand seems to be designed to be used in large scale combat. Such conditions aren't exactly easy to produce on demand for testing purposes, so couldn't you just save us a lot of time and effort and tell us the formula it uses. That way people can test and try to break it, providing you with actual, useful feedback instead of specualtion and guesstimates. Masstest tomorrow, and you could always test it in dungeons/missions, which can have a very large amount of entities targeting you.
Provided it even works against npc's.
I don't think sensor damps even work even work on them due to npc's having practically infinite targeting range. |
Weaselior
GoonWaffe Goonswarm Federation
3089
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Posted - 2012.05.10 19:36:00 -
[50] - Quote
Is this all-or-nothing: i.e. if 100 people are targeting me, do I either break 0- locks or 100 locks, or do I break 95% or something like that? |
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Jiji Hamin
Aliastra Gallente Federation
68
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Posted - 2012.05.11 02:05:00 -
[51] - Quote
am i the only person who thinks this module is bad? everyone is like "oh OP" butit breaks locks but does not jam, it **** your scan res, it takes a mid and a ton of cpu, and it's chance of success grows with the amount of people locking you. 1 person locking you and it is less effective and still chance based, tons of people, then there is a decent chance... but still it is jam-strength based, so bigger/eccmed ships will be fine. people just need to relock you and whatevs. once you factor in bubbles you realize it is non-viable for pvp and really the only situation i can imagine it for is cloakies like cov ops and blockade runners that don't plan on seeing combat using it as a last-ditch anti-camp measure. |
James Amril-Kesh
4S Corporation RAZOR Alliance
219
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Posted - 2012.05.11 04:31:00 -
[52] - Quote
Jiji Hamin wrote:am i the only person who thinks this module is bad? everyone is like "oh OP" butit breaks locks but does not jam, it **** your scan res, it takes a mid and a ton of cpu, and it's chance of success grows with the amount of people locking you. 1 person locking you and it is less effective and still chance based, tons of people, then there is a decent chance... but still it is jam-strength based, so bigger/eccmed ships will be fine. people just need to relock you and whatevs. once you factor in bubbles you realize it is non-viable for pvp and really the only situation i can imagine it for is cloakies like cov ops and blockade runners that don't plan on seeing combat using it as a last-ditch anti-camp measure. I don't think this module is affected by sensor strength of the targeting ships, seeing as it isn't technically an ECM module. Support showing T2 and faction frequency crystal damage in the info window. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
894
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Posted - 2012.05.11 06:56:00 -
[53] - Quote
not-so-stealthy lowsec t1 industrial boost |
Sarmatiko
713
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Posted - 2012.05.11 09:18:00 -
[54] - Quote
Nicolo da'Vicenza wrote:not-so-stealthy lowsec t1 industrial boost
Oh FFS, you cant fit this module on anything that is not Cruiser, Battleship or Black Ops. |
Vladimir Norkoff
Income Redistribution Service
28
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Posted - 2012.05.11 10:11:00 -
[55] - Quote
Meh. More pre-nerfed garbage. Could see some use in fleet fights I guess. Still iffy even then.
Does the target break last the entire 20 secs? And does it prevent other people from locking you for that 20 secs? Cuz if you are trading 80% of your scan rez, 50 CPU, and alot of cap usage for what basically amounts to an ECM Burst then you ain't getting much. Guess it could go well with a rack full of stabs for travel fits - LOL. |
Trusty Jutspezic
GoonWaffe Goonswarm Federation
74
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Posted - 2012.05.11 22:40:00 -
[56] - Quote
Hannott Thanos wrote: And when we are on the subject, are there any graphs showing how much more Sabers are used compared to the other dictors?
Sabres are pretty balanced with the other dictors in fleet fights anyway. They all explode good, and the other ones are cheaper. The sabre only becomes the only choice in solo/micro gang stuff and honestly at that point you're talking about the nichest of niche players. |
Silly Slot
Phoenix Evolved Part Duo
26
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Posted - 2012.05.12 03:10:00 -
[57] - Quote
Jerick Ludhowe wrote:Wtf is with ccp and introducing all these god awful ideas... That module not only makes no sense but it seems totally against the "sandbox" concept ccp claims this game is...
I wasn't going to post until i read this idiotic post...
How is adding new module concepts "against the sandbox" you dont think the amarr or whoever would develop new modules over time to try to counter there enemys..
As for the module being useless, it takes up a slot that could be used for something more useful..... .BUT
If you do fit this it has 1 big plus, yes it will break your logi as well but heres where it makes sense as well.....
If i'm locked by 50 geddons, and taking damage and my 3 scimis repping me but i can see reps aren't holding, i can pulse the module and hopefully get a target break so i can warp off and escape before the RR fails completely and i hit 0...
I'm so sick of everything CCP does getting trounced by idiots before they even test it...
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Silly Slot
Phoenix Evolved Part Duo
26
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Posted - 2012.05.12 03:12:00 -
[58] - Quote
Vladimir Norkoff wrote:Meh. More pre-nerfed garbage. Could see some use in fleet fights I guess. Still iffy even then.
Does the target break last the entire 20 secs? And does it prevent other people from locking you for that 20 secs? Cuz if you are trading 80% of your scan rez, 50 CPU, and alot of cap usage for what basically amounts to an ECM Burst then you ain't getting much. Guess it could go well with a rack full of stabs for travel fits - LOL.
Not really unless u plan to get scramed by a fleet of A LOT of ships lol
I dont think it breaks locks for 20 secs its more of an emergency GTFO module, for fleet fights it would seem... it'll be interesting to see what the big fleet's especially in nullsec come up for this module |
Jiji Hamin
Aliastra Gallente Federation
69
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Posted - 2012.05.12 06:19:00 -
[59] - Quote
Silly Slot wrote:
I'm so sick of everything CCP does being poorly thought-out, poorly executed or both.
fixd 4 u |
caldari citizen
State War Academy Caldari State
1
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Posted - 2012.05.13 17:03:00 -
[60] - Quote
Hannott Thanos wrote:Also, is this a module that will be added because it is a well designed and thought out module, or is it there to promote the use of Sabers? If it's the latter one, then there is a problem with the dictors, not a use for a new module.
And when we are on the subject, are there any graphs showing how much more Sabers are used compared to the other dictors?
+1 for a thoroughly well thought out post.
Haha Jk.
"Can be fitted to cruisers, Battleships, and black ops only."
Guess you didn't actually bother to look at the module before you posted, as a number of others in this thread have not bothered to do, either.
To the guy who says it will stop a 250 man battleship gang from locking you and block their next lock, no, it will have a chance on each of them to jam them. Thus some will get thru and even if 1/4 get their locks off, you die. Fleets do big volley. Now lets suppose that with 250 people, there is no diminishing returns on the effect (ie, 100% jam strength, but if you believe CCP is stupid enough to let this happen, there is no sense having a rational discussion with you), what will this accomplish? Something great, it will encourage fleets to split up the dps a bit into smaller alpha groups, which ultimately with or without the module, will make them more successful as a whole, as they wont be wasting so much overkill damage.
Nicolo da'Vicenza wrote: not-so-stealthy lowsec t1 industrial boost
Another person who never actually bothered to look at the module.
If you guys really think this is overpowered, you fail to see what you are trading for it, a midslot that does something more than a chance based ecm burst. This will practically never save your life if you jump into a gatecamp, at least someone with a point is gonna keep their lock on you, and 3 or 4 seconds later, once, get this, everyone relocks you, you're going to die anyways. Plus you are trading a sensor booster, more tank, or other useful modules for this. |
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