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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 15:39:00 -
[1]
It's in the patch notes. Peeps is ****ed now. This is a bad change. --
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Reven Cordelle
Caldari Yamainu-Mirai Heavy Industries
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Posted - 2009.05.13 15:41:00 -
[2]
Care to elaborate?
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 15:42:00 -
[3]
Edited by: Marcus Druallis on 13/05/2009 15:42:44 Cloak immediate shuts off MWD and anything else that would have an effect on attributes when activated.
EDIT: Such ships as Recons, covops, blockade runners are going to get hurt big time. I love how CCP just blindly nerfs everything. --
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 15:43:00 -
[4]
Originally by: Reven Cordelle Care to elaborate?
He's referring to the fact that your MWD now deactivates immediately when you cloak. This means ships can no longer reapproach the gate, hit the MWD and then hit their cloak for a few kilometers of safe coasting. I don't think it's a massive deal, but some covert ops pilots and blockade runners that used it a lot might not like it too much.
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flashfreaking
LFC Executive Outcomes
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Posted - 2009.05.13 15:43:00 -
[5]
Originally by: Marcus Druallis Edited by: Marcus Druallis on 13/05/2009 15:42:44 Cloak immediate shuts off MWD and anything else that would have an effect on attributes when activated.
EDIT: Such ships as Recons, covops, blockade runners are going to get hurt big time. I love how CCP just blindly nerfs everything.
This is indeed pretty bad
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Jana Clant
New Dawn Tribe New Eden Research
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Posted - 2009.05.13 15:43:00 -
[6]
Edited by: Jana Clant on 13/05/2009 15:43:44 Nevermind, beaten to it.
New Eden Research, where your research gets done!
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Reven Cordelle
Caldari Yamainu-Mirai Heavy Industries
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Posted - 2009.05.13 15:44:00 -
[7]
Edited by: Reven Cordelle on 13/05/2009 15:44:47
Originally by: Nyphur
Originally by: Reven Cordelle Care to elaborate?
He's referring to the fact that your MWD now deactivates immediately when you cloak. This means ships can no longer reapproach the gate, hit the MWD and then hit their cloak for a few kilometers of safe coasting. I don't think it's a massive deal, but some covert ops pilots and blockade runners that used it a lot might not like it too much.
Oh Snap.
Using that - in another thread the OP asked what the next major whine would be.
Now that Scam Contracts have been nerfed a little, I vote that this here will be the next big whine.
You saw it here first, people.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.05.13 15:47:00 -
[8]
Isn't there like a thread dedicated to discussing patch notes? And like another threadnaught dedicated to discussing this issue on the Game Development forum? Does it need another thread?
FREE! jumpclone service - over 200 locations! |
TheEndofTheWorld
Republic Military School
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Posted - 2009.05.13 16:12:00 -
[9]
Originally by: Nyphur
Originally by: Reven Cordelle Care to elaborate?
He's referring to the fact that your MWD now deactivates immediately when you cloak. This means ships can no longer reapproach the gate, hit the MWD and then hit their cloak for a few kilometers of safe coasting. I don't think it's a massive deal, but some covert ops pilots and blockade runners that used it a lot might not like it too much.
Not a massive deal...
Yeah, right, you mean that entire ship classes losing the one thing that makes them good and special. If this change goes live, all Falcons, Rapiers, Pilgrims, Arazus a will be reduced to 1. Cynoships or 2. Low sec belt piracy(lol?). Seriously, what is the point of Covert Ops cloak (ships) if you cannot do anything vs bubbles.
Massive nerf to scouting, massive nerf for small gangs, massive boost for alliances defending against those small gangs.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 16:15:00 -
[10]
Two words, albeit blunt; ****ing Stupid. ______________________________________________ Haruhiist since December 2008
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TraininVain
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Posted - 2009.05.13 16:20:00 -
[11]
Well look at it this way... what's the alternative to cloaky scouts?
That's right. A second account
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 16:25:00 -
[12]
Since when did ****in' bubble camping need a boost lol. --
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 16:27:00 -
[13]
Originally by: TheEndofTheWorld Not a massive deal...
Yeah, right, you mean that entire ship classes losing the one thing that makes them good and special. If this change goes live, all Falcons, Rapiers, Pilgrims, Arazus a will be reduced to 1. Cynoships or 2. Low sec belt piracy(lol?). Seriously, what is the point of Covert Ops cloak (ships) if you cannot do anything vs bubbles.
Come now, it's not the only thing that makes them good or special. I usually survive bubbles fine in covert ops ships and I never use the cloak trick. I just wait 25 seconds after jumping and then mwd all the way back to the gate and jump immediately. The only things that have killed me in those scenarios are massive camps with some very fast tacklers and camps with an instalocking huginn/lachesis. Even then lag can delay them long enough to let you build up enough inertia to coast the rest of the distance before being destroyed.
We'll see how much of a problem it is when it's released but I highly doubt this is going to significantly impair recon ships, blockade runners or covert ops scouts.
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FlyinS
Caldari Planetary Industry and Trade Organization
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Posted - 2009.05.13 16:34:00 -
[14]
Where are these patch notes? I looked through Dev forum but maybe I'm just blind?
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 16:39:00 -
[15]
Originally by: Nyphur Edited by: Nyphur on 13/05/2009 16:28:24
Originally by: TheEndofTheWorld Not a massive deal...
Yeah, right, you mean that entire ship classes losing the one thing that makes them good and special. If this change goes live, all Falcons, Rapiers, Pilgrims, Arazus a will be reduced to 1. Cynoships or 2. Low sec belt piracy(lol?). Seriously, what is the point of Covert Ops cloak (ships) if you cannot do anything vs bubbles.
Come now, it's not the only thing that makes them good or special. I usually survive bubbles fine in covert ops ships and I never use the cloak trick. I just wait 25 seconds after jumping and then mwd all the way back to the gate and jump immediately. The only things that have killed me in those scenarios are massive camps with some very fast tacklers and camps with an instalocking huginn/lachesis. Even then lag can delay them long enough to let you build up enough inertia to coast the rest of the distance before being destroyed.
We'll see how much of a problem it is when it's released but I highly doubt this is an apocalypse for recon ships, blockade runners or covert ops scouts.
I'm sorry, but you've run into some ****e camps if you were able to survive without cloaking up. I've been popped in a 'ranis before I could reach the gate before. --
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TheEndofTheWorld
Republic Military School
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Posted - 2009.05.13 16:45:00 -
[16]
Originally by: Nyphur Edited by: Nyphur on 13/05/2009 16:28:24
Originally by: TheEndofTheWorld Not a massive deal...
Yeah, right, you mean that entire ship classes losing the one thing that makes them good and special. If this change goes live, all Falcons, Rapiers, Pilgrims, Arazus a will be reduced to 1. Cynoships or 2. Low sec belt piracy(lol?). Seriously, what is the point of Covert Ops cloak (ships) if you cannot do anything vs bubbles.
Come now, it's not the only thing that makes them good or special. I usually survive bubbles fine in covert ops ships and I never use the cloak trick. I just wait 25 seconds after jumping and then mwd all the way back to the gate and jump immediately. The only things that have killed me in those scenarios are massive camps with some very fast tacklers and camps with an instalocking huginn/lachesis. Even then lag can delay them long enough to let you build up enough inertia to coast the rest of the distance before being destroyed.
We'll see how much of a problem it is when it's released but I highly doubt this is an apocalypse for recon ships, blockade runners or covert ops scouts.
Fine, Cheetah might survive it, but only against fail gangs who do not know that you need to bubble both sides of the gate once the scout jumps in. As for Cloak Recons with mwd as it is now, it is already fairly close, without mwd it is just pointless, you will die vs anyone with a sabre. Please tell me, what magical properties do covert ops ships have beyond their cloaks.
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Raia Mortius
Yin Bao
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Posted - 2009.05.13 16:56:00 -
[17]
the thing is though .. you are a covert ship. you want to gather intel. you want to go forward, not run back to the gate like you are a hac or inty ...
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 16:57:00 -
[18]
Edited by: Nyphur on 13/05/2009 16:58:43 Fair do's, I can see how a well set up camp like that in 0.0 could kill a covert ops pilot. If it turns out to be a problem, perhaps the covert ops cloak and MWD configuration should be a special case exemption. I'll reserve absolute judgement until I see it on TQ.
Originally by: Raia Mortius the thing is though .. you are a covert ship. you want to gather intel. you want to go forward, not run back to the gate like you are a hac or inty ...
This affects going forward too. MWDing out of a bubble after jumping into it and before being scrambled isn't really possible. MWDing out of the bubble and hitting the cloak was useful, and that's apparantly being restricted.
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Jalif
Minmatar Black Sinisters
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Posted - 2009.05.13 16:58:00 -
[19]
btw, since most don't know this either:
you are not able to activate your MWD for 3 seconds after you decloaked.
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Jenai'na
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Posted - 2009.05.13 16:59:00 -
[20]
i see it this way..
they tried to fix the ecm jam and recloak trick (why though???) and killed mwd + cloak of in the process. unfortunately they have commited to the change before they realised. so .. yea .. it ll come tomorrow i suppose.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 16:59:00 -
[21]
Originally by: Jalif btw, since most don't know this either:
you are not able to activate your MWD for 3 seconds after you decloaked.
Does this count for gate cloaking? Because if it does that's pretty horrible.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 16:59:00 -
[22]
Originally by: Jalif btw, since most don't know this either:
you are not able to activate your MWD for 3 seconds after you decloaked.
OH JUST ******* AWESOME. ______________________________________________ Haruhiist since December 2008
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Raia Mortius
Yin Bao
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Posted - 2009.05.13 17:01:00 -
[23]
Originally by: Nyphur Edited by: Nyphur on 13/05/2009 16:58:43 Fair do's, I can see how a well set up camp like that in 0.0 could kill a covert ops pilot. If it turns out to be a problem, perhaps the covert ops cloak and MWD configuration should be a special case exemption. I'll reserve absolute judgement until I see it on TQ.
Originally by: Raia Mortius the thing is though .. you are a covert ship. you want to gather intel. you want to go forward, not run back to the gate like you are a hac or inty ...
This affects going forward too. MWDing out of a bubble after jumping into it and before being scrambled isn't really possible. MWDing out of the bubble and hitting the cloak was useful, and that's apparantly being restricted.
thats what i mean. we covert people are boned. i was merely pointing out to the dude who suggested to run back to the gate that this is not why were are jumping in in the first place. we want to gather intel and scout for our buddies and burning back to the gate doesnt help us. apart from the fact that every semi inteligent second dictor will jump with us and repeat the game on the other side.
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Jalif
Minmatar Black Sinisters
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Posted - 2009.05.13 17:03:00 -
[24]
Edited by: Jalif on 13/05/2009 17:03:29
Originally by: Nyphur
Originally by: Jalif btw, since most don't know this either:
you are not able to activate your MWD for 3 seconds after you decloaked.
Does this count for gate cloaking? Because if it does that's pretty horrible.
Yeap, forget about burning back. If you jump into a 0.0 camp. Get a mirror and kiss your ass goodbye properly.
For lowsec, anything cruiser sized or higher will die too.
+ Agility will be slower to add more to the flavour.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 17:07:00 -
[25]
In one patch, CCP Single handedly kills the only ways to survive a gatecamp as a small gang, or even as a covops/recon/blockade runner pilot. ______________________________________________ Haruhiist since December 2008
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 17:11:00 -
[26]
Originally by: Jalif
Originally by: Nyphur
Originally by: Jalif btw, since most don't know this either: you are not able to activate your MWD for 3 seconds after you decloaked.
Does this count for gate cloaking? Because if it does that's pretty horrible.
Yeap, forget about burning back. If you jump into a 0.0 camp. Get a mirror and kiss your ass goodbye properly.
Oh you are kidding me... If that's true, it's one of the very few design decisions I've heard of over the years that has genuinely baffled me. One of those changes that makes you think the dev responsible for it should try playing this awesome space ship game he's probably never heard of called EVE Online.
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21 Salvager
Minmatar We are Live
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Posted - 2009.05.13 17:15:00 -
[27]
Originally by: FlyinS Where are these patch notes? I looked through Dev forum but maybe I'm just blind?
Test Patch Notes (when available) are: EVE Download->EVE Patches->Singularity (Test)->Windows OS->(view patch notes) link near bottom. Here's the resulting link: http://www.eveonline.com/updates/patchnotes.asp ----- I'm a collector! Want to trade? See my Collection List and contact me. |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 17:24:00 -
[28]
Originally by: Nyphur
Originally by: Jalif
Originally by: Nyphur
Originally by: Jalif btw, since most don't know this either: you are not able to activate your MWD for 3 seconds after you decloaked.
Does this count for gate cloaking? Because if it does that's pretty horrible.
Yeap, forget about burning back. If you jump into a 0.0 camp. Get a mirror and kiss your ass goodbye properly.
