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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Wrangler
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Posted - 2009.05.14 13:52:00 -
[1]
As we launch Apocrypha 1.2 there are some important changes on how the overview works. CCP Greyscale starts with a very brief summary for those who are in a hurry to get back into the game, but brings you the full story if you can take the time to read it. And it's all available in Apocrypha 1.2 - Important Overview Indicator Changes.
Wrangler Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.14 14:11:00 -
[2]
This devblog contains way too much common sense to be a CCP devblog.. *rechecks author* .. wow colour me turquoise, its a real CCP devblog with common sense. -------------------------------------------------- The Angels Have the Phone Box |
Reptzo
Channel 4 News Team
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Posted - 2009.05.14 14:15:00 -
[3]
So, as dumb as this question may be, people who are aggressed to you still flash right? Like the people shooting at you.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.14 14:21:00 -
[4]
Originally by: Reptzo So, as dumb as this question may be, people who are aggressed to you still flash right? Like the people shooting at you.
Wondering about this too.
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Nikuno
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Posted - 2009.05.14 14:22:00 -
[5]
Someone with outlaw status but set blue by me, my corp or alliance now appears as an outlaw on overview. To be able to see him as blue I have to remove all outlaw tags. This is just plain wrong. Standings set by us should show over the outlaw tag otherwise I can never see any outlaws.
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Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2009.05.14 14:25:00 -
[6]
Are the little icon tags supposed to show up in the chat window under a name also, or is that only for the overview? Ive noticed sometimes they do, sometimes they dont. For example, I find it handy in lo sec to check local and immediately see who had a negative security rating. Sometimes the red skull icon shows up in chat, most times it doesnt. So instead, I have to use low standings to quickly see this.
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.14 14:25:00 -
[7]
Originally by: Nikuno Someone with outlaw status but set blue by me, my corp or alliance now appears as an outlaw on overview. To be able to see him as blue I have to remove all outlaw tags. This is just plain wrong. Standings set by us should show over the outlaw tag otherwise I can never see any outlaws.
You can move the outlaw line below the 'blues' line, therefore making the blues notification more important that the outlaws, That would fix your problem -------------------------------------------------- The Angels Have the Phone Box |
Che Biko
Polytechnique Gallenteenne
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Posted - 2009.05.14 15:04:00 -
[8]
What about making:
Corp - dark green Alliance - dark blue
High standing - light green Good standing - light blue
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Jen Khai
Black Hawk Down Syndrome
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Posted - 2009.05.14 15:15:00 -
[9]
Originally by: Che Biko What about making:
Corp - dark green Alliance - dark blue
High standing - light green Good standing - light blue
instead of having green>blue>green>blue
why not make corp - light green alliance - dark green
and leave standings as they are?
would make a clear destinction between standings and alliance members
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Caldari Citizen4714
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Posted - 2009.05.14 15:29:00 -
[10]
Good blog!
Well written, proper TL;DRs, nice pics, and not a godforsaken meat-encoded podcast.
Kudos Greyscale. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
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CCP Greyscale
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Posted - 2009.05.14 16:34:00 -
[11]
Originally by: Dibsi Dei
Originally by: Reptzo So, as dumb as this question may be, people who are aggressed to you still flash right? Like the people shooting at you.
Wondering about this too.
The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system. You can still tell who these people are under the defaults, because they're the only people with a non-blinking red background - it's just not telegraphed in as urgent a manner. If someone's actually shooting at you (or otherwise aggressing you directly) they'll still retain the blinking red around their actual brackets (both in the overview and in space) that indicates something attacking you - that's not affected by the overview settings.
Originally by: Nikuno Someone with outlaw status but set blue by me, my corp or alliance now appears as an outlaw on overview. To be able to see him as blue I have to remove all outlaw tags. This is just plain wrong. Standings set by us should show over the outlaw tag otherwise I can never see any outlaws.
This in fact was the way it was originally, but we changed it to the final system after some consideration. The reason for this is that while for player corps it's not totally helpful, if you're in an NPC corp it's almost always more important to know if someone's a potential threat than it is to know if they're in your corporation or not. If I'm in lowsec and I'm in an NPC corp I'd rather be told "Billy Bob is a pirate" than "Billy Bob is in my corp". This is of course particularly relevant for newer players, which swung the decision - as stated in the blog, if there was a conflict we sided with newer players, on the basis that older players are more likely to know how to change their settings. In this case, if you shift your "outlaw" entries down to below your "corp" and "alliance" entries, it'll do what you want it to do.
