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Thread Statistics | Show CCP posts - 10 post(s) |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2350
|
Posted - 2012.05.10 20:41:00 -
[301] - Quote
Hrett wrote:I know I might have mentioned this before but just in case:
Offensive plexing can be exploited too. People will just go to backwater systems and plex minors in speed fit condors or atrons.
Please give LP for both offensive and defensive, but only after a system is contested. That will create real conflict systems where fights will happen. Otherwise mission farmers are just going to turn into offensive plex farmers in backwater systems.
Oh, and cyno jammers please.
Every time someone takes a plex, they potentially devalue the IHUB upgrade level. Everytime they devalue the IHUB upgrade level, you lose Warzone Control. Everytime you lose warzone control, your prices go up, and your pay for actvities decreases.
The cool thing about the new system is that every single plex you capture harms the enemy in a real way.
If you don't care about the LP store prices, if you don't care about the pay level you receive for YOUR efforts, and you don't care about losing items docked in stations, than by all means sit there and allow the enemy to plex your backwater systems and take them while you wait for an LP payout to be implemented.
Frankly though, I'd say those are all pretty huge motivators to defensively plex even without a payment, I sincerely doubt that most players will ignore all the consequences that arise when you sit there and refuse to engage.
Vice Secretary of the 7th Council of Stellar Management.
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Julius Foederatus
Hyper-Nova
81
|
Posted - 2012.05.10 20:49:00 -
[302] - Quote
The point about farming is well taken, but that still leaves us with a system that penalizes people for actually participating.
Part of the griping about mission farmers is that they don't contribute to the FW effort at all, and in fact actively hurt it by crashing the LP item market. For the longest time, those of us who call ourselves faction warriors have had to get our isk from the same faucet as the farmers, selling faction mods and ships. But we had no way of fighting back to control supply of the ships, or keep the mission runners from being able to farm in any practical way. In talking with a lot of my fellow FWers, part of the hope was that LP for plexing and kills would be boosted, and mission LP nerfed, so that those of us who rely on this stream of income to be able to pvp and replace losses would be able to finally exert some control of the LP store market, either through killing farming alts directly through plexing (and thus robbing them of their easy, regular isk stream), or by starving the mission running LP to the point that they couldn't supply faction items at the same rate as plexers or pvpers could, thus hampering their ability to crash the market.
Instead, now we see these changes where plex LP will become fairly meaningless because it will have to be split, and any person who actually plexes knows that you will need more than 1 guy per plex in order to actually take the thing once the enemy knows you're running the timer down. With PVP its not so bad, because theoretically, the bigger fights will require more ships to keep going, so the amount of LP you get stays more or less even, even though you have to split it up (though the guy who gets primaried first kinda gets boned). But with plexes, forcing players to split the rewards means that you're crippling any sort of reward for taking territory. So what will in effect happen, is that instead of the LP payout hierarchy being territory > kills > missions as Ytterbium said he wanted in the fanfest presentation, we'll still wind up with an effective payout hierarchy of missions > kills > territory, with kills and territory being equally ****** for rewards. This is exactly the status quo that we have now, and it's frustrating to me that CCP say they understand the problems and then implement changes that don't really change anything.
There are a few ideas to fix the plexing LP problems but they might end up being hopelessly complicated. One idea is to have LP given per second or per minute spent on the actual plex timer in a viable ship. That way you can go in and snipe alts trying to farm LP in t1 condors. Another is to only give LP payouts to the ship that is on the button first, or maybe the longest, unless the other ships actually shoot at or kill another enemy militiaman while on the button, in which case they'll get LP from that time on until the plex is captured. Beyond this, since system capture is going to be made five times more difficult, payout for actually busting a bunker should be way higher than it is being proposed, and it should also not be split. Personally I think LP payout for bunkers should be something like 1 or 2m, but I think everyone can agree that 40k is insanely low considering the amount of effort required to actually flip a system. |
X Gallentius
Quantum Cats Syndicate Villore Accords
200
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Posted - 2012.05.10 21:16:00 -
[303] - Quote
Julius Foederatus wrote:A few things:Please, take out FW missions. Everyone hates them, except the farmers. I like them. In the absence of opposition, it's way more fun roaming low sec to get LP than orbiting buttons. Anyways... 1. Please convert all my hard earned VP into Comets. Please drop them off in Villore FDU. 2. All of you who said they were now interested in FW, please join. This expansion is for you! 3. I think people will likely make as much isk/LP as before but it will be at a slower rate doing what we want to do instead of blitzing umpteen missions all at once. We'll see. |
Susan Black
KA POW POW Inc Late Night Alliance
42
|
Posted - 2012.05.10 22:41:00 -
[304] - Quote
In your dev blog you mention the cosmetic change of renaming the Control Bunker to I-Hub.