Oh you are kidding me... If that's true, it's one of the very few design decisions I've heard of over the years that has genuinely baffled me. One of those changes that makes you think the dev responsible for it should try playing this awesome space ship game he's probably never heard of called EVE Online.
Makes you wonder indeed.
This change basically invalidates recons and cloakers in general for getting intel on gatecamps. Without the MWD, any decent gatecamp will decloak you (with drones out for example) and shoot you without you having a reasonable chance to get away. Without the MWD it can take up to 30 seconds and usually more to either get out of the bubble or get back to the gate. With the paper tank on most dedicated scouts and recons, you won't last that long by a long shot. You might as well use a shuttle to scout, because you're going to die anyway ...
Clearly not very thought through (bit of an understatement here).
I thought this game was trying to move away from blob warfare ... -- Quis custodiet ipsos custodes? |
Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 17:29:00 -
[29]
Originally by: Bartholomeus Crane
Makes you wonder indeed.
This change basically invalidates recons and cloakers in general for getting intel on gatecamps.
That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.05.13 17:30:00 -
[30]
Originally by: Nyphur
Originally by: Jalif btw, since most don't know this either:
you are not able to activate your MWD for 3 seconds after you decloaked.
Does this count for gate cloaking? Because if it does that's pretty horrible.
Yes, this is actually the worst part of the whole cloak/MWD nerf. ...
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Benco97
Gallente
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Posted - 2009.05.13 17:31:00 -
[31]
The fact that all effects will end as soon as you cloak comes as no big surprise to me, surely you can't say you've not been expecting it?
The 3 second MWD activation does though, seems odd.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 17:31:00 -
[32]
Originally by: Nyphur
Originally by: Bartholomeus Crane
Makes you wonder indeed.
This change basically invalidates recons and cloakers in general for getting intel on gatecamps.
That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
Seems we need a "Cloakers '09, Fight for your Right to Veto Stupid Design Decisions" Sig Again. ______________________________________________ Haruhiist since December 2008
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 17:35:00 -
[33]
Yeah… I'm going to have to side with the "wtf idiotic change!1?! " side here, even though I can't survive a camp for the life of me — cloak or not. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Benco97
Gallente
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Posted - 2009.05.13 17:37:00 -
[34]
There's no need to get all worked up about it, let it hit the test server, check it out, report your findings. Until then there's no use getting flustered and having a bad time.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.05.13 17:38:00 -
[35]
Originally by: Benco97 There's no need to get all worked up about it, let it hit the test server, check it out, report your findings. Until then there's no use getting flustered and having a bad time.
It's apparently going to TQ tomorrow. ...
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 17:40:00 -
[36]
Originally by: Benco97 There's no need to get all worked up about it, let it hit the test server, check it out, report your findings. Until then there's no use getting flustered and having a bad time.
I was under the impression that it's already on the test server and the patch is tomorrow. Although it's not in the patch notes, that's not always a good indicator of if it made it into the patch.
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Benco97
Gallente
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Posted - 2009.05.13 17:41:00 -
[37]
Ahh, well then I retract my statement and issue a formal apology. Feel free to scream.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 17:42:00 -
[38]
Originally by: Benco97 Ahh, well then I retract my statement and issue a formal apology. Feel free to scream.
Aieeeeeee!
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 17:42:00 -
[39]
Originally by: Nyphur
Originally by: Benco97 Ahh, well then I retract my statement and issue a formal apology. Feel free to scream.
Aieeeeeee!
YARGLEBLARGLEDARGLEDINGLEDONGLEBLARGH! ______________________________________________ Haruhiist since December 2008
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Wet Ferret
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Posted - 2009.05.13 17:42:00 -
[40]
Guys, use your heads. There's way too many people out in 0.0, this will fix that.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
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Carnelian X
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Posted - 2009.05.13 17:43:00 -
[41]
Edited by: Carnelian X on 13/05/2009 17:43:59 on the test server (tested 2 days ago) MWD-CLOAK-WARP was in fact easier to initiate.
Takes 3 seconds instead of 10 NOT htat you cant cloak for three seconds
Like i say this was 2 days ago so best advice is to wait and see
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 17:44:00 -
[42]
Originally by: Nyphur
Originally by: Benco97 There's no need to get all worked up about it, let it hit the test server, check it out, report your findings. Until then there's no use getting flustered and having a bad time.
I was under the impression that it's already on the test server and the patch is tomorrow. Although it's not in the patch notes, that's not always a good indicator of if it made it into the patch.
Patchnotes for tomorrow say:- If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
MWD is certainly an active module that modify attributes, and as for the test server, that's where the reports of the effects have been coming from for a while… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 17:46:00 -
[43]
Originally by: Nyphur
Originally by: Bartholomeus Crane
Makes you wonder indeed.
This change basically invalidates recons and cloakers in general for getting intel on gatecamps.
That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
No, the fact that the MWD bled into your cloak time was the one reason why covert ops ships were able to have a realistic chance of getting back out of a bubble. Without that, even a covert ops ship won't make it out. All ships shouldn't have the option of getting out of a good gatecamp.
The 3 second delay timer is just the icing on the cake that makes it worse! -- Quis custodiet ipsos custodes? |
Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 17:46:00 -
[44]
Originally by: Tippia
Originally by: Nyphur
Originally by: Benco97 There's no need to get all worked up about it, let it hit the test server, check it out, report your findings. Until then there's no use getting flustered and having a bad time.
I was under the impression that it's already on the test server and the patch is tomorrow. Although it's not in the patch notes, that's not always a good indicator of if it made it into the patch.
Patchnotes for tomorrow say:- If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
MWD is certainly an active module that modify attributes, and as for the test server, that's where the reports of the effects have been coming from for a whileà
Again, read the previous posts. The big deal is the 3-second delay after decloaking before an MWD can be activated. It kills hitting the return gate for ALL ships.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 17:50:00 -
[45]
Originally by: Carnelian X on the test server (tested 2 days ago) MWD-CLOAK-WARP was in fact easier to initiate.
Takes 3 seconds instead of 10 NOT htat you cant cloak for three seconds
Like i say this was 2 days ago so best advice is to wait and see
Yes, that only shows that it is actually working as advertised — instead of waiting for the full MWD cycle to complete, you cut the MWD off immediately upon cloaking, at which point you're probably already at the (unmodified) warp speed threshold and you're off…
Now try doing the same while bubbled and see if you manage to warp after 3s… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 17:50:00 -
[46]
Originally by: Carnelian X Edited by: Carnelian X on 13/05/2009 17:43:59 on the test server (tested 2 days ago) MWD-CLOAK-WARP was in fact easier to initiate.
Takes 3 seconds instead of 10 NOT htat you cant cloak for three seconds
Like i say this was 2 days ago so best advice is to wait and see
THis is not about MWD-CLOAK-WARP, but MWD right after gate cloak, initiate self cloak, glide back to gate. Now, you have to move, wait three seconds, initiate MWD then Cloak, Be at max speed, MWD turns off and you IMMEDIATELY start losing speed. You get half the cruising time (instead of both accel + decel time).
Result? You're a freakin sittin duck for three seconds which immediately means your rough position is now given away alot more reliably than usual. You wont get as far "cruising" so it'll be easier to predict how far you got.
And i'm sure you cans ee where this is going. ______________________________________________ Haruhiist since December 2008
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2009.05.13 17:52:00 -
[47]
Am i the first one who likes this changes ? Now people can not just mwd back to the gate anymore so easy and have to think where they go. Same about recons and cloaking to get out of the bubble. I fly recons alot, so i have to adapt too.
In my opinion it was wrong anyway that you were able to have a module like the mwd running while you are cloaked. CCP just need to sort stuff like that out faster so people do not get used to it so easy and stop whining ( people not whining, what am i thinking here ).
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 17:55:00 -
[48]
Originally by: Anvalor Am i the first one who likes this changes ? Now people can not just mwd back to the gate anymore so easy and have to think where they go.
Do i burn back to gate, get trapped and die, or Burn to the edge of the bubble, get trapped and die.
Tough choice. ______________________________________________ Haruhiist since December 2008
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 17:58:00 -
[49]
Edited by: Nyphur on 13/05/2009 17:58:56
Originally by: Anvalor Am i the first one who likes this changes ? Now people can not just mwd back to the gate anymore so easy and have to think where they go. Same about recons and cloaking to get out of the bubble. I fly recons alot, so i have to adapt too.
In my opinion it was wrong anyway that you were able to have a module like the mwd running while you are cloaked. CCP just need to sort stuff like that out faster so people do not get used to it so easy and stop whining ( people not whining, what am i thinking here ).
Consider the current state of affairs against what will come to pass if hitting the return gate is no longer an option. The current state of affairs is that small gangs and solo players can often fly without a scout and have a chance of survival if they jump into a camp. Covert ops ships make great scouts because they can go ahead and will be fine no matter what they encounter. After the patch, that small gang has a much lower chance of survival and covert ops ships are far less cost-effective than an alt in a shuttle. Disposable shuttle alts could end up being the new scouts. EDIT: And this isn't even about bubbles. This will be the state of affairs everywhere if burning back to the gate is no longer viable.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 17:59:00 -
[50]
Originally by: Anvalor I fly recons alot, so i have to adapt too.
Yes, for instance by not flying recons any more.
"Hey guys, we need to see what's on the other side of this gate." "Sure, I'll jump in my recon ship and do some… you know… recon!" "Don't be silly. We do it the safe way and jump through 50 battleships. You go skulk around that moon over there in the meantime." ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2009.05.13 18:02:00 -
[51]
Edited by: Anvalor on 13/05/2009 18:03:41 I know that and i am not flying with big gangs. I fly with small gangs mostly or solo. Maybe the cov op ship will get cheaper when less people use them. I would like that. And many people were complaining how CCP are making eve to easy. Now here they get something they wanted at least hehe.
And Tippia if thats your way of adaption thats ok. I will still use them.
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 18:03:00 -
[52]
Originally by: Anvalor Am i the first one who likes this changes ? Now people can not just mwd back to the gate anymore so easy and have to think where they go. Same about recons and cloaking to get out of the bubble. I fly recons alot, so i have to adapt too.
In my opinion it was wrong anyway that you were able to have a module like the mwd running while you are cloaked. CCP just need to sort stuff like that out faster so people do not get used to it so easy and stop whining ( people not whining, what am i thinking here ).
Thank you, you know nothing. There is nowhere to go when you land in a bubble. You can't slowboat yourself out of a bubble, because you'll be decloaked. And when you're decloaked you have practically no speed left, and it'll takes ages to get into warp. And, because you've just sat there, ambling around for 3 seconds, the gatecampers know exactly where you were, and where you'll be. Forget it, with the 3 second delay, no MWD bleed through into cloak, you're a sitting duck in a ship with a paper tank. So sod off with your adapt mantra, you're going to die, and die often, and die horribly. It's stupid change, and if you can't see that, you know nothing about getting out of bubbles in a recon. So please, with sugar on top, GTFO with your adapt b****cks ...
It was hard enough with bubbles on both sides of the gate, now it's just reconnaissance-by-death. -- Quis custodiet ipsos custodes? |
Prof Abronsius
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Posted - 2009.05.13 18:06:00 -
[53]
Edited by: Prof Abronsius on 13/05/2009 18:06:46
Originally by: Bartholomeus Crane
Originally by: Anvalor Am i the first one who likes this changes ? Now people can not just mwd back to the gate anymore so easy and have to think where they go. Same about recons and cloaking to get out of the bubble. I fly recons alot, so i have to adapt too.
In my opinion it was wrong anyway that you were able to have a module like the mwd running while you are cloaked. CCP just need to sort stuff like that out faster so people do not get used to it so easy and stop whining ( people not whining, what am i thinking here ).
Thank you, you know nothing. There is nowhere to go when you land in a bubble. You can't slowboat yourself out of a bubble, because you'll be decloaked. And when you're decloaked you have practically no speed left, and it'll takes ages to get into warp. And, because you've just sat there, ambling around for 3 seconds, the gatecampers know exactly where you were, and where you'll be. Forget it, with the 3 second delay, no MWD bleed through into cloak, you're a sitting duck in a ship with a paper tank. So sod off with your adapt mantra, you're going to die, and die often, and die horribly. It's stupid change, and if you can't see that, you know nothing about getting out of bubbles in a recon. So please, with sugar on top, GTFO with your adapt b****cks ...
It was hard enough with bubbles on both sides of the gate, now it's just reconnaissance-by-death.
Why do you explain everything again. Other did that allready so i know what i want and i like these changes because i do not only look at as the guy who wants to get through a camp but also from the guys pow who want to catch recons. This is just my opinion and i do not force you to have the same one.
Sorry that is my alt. Should have been Anvalor.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 18:09:00 -
[54]
Originally by: Anvalor Edited by: Anvalor on 13/05/2009 18:03:41 I know that and i am not flying with big gangs. I fly with small gangs mostly or solo. Maybe the cov op ship will get cheaper when less people use them.
