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Thread Statistics | Show CCP posts - 3 post(s) |
silken mouth
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Posted - 2009.05.15 13:35:00 -
[31]
i would like to see thiefs in the selection screen as well so that i can give em a distinct colour.
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Martimus28
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Posted - 2009.05.15 14:33:00 -
[32]
Can you move the outlaw tag below the Corp, Alliance, and Friend tag by default? We had a few dead alliance members before we realized that they now had the outlaw tag displayed over their alliance tag. We changed it manually, but making this change by default will help keep other NBSI alliances from killing their own members by accident.
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Htrag
The Carebear Stare
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Posted - 2009.05.15 18:01:00 -
[33]
Originally by: CCP Greyscale
The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system.
CCP has clearly lost their mind. The overview is such an intricate part of the game that people have relied on forever for instant information... in addition to this change there are a lot of errors/inconsistencies introduced with this patch. I can't for the life of me imagine why you guys would mess with this stuff.
This may be a gamebreaker for me.
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Angelik'a
Gallente
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Posted - 2009.05.15 18:04:00 -
[34]
Originally by: CCP Greyscale
Originally by: Angelik'a You do realise you changed it so people who are blue or even in corp to you but flashy red are now neutral and flashy red on the overview unless you manually change it, right? Bit of a terrible decision, at least make the defaults that corp members and blues have a higher priority than neutrals.
And yes I undocked and started killing a flashy red blue tis afternoon
Yup, I even explained why we did that in the post two above yours
Yeah, you did - but your reasons don't make any sense. The way it was before was 100% working - now by default you've screwed the overview again causing everyone to have to go into the settings and change it back to the way it was before, just to suit the tiny percentage of actual players still in npc corps, who by the way, would know they were in an npc corp and even though the corp emplem was green on the overview the background would be flashy red.
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.15 20:35:00 -
[35]
so wait you fixed the overview to only brake it agains since now going through a busy system i have people stuck in my oveveiw?
also sound decision making on what they did but i feel like this is something to little to even of been thought about TBH.
there could of been a flurry of thing you could of done with the time you had and yet you did something which a 5 minute tutorial could of taught them how to set it up and then forever hold that information instead of you doing it for them.
Dont you find the game is holding new players hands a little to much, i have always known eve for it harshness . YES the NPE needed sorting for the tutorial but giving them a tutorial to show them how to do it for future reference instead of doing it for them seems silly TBH
i think the time could of been used better to add something more worthy to the game
if you buy eve in a box from my game store i will give you isk (GAME , parkgate rotherham)
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Belisarius Xenophon
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Posted - 2009.05.15 23:17:00 -
[36]
Edited by: Belisarius Xenophon on 15/05/2009 23:18:53 Could you change the tag for the two "Pilot is at war..." options? As a colorblind player, the only difference between "pilot is in your corporation" and "Pilot is at war with your militia" is that, thankfully, the militia one blinks. Perhaps instead of stars on those two, you could put crosshairs or Xs or something? Some of the others are pretty difficult, too. Some high-contrast colors would be really useful to have, or better tags, or borders like someone else mentioned or even change the color of the tag to red/black if you're allowed to shoot it.
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El'Niaga
Minmatar Republic Military School
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Posted - 2009.05.16 04:23:00 -
[37]
So are these changes the reason we have invisible ships engaging in combat now....
I really wish people would stop sitting around fixing things that aren't broke since it leads to more broke stuff.
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Miraqu
Caldari
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Posted - 2009.05.16 08:43:00 -
[38]
I think its a very good things for new players. Talked to some of them and they were pleased, no more easily ganked by wartargets because they oversaw the red star in their cluttered overview.
Most older players shouldn't been affected since the first thing you learn in a decent corp is how to use the different tabs with different layouts and dynamically load the overview depending on the situation.
Of course there are lazy players who got got shot because they aggressed alliance mates but it was their own fault or rather laziness.
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I SoStoned
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Posted - 2009.05.16 10:59:00 -
[39]
aaaaand... the stupid 'login' screen eats yet another post. CCP, fix that, jeeze.
Anyway, as I said in the just-devoured post:
There's no need to add more colors and increase the complexity by introducing low contrast colors. Just add possible overlays for the 'bar' itself.
Currently you only have two options: solid, or blinking.
