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Mealtrom
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Posted - 2009.05.13 22:26:00 -
[1]
Ok so my corp is just now preparing to set up a POS inside a wormhole on a trial basis and I have some questions.
1. Will the contents of my industrial ship add to the destabilization of the wormhole?
2. Whats the best small tower type to use? I'm thinking Amarr for the high power grid.
3. Speaking of which do faction crystals degrade inside POS energy batteries?
4. I heard some unfounded rumors that sleepers will attack POSs occasionally. Can we put that to bed?
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lo breeze
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Posted - 2009.05.13 23:18:00 -
[2]
Yeah I was wondering the same myself. Does the mass of the items put in my cargohold get added to the base mass of my ship?
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Fish Hunter
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Posted - 2009.05.13 23:21:00 -
[3]
1. when you click on your ship info thats the mass that counts.
2. depends on what you are doing with it. How much cpu or powergrid you want for what you are going to anchor around it. figure that out prior to putting it up. A small towers guns aren't going to kill anyone who is competent without player assistance.
3. crystals degrade when fired.
4. sleepers do not attack pos's, would be funny if they did.
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Mealtrom
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Posted - 2009.05.13 23:41:00 -
[4]
Originally by: Fish Hunter 2. depends on what you are doing with it. How much cpu or powergrid you want for what you are going to anchor around it. figure that out prior to putting it up. A small towers guns aren't going to kill anyone who is competent without player assistance.
Yea I was wondering about this but I can't really think of a much better small tower defense than 10 pulse lasers backed up by some light ewar. granted its not a great defense but wormholes to class 7-9 wormholes can't sustain enough mass to let in a serious threat anyhow so it might be more or less moot. I guess the alternative is to set up an ECM star and just bore them to death. :)
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Flycksie
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Posted - 2009.05.14 01:17:00 -
[5]
1. As previously stated, you could have 1 billion mass in your cargo hold / ship maintenance bay / corp hangar, but it's the mass of the ship on the show info tab that counts.
2. It doesn't matter, take whatever you want. It's a small tower, assume it's a throwaway. I suggest a caldari small tower. Fit tons and tons and tons and nothing but tons of ECM. If anyone comes into your moon, they'll be lamed out of a legit attack attempt and possibly leave out of frustration and boredom.
It is not possible to defend a small PoS. Use it only as a staging area. I suggest just a corp hangar and a ship maintenance array. Then the tons of ECM.
3. I'm about 98% sure that crystals do not take damage in PoS guns, contrary to the first reply. Fit whatever faction crystal you want in your gun, but if its in a small gun, it's a complete waste, as your guns won't do anything. Go caldari, fit tons of ECM, lame out would-be attackers.
4. Oh god no.
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Mealtrom
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Posted - 2009.05.14 03:02:00 -
[6]
Now don't get me wrong, I dearly love ECM. I have a highsec tower so loaded down with dread gurista ECM towers that it could jam god himself. But the problem is they're huge. Like 4000m3 each huge. And when it comes to ECM based defense einmal ist keinmal. If I can't transport in the massive amounts to permajam people its a waste. So its probably the -best- defense, but this is only a week long op and its a small tower so.....
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Tau Cabalander
Caldari
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Posted - 2009.05.14 19:16:00 -
[7]
For an Amarr (True Sansha actually) POS I'm planning I did some calculations you may find useful, or not. The lifespan of faction crystals, assuming they wear out, is also covered.
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For near 100% chance to hit at the pulse laser battery activation proximity of 90 km or assumed max ship range of 250 km:
Crystals:
Medium Beam: Gamma L (262.97 km optimal) Small Beam: Ultraviolet M Crystal (246.09 km optimal) Medium Pulse: Xray L Crystal (89.44 km optimal) Small Pulse: Infrared M Crystal (94.5 km optimal)
Note that they will still hit many km past optimal because of falloff, so these crystals may not yield the highest average damage at 90 km / 250 km, but they should cover the area well enough.
