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Ruffy DMonkey
Bewahrer der Welten Mature Decadence
0
 |
Posted - 2012.05.15 10:34:00 -
[61] - Quote
I am new to eve.
The game is funny but that cloaked cyno thing is ridiculous.
Here my story:
I am in a corp which lives in 0.0 sec. 20 people in local. Than comes a enemy in our system. I say as a new player: "Hey lets attack him!" But then i understand that we cant find him becouse he is cloaked. Then i say: "ok lets bait him i go ratting" But then i got explained that he could be equiped with a cynothing and that he can put it out in a second and than its possible that hundrets of his friends come through it and we are all dead. I say "OK what do we do know?" The answer is "Waiting till he gos" And so we (20 people) wait till ONE enemy leaves us. 30 minutes, 1 hour, 1,5 hours ... I say: "boring" and i get the answer: "play another game till he is gone or watch an film, we cant do anything against him" The same thing happens each day since i play eve.
Seriously it cant be CCP-&s intent that ONE person is able to stop 20 other players from playing and force them to play another game or if the 20 people take out there pvp ships that than the one player can bring an instant kill fleet on them in a second, how it happend as one day 5 of us tried to bait the stealther in which they succeeded and in an instant 14 enemys hotdroped through a cyno and killed the 5 of us.
I mean i want a fight and not a carnage. This stealth cyno thing is like an endgame high level player is griefing an lowlevel beginner in games like Swtor, aoc, wow .... The only differnece is that in EvE the high level player gets a reward in form of loot.
Dont misunderstand me i dont want caerbar in 0.0 but to bring a instant unknown fleet without any chance to counter it is ridiculous. No spawntime for the cyno + no possibility to detect the enemy ship with the cynothing = really stupid pvp mechanik.
|

Robert Caldera
Caldera Trading and Investment
233
 |
Posted - 2012.05.15 11:42:00 -
[62] - Quote
Ruffy DMonkey wrote: And so we (20 people) wait till ONE enemy leaves us. 30 minutes, 1 hour, 1,5 hours ...
Ruffy DMonkey wrote:Seriously it cant be CCP-&s intent that ONE person is able to stop 20 other players from playing and force them to play another game or if the 20 people take out there pvp ships that than the one player can bring an instant kill fleet on them in a second
as you said, its not just one person but the instakill fleet behind the cyno char too you are afraid of.
Ruffy DMonkey wrote:Dont misunderstand me i dont want caerbar in 0.0 but to bring a instant unknown fleet without any chance to counter it is ridiculous. no its not. Its eve. Local is ridiculous for intel, cyno fleets are just a counter to that.
Ruffy DMonkey wrote:I say: "boring" and i get the answer: "play another game till he is gone or watch an film, we cant do anything against him" The same thing happens each day since i play eve. yes. Its your fault being unable/too stupid for other things in eve apart of ratting. Move on.
Let me say you one thing: if you cant handle single cyno chars lurking around in 0.0, get blocked by them in your entire game experience and cant do anything besides just ratting, you dont belong to 0.0 or eve at all.
Alternatively, try ratting somewhere else, those neutrals sitting around have exactly the same right for the space to hang around as you. You are not special and thats not your space. Even better is just go pvp if you dont want to rat because of neutrals, its fun too. |