How about adding an option such as 'hash' that breaks up the overlay with angled colors like you might see on a highway barrier. Thus you can have corp green (solid) and gang green (hashed). There are other possibilites, of course, but overlaying can handle pretty much any pattern chosen.
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Zey Nadar
Gallente Stormwatch Galactic Enforcers of Serenity
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Posted - 2009.05.16 11:09:00 -
[40]
Edited by: Zey Nadar on 16/05/2009 11:13:50 Edited by: Zey Nadar on 16/05/2009 11:10:38 I dont understand the changes. The biggest issue I have with the new defaults is that fleet, corp and alliance should be above everything else in appearance-colortags.
The fact that "pilot is an outlaw" is above corp/alliance in there defaults creates LOTS of confusion. Last night a friend almost got shot at at our gatecamp because he wasnt in fleet when he warped there, he was part of our alliance but he still showed red due to his secstatus. Thats just stupid. This problem is easily repairable if you know how to handle overview settings, but it still doesnt change the fact that emphasizing outlaw status above corp/alliance status is stupid in the first place.
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BlackMail
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.05.16 16:20:00 -
[41]
Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates. --------------------------------------- Blackmail Cutting Edge Incorporated All Around Good Guy
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Mister Xerox
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Posted - 2009.05.16 19:50:00 -
[42]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
This was fixed a patch or two ago... unless it's crept back in. They shifted stargates to their own category so that they're still there when you de-select neutrals.
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Kepakh
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Posted - 2009.05.17 15:14:00 -
[43]
OK..so now you can't distinguish the difference between corp/personal agro(theft), outlaw and -10 standigs because they are all red? |
Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.05.17 15:31:00 -
[44]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
This is quite big problem especially in faction warfare where you can not set standings to all enemy milita members to -10 like you can do for war targets. So you have to keep neutrals on overwiev everywhere.
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Velvet69
eXceed Inc.
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Posted - 2009.05.18 01:11:00 -
[45]
What a load of bull****.
Just put it back the way it was. It wasnt broken, so didnt need fixing.
IXC Velvet69 Proud Member of 'The House of Prawn' |
Zheren Huli
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Posted - 2009.05.18 14:26:00 -
[46]
ok so i am in lowsec now
there comes a guy with a red backround ok. so now i first gotta check if hes -5 or just has horrible standing *from corp or alliance of personal* so hes -5.... my shield is gone by now great thing.
easy solution:
make war targets AND outlaws both flashy. flashy = free to shoot which goes for both and no more problems.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.18 21:36:00 -
[47]
Quote: The important bit is, as mentioned subtly at the top of the blog, that we're changing the default "blink" states. The current defaults, where only outlaws are set to blink, is rather unintuitive - the blink seems to suggest that there's a great deal of urgency involved, but people who are just outlaws can't actually legally shoot you. By contrast, war targets are currently non-blink by default, despite the fact that they can shoot you at will. As a result, and this is the biggest change, outlaws are now red non-blink, war targets are red blink, and militia war targets are orange blink.
but if the outlaw is sitting there long enough for you to see him he most likely will be shooting you very very soon.
now what annoys me is that people who steal from your cans get tagged on the overview the same way an outlaw does.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.18 21:38:00 -
[48]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
wouldn't that be nice.
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Zheren Huli
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Posted - 2009.05.19 00:42:00 -
[49]
Originally by: Chainsaw Plankton
but if the outlaw is sitting there long enough for you to see him he most likely will be shooting you very very soon.
now what annoys me is that people who steal from your cans get tagged on the overview the same way an outlaw does.
well think about you moving through lowsec, you warp to a gate at 0 and see a gatefire.
a solid red person in lets asume a cruiser decloaks. normaly you would instantly scramble him if he would be flashy *considering you are looking for combat* but heres the problem. you have lets say a cruiser aswell and dont want to be shot by the gateguns. the time you spend to check if hes -5 or not is used by him to warp off.
when -5 sec standing and -5 or worse ally/corp/personal standing are both red solid some people exspecial antipirates lowsec organizations *cva in domain space just for example* will have a hard time.
also dont forget people set whole alliances / corps red not only persons. so a lot of the now red solid ones wont be outlaws in the first place and people without a clue will be eaten by gateguns or dont respond to outlaws anymore.
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Dreshna
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Posted - 2009.05.19 16:03:00 -
[50]
And why was low sec status put above alliance, corp and high standing for priority by default so that blues with low sec status show up on your overview and appear to be red?