And less people will invent them so the price stays the same, or even gets more expensive. ______________________________________________ Haruhiist since December 2008
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2009.05.13 18:11:00 -
[55]
Originally by: Blane Xero
Originally by: Anvalor Edited by: Anvalor on 13/05/2009 18:03:41 I know that and i am not flying with big gangs. I fly with small gangs mostly or solo. Maybe the cov op ship will get cheaper when less people use them.
And less people will invent them so the price stays the same, or even gets more expensive.
That wil also be good. So i can start inventing them even if it is worth it.
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Anubis Xian
Reavers
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Posted - 2009.05.13 18:12:00 -
[56]
Originally by: TheEndofTheWorld
Originally by: Nyphur
Originally by: Reven Cordelle Care to elaborate?
He's referring to the fact that your MWD now deactivates immediately when you cloak. This means ships can no longer reapproach the gate, hit the MWD and then hit their cloak for a few kilometers of safe coasting. I don't think it's a massive deal, but some covert ops pilots and blockade runners that used it a lot might not like it too much.
Not a massive deal...
Yeah, right, you mean that entire ship classes losing the one thing that makes them good and special. If this change goes live, all Falcons, Rapiers, Pilgrims, Arazus a will be reduced to 1. Cynoships or 2. Low sec belt piracy(lol?). Seriously, what is the point of Covert Ops cloak (ships) if you cannot do anything vs bubbles.
Massive nerf to scouting, massive nerf for small gangs, massive boost for alliances defending against those small gangs.
So, you can't figure out a creative way to get your covert ops cloaked ship through a bubblecamp?
Do you even have Int implants?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.13 18:15:00 -
[57]
Originally by: Anubis Xian So, you can't figure out a creative way to get your covert ops cloaked ship through a bubblecamp?
Do you even have Int implants?
Creative? Please tell me a "creative" way that does not require blowing out the "Covert" part of "Covert Ops" ______________________________________________ Haruhiist since December 2008
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Jalif
Minmatar Black Sinisters
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Posted - 2009.05.13 18:16:00 -
[58]
hearing from others that the 3sec mwd delay isn't there anymore :/ - **** it - just going to wait until patch hits...
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Anubis Xian
Reavers
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Posted - 2009.05.13 18:17:00 -
[59]
Originally by: Blane Xero
Originally by: Anubis Xian So, you can't figure out a creative way to get your covert ops cloaked ship through a bubblecamp?
Do you even have Int implants?
Creative? Please tell me a "creative" way that does not require blowing out the "Covert" part of "Covert Ops"
You could maybe...cloak and then fly out of it?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 18:19:00 -
[60]
Edited by: Nyphur on 13/05/2009 18:22:02
Originally by: Prof Abronsius Why do you explain everything again. Other did that allready so i know what i want and i like these changes because i do not only look at as the guy who wants to get through a camp but also from the guys pow who want to catch recons. This is just my opinion and i do not force you to have the same one.
Sorry that is my alt. Should have been Anvalor.
I look at this from both perspectives, and I most certainly don't like the change. The reason is that it gives too much power to those camping a gate over those jumping through the gate. It means small gangs of small ships will be best off waiting on a gate for the enemy to jump in, leading to the same kinds of standoffs you see with big fleets. Small gangs can currently roam relatively freely, relying on the fact they can do a U-turn if they bump into a camp and most of them will survive the procedure. This forces the use of a scout but at the same time nerfs the ability of a scout in 0.0. It's certainly not ideal.
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
Any camp worth its salt will be able to decloak you. Without the mwd pulse before cloaking, you don't drift very far and are much more easily decloaked.
Originally by: Jalif hearing from others that the 3sec mwd delay isn't there anymore :/ - **** it - just going to wait until patch hits...
Hm, same here then. I'll wait and see if it hits TQ.
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Weight What
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Posted - 2009.05.13 18:20:00 -
[61]
Originally by: Magic Dragonrider Tao Ball The lamentations of brigands cause my chalice to overflow. One must assess new situation. Adapt or die.
-----------------------------------------------
Annonymous, trading as "Weight What". |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 18:20:00 -
[62]
Edited by: Bartholomeus Crane on 13/05/2009 18:20:45
Originally by: Prof Abronsius Why do you explain everything again. Other did that allready so i know what i want and i like these changes because i do not only look at as the guy who wants to get through a camp but also from the guys pow who want to catch recons. This is just my opinion and i do not force you to have the same one.
Sorry that is my alt. Should have been Anvalor.
Yes, I'm very sorry for trying to point out to you that your opinion was utterly stupid and lacking any reason what-so-ever. Coming from a guy who thinks that ships get cheaper when you take away a large part of their raison d'Otre, I should have recognised you for the lost cause that you are. But thank you for your opinion, hoping fervently that you'll go away now, so that we can ignore you more successfully.
Good troll though, you play the village idiot to a tee ... -- Quis custodiet ipsos custodes? |
Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 18:21:00 -
[63]
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
…at a few hundred m/s and fairly easily get decloaked by anyone competent? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.05.13 18:27:00 -
[64]
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
Yes, cause every bubble camp will be guarded by 6 month old n00bs in drakes.
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Anubis Xian
Reavers
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Posted - 2009.05.13 18:36:00 -
[65]
Originally by: Tippia
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
àat a few hundred m/s and fairly easily get decloaked by anyone competent?
They can only decloak you if they get close enough. And what stops you from just mwding without the cloak? Surely your cov ops equipped ship isnt plated?
Originally by: Rakshasa Taisab
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
Yes, cause every bubble camp will be guarded by 6 month old n00bs in drakes.
Why do you jump through a gate with the expectation you should survive the camp on the other side?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 18:37:00 -
[66]
Edited by: Nyphur on 13/05/2009 18:43:46
Originally by: Anubis Xian Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because you're the scout in a covert ops ship designed specifically for that task?
Originally by: Anubis Xian And what stops you from just mwding without the cloak? Surely your cov ops equipped ship isnt plated?
We've been discussing that for most of this thread - you can't MWD for 3 seconds after decloaking post-jump. Even if that doesn't make it to TQ, it means you absolutely have to turn around and hit the return gate rather than getting out of the bubble and then warping somewhere in the system. And don't think you'll survive the trip out of a bubble without a cloak active, any camp with a bubble will have a ship fast enough to keep you scrambled no matter how fast you're going in a covops ship.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 18:38:00 -
[67]
Originally by: Anubis Xian
Originally by: Blane Xero
Originally by: Anubis Xian So, you can't figure out a creative way to get your covert ops cloaked ship through a bubblecamp?
Do you even have Int implants?
Creative? Please tell me a "creative" way that does not require blowing out the "Covert" part of "Covert Ops"
You could maybe...cloak and then fly out of it?
Do you play this ****ing game? --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 18:40:00 -
[68]
Originally by: Anubis Xian
Originally by: Tippia
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
àat a few hundred m/s and fairly easily get decloaked by anyone competent?
They can only decloak you if they get close enough. And what stops you from just mwding without the cloak? Surely your cov ops equipped ship isnt plated?
Originally by: Rakshasa Taisab
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
Yes, cause every bubble camp will be guarded by 6 month old n00bs in drakes.
Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because interceptors are faster than your ******ed covops? --
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2009.05.13 18:40:00 -
[69]
Originally by: Bartholomeus Crane Edited by: Bartholomeus Crane on 13/05/2009 18:20:45
Originally by: Prof Abronsius Why do you explain everything again. Other did that allready so i know what i want and i like these changes because i do not only look at as the guy who wants to get through a camp but also from the guys pow who want to catch recons. This is just my opinion and i do not force you to have the same one.
Sorry that is my alt. Should have been Anvalor.
Yes, I'm very sorry for trying to point out to you that your opinion was utterly stupid and lacking any reason what-so-ever. Coming from a guy who thinks that ships get cheaper when you take away a large part of their raison d'Otre, I should have recognised you for the lost cause that you are. But thank you for your opinion, hoping fervently that you'll go away now, so that we can ignore you more successfully.
Good troll though, you play the village idiot to a tee ...
I do not argue about opinions, because they are like *******s and everyone has one. I am just saying that i like these changes and it will make it more difficult for me also. But go on and insult me if that makes your anger vanish.
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Anubis Xian
Reavers
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Posted - 2009.05.13 18:42:00 -
[70]
Originally by: Marcus Druallis
Originally by: Anubis Xian
Originally by: Tippia
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
àat a few hundred m/s and fairly easily get decloaked by anyone competent?
They can only decloak you if they get close enough. And what stops you from just mwding without the cloak? Surely your cov ops equipped ship isnt plated?
Originally by: Rakshasa Taisab
Originally by: Anubis Xian You could maybe...cloak and then fly out of it?
Yes, cause every bubble camp will be guarded by 6 month old n00bs in drakes.
Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because interceptors are faster than your ******ed covops?
Oh I'm so sorry to hear that. No really, I am.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 18:44:00 -
[71]
Originally by: Anubis Xian They can only decloak you if they get close enough. And what stops you from just mwding without the cloak? Surely your cov ops equipped ship isnt plated?
Since you apparently haven't been paying attention: the three-second delay after the gate cloak (in addition to the fact that inties will quite happily hunt you down and ruin your day). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Feilamya
Minmatar
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Posted - 2009.05.13 18:45:00 -
[72]
Originally by: Nyphur
Originally by: Anubis Xian Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because you're the scout in a covert ops ship designed specifically for that task?
After this patch, suicide alts in noobships will be the new scouts.
Expect a lot of whineage about how this "tactic" is unfair metagaming and laugh about how CCP will never be able to nerf it.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 18:46:00 -
[73]
Originally by: Feilamya
Originally by: Nyphur
Originally by: Anubis Xian Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because you're the scout in a covert ops ship designed specifically for that task?
After this patch, suicide alts in noobships will be the new scouts.
That's what I expect, alts in shuttles would be the best scout if covops end up being too vulnerable for the task.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 18:46:00 -
[74]
Originally by: Anubis Xian
Oh I'm so sorry to hear that. No really, I am.
/me feels bad for the troll and feeds it. --
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Wolfie276
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Posted - 2009.05.13 18:47:00 -
[75]
isnt it better to discuss this in the relevant thread? where CCP actually CARES to read?
anyways...agreed, bad change
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Casino Alkasar
Caldari
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Posted - 2009.05.13 18:54:00 -
[76]
All because of falcon
gaah!
seriously _________________ itze mine RockŠn roll |
Mire Stoude
Cash Money Brothers
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Posted - 2009.05.13 19:05:00 -
[77]
Edited by: Mire Stoude on 13/05/2009 19:06:34
Originally by: Anubis Xian
Originally by: Blane Xero
Originally by: Anubis Xian So, you can't figure out a creative way to get your covert ops cloaked ship through a bubblecamp?
Do you even have Int implants?
Creative? Please tell me a "creative" way that does not require blowing out the "Covert" part of "Covert Ops"
You could maybe...cloak and then fly out of it?
Genius! Why didn't we ever think of cloaking!? My god, that module on my covert ops ship does what again? That's amazing.
I tried getting through a bubble camp with just an AB and cloak (it was all my bomber could fit). I barely escaped a vagabond flying by at 2500ms. Doing it without mwd/ab will result in getting decloaked and dead by any competent gang. If they can't decloak you when you're slow boating, you probably could have just slow boated uncloaked and warped away because they were morons.
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TheEndofTheWorld
Republic Military School
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Posted - 2009.05.13 19:08:00 -
[78]
Originally by: Nyphur 1. Small gangs can currently roam relatively freely, relying on the fact they can do a U-turn if they bump into a camp and most of them will survive the procedure. This forces the use of a scout but at the same time nerfs the ability of a scout in 0.0. It's certainly not ideal.
2. I'll wait and see if it hits TQ.
1. Small gangs(attackers) have no problems avoiding bigger gangs(defenders), but there is a major problem, the attackers have no method to harass/kill/destroy defender's supply lines. It is silly how easy life in 0.0 is with LOCAL, jump bridges and capitals. Small gangs do not need more nerfs... :/
The two changes here would be awesome in a EVE that had no LOCAL(!!!!)
2. It will be too late by then :/
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Mire Stoude
Cash Money Brothers
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Posted - 2009.05.13 19:08:00 -
[79]
Edited by: Mire Stoude on 13/05/2009 19:09:22
Originally by: Feilamya
Originally by: Nyphur
Originally by: Anubis Xian Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because you're the scout in a covert ops ship designed specifically for that task?
After this patch, suicide alts in noobships will be the new scouts.
Expect a lot of whineage about how this "tactic" is unfair metagaming and laugh about how CCP will never be able to nerf it.
Then they reduce all our accounts to just 1 char, take away the 2 week free trial and laugh back at us (probably point too).