Colonel Xaven
Decadence. RAZOR Alliance
9
 |
Posted - 2012.05.15 11:58:00 -
[63] - Quote
Cloaky dudes in system which I can identify thanks to local are no threat to me. It's only a threat to my intent to carebear around. So, no carebearing then. What do? Here are some suggestions:
1) Hop into a bait ship, ask people in corp / alliance to be ready 2 jumps away as a small gang (great fun, it's called PvP). F**k cyno. Losing ships is fine for me (otherwise I would be misplaced in 0.0). 2) Clone jump into another system / log on to another char, start carebearing again. 3) Do logistic / production stuff in station 4) Try new fittings on SiSi etc. 5) ...
So a cloaker cannot stop you from playing the game. He just can stop you to be a lonely carebear. If you're a carebear only, then, well, diversify your character or get an alt.
EvE is cruel, especially in 0.0 and that shouldn't change. LowSec dudes already complain about 0.0 being not risky enough, so stop trying to wipe out one of those risks from 0.0. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 14:15:00 -
[64] - Quote
Barbara Nichole wrote:what does your complaint have to do with cloaking and why attack cloaking to effect a nerf on ships not cyno'ed in yet. Quote:None of the cyno'd ships were at risk, or even involved, until they chose to use that bridge, or jump themselves. Do not ships that cyno in eventually put themselves at risk by virtue of the fact they commit to battle? Not at all.
It is dependent on the circumstances, but in many cases the ships are only cyno'd into place when they can also be recalled with little to no risk to themselves.
It's a pick your battles mentality on steroids, where they often are only used when they have so little risk it equates to no risk.
If they were used strategically, then that might be different, with different goals in mind. These situations are more about dropping an overwhelming alpha on a target, and vanishing again. |

Colonel Xaven
Decadence. RAZOR Alliance
9
 |
Posted - 2012.05.15 14:19:00 -
[65] - Quote
So some of those guys posting have a problem with cynos. OK.
But let's get back to topic. Thx. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 14:23:00 -
[66] - Quote
Colonel Xaven wrote:... actually not a bad set of suggestions...
So a cloaker cannot stop you from playing the game. He just can stop you to be a lonely carebear. If you're a carebear only, then, well, diversify your character or get an alt.
EvE is cruel, especially in 0.0 and that shouldn't change. LowSec dudes already complain about 0.0 being not risky enough, so stop trying to wipe out one of those risks from 0.0. I think the fellow's testimony pointed out one of the issues with this. It is not that the cyno started an interesting fight against 5 guys. He knew the fleet backing him would simply steam-roller over five ships as easily as one. He never would have popped that cyno if he had any doubts.
A cyno pilot knows a bait ship when they see it. Seriously, noone is naive enough to believe a 50 million sp character just decides to go ratting when their presence is known to be in system.
Remember, that cyno pilot is not their to give kill mails from themselves, and they probably know better than to place any ships who might jump, into actual danger.
They are simply not at risk, compared to what they are able to do. |

Robert Caldera
Caldera Trading and Investment
234
 |
Posted - 2012.05.15 14:26:00 -
[67] - Quote
there is always a risk of counter hotdrop |

Buzzy Warstl
The Strontium Asylum
157
 |
Posted - 2012.05.15 14:27:00 -
[68] - Quote
Robert Caldera wrote:Ruffy DMonkey wrote:Dont misunderstand me i dont want caerbar in 0.0 but to bring a instant unknown fleet without any chance to counter it is ridiculous. no its not. Its eve. Local is ridiculous for intel, cyno fleets are just a counter to that. Ruffy DMonkey wrote:I say: "boring" and i get the answer: "play another game till he is gone or watch an film, we cant do anything against him" The same thing happens each day since i play eve. yes. Its your fault being unable/too stupid for other things in eve apart of ratting. Move on. . If the answer to an in-game problem is "play another game" and the game developers refuse to fix it, that game is doomed.
Period.
It's been a good run though, I wonder if the decline will be worth sticking around for? |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
30
 |
Posted - 2012.05.15 14:28:00 -
[69] - Quote
Nikk Narrel wrote:Colonel Xaven wrote:... actually not a bad set of suggestions...
So a cloaker cannot stop you from playing the game. He just can stop you to be a lonely carebear. If you're a carebear only, then, well, diversify your character or get an alt.
EvE is cruel, especially in 0.0 and that shouldn't change. LowSec dudes already complain about 0.0 being not risky enough, so stop trying to wipe out one of those risks from 0.0. I think the fellow's testimony pointed out one of the issues with this. It is not that the cyno started an interesting fight against 5 guys. He knew the fleet backing him would simply steam-roller over five ships as easily as one. He never would have popped that cyno if he had any doubts. A cyno pilot knows a bait ship when they see it. Seriously, noone is naive enough to believe a 50 million sp character just decides to go ratting when their presence is known to be in system. Remember, that cyno pilot is not their to give kill mails from themselves, and they probably know better than to place any ships who might jump, into actual danger. They are simply not at risk, compared to what they are able to do.
The only counter I can personally think of is another cyno/hotdrop as part of the bait. I don't disagree with you, the problem you are pointing out really does seem over powered. I'm just reluctant for too many changes just because of this one scenario for how it affects all other scenarios. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 14:32:00 -
[70] - Quote
Robert Caldera wrote:there is always a risk of counter hotdrop Possibly, but improbable to a high degree.
They would need a bait ship. They would need to not expect this. (This is a huge issue, keep in mind you have several pilots doing nothing more than waiting to jump. If they can monitor through whatever means the sudden formation of a counter fleet like that, they can avoid it)
If the bait ship is suspected, the ambush won't work. It is just too easy to avoid, and by the very use of this tactic they show themselves to be risk averse min-maxxers. |
|