Originally by: Jen Khai
Originally by: Che Biko What about making:
Corp - dark green Alliance - dark blue
High standing - light green Good standing - light blue
instead of having green>blue>green>blue
why not make corp - light green alliance - dark green
and leave standings as they are?
would make a clear destinction between standings and alliance members
In the first suggestion, for me at least the colors then end up making a connection between corp and high standing, and between alliance and good standing, which doesn't make a whole lot of sense. In the second suggestion, it works excellently in concept, but as mentioned in the blog we figured that changing the default colors for corps and alliances would upset a lot of people and probably cause confusion - while people could still change them back, that in itself would open the door for a lot of confusion between people using the defaults and people not using them.
In general terms, the overarching aim here was to create a set of defaults which are an improvement over the old ones. They're never going to be perfect for everybody, because everyone has different preferences, but the two goals we've tried to hit are 1) have the defaults make more sense for players who are new to the game and don't know how to reconfigure their settings, and 2) have the defaults require as little adjustment as possible for older players installing a new client. Combined with the changes we made in Apocrypha, this has made my personal "overview reconfiguration time" drop from probably sixty seconds (all those type tickboxes!) to somewhere in the 5-10 second range, which makes my life a lot easier. And of course, now you can export your settings, so if you've got your preferences backed up this probably won't affect you all that often anyway
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Thorvik
Valklear Guard Ushra'Khan
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Posted - 2009.05.14 16:55:00 -
[12]
Edited by: Thorvik on 14/05/2009 16:57:40 Overall a series of sound decisions on CCP.
Now... nvm Linkage |
Angelik'a
Gallente
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Posted - 2009.05.14 17:00:00 -
[13]
You do realise you changed it so people who are blue or even in corp to you but flashy red are now neutral and flashy red on the overview unless you manually change it, right? Bit of a terrible decision, at least make the defaults that corp members and blues have a higher priority than neutrals.
And yes I undocked and started killing a flashy red blue this afternoon
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.05.14 17:34:00 -
[14]
The only thing that raised a flag for me was that "solid red background" now overlaps 2 classes of people. Valid targets based on sec/killrights/aggresion, and invalid targets based on neg10 standings.
Seems like it could lead to an issue if you have warnings disabled (that is, those people who commonly go through all sec space).
I just changed mine so that the only background colors I use are for people who I can aggress without concord intervention (corp, @war, outlaw).
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.14 17:35:00 -
[15]
Can we have an import/export option on those colour/blink schemes similar to the overview import/export? That would be great.
Also it would be great if we could share the settings in corp like we can share ship fittings in corp. That would make corp management much easier.
Thanks.
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CCP Greyscale
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Posted - 2009.05.14 18:25:00 -
[16]
Originally by: Angelik'a You do realise you changed it so people who are blue or even in corp to you but flashy red are now neutral and flashy red on the overview unless you manually change it, right? Bit of a terrible decision, at least make the defaults that corp members and blues have a higher priority than neutrals.
And yes I undocked and started killing a flashy red blue tis afternoon
Yup, I even explained why we did that in the post two above yours
Originally by: Cassius Longinus The only thing that raised a flag for me was that "solid red background" now overlaps 2 classes of people. Valid targets based on sec/killrights/aggresion, and invalid targets based on neg10 standings.
Seems like it could lead to an issue if you have warnings disabled (that is, those people who commonly go through all sec space).
I just changed mine so that the only background colors I use are for people who I can aggress without concord intervention (corp, @war, outlaw).
People with negative standings shouldn't have their backgrounds on by default, so it shouldn't be an issue out of the box.
(Also, there's an error in the image - shouldn't have backgrounds ticked for people with positive standings. Whoops. I'll fix that tomorrow.)
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Gunner Cid
The Carebear Stare
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Posted - 2009.05.14 19:31:00 -
[17]
I'm really not onboard with this, it was very very simple before; If a player is flashing red you're free to shoot them.
Now you've gone and changed what hundreds of thousands of players have come to rely on, overview settings.