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 19:09:00 -
[80]
Originally by: Tippia
Originally by: Anubis Xian They can only decloak you if they get close enough. And what stops you from just mwding without the cloak? Surely your cov ops equipped ship isnt plated?
Since you apparently haven't been paying attention: the three-second delay after the gate cloak (in addition to the fact that inties will quite happily hunt you down and ruin your day).
And even without the 3 second delay, you'll be going very slow when you hit the cloak, so those sensor boosted interceptors will be on you like flies on ****, decloak you, and then you're toast. The cloak+MWD trick actually gave you at least some chance of evading decloak. Not a lot with a good gatecamp, but at least some if you had the skill. Without it, it's hopeless.
So without a second account character in a shuttle, I see no practical way of getting intel on a gatecamp, and with that, CCP has finally caried solo and small gang warfare to its grave. The stupidity is mind boggling ... -- Quis custodiet ipsos custodes? |
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 19:13:00 -
[81]
Originally by: Nyphur
Originally by: Feilamya
Originally by: Nyphur
Originally by: Anubis Xian Why do you jump through a gate with the expectation you should survive the camp on the other side?
Because you're the scout in a covert ops ship designed specifically for that task?
After this patch, suicide alts in noobships will be the new scouts.
That's what I expect, alts in shuttles would be the best scout if covops end up being too vulnerable for the task.
I look in my crystal ball and forsee a lot of trial account characters blowing up their rookie ships in gatecamps to find out what's on the other side. Before lots of whining obviously ... -- Quis custodiet ipsos custodes? |
Anubis Xian
Reavers
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Posted - 2009.05.13 19:16:00 -
[82]
Originally by: Mire Stoude Edited by: Mire Stoude on 13/05/2009 19:06:34
Originally by: Anubis Xian
Originally by: Blane Xero
Originally by: Anubis Xian So, you can't figure out a creative way to get your covert ops cloaked ship through a bubblecamp?
Do you even have Int implants?
Creative? Please tell me a "creative" way that does not require blowing out the "Covert" part of "Covert Ops"
You could maybe...cloak and then fly out of it?
Genius! Why didn't we ever think of cloaking!? My god, that module on my covert ops ship does what again? That's amazing.
I tried getting through a bubble camp with just an AB and cloak (it was all my bomber could fit). I barely escaped a vagabond flying by at 2500ms. Doing it without mwd/ab will result in getting decloaked and dead by any competent gang. If they can't decloak you when you're slow boating, you probably could have just slow boated uncloaked and warped away because they were morons.
Or you could do the same silly trick as normal? Activate your mwd, then cloak and coast the rest of the way. Sure you may not be stupidly hard to kill anymore, but being an easy target is your fault as the pilot.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 19:21:00 -
[83]
Originally by: Anubis Xian Or you could do the same silly trick as normal? Activate your mwd, then cloak and coast the rest of the way. Sure you may not be stupidly hard to kill anymore, but being an easy target is your fault as the pilot.
Second time you're not paying attention: you will no longer be able to MWD-coast… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Anubis Xian
Reavers
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Posted - 2009.05.13 19:25:00 -
[84]
Originally by: Tippia
Originally by: Anubis Xian Or you could do the same silly trick as normal? Activate your mwd, then cloak and coast the rest of the way. Sure you may not be stupidly hard to kill anymore, but being an easy target is your fault as the pilot.
Second time you're not paying attention: you will no longer be able to MWD-coastà
So as soon as you cloak your speed will drop instantly down to normal?
Where exactly does it say that?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 19:32:00 -
[85]
Originally by: Anubis Xian So as soon as you cloak your speed will drop instantly down to normal?
Where exactly does it say that?
It doesn't, but that's the effect. The instant you turn the cloak on, the MWD shuts down. The old MWD+cloak trick will give you a positively massive 5m/s boost to coast on.
Or are you seriously suggesting the following: 1. Double-click in space to exit jump-cloak and start moving. 2. Wait out the 3s delay. 3. Hit MWD. 4. Wait until fully accelerated. 5. Hit cloak. 6. Coast…
…as your tactic for evading a camp? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Hyperforce99
Gallente Infinite Covenant United Front Alliance
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Posted - 2009.05.13 19:33:00 -
[86]
Edited by: Hyperforce99 on 13/05/2009 19:35:51
Originally by: Anubis Xian
Originally by: Tippia
Originally by: Anubis Xian Or you could do the same silly trick as normal? Activate your mwd, then cloak and coast the rest of the way. Sure you may not be stupidly hard to kill anymore, but being an easy target is your fault as the pilot.
Second time you're not paying attention: you will no longer be able to MWD-coastà
So as soon as you cloak your speed will drop instantly down to normal?
Where exactly does it say that?
If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
right there.
If a ship cloaks (any ship)
all active modules (includes MWD and AB)
that modify attributes (again, a MWD changes your max speed)
WILL STOP IMMEDIATELY (meaning your max speed will go back to normal right away slowing you down).
Bad change IMO, very bad change. Covert Ops live or die by their ability to stay undetected and be uncatchable. If you make it impossible for them to escape gatecamps they are dead in the water.
Unless you make them invincible to bubbles like the T3 ships... technicly those would be the only ships capable of doing the covert ops role because of the warp scrambling jammer they can use as a subsystem. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 19:42:00 -
[87]
Originally by: Hyperforce99 Cause due to this change, the only ships capable of surviving a gatecamp would be T3 ships because those can use the passive warp scrambling jammer stat as a subsystem.
Little expensive to use T3 ships as scouts though...
Unfortunately, that bit if the T3 ships is actually broken and not fixed in this patch, so no, you can't even use T3 ships as scouts ...
FUBAR ... -- Quis custodiet ipsos custodes? |
Anubis Xian
Reavers
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Posted - 2009.05.13 19:46:00 -
[88]
Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 19:51:00 -
[89]
Originally by: Anubis Xian So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
…and the point you keep on missing is that unless you let the MWD run for a while, while you're still uncloaked and now have a hu-u-uge sig radius, there will be no speed boost to coast on. You hit MWD, start to accelerate, hit cloak, start to decelerate. The boost you get from the MWD between it starts and is cut off will be negligible.
——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Anubis Xian
Reavers
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Posted - 2009.05.13 19:52:00 -
[90]
Originally by: Tippia
Originally by: Anubis Xian So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
àand the point you keep on missing is that unless you let the MWD run for a while, while you're still uncloaked and now have a hu-u-uge sig radius, there will be no speed boost to coast on. You hit MWD, start to accelerate, hit cloak, start to decelerate. The boost you get from the MWD between it starts and is cut off will be negligible.
Are you flying a brick? I thought you were flying a cov ops capable ship.
Silly me.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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rValdez5987
Amarr Imperial Guard.
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Posted - 2009.05.13 19:54:00 -
[91]
You people whine to much.
Either play the game or unsub. |
Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 19:55:00 -
[92]
Originally by: Anubis Xian Are you flying a brick? I thought you were flying a cov ops capable ship.
Silly me.
So tell me…
Once you decloak, how long does it take to lock you? Once you can MWD, how long do you let it run before turning the cloak on? Once you've turned the MWD on, what is your sig radius, and how long does it take to lock you then? In the time between turning the MWD on and hitting the cloak, how much has your ship accelerated?
——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.13 19:58:00 -
[93]
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
LOLOLOLOL FAKE OUT! HAHAHAH HE SAID FAKE OUT! What the **** you gonna do, a spin move with a pump fake? Once hes got you locked and then scrammed what is your "fake" going to do for you? HAHAHAHA
P.S. You can't "coast" anymore **** face. They are nerfing that, hence the thread. Jesus. --
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 19:59:00 -
[94]
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!
At any rate, no, it doesn't work like that, you're stupid. Now go away ... -- Quis custodiet ipsos custodes? |
Anubis Xian
Reavers
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Posted - 2009.05.13 20:00:00 -
[95]
Originally by: Marcus Druallis
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
LOLOLOLOL FAKE OUT! HAHAHAH HE SAID FAKE OUT! What the **** you gonna do, a spin move with a pump fake? Once hes got you locked and then scrammed what is your "fake" going to do for you? HAHAHAHA
P.S. You can't "coast" anymore **** face. They are nerfing that, hence the thread. Jesus.
Do you need a dictionary? You never were coasting.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Anubis Xian
Reavers
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Posted - 2009.05.13 20:01:00 -
[96]
Originally by: Bartholomeus Crane
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!
At any rate, no, it doesn't work like that, you're stupid. Now go away ...
Well, I'm not stupid enough to jump into a gate camp I can't get out of.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 20:02:00 -
[97]
Originally by: Anubis Xian Do you need a dictionary? You never were coasting.
Of course not, since it's no longer possible with these changes. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 20:04:00 -
[98]
Originally by: Anubis Xian Well, I'm not stupid enough to jump into a gate camp I can't get out of.
How do you magically know the camp is there? We're talking about the ship designed to gather intel on camps here, before it goes in you have no idea if there's a camp there. That's kind of its job as a scout, to jump in blindly.
Do you even play EVE?
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Anubis Xian
Reavers
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Posted - 2009.05.13 20:04:00 -
[99]
Originally by: Tippia
Originally by: Anubis Xian Do you need a dictionary? You never were coasting.
Of course not, since it's no longer possible with these changes.
You should apply for a new job, I hear Dense Veldspar is hiring.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Anubis Xian
Reavers
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Posted - 2009.05.13 20:05:00 -
[100]
Originally by: Nyphur
Originally by: Anubis Xian Well, I'm not stupid enough to jump into a gate camp I can't get out of.
How do you magically know the camp is there? We're talking about the ship designed to gather intel on camps here, before it goes in you have no idea if there's a camp there. That's kind of its job as a scout, to jump in blindly.
Do you even play EVE?
O.O
I never jump blindly. Call me sane, but to do so is just dumb.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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TheEndofTheWorld
Republic Military School
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Posted - 2009.05.13 20:08:00 -
[101]
Originally by: Anubis Xian
Originally by: Nyphur
Originally by: Anubis Xian Well, I'm not stupid enough to jump into a gate camp I can't get out of.
How do you magically know the camp is there? We're talking about the ship designed to gather intel on camps here, before it goes in you have no idea if there's a camp there. That's kind of its job as a scout, to jump in blindly.
Do you even play EVE?
O.O
I never jump blindly. Call me sane, but to do so is just dumb.
Are you just trolling a random forum with your friend's account?
c/d
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 20:08:00 -
[102]
Originally by: Anubis Xian O.O
I never jump blindly. Call me sane, but to do so is just dumb.
That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?
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Squat Hardpeck
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Posted - 2009.05.13 20:10:00 -
[103]
Edited by: Squat Hardpeck on 13/05/2009 20:10:38 Perhaps a middle ground can be established? Ships that can utilize a Cov Ops cloak can still use MWD while cloaked, so these ships aren't hurt by the changes, while every other ship that uses a regular cloaking device is affected by these changes?
I can sort of see why they made these changes, as no cloakable ship should ever be immune to a gate camp, but perhaps it was a bit much with the 3 second delay.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 20:10:00 -
[104]
Originally by: Anubis Xian You should apply for a new job, I hear Dense Veldspar is hiring.
…and you should answer the questions I posted earlier to explain how you expect to coast once these changes go through. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 20:12:00 -
[105]
Originally by: Squat Hardpeck Perhaps a middle ground can be established? Ships that can utilize a Cov Ops cloak can still use MWD while cloaked, so these ships aren't hurt by the changes, while every other ship that uses a regular cloaking device is affected by these changes?
I can sort of see why they made these changes, as no scout should ever be immune to a gate camp, but perhaps it was a bit much with the 3 second delay.
Officially, it's due to jamming and immediately cloaking. Nothing to do with scouts being immune to gate camps really, which to be fair they really should. Scouts that die when they encounter enemies would be pretty worthless on any pvp op.
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Anubis Xian
Reavers
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Posted - 2009.05.13 20:12:00 -
[106]
Originally by: Squat Hardpeck Perhaps a middle ground can be established? Ships that can utilize a Cov Ops cloak can still use MWD while cloaked, so these ships aren't hurt by the changes, while every other ship that uses a regular cloaking device is affected by these changes?
I can sort of see why they made these changes, as no scout should ever be immune to a gate camp, but perhaps it was a bit much with the 3 second delay.
Well, the mwd staying on while cloaked is all but an exploit.
But I'm honestly surprised this thread is so full of fail.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Chris Liath
Gallente Nex Exercitus Skunk-Works
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Posted - 2009.05.13 20:14:00 -
[107]
At least you're not specialized in gallente turret-armed ships.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |
Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 20:14:00 -
[108]
Originally by: Anubis Xian But I'm honestly surprised this thread is so full of fail.
You shouldn't be, you're supplying most of it.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 20:15:00 -
[109]
Originally by: Anubis Xian Well, the mwd staying on while cloaked is all but an exploit.
So now you're saying that your precious coasting (which, again, is no longer possible) is an exploit? Make up your mind…
Quote: But I'm honestly surprised this thread is so full of fail.