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Liang Nuren
No Salvation Gentlemen's Club
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Posted - 2009.05.20 17:54:00 -
[51]
Flashy = Free To Shoot, and I'm sorry, but unexpectedly being in the same belt with a "flashy flashy" is an emergency to most players. By the time they learn differently, they know enough to know what to do ;-)
-Liang, who misses being "Flashy Flashy" -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Bow'ma
Infinity Enterprises Atlas Alliance
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Posted - 2009.05.20 23:28:00 -
[52]
Maybe a tutorial to explain the blinky thingy was easier fix then this...
Having people with -10standing with a red background for 2 years makes it really confusing that now it also might be an outlaw...
The reason that the "default" overview doesn't use the red background for -10's is a bad excuse to not think it through for more experienced players.
Sure people can adjust, but really it doesn't make sense in how it has been changed now. Swapping around some appearances because apparently flashing backgrounds in the overview is scary to new players...
I remember when I first saw this and just inquired in corp about what the deal was, and to be honest it added a bit to the boring safetyness in Empire.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.21 04:24:00 -
[53]
Originally by: Zheren Huli
Originally by: Chainsaw Plankton
but if the outlaw is sitting there long enough for you to see him he most likely will be shooting you very very soon.
now what annoys me is that people who steal from your cans get tagged on the overview the same way an outlaw does.
well think about you moving through lowsec, you warp to a gate at 0 and see a gatefire.
a solid red person in lets asume a cruiser decloaks. normaly you would instantly scramble him if he would be flashy *considering you are looking for combat* but heres the problem. you have lets say a cruiser aswell and dont want to be shot by the gateguns. the time you spend to check if hes -5 or not is used by him to warp off.
when -5 sec standing and -5 or worse ally/corp/personal standing are both red solid some people exspecial antipirates lowsec organizations *cva in domain space just for example* will have a hard time.
also dont forget people set whole alliances / corps red not only persons. so a lot of the now red solid ones wont be outlaws in the first place and people without a clue will be eaten by gateguns or dont respond to outlaws anymore.
not quite sure why you quoted me, but any ways there is a color tag for that. red square with a white skull logo for outlaws, and red squares with a white minus sign for negative standings.
the only background colors I have ever used have been blinky red for outlaw, and yellow for negative sec status. which I have changed back to.
the ones without a clue were ****ed to begin with.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.21 04:25:00 -
[54]
ps, Can ccp never make changes to my saved overview settings again please.
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Lance Fighter
Amarr
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Posted - 2009.05.21 04:43:00 -
[55]
I just have a single minor problem with both the new and old settings -
Why does security status have MORE bearing than ... everything else?
Ok great, hes an outlaw. WHY DOES THAT TAKE PRECEDENCE OVER YOUR OWN CORP?!
ok thats it.
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
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MotherMoon
Huang Yinglong
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Posted - 2009.05.21 22:47:00 -
[56]
why not blinky red for targets that can fire on you. and Pulsing left to right for war target?
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Raakall
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2009.05.25 08:02:00 -
[57]
Originally by: Frug If you want to make changes to this part of the overview settings, how about you make it a proper AND/OR boolean selection list as opposed to the hierarchical garbage it is now which has led to various unattainable overview configurations.
I would like to address the same as above. Now it seems that the overview selection works with an AND û function or similar. This gives that if you have neutrals unchecked you will not see a war target on the overview if you have neutral standing set. This happened to me once, when I was unfamiliar with how it worked, where my corp had a new war and a negative setting hadnÆt been set yet. I was pretty surprised as someone started to shoot at me and I couldnÆt see it on the overview.
An OR function, or something similar, would work better I think. That way you will uncheck what you donÆt want to see on your overview.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.16 03:33:00 -
[58]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
Isn't that what the checkbox with the label "Apply to ships and drones only" does?
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.16 03:47:00 -
[59]
And another question...
You appear to be able to set the colors of pilots using EWAR against you -- under the EWAR tab by right clicking on the type of ECM being used against you.
Does anyone know how this affects what you see while in space?
And what are the default colors?
How can you change them to having no color applied to them if you ever pick a color?
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.16 07:48:00 -
[60]
Hey! You can also right click on the items in the States list and choose colors.
How is that possible???
/me is confused.
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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