Robert Caldera
Caldera Trading and Investment
234
 |
Posted - 2012.05.15 14:32:00 -
[71] - Quote
Buzzy Warstl wrote: If the answer to an in-game problem is "play another game" and the game developers refuse to fix it, that game is doomed.
Period.
It's been a good run though, I wonder if the decline will be worth sticking around for?
you cant "fix" games for players only able to play a tiny part of them, its like tayloring chess for retards who can only move pieces from left to right -> its not possible. However this doesnt mean the game itself is broken. |

El Geo
Pathfinders.
28
 |
Posted - 2012.05.15 14:34:00 -
[72] - Quote
Nikk Narrel wrote:Veshta Yoshida wrote:If you didn't mean to make it a thread about cloaks, then you should have refrained from using the heinous word in your title .. the mere fact that you have to explain that it is not about cloaks .. just sayin'  As for cynos: CCP has already publicly voiced that they are not amused by the fact that there is an unscoutable 'joker' of that magnitude and that they are looking at options. Last I saw on the topic was last summer when they were talking spool-up time (BSG was/is all the rage around these parts), but all options are on the table I reckon .. provided they even remember .. lot of weekends of debauchery under the bridge since then I'd wager. It is not that cynos are overpowered on their own. They were never intended to be combined with cloaks with this effective result. It is the cloak element which makes them wildly OP.
never intended to be used on ships with cloaks? i didnt read far into this thread and already decided its filled with lunacy |

Robert Caldera
Caldera Trading and Investment
234
 |
Posted - 2012.05.15 14:35:00 -
[73] - Quote
Nikk Narrel wrote:Robert Caldera wrote:there is always a risk of counter hotdrop Possibly, but improbable to a high degree. agreed, but if you want your space safe, you should have this efforts
Nikk Narrel wrote: and by the very use of this tactic they show themselves to be risk averse min-maxxers.
news at eleven: eve players are risk averse |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 14:37:00 -
[74] - Quote
El Geo wrote:Nikk Narrel wrote:Veshta Yoshida wrote:If you didn't mean to make it a thread about cloaks, then you should have refrained from using the heinous word in your title .. the mere fact that you have to explain that it is not about cloaks .. just sayin'  As for cynos: CCP has already publicly voiced that they are not amused by the fact that there is an unscoutable 'joker' of that magnitude and that they are looking at options. Last I saw on the topic was last summer when they were talking spool-up time (BSG was/is all the rage around these parts), but all options are on the table I reckon .. provided they even remember .. lot of weekends of debauchery under the bridge since then I'd wager. It is not that cynos are overpowered on their own. They were never intended to be combined with cloaks with this effective result. It is the cloak element which makes them wildly OP. never intended to be used on ships with cloaks? i didnt read far into this thread and already decided its filled with lunacy
Nikk Narrel wrote:They were never intended to be combined with cloaks with this effective result.
Context is huge. Using cloaks with just cyno's is not the problem, but using instant cyno's rather is. |