However, the current Control Bunker is vastly different then the current in-game I-Hub.
I-Hubs have 130%+ more hit points then control bunkers do....
Will the new I-Hub be a regular I-Hub, or will it be a sort of a 'FW I-Hub' that is called an I-Hub but has the same set-up as the old control bunkers?
www.gamerchick.net Follow me on Twitter! @gamerchick42 |
Bad Messenger
draketrain Confederation of xXPIZZAXx
135
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Posted - 2012.05.10 23:55:00 -
[305] - Quote
Hans Jagerblitzen wrote:[quote=Julius Foederatus] Splitting LP rewards for plexing isn't just a good idea, its necessary to prevent farming on an absurd scale. Otherwise certain *cough* individuals *ahem* are going to use an army of 27 alts inside seize each plex they find, stacking LP endlessly.
Best way to make enemy stop plexing is to use army of 27 alts in enemy militia, following enemy plexers and getting their lp splitted. |
Julius Foederatus
Hyper-Nova
81
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Posted - 2012.05.11 00:17:00 -
[306] - Quote
X Gallentius wrote:Julius Foederatus wrote:A few things:Please, take out FW missions. Everyone hates them, except the farmers. I like them. In the absence of opposition, it's way more fun roaming low sec to get LP than orbiting buttons. Anyways... 1. Please convert all my hard earned VP into Comets. Please drop them off in Villore FDU. 2. All of you who said they were now interested in FW, please join. This expansion is for you! 3. I think people will likely make as much isk/LP as before but it will be at a slower rate doing what we want to do instead of blitzing umpteen missions all at once. We'll see.
You are literally the only person I've talked to who enjoys hunting mission runners. |
Hrett
Quantum Cats Syndicate Villore Accords
80
|
Posted - 2012.05.11 00:45:00 -
[307] - Quote
Hans Jagerblitzen wrote:Hrett wrote:I know I might have mentioned this before but just in case:
Offensive plexing can be exploited too. People will just go to backwater systems and plex minors in speed fit condors or atrons.
Please give LP for both offensive and defensive, but only after a system is contested. That will create real conflict systems where fights will happen. Otherwise mission farmers are just going to turn into offensive plex farmers in backwater systems.
Oh, and cyno jammers please. Every time someone takes a plex, they potentially devalue the IHUB upgrade level. Everytime they devalue the IHUB upgrade level, you lose Warzone Control. Everytime you lose warzone control, your prices go up, and your pay for actvities decreases. The cool thing about the new system is that every single plex you capture harms the enemy in a real way. If you don't care about the LP store prices, if you don't care about the pay level you receive for YOUR efforts, and you don't care about losing items docked in stations, than by all means sit there and allow the enemy to plex your backwater systems and take them while you wait for an LP payout to be implemented. Frankly though, I'd say those are all pretty huge motivators to defensively plex even without a payment, I sincerely doubt that most players will ignore all the consequences that arise when you sit there and refuse to engage.
If you spend all night defensive plexing backwater systems that enemy farmers have run up, you have earned NO LP to spend in the LP store, so warzone control matters naught. Yes, I can get LP by killing people, but the problem is that farmers dont stay around to fight. Even if they did, a Condor with 2 Overdrives and no other mods probably wont give that much LP anyway.