Quote: The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system. You can still tell who these people are under the defaults, because they're the only people with a non-blinking red background - it's just not telegraphed in as urgent a manner. If someone's actually shooting at you (or otherwise aggressing you directly) they'll still retain the blinking red around their actual brackets (both in the overview and in space) that indicates something attacking you - that's not affected by the overview settings.
What I get from this is you somehow think that someone that is flashing is "potentially scary" to newer players?
Is that a joke?
Is a player flashing red was such a SCARY thing why has EvE continued to grow...seriously is it April 1st...am I missing something?
Every single person I have talked to in-game about it thinks it blows. Nobody has said "this is good".
The answer of it being scary is odd and very difficult to fathom, just change it back pls.
Red blinky = free to shoot
Very easy. ****************************************
Different note
When you are setting up an overview to show only friendlies/gangmates/corpmates I was unable to have corpmates on there UNLESS I made neutrals appear on the overview as well.
The obvious solution was to give everybody in the corp personal + status....but that's a bit bothersome.
Tried numerous different setting under the States tab and it only worked when I checked neutrals. Should be fixed so that you can have just corpmates, positive standing, fleet mates on there.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.05.14 20:06:00 -
[18]
Did you try magnolia?
___
Latest video: War Has Come (720p) |
Snake O'Connor
Dark-Rising
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Posted - 2009.05.14 20:41:00 -
[19]
Edited by: Snake O''Connor on 14/05/2009 20:43:33
Originally by: Gunner Cid I'm really not onboard with this, it was very very simple before; If a player is flashing red you're free to shoot them.
Now you've gone and changed what hundreds of thousands of players have come to rely on, overview settings.
Quote: The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system. You can still tell who these people are under the defaults, because they're the only people with a non-blinking red background - it's just not telegraphed in as urgent a manner. If someone's actually shooting at you (or otherwise aggressing you directly) they'll still retain the blinking red around their actual brackets (both in the overview and in space) that indicates something attacking you - that's not affected by the overview settings.
What I get from this is you somehow think that someone that is flashing is "potentially scary" to newer players?
Is that a joke?
I am a -5 in the Minnie militia, and last night I experianced what CCP is talking about here. We were on a corp op and some friendly militia guy who didn't have his overview right paniced and started shooting me. We were forced to kill him and lose a bunch of faction standing because of it.
The problem is taht this will make things worse. Especially for the Militias. I have a feeling I'm gonna get primaried by friendlys alot more now...
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Nareg Maxence
Gallente
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Posted - 2009.05.14 20:54:00 -
[20]
Very nice change. Well done.
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silken mouth
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Posted - 2009.05.14 21:44:00 -
[21]
adding new colour = good.
everything else, well i am gonna change it back anyway.
what i find more troubling: thief= fashy red, cannot be podded wartarget= flashy red, can be podded both in highsec..., brace for complaints about concord being a**hats.
allthough the problem existed before with outlaws....
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Frug
Repo Industries
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Posted - 2009.05.14 22:19:00 -
[22]
If you want to make changes to this part of the overview settings, how about you make it a proper AND/OR boolean selection list as opposed to the hierarchical garbage it is now which has led to various unattainable overview configurations. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
Komen
Gallente Domination.
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Posted - 2009.05.15 00:34:00 -
[23]
I've been using my own custom setup for a long while anyways, and making much use of the tabs to sort various info.
War targets are the only thing that shows up red, ever. Bad standings, outlaws, etc. are orange or yellow, kill rights are flashy but not red.
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MotherMoon
Huang Yinglong
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Posted - 2009.05.15 04:28:00 -
[24]
how about...
Positive standings: Blue Background Corp: Green Background Alliance: desaturated light blue background (to match with the white star of the alliance icon) or Alliance: 80% opacity White Background
This way white matches the icon, and you know when your in safe space.
Adding confusion way
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Lake
Caldari Cause of Crisis Blue Sun Trust
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Posted - 2009.05.15 07:10:00 -
[25]
Others have already mentioned my other wishlist items, but I've not seen this one mentioned before:
I'd like to ability to turn off backgrounds in space (just using the tags) while retaining backgrounds in the overview.