El Geo
Pathfinders.
28
 |
Posted - 2012.05.15 14:40:00 -
[75] - Quote
Ruffy DMonkey wrote:I am new to eve.
The game is funny but that cloaked cyno thing is ridiculous.
Here my story:
I am in a corp which lives in 0.0 sec. 20 people in local. Than comes a enemy in our system. I say as a new player: "Hey lets attack him!" But then i understand that we cant find him becouse he is cloaked. Then i say: "ok lets bait him i go ratting" But then i got explained that he could be equiped with a cynothing and that he can put it out in a second and than its possible that hundrets of his friends come through it and we are all dead. I say "OK what do we do know?" The answer is "Waiting till he gos" And so we (20 people) wait till ONE enemy leaves us. 30 minutes, 1 hour, 1,5 hours ... I say: "boring" and i get the answer: "play another game till he is gone or watch an film, we cant do anything against him" The same thing happens each day since i play eve.
Seriously it cant be CCP-&s intent that ONE person is able to stop 20 other players from playing and force them to play another game or if the 20 people take out there pvp ships that than the one player can bring an instant kill fleet on them in a second, how it happend as one day 5 of us tried to bait the stealther in which they succeeded and in an instant 14 enemys hotdroped through a cyno and killed the 5 of us.
I mean i want a fight and not a carnage. This stealth cyno thing is like an endgame high level player is griefing an lowlevel beginner in games like Swtor, aoc, wow .... The only differnece is that in EvE the high level player gets a reward in form of loot.
Dont misunderstand me i dont want caerbar in 0.0 but to bring a instant unknown fleet without any chance to counter it is ridiculous. No spawntime for the cyno + no possibility to detect the enemy ship with the cynothing = really stupid pvp mechanik.
actually thats becuase you are in a really stupid non pvp corp in a dullbear alliance (ive been in 2 now, they are the type of people who tell everyone to dock when theres a 20man roaming gang even though they have 300 guys in or around systems cloaked, docked or at a pos and/or wont engage fleets half their size then complain on the forums about risk adverse players....)
some people will actually do whats called bait escalation, im sure some of you posters, with all your so called knowledge of eve and pvp will know what that is
im a supporter of the sub hunt idea btw, but some of these threads do confuse the **** out of me
additional, if covops/recons arent intended to use standard cyno's, why do you have to train cyno 5 to use the covert cyno? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 14:41:00 -
[76] - Quote
Robert Caldera wrote:Nikk Narrel wrote: and by the very use of this tactic they show themselves to be risk averse min-maxxers.
news at eleven: eve players are risk averse But this points at these players being risk averse at a whole other level than their peers.
Most of their targets, as well as a good percentage of all PvPers, want to have interesting fights before one side or the other hands out those kill mails.
Not very interesting when you never had a chance to flee or fight. |

Robert Caldera
Caldera Trading and Investment
234
 |
Posted - 2012.05.15 14:47:00 -
[77] - Quote
Nikk Narrel wrote: Most of their targets, as well as a good percentage of all PvPers, want to have interesting fights before one side or the other hands out those kill mails.
Not very interesting when you never had a chance to flee or fight.
then they should go out and look for those fights by themselves, instead of expecting cyno gankers giving them ~gud fites~ Hint: they wont. |