The decision becomes: Hmm - do I offensive plex in a backwater system to earn LP and increase our warzone control, or do I defensive plex in a backwater system to NOT earn LP and NOT get fights against the farmers-that-just-run and hold our warzone control? Its a net wash in terms of warzone control - on defense you either gain a defensive plex and dont gain an offensive plex, or you go on offense and gain an offensive plex, but dont gain a defensive plex AND you get LP. If it is a wash as far as warzone control goes, but you get LP in one situation, it is pretty easy to predict which one is going to be exploited.
And people wont farm in station systems - they will farm in systems without stations. There is FAR less incentive to defend those.
If you give it to both sides, but only in contested systems, people will have incentive to stick around and actually fight and hold space. Otherwise it is just a farmer's dream.
IMHO of course. |
Hrett
Quantum Cats Syndicate Villore Accords
80
|
Posted - 2012.05.11 00:47:00 -
[308] - Quote
Bad Messenger wrote:Hans Jagerblitzen wrote:[quote=Julius Foederatus] Splitting LP rewards for plexing isn't just a good idea, its necessary to prevent farming on an absurd scale. Otherwise certain *cough* individuals *ahem* are going to use an army of 27 alts inside seize each plex they find, stacking LP endlessly. Best way to make enemy stop plexing is to use army of 27 alts in enemy militia, following enemy plexers and getting their lp splitted.
And so it begins... |
Milton Middleson
Rifterlings
5
|
Posted - 2012.05.11 02:38:00 -
[309] - Quote
Would it be possible to have the LP payout scale somewhat, to encourage running in small groups?
Say a minor plex pays 10k lp for a solo runner, 8k per person for 2, 6k for 3, up to a max of 20k total. Thank would reward small gangs whilst preventing people from farming with a zillion alts. |
Petrus Blackshell
Rifterlings
962
|
Posted - 2012.05.11 04:15:00 -
[310] - Quote
Hans Jagerblitzen wrote: the pending NPC balancing Say what?
Details? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
87
|
Posted - 2012.05.11 04:24:00 -
[311] - Quote
The benefits of snowballing are way too high for the belief in any other outcome to be irrational. Give the downtrodden a knife to put in the oppressors back .. !!
Petrus Blackshell wrote:Say what? Details? "Pending" is official speak for SoonGäó. CCP appears to have replaced Hans with a Stepford clone
PS: Check the stickies in 'Features & Ideas Discussion' |
Narkel Netto
Qatach Ominant Juriate
3
|
Posted - 2012.05.11 05:23:00 -
[312] - Quote
Putting datacores into the FW LP stores as the primary purchase method is typical of CCP not understanding the game/lore and being completely tone-deaf. There are far better things to add to the FW LP stores, such as actual combat modules / ship hull BPCs.
Datacores do not belong in the FW LP store. Especially if you can buy them without having to train the science skills.
Datacores should have been added to the NPC R&D corp LP stores instead.
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milazzo
Imperial Shipment Amarr Empire
1
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Posted - 2012.05.11 06:14:00 -
[313] - Quote
Nanshara wrote: Do you even read the Dev Blogs - This is all subject to change. reading the thread your the first negative comment so guess you better HTFU
CCP never backs off of a bad idea - they climb up on their high horse and proclaim that only they can see the path forward.
Datacores have bupkiss to do with faction warfare. It's a nonsensical change.
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Bad Messenger
draketrain Confederation of xXPIZZAXx
135
|
Posted - 2012.05.11 07:01:00 -
[314] - Quote
Hrett wrote:Bad Messenger wrote:Hans Jagerblitzen wrote:[quote=Julius Foederatus] Splitting LP rewards for plexing isn't just a good idea, its necessary to prevent farming on an absurd scale. Otherwise certain *cough* individuals *ahem* are going to use an army of 27 alts inside seize each plex they find, stacking LP endlessly. Best way to make enemy stop plexing is to use army of 27 alts in enemy militia, following enemy plexers and getting their lp splitted. And so it begins...
As i said this is only boost for alt with no skill points, no need to bring your main to militia at all. |
Tiger's Spirit
Troll Hunters INC.