That's ok. We'll forgive you if you answer the questions I posted. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Anubis Xian
Reavers
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Posted - 2009.05.13 20:17:00 -
[110]
Originally by: Tippia
Originally by: Anubis Xian You should apply for a new job, I hear Dense Veldspar is hiring.
àand you should answer the questions I posted earlier to explain how you expect to coast once these changes go through.
Well, my Cheetah can hit nearly 5.2km/s with no problem.
What is your cov ops packin? Water weight?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 20:19:00 -
[111]
Originally by: Anubis Xian Well, my Cheetah can hit nearly 5.2km/s with no problem.
How long does it take to reach that speed? And what about the rest of the questions? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Anubis Xian
Reavers
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Posted - 2009.05.13 20:23:00 -
[112]
Originally by: Tippia
Originally by: Anubis Xian Well, my Cheetah can hit nearly 5.2km/s with no problem.
How long does it take to reach that speed? And what about the rest of the questions?
Even in an interceptor, you would be back to the gate before you hit the top speed.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 20:25:00 -
[113]
Edited by: Nyphur on 13/05/2009 20:25:21
Originally by: Anubis Xian Even in an interceptor, you would be back to the gate before you hit the top speed.
No you wouldn't. We're discussing the change hitting TQ tomorrow which may include a three second delay on activating your mwd after decloaking post-jump. So you're on normal thrusters for 3 seconds when reapproaching the gate, which is long enough for any camp to get a short range scram and a web or two on you.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 20:25:00 -
[114]
Originally by: Anubis Xian Even in an interceptor, you would be back to the gate before you hit the top speed.
How long does it take? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Herzog Wolfhammer
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Posted - 2009.05.13 20:26:00 -
[115]
Originally by: Nyphur
Originally by: Anubis Xian O.O
I never jump blindly. Call me sane, but to do so is just dumb.
That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?
Hmmm
Be nice to have true scout drones you can send through a gate first.... that's an idea.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 20:29:00 -
[116]
Originally by: Herzog Wolfhammer Be nice to have true scout drones you can send through a gate first.... that's an idea.
That would actually be pretty awesome. Or we could use hacking on a stargate to view local in the next system or get an image of the overview at the other side of the gate or something.
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Feilamya
Minmatar
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Posted - 2009.05.13 20:30:00 -
[117]
Originally by: Nyphur
Originally by: Anubis Xian O.O
I never jump blindly. Call me sane, but to do so is just dumb.
That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?
no he uses a noob alt in an ibis to scout for his covert ops. and btw THAT'S WHAT COASTING MEANS U NOOBS!!!
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.13 20:31:00 -
[118]
Originally by: Herzog Wolfhammer Be nice to have true scout drones you can send through a gate first.... that's an idea.
Nerf the Helios!! You heard it here first! ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.05.13 20:38:00 -
[119]
-
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 20:39:00 -
[120]
Originally by: Anubis Xian
Originally by: Tippia
Originally by: Anubis Xian Well, my Cheetah can hit nearly 5.2km/s with no problem.
How long does it take to reach that speed? And what about the rest of the questions?
Even in an interceptor, you would be back to the gate before you hit the top speed.
A sensor booster HIC would lock you in less than 3 seconds. Sensor boosted interceptors in maybe 5. The three or so long range BS pop you in about 10. And with your huge sig radius, even missile ships will have a field day. So, no.
If this is your 'creative way' of busting gate camps you promised us: it sucks.
Listen, I know you've only played this game for a year or so, and you no doubt have a lot of fun playing with your alt in your little two man corps. And no doubt you're mommy never paid you enough attention after unfortunately dropping you on your head. But playtime is over now. You've made it abundantly clear that you have no idea what you are talking about, and repeatedly made an utter fool of yourself. So why don't you pick up whatever is left of your dignity, and go fail somewhere else? At least that way we don't have to respond to your misguided attempts at sounding all grown up all the time and have some time to ridicule you behind your back. Now, run along ... -- Quis custodiet ipsos custodes? |
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Mazzarins Demise
Profit Development and Research Association
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Posted - 2009.05.13 20:40:00 -
[121]
I believe the written text for the individual patch notes needs to be written a bit more clearly.
"If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear."
It specifically names ECM, as several in this thread have noted ECM is the reason for the change, but it doesn't name anything else. While I'm not asking for an acronym for every module that affects attributes, naming the major players could have helped, especially MWD which seems like an indirect change more than anything else. Also, I've read the patch notes and I don't see it written anywhere about the 3-second delay after uncloaking before you can switch on the MWD. I might have missed it though. Was this data retrieved from TQ?
Hopefully CCP or other players can clear this up.
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FlyinS
Caldari Planetary Industry and Trade Organization
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Posted - 2009.05.13 20:40:00 -
[122]
Originally by: 21 Salvager
Originally by: FlyinS Where are these patch notes? I looked through Dev forum but maybe I'm just blind?
Test Patch Notes (when available) are: EVE Download->EVE Patches->Singularity (Test)->Windows OS->(view patch notes) link near bottom. Here's the resulting link: http://www.eveonline.com/updates/patchnotes.asp
Thank you sir or ma'am
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.13 20:46:00 -
[123]
Edited by: Zostera on 13/05/2009 20:46:20
Originally by: Feilamya
After this patch, suicide alts in noobships will be the new scouts.
Who is gonna scout our trial account noob alt scouts out to 0.0 to scout for us?
Zos
Vote Mazz 09 CSM |
Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 20:49:00 -
[124]
Originally by: Mazzarins Demise I believe the written text for the individual patch notes needs to be written a bit more clearly.
"If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear."
It specifically names ECM, as several in this thread have noted ECM is the reason for the change, but it doesn't name anything else. While I'm not asking for an acronym for every module that affects attributes, naming the major players could have helped, especially MWD which seems like an indirect change more than anything else. Also, I've read the patch notes and I don't see it written anywhere about the 3-second delay after uncloaking before you can switch on the MWD. I might have missed it though. Was this data retrieved from TQ?
Hopefully CCP or other players can clear this up.
Well, the patch notes are pretty clear to me. "all active modules that modify attributes". MWDs modify attributes and are included. ECM is just used as an example, and is no doubt what started it all off. But both the MWD and the 3 second delay have been reported by many to be on Sisi. So, Sisi together with the patch notes, if previous experience counts for anything, means it'll be on TQ tomorrow. The whining will be epic. -- Quis custodiet ipsos custodes? |
Mazzarins Demise
Profit Development and Research Association
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Posted - 2009.05.13 20:50:00 -
[125]
Originally by: Bartholomeus Crane
Well, the patch notes are pretty clear to me. "all active modules that modify attributes". MWDs modify attributes and are included. ECM is just used as an example, and is no doubt what started it all off. But both the MWD and the 3 second delay have been reported by many to be on Sisi. So, Sisi together with the patch notes, if previous experience counts for anything, means it'll be on TQ tomorrow. The whining will be epic.
Will just have to wait and see then, thanks for the response.
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.05.13 20:51:00 -
[126]
Originally by: Zostera Edited by: Zostera on 13/05/2009 20:46:20
Originally by: Feilamya
After this patch, suicide alts in noobships will be the new scouts.
Who is gonna scout our trial account noob alt scouts out to 0.0 to scout for us?
Well, someone claimed to have a creative way of solving that conundrum, but he turned out to be a moron ... -- Quis custodiet ipsos custodes? |
Hyperforce99
Gallente Infinite Covenant United Front Alliance
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Posted - 2009.05.13 20:55:00 -
[127]
Originally by: Anubis Xian
Originally by: Tippia
Originally by: Anubis Xian You should apply for a new job, I hear Dense Veldspar is hiring.
àand you should answer the questions I posted earlier to explain how you expect to coast once these changes go through.
Well, my Cheetah can hit nearly 5.2km/s with no problem.
What is your cov ops packin? Water weight?
It seems someone can't keep his mount shut and MUST comment every other post on how stupid people are I'm sure your enjoying your daily "troll" out. But while you are making sneering remarks at other people were trying to post our concerns.
What we are seeing is the removal of a game mechanic thats been in place for a long time. The ability for covert ops ships to survive bubble camps.
What keeps a covert ops alive: Speed and stealth. The ability to leave the area when detected quickly before action can be taken, and the ability to stay unnoticed are its main functions. Lets face it, a covert ops is no match in stand up combat. Even against Tech 1 frigates they won't be at any advantage.
Thus, if they are locked by anything stronger than a frigate, they are dead.
When a ship enters a system covert ops can warp away nearly instantly. theres hardly any time in between decloak and warp and thus covert ops ships are designed to be hard to catch. There is no mistake in that.
Now the only moment a covert ops is in trouble when it can't go to warp right away. And as stated above you don't want to end up locked either. Thus the alternative is to cloak right away.
But simply cloaking when you appear of of a gate inside a bubble isn't effective by any means. Any gatecamp will have people scanning the overview for ships that uncloak, speed to them and hit them.
Since unboosted covert-ops have trouble getting out of the way fast enough thats where the micro warp drive comes in.
microwarp drives and afterburners increase velocity over time untill they reach maximum velocity. However, depending on a ships agility this can take from a few seconds to even half a minute. Simply turning on a microwarp drive for a second and then disableing its effect is useless. as the module will have had no time to increase the ships speed by much. Riding out any residual boost is neutralised as there was no residual boost to begin with.
Staying uncloaked for longer to build up more speed is suicide as any covert ops pilot knows. And before this patch you didn't have to...
But now this is reality, or at least... soon to be reality.
Being unable to speed up means all you do it hide your ship and hope you can burn away before the opponent can hit you with his interceptors or drones. Burning away wasn't allways effective, and I have died several times even with a good uncloak, WMD, cloak combo
But its the only way to survive a gatecamp.
So, CCP, either make covert ops specialised ships immume to warp disruption bubbles. Or give us back our ability to use ride out our MWD's during a cloak. Cause the only ship that can withstand warp disruption bubbles now is a T3 ship... and those arn't even working right yet --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Herzog Wolfhammer
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Posted - 2009.05.13 20:58:00 -
[128]
If noob alts become the new scouts, then collect up those frozen corpses.
I also wonder if a day will come when there will be "living" ships (like those bug ships from the LEXX Series) and they might use biomass for food. So stock up.
And send the female ones me in Villore.
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2009.05.13 20:58:00 -
[129]
Originally by: Bartholomeus Crane
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!
At any rate, no, it doesn't work like that, you're stupid. Now go away ...
Come on, you can do better than that. I do not need to hide behind my alt or use several chars to force my opinion on others. You have to live with the fact that i am not the only ******* here i think.
I am not trying to convince anyone here. I just wanted to state that i like the changes and i have done that. No reason to convince people who have other opinions. And if CCP decides in the last minute not to implement these changes then i wont cry like others do. I just continue playing the game becasue i still liek it after all those years.
Chill out a bit
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Misanth
The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.05.13 21:19:00 -
[130]
Originally by: rValdez5987 You people whine to much.
Either play the game or unsub.
..something like this.
While the mwd/cloak trick fix is annoying, and the 3sec of no mwd after decloak (if it's working that way) is taking the ****.. the agility nerf is actually a boost to small scale pvp instead.
The agility buff last autumn was making it quite hard to tackle things at your size or below, finally it might be balancing that issue, we'll see. It should help to tackle ratters at least. Was a bit annoying when my recon ship with cloaking 5 and a targeting-after-decloak rig couldnt get a lock on a battlecruiser before it warped off (non-aligned).
Either case, I agree with rValdez. Things change in EVE all the time. It's evolving. Some things annoy some guys, others don't, cycle of life, yada yada. We'll live through it and adapt. At least those of us who enjoy EVE.
Should just point out one of my chars is a dedicated recon pilot, working on all four races recons with all e-war and relevant skills at lv5, including probing and leadership. That means I have more whining rights than others? Tbh I like the agility changes more than I am annoyed by the cloak/mwd fixes.. And I doubt I'll close any of my accounts soon. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
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CHAOS100
Widowmakers
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Posted - 2009.05.13 21:27:00 -
[131]
Wow, good one CCP you know how to kill off solo and small pvp very efficiently.
Random ccp employee: WTF my raven cant lock these jerks jumping into our 40 man gate camp what is this? We should be able to kill anything that jumps in! You should have to bring 100 people to beat our camp, this is no fair.
I guess gate camps are the preferred way to kill things now. Fun fun fun. --------------
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.05.13 21:29:00 -
[132]
this is great, i look forward to killing all you "ooo, i cant die cause i'm in a vaga lolololol" guys next --
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El Kaposo
Amarr Simtech Industrial Inc.
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Posted - 2009.05.13 21:34:00 -
[133]
i second the changes...
i mean, you got your huge region gates, lots of ships have been modified to warp cloaked (transports, bombers...)
it justs means, you have to adjust and adapt. such as getting higher base speed and agility.
btw, the new scouts are t3 cruisers, who are not affected by bubbles
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 21:42:00 -
[134]
Originally by: El Kaposo it justs means, you have to adjust and adapt. such as getting higher base speed and agility.