Leemi Sobo
46
 |
Posted - 2012.05.15 14:51:00 -
[78] - Quote
For me the problem is not that a ship can decloak and instantly light up a cyno. It's just the thing that a few dozens of Bs's could bridge through and ruin my day =D
Therefore i would be glad if jumped/bridged ships would land at some distance from the cyno. Lets say if you jump/bridge in from 7LY away, you will land 7AU away from the cyno. Jumping/bridging from 1LY brings you to 1AU distance.
This doesn't stop anyone from dropping 1000 ships into a hostile system, it just prevents the hotdrop and gives the target a few seconds to (at least try to) kill the cynoship and GTFO 
On the other side it also would prevent the jumping right in the dockingrange of a camped station wich could be fun to 
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 14:59:00 -
[79] - Quote
Leemi Sobo wrote:For me the problem is not that a ship can decloak and instantly light up a cyno. It's just the thing that a few dozens of Bs's could bridge through and ruin my day =D Therefore i would be glad if jumped/bridged ships would land at some distance from the cyno. Lets say if you jump/bridge in from 7LY away, you will land 7AU away from the cyno. Jumping/bridging from 1LY brings you to 1AU distance. This doesn't stop anyone from dropping 1000 ships into a hostile system, it just prevents the hotdrop and gives the target a few seconds to (at least try to) kill the cynoship and GTFO  On the other side it also would prevent the jumping right in the dockingrange of a camped station wich could be fun to  Not to be opportunistic, but this is partly what I am talking about. Leemi just suggested a different way to make the event strategic instead of tactical.
I love the idea of cyno dropping ships behind enemy lines. But if all they do is shoot once and pop out again, I feel cheated of a fight.
|

Robert Caldera
Caldera Trading and Investment
234
 |
Posted - 2012.05.15 15:04:00 -
[80] - Quote
Nikk Narrel wrote: Not to be opportunistic, but this is partly what I am talking about. Leemi just suggested a different way to make the event strategic instead of tactical.
if the cyno is changed this way, how do I hotdrop gatecampers then? Cyno is the only mean of getting them with their pants down. They place scout alts in adjacent systems and simply GTFO if something of danger be inbound.
Nikk Narrel wrote:I love the idea of cyno dropping ships behind enemy lines. But if all they do is shoot once and pop out again, I feel cheated of a fight. its the whole idea of covert cyno, get in, kill the target and GTFO again. Its how you fight against a numerical superior enemy. |
|

Leemi Sobo
48
 |
Posted - 2012.05.15 15:32:00 -
[81] - Quote
Robert Caldera wrote:Nikk Narrel wrote: Not to be opportunistic, but this is partly what I am talking about. Leemi just suggested a different way to make the event strategic instead of tactical.
if the cyno is changed this way, how do I hotdrop gatecampers then? Cyno is the only mean of getting them with their pants down. They place scout alts in adjacent systems and simply GTFO if something of danger be inbound. But isn't the goal of hotdropping a gatecamp to make this camp vanish ? You could still drop near the gate, regroup and shoot them (if they are still there). Otherwise the mission would be accomplished because they GTFO 
If the only goal is to kill a few ships, why not simply roam with the fleet and have fun together ? 
Robert Caldera wrote:Nikk Narrel wrote:I love the idea of cyno dropping ships behind enemy lines. But if all they do is shoot once and pop out again, I feel cheated of a fight. its the whole idea of covert cyno, get in, kill the target and GTFO again. Its how you fight against a numerical superior enemy. I thought the initial intend for the covert cyno was to bring bomber fleet into a cyno jammed system to take out the jammer, so the main fleet could dismantle the system. Not to hotdrop single bears  |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
281
 |
Posted - 2012.05.15 15:34:00 -
[82] - Quote
Robert Caldera wrote:Nikk Narrel wrote:I love the idea of cyno dropping ships behind enemy lines. But if all they do is shoot once and pop out again, I feel cheated of a fight. its the whole idea of covert cyno, get in, kill the target and GTFO again. Its how you fight against a numerical superior enemy. You don't need to hot drop in order to use this strategy.
Think of this from a different perspective: If people believe they have a chance, a realistic and viable chance to survive an encounter with forces who popped into system from a cyno or what have you... they will take more chances!
For every pilot who gets away, his exciting story of escape spreads, and more pilots take the risk of being in space.
You might lose a couple of killmails, yes, but you will get so many more because of the numbers of pilots who stop hiding from risk. You will net more kills overall this way.
Win / Win |