75
|
Posted - 2012.05.11 08:07:00 -
[315] - Quote
Julius Foederatus wrote:Please, take out FW missions. Everyone hates them, except the farmers.
Agreed, and the farmers just ruined the FW and LP stores etc. Missioning or farming not need FW membership. This is Faction "Wars" not "Faction Farming Site"
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Hidden Snake
Inglorious-Basterds
119
|
Posted - 2012.05.11 09:20:00 -
[316] - Quote
Tiger's Spirit wrote:Julius Foederatus wrote:Please, take out FW missions. Everyone hates them, except the farmers. Agreed, and the farmers just ruined the FW and LP stores etc. Missioning or farming not need FW membership. This is Faction "Wars" not "Faction Farming Site"
funny is that farmers are mostly gone from FW .... and prices are very stable in past 4 months. Reason is simple. Farmers went for incursions guys. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Rek Seven
Probe Patrol Project Wildfire
294
|
Posted - 2012.05.11 10:32:00 -
[317] - Quote
So was the idea to allow the cyno jamming of low sec systems scrapped? I think that would have been cool. if each faction allowed certain ranged FW pilots to switch it off and on as needed... But if FW guys are telling you that they want to fight over stations to get cheap medical cloans, i guess they'll be happy. |
X Gallentius
Quantum Cats Syndicate Villore Accords
202
|
Posted - 2012.05.11 10:37:00 -
[318] - Quote
Hidden Snake wrote:Tiger's Spirit wrote:Julius Foederatus wrote:Please, take out FW missions. Everyone hates them, except the farmers. Agreed, and the farmers just ruined the FW and LP stores etc. Missioning or farming not need FW membership. This is Faction "Wars" not "Faction Farming Site" funny is that farmers are mostly gone from FW .... and prices are very stable in past 4 months. Reason is simple. Farmers went for incursions guys. Not only that but "ruined" is a very strong word. The farmers turned FW LP payouts from ridiculously high to just really high when compared to other isk sources in Eve. I didn't see one person who runs FW missions turn to some other form of isk generation - unless they used the isk they generated in FW missions to set up a passive form of income. But that's another discussion.
CCP could make them more exciting by introducing a mechanism that forces the mission runner to stay and fight or fail the mission. That way griefers could have more fun because they would have a reasonable chance at winning.
In any case, if you get rid of missions, there will be no way for the Gallente to make real isk once we take all of the Cadari systems. So try not to kill the golden goose ok? |
Lost True
Paradise project
20
|
Posted - 2012.05.11 12:01:00 -
[319] - Quote
Quote:A change mentioned during Fanfest concerns datacores and research agents in general. While we do acknowledge that initial the initial period to train up for high-level research agents take times, effort and money, we are not particularly fond of the passive datacore income in general. Indeed, once the initial requirements are met, this is not so much of an active profession and more of a passive collection of items, which we want to look at.
How about i'll fix this for a nexd dev blog:
While we do acknowledge that initial the initial period to train up high-level research skills, buying a supercapital BPOs and research them take times, effort and money, we are not particularly fond of the passive BPO copying income in general.
Or T2 BPOs - nerf them
or Moon Milerals - remove them
or Alliance Taxes - Make them a EULA violation.
EVERYONE SHOULD FARM THEIR RATS! |
Scrapyard Bob
EVE University Ivy League
938
|
Posted - 2012.05.11 13:04:00 -
[320] - Quote
CCP Soundwave wrote:Shar Tegral wrote:Don't know if it has been said already: Each faction should have access to Mechanical Engineering. We-¦re definitely keeping an eye on this development. As mentioned, this team will continue looking at FW after Inferno with the priority being 1: make changes to what we just shipped (potentially to ME datacores) and then 2: improving FW even more with new changes. If something doesn-¦t end up the way we like it, they-¦ll change it. Once it-¦s in a place where everything is how we want it to be, they-¦ll move on and do more new FW features. Winter is going to be pretty sweet.