Of course, but the issue here is what those adaptations will lead to. The logical adaptation to the cloak changes is to abandon using covert ops and recon ships as 0.0 scouts and use throwaway newbie alts in shuttles. The logical adaptation to not being able to hit the return gate in a cruiser etc due to the 3-second mwd issue is to camp gates and wait for the enemy to come to you rather than use hit-and-run tactics in a roaming gang. Should these things happen, the effects will be more negative to gameplay than positive and it's that which is an issue. It's not about people not wanting to adapt, it's about the logical adaptations making the game less fun and being a big step backward.
Admittedly, the actual changes haven't hit yet so we don't know the extent of their effects. It's entirely possible that covert ops ships will be able to hit the return gate over 90% of the time, for example, and in that case there's nothing really wrong. But as we're speculating and we're on a forum, we have to assume the sky is falling. It's the law!
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Kuar Z'thain
Fraser's Finest
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Posted - 2009.05.13 21:57:00 -
[135]
Originally by: El Kaposo i second the changes...
i mean, you got your huge region gates, lots of ships have been modified to warp cloaked (transports, bombers...)
it justs means, you have to adjust and adapt. such as getting higher base speed and agility.
btw, the new scouts are t3 cruisers, who are not affected by bubbles
Ah, I see that you don't use 0.0, as most camps have moved off the region gates into choke points one or two jump in.
If this nerf is what CCP intended then they are only interested in us playing the numbers/blob game.
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Anubis Xian
Reavers
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Posted - 2009.05.13 23:00:00 -
[136]
Originally by: Nyphur Edited by: Nyphur on 13/05/2009 20:25:21
Originally by: Anubis Xian Even in an interceptor, you would be back to the gate before you hit the top speed.
No you wouldn't. We're discussing the change hitting TQ tomorrow which may include a three second delay on activating your mwd after decloaking post-jump. So you're on normal thrusters for 3 seconds when reapproaching the gate, which is long enough for any camp to get a short range scram and a web or two on you.
Are we reading the same patch notes? Because I don't see that anywhere.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.13 23:11:00 -
[137]
Originally by: Anubis Xian Are we reading the same patch notes? Because I don't see that anywhere.
Are we reading the same thread? That particular feature is on the test server as part of the cloaking change listed in the patch notes. We've been talking about that since page two or three and it's the main complaint in the thread. I'd say about a quarter of the posts in this thread have been trying to drill that very concept into your head. Are you deliberately being obtuse or have you just been skimming the posts? I ask because both are a distinct possibility.
Whether that change is part of the patch tomorrow or not isn't known, but it's likely that it will be. We can hope that it isn't, but until then we have to construct what-if scenarios to demonstrate its theoretical effects on gameplay.
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Anubis Xian
Reavers
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Posted - 2009.05.13 23:15:00 -
[138]
Originally by: Nyphur
Originally by: Anubis Xian Are we reading the same patch notes? Because I don't see that anywhere.
Are we reading the same thread? That particular feature is on the test server as part of the cloaking change listed in the patch notes. We've been talking about that since page two or three and it's the main complaint in the thread. I'd say about a quarter of the posts in this thread have been trying to drill that very concept into your head. Are you deliberately being obtuse or have you just been skimming the posts? I ask because both are a distinct possibility.
Whether that change is part of the patch tomorrow or not isn't known, but it's likely that it will be. We can hope that it isn't, but until then we have to construct what-if scenarios to demonstrate its theoretical effects on gameplay.
Unlike apparently everyone else, I don't just take the words of a random nobody to heart. I see nothing about a 3 second delay in the patch notes. Have you gone on the test server to verify or are just yelling the sky is falling without looking up to see?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Carnelian X
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Posted - 2009.05.13 23:27:00 -
[139]
Edited by: Carnelian X on 13/05/2009 23:30:27 Edited by: Carnelian X on 13/05/2009 23:27:34 the three second delay does not exist
the "three second" thing came from someone pointing out from the test server that the cloak mwd warp trick now only takes three seconds instead of ten
It used to take ten as you would have to wait for the module to run its course. Now hitting cloak turns it off - enabling you to immediatly uncloak and warp. In about three seconds.
from personal experience - the test server build 2 days ago did not have any delay. They may have put it in since i guess.
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Vaal Erit
Science and Trade Institute
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Posted - 2009.05.13 23:38:00 -
[140]
The "3 second mwd can't activate when declaoking" is by far the most successful troll I've seen this year. Bravo whoever started it, bravo.
MWD cloak trick *should* work for cov-ops cloaks only, but all in all it is nothing to get too upset over. According to the OP, it looks like it will be far easier to kill razor cloaking noobs post patch. Not sure where any major 0.0 alliance gets off complaining about blobs.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Myra2007
Shafrak Industries
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Posted - 2009.05.13 23:52:00 -
[141]
Edited by: Myra2007 on 13/05/2009 23:53:43 I've just been on sisi (as in 5 minutes before) and there is no 3 seconds delay for mwd after decloak (be it gate or cov ops cloak).
Test it yourself though you may have to get the patch from chrukers site. If its not on sisi now (and it is not), not in the patchnotes then i don't expect it to hit tq.
edit: meh i am slow :( --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 00:25:00 -
[142]
Originally by: Vaal Erit The "3 second mwd can't activate when declaoking" is by far the most successful troll I've seen this year. Bravo whoever started it, bravo.
If that's not actually the case on Sisi, I stand majorly corrected. I just assumed the two people talking about it weren't making it up and have apparantly wasted the majority of the day arguing flawed points. Bravo.
The issue still exists for covops and recon ships but, as I initially posed on page 1 before the 3-second mwd stuff started, it's not that major a deal. The only big issue is that covops might be more at risk when trying to get out of bubbles and they'll have difficulty getting back to the gate if the camp is in any way large and competant. It could be a nerf to covops or it could be that they can still be fine 90% of the time. We'll find out after the patch.
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.14 00:39:00 -
[143]
Well the proof will be in the pudding as they say.
However if speculation is correct (not teh 3 sec delay bit, just the mwd/cloak bit) its a serious solo/small gang in heavily defended 0.0 space nerf.
That is not good for game balance it will only encourage blob warfare and the use of alt-scouts.
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Dratic
Honour Bound Sc0rched Earth
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Posted - 2009.05.14 01:18:00 -
[144]
i love how ccp tried to disguise it as just a fix to falcon's jamming after being cloaked. Sometimes i think they think people won't notice stuff like this. Well it is how people play the game. Do they? or are they the ones staring at a bubble too long waiting for something to kill. Solo PVP and small gang pvp suffers enough for all the blobs that are around. Players try to be creative in their use of ships and tactics and this happens. Give small gang pvp a chance, epic fleet battles aren't what you're gonna get with this crap.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.14 02:39:00 -
[145]
Originally by: Karn Mithralia
It will nerf solo pvp.
You just got a wrong idea about solo pvp in the first place. This is gonna make Ospreys trying to mine lowsec easier to kill, what more solo pvp could you possibly need?
Oh yea, occasional "fights" against those pesky Caracals, thats gonna be easier too
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JD Barrett
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 04:36:00 -
[146]
Edited by: JD Barrett on 14/05/2009 04:44:53 edit: re-read it it also states
Ships "When a Falcon cloaks and is jamming a ship, the icon showing that ECM is in progress and the jamming effect will be removed immediately. Additionally, CONCORD has declared all ôBECAUSE OF FALCONö jokes passT."
Modules "If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear."
and then again in Weapons & Ammunition "Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease. "
there, they changed it in 1.2 we all happy now :P very good read though for sure had lots of laughs..
although it would seem to me that they put it in 3 places to state its ment for falcon only but yes there should be some clearification made to the EXACT operation of this "instant termination"
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motomysz
No Limit Productions Mostly Harmless
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Posted - 2009.05.14 04:50:00 -
[147]
Edited by: motomysz on 14/05/2009 04:51:29
Originally by: Nyphur Covert ops ships make great scouts because they can go ahead and will be fine no matter what they encounter.
Originally by: Nyphur fine no matter what they encounter.
Originally by: Nyphur no matter what
You think that's the way it ought to be?
Edit - moot point now, but still.
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Fennicus
Amarr United Trade Coalition
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Posted - 2009.05.14 12:19:00 -
[148]
This change is a stealthy way to make you invest in T3 cruisers and the special anti-bubble module, and then to cut down on whinging about how "unprofitable" WH space is.
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Ghoest
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Posted - 2009.05.14 12:22:00 -
[149]
An un-needed nerf to cloaking.
Wherever you went - Here you are.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 12:41:00 -
[150]
As someone who flies cheetahs a lot I can only say that this change is a real kick in the nuts.
Originally by: Mazzarins Demise "If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear."
Hm ... cloak affects the ship's speed ... so the cloak disables itself?
Let My People Go |
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Iuzda
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Posted - 2009.05.14 12:49:00 -
[151]
Originally by: Nyphur
Originally by: Anubis Xian O.O
I never jump blindly. Call me sane, but to do so is just dumb.
That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?
No, he just never left high sec. Hence all his stupid comments about the part of the game he knows nothing about since he never experienced it.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 12:51:00 -
[152]
Edited by: Poreuomai on 14/05/2009 12:56:22
Originally by: Nyphur The only big issue is that covops might be more at risk when trying to get out of bubbles and they'll have difficulty getting back to the gate if the camp is in any way large and competant. It could be a nerf to covops or it could be that they can still be fine 90% of the time. We'll find out after the patch.
As I said here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1067244&page=2#32
"... I'm a scout in a cheetah and I jump into a gate camp with a large bubble up and am surrounded by interceptors ... what game mechanic do you expect me to use for escape if I cannot MWD+Cloak ?"
Let My People Go |
Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.05.14 12:51:00 -
[153]
Originally by: Marcus Druallis It's in the patch notes. Peeps is ****ed now. This is a bad change.
Haha.. I can now so own u carebears! Weeeeee ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Towelieban
Minmatar D00M.
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Posted - 2009.05.14 12:52:00 -
[154]
just wanna say its a good change.
thats all
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Commoner
Caldari Empire Harassment
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Posted - 2009.05.14 13:16:00 -
[155]
Originally by: Poreuomai Edited by: Poreuomai on 14/05/2009 12:56:22
Originally by: Nyphur The only big issue is that covops might be more at risk when trying to get out of bubbles and they'll have difficulty getting back to the gate if the camp is in any way large and competant. It could be a nerf to covops or it could be that they can still be fine 90% of the time. We'll find out after the patch.
As I said here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1067244&page=2#32
"... I'm a scout in a cheetah and I jump into a gate camp with a large bubble up and am surrounded by interceptors ... what game mechanic do you expect me to use for escape if I cannot MWD+Cloak ?"
Gonna be tough, you only hope would be to recloak so fast that none of the campers got to not your position on grid, thus not being able to decloak you before getting out of the bubble.
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Dotard
Minmatar Chaos Coalition Chaotic Evolution
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Posted - 2009.05.14 13:18:00 -
[156]
Edited by: Dotard on 14/05/2009 13:19:35 I know I am asking for some heavy flaming here however.........
I cannot help to sometimes think that the Devs actually do play this game and when they become frustrated that their gatecamps and systems are getting blown through and infiltrated (or whatever may frustrate them ATM) they themselves do not "adapt or die", they just merely change the game to suit themselves.
It is my contention that ANY game changes involving nerfs or buffs should be put to the vote by either the general populous or the CSM.
That's my opinion and like a previous poster had said opinions are like bungholes, everyone has one.
Some just happen to stink more than others.
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Sir Snakeyes
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Posted - 2009.05.14 13:21:00 -
[157]
Well managed to get my falcon about 4 days ago, and then i decided it was junk to the distance nerf but still worth a try but now after this patch i KNOW its now useless.
Thanks CCP one of the only good caldari PVP ships and you nerf the stuffing out of it.
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Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.05.14 13:22:00 -
[158]
Edited by: Rexthor Hammerfists on 14/05/2009 13:22:16 Better fix this today then tomorrow ccp: http://www.youtube.com/watch?v=Pk17Kp4c-PY -
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Demon Viper
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Posted - 2009.05.14 13:24:00 -
[159]
WTS: 1 Arazu, 1 Rapier, slightly used. Still nice to look at.
WTB: 100 Large warp disrupt bubbles, and membership to blob gatecamp gang.
The small gang roaming was just too much fun, for me.
Doctor said I must have NO EXCITEMENT.
New patch suits me perfectly.
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Valenthe
Amarr Point of No Return Blade.
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Posted - 2009.05.14 13:25:00 -
[160]
There is no delay on using MWD after decloaking after jumping into a system, haven't tried uncloaking via mod and MWDing though.