Perhaps I'm just missing how to do accomplish this config, and if that's the case: I wish it was more obvious -- eve-mail.net (thread) Instant Messaging and E-mail for EVE players |
Navtiqes
GoonFleet GoonSwarm
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Posted - 2009.05.15 07:44:00 -
[26]
Edited by: Navtiqes on 15/05/2009 07:45:25 Team UI Fixing what isn't broken Because they need work too
Seriously tho guys, the answer to all your background problem seems sort of obvious: Add thick borderlines. This way you can have two-colour combos in backgrounds. Like allies would be blue with light green borders, positive standing people could be blue with white or gold borders. |
Frug
Repo Industries
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Posted - 2009.05.15 08:17:00 -
[27]
Originally by: Navtiqes
Team UI Fixing what isn't broken Because they need work too
This really. Fitting panel (which turned out okay granted) and this? And this is a contentious, questionable decision with few merits? Seriously. Guys. We want functionality. If you want positive feedback, give us some improvements to functionality. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
Milo Caman
Gallente Ghost Festival
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Posted - 2009.05.15 09:55:00 -
[28]
Wonderful. It's not that much harder to distinguish between targets I can shoot, and targets who are just set red for Hazard.
Out of Sinq |
BIZZAROSTORMY
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Posted - 2009.05.15 12:52:00 -
[29]
"any time you have to build up from the default settings again, "
Anytime? I have to build up from the defaults every single time!
Plus my saved defaults dissapear everytime there is a patch.
A better way to save these defaults would be server side rather than client side. I play eve on 4 machines in 2 locations with 4 or 5 characters, every time I log in a character on a different machine it forgets the drone folders, the bookmark folders and all the overview settings.
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Kralin Ignatov
Mentis Fidelis Avarice.
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Posted - 2009.05.15 13:29:00 -
[30]
tbh, i just changed blinky red back to outlaw.
but thank you for the extra icons / overview settings
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silken mouth
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Posted - 2009.05.15 13:35:00 -
[31]
i would like to see thiefs in the selection screen as well so that i can give em a distinct colour.
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Martimus28
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Posted - 2009.05.15 14:33:00 -
[32]
Can you move the outlaw tag below the Corp, Alliance, and Friend tag by default? We had a few dead alliance members before we realized that they now had the outlaw tag displayed over their alliance tag. We changed it manually, but making this change by default will help keep other NBSI alliances from killing their own members by accident.
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Htrag
The Carebear Stare
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Posted - 2009.05.15 18:01:00 -
[33]
Originally by: CCP Greyscale
The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system.
CCP has clearly lost their mind. The overview is such an intricate part of the game that people have relied on forever for instant information... in addition to this change there are a lot of errors/inconsistencies introduced with this patch. I can't for the life of me imagine why you guys would mess with this stuff.
This may be a gamebreaker for me.
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Angelik'a
Gallente
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Posted - 2009.05.15 18:04:00 -
[34]
Originally by: CCP Greyscale
Originally by: Angelik'a You do realise you changed it so people who are blue or even in corp to you but flashy red are now neutral and flashy red on the overview unless you manually change it, right? Bit of a terrible decision, at least make the defaults that corp members and blues have a higher priority than neutrals.
And yes I undocked and started killing a flashy red blue tis afternoon
Yup, I even explained why we did that in the post two above yours
Yeah, you did - but your reasons don't make any sense. The way it was before was 100% working - now by default you've screwed the overview again causing everyone to have to go into the settings and change it back to the way it was before, just to suit the tiny percentage of actual players still in npc corps, who by the way, would know they were in an npc corp and even though the corp emplem was green on the overview the background would be flashy red.
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.15 20:35:00 -
[35]
so wait you fixed the overview to only brake it agains since now going through a busy system i have people stuck in my oveveiw?
also sound decision making on what they did but i feel like this is something to little to even of been thought about TBH.
there could of been a flurry of thing you could of done with the time you had and yet you did something which a 5 minute tutorial could of taught them how to set it up and then forever hold that information instead of you doing it for them.
Dont you find the game is holding new players hands a little to much, i have always known eve for it harshness . YES the NPE needed sorting for the tutorial but giving them a tutorial to show them how to do it for future reference instead of doing it for them seems silly TBH
i think the time could of been used better to add something more worthy to the game
if you buy eve in a box from my game store i will give you isk (GAME , parkgate rotherham)
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Belisarius Xenophon
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Posted - 2009.05.15 23:17:00 -
[36]
Edited by: Belisarius Xenophon on 15/05/2009 23:18:53 Could you change the tag for the two "Pilot is at war..." options? As a colorblind player, the only difference between "pilot is in your corporation" and "Pilot is at war with your militia" is that, thankfully, the militia one blinks. Perhaps instead of stars on those two, you could put crosshairs or Xs or something? Some of the others are pretty difficult, too. Some high-contrast colors would be really useful to have, or better tags, or borders like someone else mentioned or even change the color of the tag to red/black if you're allowed to shoot it.