As soon as you have to give one of the datacores (ME) to all of the faction warfare LP stores, it should be pretty obvious that it's a flawed concept to put datacores into the FW LP stores. Putting the racial datacores (Caldari Starship Engineering, etc) makes some sense - not much, but some. Far better to move all of the "navy issue" BPCs / etc. into the FW stores. Which would make more sense since it's end-user military technology.
Adding the datacores to the FW LP stores, without also adding them to the NPC R&D corp LP stores and not requiring datacore skills to be trained before you can purchase them is a slap in the face to everyone who has trained up those science skills in order to talk to the R&D agents. |
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Vince Snetterton
Imperial Academy Amarr Empire
179
|
Posted - 2012.05.11 13:51:00 -
[321] - Quote
Scrapyard Bob wrote:CCP Soundwave wrote:Shar Tegral wrote:Don't know if it has been said already: Each faction should have access to Mechanical Engineering. We-¦re definitely keeping an eye on this development. As mentioned, this team will continue looking at FW after Inferno with the priority being 1: make changes to what we just shipped (potentially to ME datacores) and then 2: improving FW even more with new changes. If something doesn-¦t end up the way we like it, they-¦ll change it. Once it-¦s in a place where everything is how we want it to be, they-¦ll move on and do more new FW features. Winter is going to be pretty sweet. As soon as you have to give one of the datacores (ME) to all of the faction warfare LP stores, it should be pretty obvious that it's a flawed concept to put datacores into the FW LP stores. Putting the racial datacores (Caldari Starship Engineering, etc) makes some sense - not much, but some. Far better to move all of the "navy issue" BPCs / etc. into the FW stores. Which would make more sense since it's end-user military technology. Adding the datacores to the FW LP stores, without also adding them to the NPC R&D corp LP stores and not requiring datacore skills to be trained before you can purchase them is a slap in the face to everyone who has trained up those science skills in order to talk to the R&D agents.
Scrapyard, you already know the reason this is happening.
I, among many others now, have posted the real purpose: This is all part of a co-ordinated campaign between the null sec zealots in game, using their propaganda dept and the extremely powerful meta-game tool the CSM, working closely with the null sec zealot element within CCP, aka Soundwave and his cardre. They goal of the campaign is to obliterate high sec from the game, at all costs. goons: "We don't want to ruin THE game, just YOUR game". ex-goon Soundwave: "I don't want to ruin THE game, just the game you THINK you should be playing." |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1356
|
Posted - 2012.05.11 14:07:00 -
[322] - Quote
CCP Ytterbium wrote:* THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.
Simple fix that makes sense:
R&D agents provide "Research Projects" which last for 1, 2, 4, 8 or 12 weeks. The shorter research projects produce roughly double the number of data cores per week that the 12 week projects generate. No more research agent missions, no more cancelling research.
This mimics the extraction cycle of PI, maintains the utility of the Research Project Management skill, and still accommodates the folks who only want to do a 50-jump tour of research agents once every few months.
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Vanessa Vansen
Cybermana
28
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Posted - 2012.05.11 16:15:00 -
[323] - Quote
CCP's claim: Datacores are passive
Well, that might be true, but they are only a part of a process, namely being able to build a T2 item.
So, let's have a look at the whole process.
1) Train skills 2) Grinding standing 3) Start obtaining RP to get datacores 4) Buy T1 BPO 5) Make a copy 6) Do the invention 7) repeat 5 & 6 until you finally get a T2 BPC 8) collect the required material 9) build the item
Now, let us look at the other way
1) Train skills 2) be a lucky person (or rich) and get a T2 BPO 3) collect the required material 4) build the item
And now, what is "passive" datacores or T2 BPOs? Mostly the first process requires a POS so you need to be even more active.
It seems to me, like CCP cares too much about those ultra rich guys with T2 BPOs aka ISK BPOs but they don't give a **** about those pilots who really run the research.