Shame i was looking forward to this for gate camping heh.
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Adeline Grey
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Posted - 2009.05.14 13:25:00 -
[161]
CCP Fails.
Mega Insta-Warping: http://www.youtube.com/watch?v=Pk17Kp4c-PY
Nidhoggur Insta-Warping: http://www.youtube.com/watch?v=XSgCvr8SHWY
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Robdon
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Posted - 2009.05.14 13:26:00 -
[162]
And there seems to be some 2-3 second delay after decloaking from jumping, to being able to mwd or cloak, with covops.
2-3 seconds, at 12km from the gate, any 1/2 decent interceptor can point you... what a crap change.
Covops are now useless.
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.05.14 13:26:00 -
[163]
IMO:
3 second activation delay after you decloak is horrible. No reason for this to be here and afaik it wasn't even mentioned in the patch notes
- Contagious - |
Hot Tubes
A Pretty Pony Princess General Tso's Alliance
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Posted - 2009.05.14 13:28:00 -
[164]
Originally by: Rexthor Hammerfists Edited by: Rexthor Hammerfists on 14/05/2009 13:22:16 Better fix this today then tomorrow ccp: http://www.youtube.com/watch?v=Pk17Kp4c-PY
Oh man.
That actually made me laugh. CCP tried to be all sneaky and clever in stopping the MWD/cloak/align trick and now have made an even bigger mess. It's not like they need to bother testing these things out before putting them in the game or anything...
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Robdon
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Posted - 2009.05.14 13:31:00 -
[165]
Its pathetic.
If your an interceptor pilot, and cant catch a covops with the old mechanics, then you went a good pilot, and yes, it was hard and it wasn't 100%, but you could catch them.
Now, this is just too easy.
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Stormwind Bloodfeather
Minmatar Diablo Advocatus
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Posted - 2009.05.14 13:34:00 -
[166]
30 million+ isk, weeks of skilling, and my effort/time just simply gets poofed because of this.
Been testing since TQ came back up trying to figure some way to keep my Cov-Ops and SB viable ships. So far doesn't seem so. Uncloak long enough to activate your MWD to boost and your locked up and dead. Forget boosting and just try to cloak and that 3 second delay kills you anyway and if it doesn't you still don't have enough speed to avoid anything (like 'ceptors and drones), even with rigs and OD injectors and good skills. For all intents and purposes CCP, it seems you have totally MURDERED SB and Cov-Ops pilots with this change.
Maybe when I jump into a gate camp populated by window lickers that spend more time picking their noses than trying to nab pilots, I might slip past one, but so far it seems that's the only type of gate camp a Cov-Ops and SB are gonna make it out of now. o7 CCP for making it harder for us. I like a challenge but damn, it sure seems like your idea here wasn't to 'fix a problem' but to 'kill off an entire class of piloting skills'.
~SB In EVE, your only friend is your ship and it's weapons. All others are the enemy! |
Scott Ryder
Amarr Ministry of War
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Posted - 2009.05.14 13:36:00 -
[167]
I must say. This was kinda sad. Ive just skilled recon V I know im not going to use it.
Selling/biomassing recon alt convo me
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2009.05.14 13:51:00 -
[168]
NEW "FEATURES" WITH THESE CHANGES (tested and tried in the last 40 minutes)
* You cannot activate any module untill 3-4 seconds after decloaking, but you are immune to being targetted - This will result in cov ops and recons having ceptors on them by the time they can hit their cloak button. This will also enable cruisers in low sec to be aligned by the time they can be targetted
* A capital can now warp in about 5 seconds with an MWD and a cloak. A Battleship manages this in 3 seconds.
* MWD gets shut off right as you cloak
Massive low sec gatecamp nerf, massive bubble camp buff.
______________________________________________
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skeljita
|
Posted - 2009.05.14 13:56:00 -
[169]
lame
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crastar
|
Posted - 2009.05.14 13:59:00 -
[170]
Originally by: Anubis Xian
Originally by: Bartholomeus Crane
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!
At any rate, no, it doesn't work like that, you're stupid. Now go away ...
Well, I'm not stupid enough to jump into a gate camp I can't get out of.
Yes you are.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 14:10:00 -
[171]
Edited by: Blane Xero on 14/05/2009 14:11:32 So here's the situation;
As it is now, You;
Jump in, get caught in camp. Approach gate, Hit MWD + CLOAK (There is no three second module enable delay) and then QUICKLY HIT MWD AGAIN ONCE ITS GONE OFF (This gets you an extra 2/3 seconds acceleration before it cuts for good).
Although, this will get you to 30-40% max speed with a covops ship if you are lucky. Total "Cruise time" is also cut from roughly 15 seconds in an "agile" ship (That decelerates quickly) down to no more than 7 seconds tops. And your average speed is also 10-20% lower then pre-patch due to MWD cutting earlier.
Grats CCP. Nails in the coffin now. ______________________________________________ Haruhiist since December 2008
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.14 14:18:00 -
[172]
Originally by: Euriti NEW "FEATURES" WITH THESE CHANGES (tested and tried in the last 40 minutes)
* You cannot activate any module untill 3-4 seconds after decloaking, but you are immune to being targetted - This will result in cov ops and recons having ceptors on them by the time they can hit their cloak button. This will also enable cruisers in low sec to be aligned by the time they can be targetted
* A capital can now warp in about 5 seconds with an MWD and a cloak. A Battleship manages this in 3 seconds.
* MWD gets shut off right as you cloak
Massive low sec gatecamp nerf, massive bubble camp buff.
Wow. Bad in every way, all to fix a fairly tiny "ECM + cloak" annoyance (that could be fixed in far better ways by rethinking ECM entirel)! Such vasts amounts of fail it overflows into pure win! ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Zaqar
Pator Tech School
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Posted - 2009.05.14 14:31:00 -
[173]
own goal
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ElMonoDeLaMar
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Posted - 2009.05.14 14:39:00 -
[174]
Fail patch CCP. Great job on listening to the comments about the test patch.
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Casino Alkasar
Caldari
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Posted - 2009.05.14 14:42:00 -
[175]
finaly, ccp out of touch of their own game they change mechanics with the sledgehammer,making cov ops ship line absolut, change not even showing up on the patch notes? SO Producing an uproar on the forums, with 90% of the people despising the change as it catters so much to the *boring* blobbing crew and against small gang hit and run *FUN* roaming
Just to shrug and turn their backs on it without a comment.
Not realy what i did expect from then but from companies like SOE. _________________ itze mine RockŠn roll |
Cagol
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Posted - 2009.05.14 14:42:00 -
[176]
Originally by: ElMonoDeLaMar Fail patch CCP. Great job on listening to the comments about the test patch.
.
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.05.14 14:43:00 -
[177]
Less beer CCP! More coffee. Your damaged brain cells are starting to drip out of your ears....
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 14:48:00 -
[178]
Originally by: Euriti * You cannot activate any module untill 3-4 seconds after decloaking, but you are immune to being targetted - This will result in cov ops and recons having ceptors on them by the time they can hit their cloak button.
Erm, that cannot be right, time for a bug report?
Let My People Go |
Auri Hella
Downwind Trading Guild
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Posted - 2009.05.14 15:02:00 -
[179]
Originally by: Poreuomai
Originally by: Euriti * You cannot activate any module untill 3-4 seconds after decloaking, but you are immune to being targetted - This will result in cov ops and recons having ceptors on them by the time they can hit their cloak button.
Erm, that cannot be right, time for a bug report?
Time for a threadnaught you mean.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 15:14:00 -
[180]
Originally by: Auri Hella
Originally by: Poreuomai
Originally by: Euriti * You cannot activate any module untill 3-4 seconds after decloaking, but you are immune to being targetted - This will result in cov ops and recons having ceptors on them by the time they can hit their cloak button.
Erm, that cannot be right, time for a bug report?
Time for a threadnaught you mean.
Well i'm all for it. ______________________________________________ Haruhiist since December 2008
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.14 15:17:00 -
[181]
If as the above poster says you CAN activate a module without a delay then I see no issue. If you don't want to use gates then use a jump drive capable ship or don't go to 0.0.
NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.
If you want to be pvp immune in a cloaker then use a t3 with the appropriate module.
You 0.0 uber pvp'rs cry like babies when you find yourself confronted with something that might force you to fight - blow some more big snottie bubbles its making me smile. Ganking Buddhist Nun |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 15:23:00 -
[182]
Originally by: Infinity Ziona NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.
If the gatecampers had a clue, Covops ships would die regularly enough as it was. Recons too.
Now, they no longer require a clue. Just just require CTRL + CLICK + approach + F1 Onwards. ______________________________________________ Haruhiist since December 2008
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RedSplat
Heretic Army
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Posted - 2009.05.14 15:25:00 -
[183]
Edited by: RedSplat on 14/05/2009 15:26:29 This is complete idiocy.
1.) Lowsec Nerf'd- good luck catching anything smaller than a BS. Oh wait, you cant do that either (see 3.)!
2.) Covops and Recons no longer able to run bubble camps.
3.) Instawarping Battleships and Carriers anywhere not bubbled- you know, like in LOWSEC.
CCP dropped the ball. Again.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Deira Lenia
Carebear Evolution Allegiance 2 None
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Posted - 2009.05.14 15:25:00 -
[184]
Edited by: Deira Lenia on 14/05/2009 15:26:26
Originally by: Blane Xero
Originally by: Nyphur
Originally by: Bartholomeus Crane
Makes you wonder indeed.
This change basically invalidates recons and cloakers in general for getting intel on gatecamps.
That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
Seems we need a "Cloakers '09, Fight for your Right to Veto Stupid Design Decisions" Sig Again.
Agreed, someone shop a sig, will pay 10m for delivery of a decent one.
And are there any ships that can actualy surive a bubblecamp now? If you cant burn towards the gate or away from the bubble area then well.. any ship is screwed once it jumps in.
I can defenatly see a boatload of people getting ****ed about this, as it pretty much means all and any scouts will die once their gatecloak ends.
I've never missed locking anything that came through a gate and gave me 1.5s to lock it. Only bombers, covops and those cloaky haulers, because of the "doubleclick - cloak" trick, which doesnt let you lock a target at all.
How many pages of threadnought do we need for CCP seeing they gloriously screwed up again? -- Carebear Evolution. Learning People to explode since: Err, since we felt like it. |
jita BEAST
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Posted - 2009.05.14 15:28:00 -
[185]
FIX RECONS!!!
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.05.14 15:29:00 -
[186]
This is a BIG sign from me. This is the total opposite of where people (from what i gather) want.
No-one asked for this, there was no public outcry. You seem to nerf things that were fine before and ignore fataly flawed areas go untouched.
minmatar/gallente Recons, they have been brought up countless time yet nothing has happened to them.
GRRRR me angry __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |
Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.14 15:30:00 -
[187]
Originally by: Deira Lenia Edited by: Deira Lenia on 14/05/2009 15:26:26
Originally by: Blane Xero
Originally by: Nyphur
Originally by: Bartholomeus Crane
Makes you wonder indeed.
This change basically invalidates recons and cloakers in general for getting intel on gatecamps.
That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
Seems we need a "Cloakers '09, Fight for your Right to Veto Stupid Design Decisions" Sig Again.
Agreed, someone shop a sig, will pay 10m for delivery of a decent one.
And are there any ships that can actualy surive a bubblecamp now? If you cant burn towards the gate or away from the bubble area then well.. any ship is screwed once it jumps in.
I can defenatly see a boatload of people getting ****ed about this, as it pretty much means all and any scouts will die once their gatecloak ends.
I've never missed locking anything that came through a gate and gave me 1.5s to lock it. Only bombers, covops and those cloaky haulers, because of the "doubleclick - cloak" trick, which doesnt let you lock a target at all.
How many pages of threadnought do we need for CCP seeing they gloriously screwed up again?
T3 ships with interdiction subsystem - I know they have had issues but they should be working now. Ganking Buddhist Nun |
Drunk Driver
Gallente Aliastra
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Posted - 2009.05.14 15:34:00 -
[188]
A POX ON CLOAKING!
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.14 15:39:00 -
[189]
Originally by: RedSplat 3.) Instawarping Battleships and Carriers anywhere not bubbled- you know, like in LOWSEC.
I have to respectfully disagree with you here. If a battleship is fit for travel and not combat it should have a good chance of surviving a gatecamp in low sec. My opinion, of course.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Indigo Johnson
Minmatar
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Posted - 2009.05.14 15:49:00 -
[190]
I would really like a response from CCP on how they see covert ops and force recons in their roles as recon in the game at the moment.
The ships should have a higher chance than 50/50 of getting through a gate camp alive imo. Please give them a bonus to cloak velocity (100% or some such) and at least make them semi-viable.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 15:49:00 -
[191]
Really crappy sig;
Couldnt find either of the originals (Recons or Carriers) so i was working off memory mostly. ___________________________________________ Haruhiist since December 2008
May 14th, 2009 memorial sig |
Exlegion
Caldari Salva Veritate
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Posted - 2009.05.14 16:02:00 -
[192]
Edited by: Exlegion on 14/05/2009 16:04:10
Originally by: Blane Xero Really crappy sig;
Couldnt find either of the originals (Recons or Carriers) so i was working off memory mostly.