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El'Niaga
Minmatar Republic Military School
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Posted - 2009.05.16 04:23:00 -
[37]
So are these changes the reason we have invisible ships engaging in combat now....
I really wish people would stop sitting around fixing things that aren't broke since it leads to more broke stuff.
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Miraqu
Caldari
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Posted - 2009.05.16 08:43:00 -
[38]
I think its a very good things for new players. Talked to some of them and they were pleased, no more easily ganked by wartargets because they oversaw the red star in their cluttered overview.
Most older players shouldn't been affected since the first thing you learn in a decent corp is how to use the different tabs with different layouts and dynamically load the overview depending on the situation.
Of course there are lazy players who got got shot because they aggressed alliance mates but it was their own fault or rather laziness.
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I SoStoned
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Posted - 2009.05.16 10:59:00 -
[39]
aaaaand... the stupid 'login' screen eats yet another post. CCP, fix that, jeeze.
Anyway, as I said in the just-devoured post:
There's no need to add more colors and increase the complexity by introducing low contrast colors. Just add possible overlays for the 'bar' itself.
Currently you only have two options: solid, or blinking.
How about adding an option such as 'hash' that breaks up the overlay with angled colors like you might see on a highway barrier. Thus you can have corp green (solid) and gang green (hashed). There are other possibilites, of course, but overlaying can handle pretty much any pattern chosen.
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Zey Nadar
Gallente Stormwatch Galactic Enforcers of Serenity
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Posted - 2009.05.16 11:09:00 -
[40]
Edited by: Zey Nadar on 16/05/2009 11:13:50 Edited by: Zey Nadar on 16/05/2009 11:10:38 I dont understand the changes. The biggest issue I have with the new defaults is that fleet, corp and alliance should be above everything else in appearance-colortags.
The fact that "pilot is an outlaw" is above corp/alliance in there defaults creates LOTS of confusion. Last night a friend almost got shot at at our gatecamp because he wasnt in fleet when he warped there, he was part of our alliance but he still showed red due to his secstatus. Thats just stupid. This problem is easily repairable if you know how to handle overview settings, but it still doesnt change the fact that emphasizing outlaw status above corp/alliance status is stupid in the first place.
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BlackMail
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.05.16 16:20:00 -
[41]
Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates. --------------------------------------- Blackmail Cutting Edge Incorporated All Around Good Guy
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Mister Xerox
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Posted - 2009.05.16 19:50:00 -
[42]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
This was fixed a patch or two ago... unless it's crept back in. They shifted stargates to their own category so that they're still there when you de-select neutrals.
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Kepakh
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Posted - 2009.05.17 15:14:00 -
[43]
OK..so now you can't distinguish the difference between corp/personal agro(theft), outlaw and -10 standigs because they are all red? |
Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.05.17 15:31:00 -
[44]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
This is quite big problem especially in faction warfare where you can not set standings to all enemy milita members to -10 like you can do for war targets. So you have to keep neutrals on overwiev everywhere.
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Velvet69
eXceed Inc.
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Posted - 2009.05.18 01:11:00 -
[45]
What a load of bull****.
Just put it back the way it was. It wasnt broken, so didnt need fixing.
IXC Velvet69 Proud Member of 'The House of Prawn' |
Zheren Huli
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Posted - 2009.05.18 14:26:00 -
[46]
ok so i am in lowsec now
there comes a guy with a red backround ok. so now i first gotta check if hes -5 or just has horrible standing *from corp or alliance of personal* so hes -5.... my shield is gone by now great thing.
easy solution:
make war targets AND outlaws both flashy. flashy = free to shoot which goes for both and no more problems.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.18 21:36:00 -
[47]
Quote: The important bit is, as mentioned subtly at the top of the blog, that we're changing the default "blink" states. The current defaults, where only outlaws are set to blink, is rather unintuitive - the blink seems to suggest that there's a great deal of urgency involved, but people who are just outlaws can't actually legally shoot you. By contrast, war targets are currently non-blink by default, despite the fact that they can shoot you at will. As a result, and this is the biggest change, outlaws are now red non-blink, war targets are red blink, and militia war targets are orange blink.
but if the outlaw is sitting there long enough for you to see him he most likely will be shooting you very very soon.
now what annoys me is that people who steal from your cans get tagged on the overview the same way an outlaw does.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.18 21:38:00 -
[48]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
wouldn't that be nice.