Capacity:
Medium Beam: 2 crystals (20 hours with faction crystals) Small Beam: 3 crystals (20 hours with faction crystals) Medium Pulse: 4 crystals (35 hours with faction crystals) Small Pulse: 6 crystals (35 hours with faction crystals)
With 4,000 shots per faction crystal (at least in ship based lasers). T1 is considered to never wear out, though they may just last a really long time on average.
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DragonLink
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Posted - 2009.05.15 06:02:00 -
[8]
Standard crystals do not wear out, faction and t2 crystals do. You can repackage standard crystals you remove from guns; you can't repackage fitted faction crystals even if you have never fired them.
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Mealtrom
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Posted - 2009.05.18 09:43:00 -
[9]
Edited by: Mealtrom on 18/05/2009 09:53:48 Ack! Not only does it consume faction crystals. It consumes one per shot. I fired 20 million isk off on a short DPS test against my friend. What the hell CCP?
EDIT: No its just moving them to my active crystal compartment 3 at a time. Now I'm less enraged and more just confused.
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Braaage
Ministry of Craft
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Posted - 2009.05.18 11:37:00 -
[10]
Heheh there's 2 compartments on POS lasers, the ammo compartment which you can access to put in one type of crystal. When the gun actually fires it's first shot it pulls that crystal into the gun (loads it in). When that happens it disappears from the first compartment, this means you can put in another crystal in case the first one gets used (normal crystals don't expire).
When you come to take down the guns the loaded crystal will be destroyed, there's no way to get it back out. The ones in the accessible compartment can be taken out as per the normal method. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
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Mealtrom
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Posted - 2009.05.18 16:16:00 -
[11]
I just don't get why its loading 3 crystals at once to the active chamber.
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Lui Kai
Perkone
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Posted - 2009.05.18 19:08:00 -
[12]
Originally by: Mealtrom I just don't get why its loading 3 crystals at once to the active chamber.
Were you using the appropriate size of crystal? Remember, POS guns are +1. A medium POS gun takes a large crystal.
If you were downsizing, the "active" ammo section would fit more ammo than it's meant to, and thus draw more ammo out of storage. ----------------
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.05.18 19:33:00 -
[13]
1) Crystals do not degrade inside of POS guns at all. They are never consumed by firing. They are irrevocably locked into the "active" crystal section when the gun is online and there's no way to get them back, (repackaging destroys the crystal), unless this was changed in a recent patch.
2) No POS guns have their range stats affected by ammo that is loaded into them. The only effect ammo has on a POS gun is the damage it does, so always use the highest-damage ammo. For laser weapons, it is in your interest to use faction multifrequency.
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Mealtrom
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Posted - 2009.05.18 21:09:00 -
[14]
Edited by: Mealtrom on 18/05/2009 21:13:21
Originally by: Lui Kai
Originally by: Mealtrom I just don't get why its loading 3 crystals at once to the active chamber.
Were you using the appropriate size of crystal? Remember, POS guns are +1. A medium POS gun takes a large crystal.
If you were downsizing, the "active" ammo section would fit more ammo than it's meant to, and thus draw more ammo out of storage.
Yea they're small pulses firing medium ammo. But again it just keeps loading them into the active slot every shot without destroying the old ones. I'm really confused.
EDIT: And now downtime ate the extra crystals loaded in the active bay, destroying the only evidence that I'm not just insane. CCP wins again.
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Johnny Santos
Beginning of the End
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Posted - 2009.05.19 22:47:00 -
[15]
Did you load a different crystal type? cuz when u change ammo to different lense or type so faction to t1 or t1 to t2 it messes it up.
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Mealtrom
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Posted - 2009.05.23 21:53:00 -
[16]
Ok one more question. Can you not repackage things at a tower? Because its looking that way.
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Arous Drephius
Perkone
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Posted - 2009.05.24 12:48:00 -
[17]
Originally by: Mealtrom Ok one more question. Can you not repackage things at a tower? Because its looking that way.
No, you can't.
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