To sum up: - if you change the way of datacores, name us the real reason (is it reducing the profit of T2 BPO owners too much?) ... they are far from passive for those intending to build T2 material - when you change, take care that it fits to those relying on the datacores, don't just make them a semi-passive kind of income for people not involved into invention (i.e. most faction warfare pilots, some exceptions), instead of full-passive for all those dedicate to invest skill and time to be able to gain datacores - also consider T2 BPOs when you change something, since a change in datacores also changes the profit for T2 BPO owners
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Steve Ronuken
Fuzzwork Enterprises
403
|
Posted - 2012.05.11 16:28:00 -
[324] - Quote
Vanessa Vansen wrote: 3) Start obtaining RP to get datacores 4) Buy T1 BPO 5) Make a copy 6) Do the invention
Uh, I'd suspect most people would just be dumping their DCs on the market.
at 12 DCs a day, that's nowhere near enough to maintain a single inventor who's doing any decent volume of invention.
So it's more:
- Grind up standing.
- Start research
- Every X months, go and collect the DCs. Drop them on the market.
So after you've done the grind for standing, it's pretty much passive (Except an infrequent series of jumps. Oh boo hoo. 50 jumps?)
Yes, it's somewhat painful for people with DC alts. Of course, if they've been sensible, they're also PI alts. They make about half on the DCs (47% or so, from the 10,000 isk fee and the increase in rp cost). but the PI is unaffected.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Sarinat Talen
Celestial Arms Manufacturing and Operations New Eden Research.
22
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Posted - 2012.05.11 16:36:00 -
[325] - Quote
Vanessa Vansen wrote:
It seems to me, like CCP cares too much about those ultra rich guys with T2 BPOs aka ISK BPOs but they don't give a **** about those pilots who really run the research.
Less Datacores means rising prices to invent, which move on to the market (I do not see R&D people running out to join FW corps). Higher market prices mean more profit for T2 BPO holders, for whom the price to build is not affected. That does not even consider things that there are no BPOs for. And with mechanical engineering RP cost doubling and how prevalent it is in T2 Manufacturing, well expect inflation. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
89
|
Posted - 2012.05.11 17:05:00 -
[326] - Quote
Sarinat Talen wrote:...Higher market prices mean more profit for T2 BPO holders.. I ran that scenario in my super-computer brain and came up with 'null'. Datacores are a drop in the ocean when it comes to invention .. the one linchpin that exists (Mech. Eng.) CCP has already said they want to spread around .. diluting any effect the change might have had in the first place.
In short: One can quadruple datacore prices without affecting invention profits to any noticeable degree (unless things have changed a lot since I dabbled). |
Kusum Fawn
State War Academy Caldari State
58
|
Posted - 2012.05.11 17:34:00 -
[327] - Quote
Veshta Yoshida wrote:Sarinat Talen wrote:...Higher market prices mean more profit for T2 BPO holders.. I ran that scenario in my super-computer brain and came up with 'null'. Datacores are a drop in the ocean when it comes to invention .. the one linchpin that exists (Mech. Eng.) CCP has already said they want to spread around .. diluting any effect the change might have had in the first place. In short: One can quadruple datacore prices without affecting invention profits to any noticeable degree (unless things have changed a lot since I dabbled).
wut? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time. |
Sarinat Talen
Celestial Arms Manufacturing and Operations New Eden Research.
22
|
Posted - 2012.05.11 19:40:00 -
[328] - Quote
Veshta Yoshida wrote:Sarinat Talen wrote:...Higher market prices mean more profit for T2 BPO holders.. I ran that scenario in my super-computer brain and came up with 'null'. Datacores are a drop in the ocean when it comes to invention .. the one linchpin that exists (Mech. Eng.) CCP has already said they want to spread around .. diluting any effect the change might have had in the first place. In short: One can quadruple datacore prices without affecting invention profits to any noticeable degree (unless things have changed a lot since I dabbled).
I think you are misunderstanding the so called "spread around."
Right now every faction can research in Mechanical Engineering. People in this thread were responding to the chart saying only Minmatar were going to get Mech Eng datacores in their FW LP store. Now said Mechanical Engineering datacores are going to double in LP price. That means from now on your research is going to net you half of what you get now. This means you will have to buy more cores instead of using your own. And frankly you can already invent faster than you can generate cores anyway. So given the price of a mech eng core (280k low sell in Jita atm) that price will be added to more jobs. Any additional costs is an additional cost. The minimum for any invention job is 2 cores. That is more out of your wallet, which gets passed on to the consumer. Thus inventors sell at higher prices to make the same profit, and T2 BPO holders sell at the same higher price, because why would you sell at a lower price when you could sell higher?