This is just a small detail and you may take it as you wish but the red circle with the slanted bar across suggests "No Cloaks" or "No Cloaking" rather than the message you're trying to get across.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 16:04:00 -
[193]
Originally by: Exlegion
Originally by: Blane Xero Really crappy sig;
Couldnt find either of the originals (Recons or Carriers) so i was working off memory mostly.
This is just a small detail and you may take it as you wish but the red circle with the slanted bar across suggests "No Cloaks" rather than the message you're trying to get across.
True that ___________________________________________ Haruhiist since December 2008
May 14th, 2009 memorial sig |
Corduroy Rab
Chaos Reborn Rote Kapelle
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Posted - 2009.05.14 16:07:00 -
[194]
Originally by: Blane Xero
Originally by: Infinity Ziona NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.
If the gatecampers had a clue, Covops ships would die regularly enough as it was. Recons too.
Now, they no longer require a clue. Just just require CTRL + CLICK + approach + F1 Onwards.
True, I flew past a small bubble camp the other day in a helio and was almost de-cloaked (got about 5k off me) had they had their drones trailing properly I would have been dead.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 16:15:00 -
[195]
Edited by: Poreuomai on 14/05/2009 16:16:35
Originally by: Infinity Ziona If you don't want to use gates then use a jump drive capable ship ...
And the cyno is provided by whom? Oh yeah, your cyno boat died on the way into hostile space.
Originally by: Infinity Ziona NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.
On the other hand ALL ships should be able to fulfil their given task.
Originally by: Infinity Ziona If you want to be pvp immune in a cloaker then use a t3 with the appropriate module.
Covo-ops worked just fine and was perfect for its job..
Let My People Go |
Captain Vampire
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Posted - 2009.05.14 16:20:00 -
[196]
So, we're all bak to trail alt scouting then. I am going to stock up on velators, because demand is going to skyrocket!!
Jeebes, this patch has taken gameplay to new heights. T3 and newbie ships seems to be the only viable 0.0 scout.
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canned
Caldari Caldari Provisions
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Posted - 2009.05.14 16:25:00 -
[197]
Originally by: Marcus Druallis It's in the patch notes. Peeps is ****ed now. This is a bad change.
Confirming this is a crap patch.....thx goes out to ccp for killing cov ops ships
wts all my cov ops ships --------------- i dont really know what to put here so ill just type this |
InSession
Rionnag Alba Against ALL Authorities
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Posted - 2009.05.14 16:25:00 -
[198]
With each patch I feel solo and small gang roaming, both aspects of the game which I enjoy so much get nerfed. I'm now on the fence as to whether I should drop this game or not, due to this latest nerf.
Please resize your sig to a maximum file size of 24000 bytes - Mitnal |
Danadur
Gallente Naval Protection Corp
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Posted - 2009.05.14 16:27:00 -
[199]
Be careful what you ask for...you just might get it!
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MOS DEF
0utbreak KrautbreaK
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Posted - 2009.05.14 16:29:00 -
[200]
I just tested this myself. I am not sure yet if it is a delay or just a lagging server since the patch. Jumping itself is way slower too. If they nerfed cloaking after jumping that is indeed nuts though.
CCP makes small scale PVP harder and harder with every patch they release. Not everyone likes to be part of those stupid blob fests going on.
I am not much into cloaking ships but i never saw what`s wrong with them. There allways was a chance to catch cloakign recons for skilled pilots. ___
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 16:31:00 -
[201]
CCP Chrono states; The Following ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Corduroy Rab
Chaos Reborn Rote Kapelle
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Posted - 2009.05.14 16:33:00 -
[202]
Originally by: Blane Xero CCP Chrono states; The Following
Well, I feel better now.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 16:47:00 -
[203]
Edited by: Poreuomai on 14/05/2009 16:48:39
Huzzah!
Let My People Go |
Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.14 18:15:00 -
[204]
Originally by: Blane Xero CCP Chrono states; The Following
Don't wanna be that guy to all the naysayers in this thread.
BUT!
I told you so, ****s. --
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Nykky Syxx
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Posted - 2009.05.14 18:52:00 -
[205]
Previously, it took no skill to evade a bubbled gate camp. Uncloak, MWD, Cloak, Warp, gone.
Camping a gate basically became useless as anyone with a cloak could get through.
Frankly, change the CPU requirement so that only ships designed to use a cloak & supercaps can use them.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 19:32:00 -
[206]
Nykky Syxx, I can recommend Sev3rance's camps, they are a bit more challenging.
Let My People Go |
Anubis Xian
Reavers
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Posted - 2009.05.14 20:21:00 -
[207]
Originally by: Iuzda
Originally by: Nyphur
Originally by: Anubis Xian O.O
I never jump blindly. Call me sane, but to do so is just dumb.
That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?
No, he just never left high sec. Hence all his stupid comments about the part of the game he knows nothing about since he never experienced it.
Oh hey look, a nameless alt. Just cloak your way out of the thread. Bye.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Anubis Xian
Reavers
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Posted - 2009.05.14 20:23:00 -
[208]
Originally by: crastar
Originally by: Anubis Xian
Originally by: Bartholomeus Crane
Originally by: Anubis Xian Do you people even know the definition of the word 'coast' in this context?
The MWD being on means you aren't coasting.
So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.
I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?
Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.
You lot fly your little noob alts.
I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!
At any rate, no, it doesn't work like that, you're stupid. Now go away ...
Well, I'm not stupid enough to jump into a gate camp I can't get out of.
Yes you are.
Okay Mr SmartyAltPants,
How did people survive gate camps before cloaking ever came along?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Soma Khan
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Posted - 2009.05.14 20:44:00 -
[209]
Originally by: Vaal Erit The "3 second mwd can't activate when declaoking" is by far the most successful troll I've seen this year. Bravo whoever started it, bravo...
good call there, troll much? ___
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.14 23:19:00 -
[210]
Edited by: Marcus Druallis on 14/05/2009 23:22:48 Edited by: Marcus Druallis on 14/05/2009 23:20:39
Originally by: Anubis Xian
Originally by: Iuzda
Originally by: Nyphur
Originally by: Anubis Xian O.O
I never jump blindly. Call me sane, but to do so is just dumb.
That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?
No, he just never left high sec. Hence all his stupid comments about the part of the game he knows nothing about since he never experienced it.
Oh hey look, a nameless alt. Just cloak your way out of the thread. Bye.
I'm not a nameless alt and I support his message.
--
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.14 23:24:00 -
[211]
Originally by: Anubis Xian
Originally by: crastar
Originally by: Anubis Xian
Originally by: Bartholomeus Crane
I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!
At any rate, no, it doesn't work like that, you're stupid. Now go away ...
Well, I'm not stupid enough to jump into a gate camp I can't get out of.
Yes you are.
Okay Mr SmartyAltPants,
How did people survive gate camps before cloaking ever came along?
They didn't --
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Anubis Xian
Reavers
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Posted - 2009.05.14 23:30:00 -
[212]
Originally by: Marcus Druallis
Originally by: Anubis Xian Okay Mr SmartyAltPants,
How did people survive gate camps before cloaking ever came along?
They didn't
That is a real mail alright, incidently it was after cloaking was introduced.
I do not recommend flying unfitted Armageddons when seeing double.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.15 09:34:00 -
[213]
I don't know what the order of introduction was ... were bubbles, heavy interdictors, and interceptors introduced before cloaking and covo-ops ?
Let My People Go |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.15 10:02:00 -
[214]
Originally by: Poreuomai I don't know what the order of introduction was ... were bubbles, heavy interdictors, and interceptors introduced before cloaking and covo-ops ?
Heavy dictors, no. Intercepters and Interdictors were brought in around the same time as Cloaks were though if memory serves me well. Though thats a long time ago for me ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Vak'ran
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Posted - 2009.05.15 10:49:00 -
[215]
Originally by: Blane Xero
Originally by: Poreuomai I don't know what the order of introduction was ... were bubbles, heavy interdictors, and interceptors introduced before cloaking and covo-ops ?
Heavy dictors, no. Intercepters and Interdictors were brought in around the same time as Cloaks were though if memory serves me well. Though thats a long time ago for me
did we have destroyer hulls when inties and covops came along? cant really remember... -----
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.15 10:50:00 -
[216]
Originally by: Vak'ran
Originally by: Blane Xero
Originally by: Poreuomai I don't know what the order of introduction was ... were bubbles, heavy interdictors, and interceptors introduced before cloaking and covo-ops ?
Heavy dictors, no. Intercepters and Interdictors were brought in around the same time as Cloaks were though if memory serves me well. Though thats a long time ago for me
did we have destroyer hulls when inties and covops came along? cant really remember...
Now that you mention it, i believe destroyer hulls came in with Red Moon Rising? *Goes to look up memorabilia expansion pages* ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Vak'ran
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Posted - 2009.05.15 10:52:00 -
[217]
Edited by: Vak''ran on 15/05/2009 10:53:31
Originally by: Blane Xero
Originally by: Vak'ran
Originally by: Blane Xero
Originally by: Poreuomai I don't know what the order of introduction was ... were bubbles, heavy interdictors, and interceptors introduced before cloaking and covo-ops ?
Heavy dictors, no. Intercepters and Interdictors were brought in around the same time as Cloaks were though if memory serves me well. Though thats a long time ago for me
did we have destroyer hulls when inties and covops came along? cant really remember...
Now that you mention it, i believe destroyer hulls came in with Red Moon Rising? *Goes to look up memorabilia expansion pages*
just checked, T2 in castor, destroyers after that, in exodus. the interdictor variety came a lot later, in rmr -----
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.15 10:58:00 -
[218]
Yeah, updated my post with links ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Vak'ran
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Posted - 2009.05.15 11:03:00 -
[219]
dunno when bubbles came along though, they might have been in from the start, or from when stations in 0.0 became conquerable (before POSes were introduced). Only found them getting an upgrade in cold war.
I started in late castor i think... obliviously mining in a bantam till exodus came along :) -----
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums. |
Roemy Schneider
BINFORD
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Posted - 2009.05.15 11:18:00 -
[220]
because of falconŠ jam, cloak+uncloak, jam some more - putting the gist back into logistics |
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.15 11:31:00 -
[221]
Originally by: Vak'ran dunno when bubbles came along though, they might have been in from the start, or from when stations in 0.0 became conquerable (before POSes were introduced). Only found them getting an upgrade in cold war.
I started in late castor i think... obliviously mining in a bantam till exodus came along :)
When I was a kid (2003) I remember jumping into Atlar, back in those days there were no bubbles, but there wasnt any cloaking either and you didnt spawn at a gate, you spawned at a empty spot in the middle of nowwhere.
You could get targetted before your screen loaded, which never happened (the screen loading part not the targetting), cause the gank could eject a bajillion cans and drones (which wasnt an exploit back then).
You could hear your ship getting explodated and the squishy sound of your pod through the black screen, then you'd see yourself in station, n the only way you could tell who killed ya was by looking at the eve-mail.
Well anyway, the time I jumped into Atlar, that time it was a Zombie camp... wasnt pretty. Ganking Buddhist Nun |
Vak'ran
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Posted - 2009.05.15 12:25:00 -
[222]
Originally by: Infinity Ziona
Originally by: Vak'ran dunno when bubbles came along though, they might have been in from the start, or from when stations in 0.0 became conquerable (before POSes were introduced). Only found them getting an upgrade in cold war.
I started in late castor i think... obliviously mining in a bantam till exodus came along :)
When I was a kid (2003) I remember jumping into Atlar, back in those days there were no bubbles, but there wasnt any cloaking either and you didnt spawn at a gate, you spawned at a empty spot in the middle of nowwhere.
You could get targetted before your screen loaded, which never happened (the screen loading part not the targetting), cause the gank could eject a bajillion cans and drones (which wasnt an exploit back then).
You could hear your ship getting explodated and the squishy sound of your pod through the black screen, then you'd see yourself in station, n the only way you could tell who killed ya was by looking at the eve-mail.
Well anyway, the time I jumped into Atlar, that time it was a Zombie camp... wasnt pretty.
Well, Atlar got better :)
So, would be either castor or exodus.
-----
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums. |
Rramar Claime
Amarr Task Force Zener Atlas Alliance
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Posted - 2009.05.15 13:18:00 -
[223]
"Come on! We fixed it! It was bro.... WAIDDAMINUTE! Youre not fooling me. Im cccp."
------- "I cherish the memories of a question my grandson asked me the other day, when he said; 'Grandpa, were you a hero in the war?' Grandpa said, 'No, but I served in a company of heroes." |
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