Buzzy Warstl
The Strontium Asylum
159
 |
Posted - 2012.05.15 16:06:00 -
[83] - Quote
Robert Caldera wrote:Buzzy Warstl wrote: If the answer to an in-game problem is "play another game" and the game developers refuse to fix it, that game is doomed.
Period.
It's been a good run though, I wonder if the decline will be worth sticking around for?
you cant "fix" games for players only able to play a tiny part of them, its like tayloring chess for retards who can only move pieces from left to right -> its not possible. However this doesnt mean the game itself is broken. Actually, in the case of the interaction between cyno mechanics and cloaking it *is* broken.
What game do you play while waiting for the nullbears to come out of their station? |

Robert Caldera
Caldera Trading and Investment
234
 |
Posted - 2012.05.15 16:22:00 -
[84] - Quote
Leemi Sobo wrote:But isn't the goal of hotdropping a gatecamp to make this camp vanish ? You could still drop near the gate, regroup and shoot them (if they are still there). Otherwise the mission would be accomplished because they GTFO no, they regroup as you leave if you dont kill some of them (key ships). The demoralizing component is missing if you dont kill anything, in contrary it's even a morale boost for escaped campers.
Leemi Sobo wrote:I thought the initial intend for the covert cyno was to bring bomber fleet into a cyno jammed system to take out the jammer, so the main fleet could dismantle the system. Not to hotdrop single bears  I dont think so.
Nikk Narrel wrote: You might lose a couple of killmails, yes, but you will get so many more because of the numbers of pilots who stop hiding from risk. You will net more kills overall this way.
here you might be even right
Buzzy Warstl wrote: What game do you play while waiting for the nullbears to come out of their station?
eve or if I'm fed up with eve for a moment, Tribes: Ascend. |

Buzzy Warstl
The Strontium Asylum
159
 |
Posted - 2012.05.15 16:28:00 -
[85] - Quote
Robert Caldera wrote:Buzzy Warstl wrote: What game do you play while waiting for the nullbears to come out of their station?
eve or if I'm fed up with eve for a moment, Tribes: Ascend. And you don't see the problem with that being a meaningful question? |

Leemi Sobo
48
 |
Posted - 2012.05.15 17:02:00 -
[86] - Quote
Robert Caldera wrote: The demoralizing component is missing if you dont kill anything, in contrary it's even a morale boost for escaped campers.
Well you have a point here. You could look at it from a more strategic pov. Instead of dropping your whole fleet right on top of them you could split your fleet and drop it in the neighboring systems. Then you can dismantle the camp in the middle too ;)
but the point is: have a ship decloaking next to you and in the second after that there a dozen ships next to you which burn your ship to ashes is bad, isn't it? as long as the hot dropping party can pick their fights, the target party should have the same option IMO
on a sidenote: if they're trying to escape, your fleet is to large there's no point in dropping 50BSs on 20 BCs
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
298
 |
Posted - 2012.05.29 18:54:00 -
[87] - Quote
Leemi Sobo wrote:on a sidenote: if they're trying to escape, your fleet is to large  there's no point in dropping 50BSs on 20 BCs Speaking to the side note: The whole point of hot dropping is to avoid an actual fight. This is the EVE equivalent of the sneak up and back-stab maneuver. If the target can fight back, it is considered an oops.
If you actually had to get all of these ships to travel manually, they would cause most traffic to avoid them.
I would suggest that a strategic limit be emplaced, where the cyno ability was only useful in moving ships, never inserting them on grid with a target who had no opportunity to react. |
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