Why did I even respond to that? |
Sheol Duncan
B0rthole Test Alliance Please Ignore
56
|
Posted - 2012.05.11 19:48:00 -
[329] - Quote
I'm not a faction warfare guy so take everything I suggest with a grain of salt. That said reading through the blog I had a couple of ideas:
Might it be possible to have some individual benefit for your faction owning a large number of systems? Perhaps once a week pay out something like 100LP per system to each pilot that has accomplished a decent number of FW objectives? That way you can directly incentivize holding the space itself. (The lack of this is also a problem in Nullsec and why PL can live the gypsy life)
Would it be better to divide the datacores up according to station? So if one faction captures a station from another faction they have access to the opposing factions datacore types. It might take a bit of code work with the LP stores because as far as I know every store from a faction displays the same items. But, that would allow FW pilots to be able to get any datacore, as long as they put in the effort to capture the enemies system.
These might be entirely unfeasible, and I'd love responses as to why I'm wrong. |
zero2espect
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
51
|
Posted - 2012.05.11 21:21:00 -
[330] - Quote
well. 0000 has been in FW for nearly 4 years. I have been in or around FW from the very start.
based on everything here, on or just after patch day, 0000 will be leaving Amarr FW.
We are one of the last 4 or 5 active FW corps for Amarr FW and we wish our brothers in arms the best in a now un-winnable situation.
It is a sad day when CCP takes one of the last bastions of small scale fleet warfare and hands it to the blob-dogs.
The decision is not a light one to take, however we will not simply sit back and watch everything we have fought for, over so many years, decapitated, raped and mutilated overnight.
You should take into consideration who is giving you feedback, before you slap yourselves on the back CCP. You have the CEOs or senior members of the last active Amarr FW corps saying the changes are "not the best" and you have 99% of all Minmatar pilots saying how awesome it's going to be and people who have never been in FW saying it is "good except for data cores".
This revamp was an opportunity to really ignite FW and turn it into a home for everybody who "doesn't want all of pvp eve to be like 0.0" and now we're left with what everybody has been saying you would do to FW for the last 12 months, turn FW into "0.0 Light".
Just as an insight, it's Friday night, peak EU TZ and Amarr TS has 13 pilots on it (after a quick check about half are active). The mims probably have 2 or 3 times that number in each of the 2 or 3 fleets closing plexes in preparation for patch day. Amarr FW is dead. And these mechanics make it impossible to recruit anybody willing to go 1:6 against the odds (and have to base ships 3 jumps out in high sec just to get a fight). We've already lost all our systems - there's not going to be any fights over them like you believe in your imagination, the mechanics simply make it impossible.
Here's what's going to happen. Amarr will have to base all it's ships in nearby high-sec (almost every corp has or is already moving all their stuff). Mims will move all their stuff to Kam, Huo and Kourm. They will have reships, capitals, numbers, bonuses and the mechanics of static plexes all working on their side to simply plink away ANYTHING that Amarr FW can muster in terms of a fleet. hell, if Amarr is lucky, the Mims will be stupid and gate camp the entry gates like 0.0, that way when an Amarr fleet gets murdered, there is only 1 Jump to go reship. It's going to be fun for the Amarr guys that are left, the first time some triage carriers get jumped onto anything approaching a "fair" fleet fight - I mean it's not like you will be able to deploy any yourself....
This isn't sour grapes. I expect a lot of "lol tears" replies. Well that's all and good, but we are the Number 6 all time corp in Amarr FW and 5 of the Top 10 all-time killers in Amarr FW are (or were) 0000. We will go toe to toe with anybody, anywhere -but having your head kicked-in by a patch is just plain depressing. Thanks but we'll stand proud and leave on top instead of being ground into stardust by mechanics. |
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