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Zheren Huli
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Posted - 2009.05.19 00:42:00 -
[49]
Originally by: Chainsaw Plankton
but if the outlaw is sitting there long enough for you to see him he most likely will be shooting you very very soon.
now what annoys me is that people who steal from your cans get tagged on the overview the same way an outlaw does.
well think about you moving through lowsec, you warp to a gate at 0 and see a gatefire.
a solid red person in lets asume a cruiser decloaks. normaly you would instantly scramble him if he would be flashy *considering you are looking for combat* but heres the problem. you have lets say a cruiser aswell and dont want to be shot by the gateguns. the time you spend to check if hes -5 or not is used by him to warp off.
when -5 sec standing and -5 or worse ally/corp/personal standing are both red solid some people exspecial antipirates lowsec organizations *cva in domain space just for example* will have a hard time.
also dont forget people set whole alliances / corps red not only persons. so a lot of the now red solid ones wont be outlaws in the first place and people without a clue will be eaten by gateguns or dont respond to outlaws anymore.
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Dreshna
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Posted - 2009.05.19 16:03:00 -
[50]
And why was low sec status put above alliance, corp and high standing for priority by default so that blues with low sec status show up on your overview and appear to be red?
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Liang Nuren
No Salvation Gentlemen's Club
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Posted - 2009.05.20 17:54:00 -
[51]
Flashy = Free To Shoot, and I'm sorry, but unexpectedly being in the same belt with a "flashy flashy" is an emergency to most players. By the time they learn differently, they know enough to know what to do ;-)
-Liang, who misses being "Flashy Flashy" -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Bow'ma
Infinity Enterprises Atlas Alliance
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Posted - 2009.05.20 23:28:00 -
[52]
Maybe a tutorial to explain the blinky thingy was easier fix then this...
Having people with -10standing with a red background for 2 years makes it really confusing that now it also might be an outlaw...
The reason that the "default" overview doesn't use the red background for -10's is a bad excuse to not think it through for more experienced players.
Sure people can adjust, but really it doesn't make sense in how it has been changed now. Swapping around some appearances because apparently flashing backgrounds in the overview is scary to new players...
I remember when I first saw this and just inquired in corp about what the deal was, and to be honest it added a bit to the boring safetyness in Empire.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.21 04:24:00 -
[53]
Originally by: Zheren Huli
Originally by: Chainsaw Plankton
but if the outlaw is sitting there long enough for you to see him he most likely will be shooting you very very soon.
now what annoys me is that people who steal from your cans get tagged on the overview the same way an outlaw does.
well think about you moving through lowsec, you warp to a gate at 0 and see a gatefire.
a solid red person in lets asume a cruiser decloaks. normaly you would instantly scramble him if he would be flashy *considering you are looking for combat* but heres the problem. you have lets say a cruiser aswell and dont want to be shot by the gateguns. the time you spend to check if hes -5 or not is used by him to warp off.
when -5 sec standing and -5 or worse ally/corp/personal standing are both red solid some people exspecial antipirates lowsec organizations *cva in domain space just for example* will have a hard time.
also dont forget people set whole alliances / corps red not only persons. so a lot of the now red solid ones wont be outlaws in the first place and people without a clue will be eaten by gateguns or dont respond to outlaws anymore.
not quite sure why you quoted me, but any ways there is a color tag for that. red square with a white skull logo for outlaws, and red squares with a white minus sign for negative standings.
the only background colors I have ever used have been blinky red for outlaw, and yellow for negative sec status. which I have changed back to.
the ones without a clue were ****ed to begin with.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.21 04:25:00 -
[54]
ps, Can ccp never make changes to my saved overview settings again please.
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Lance Fighter
Amarr
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Posted - 2009.05.21 04:43:00 -
[55]
I just have a single minor problem with both the new and old settings -
Why does security status have MORE bearing than ... everything else?
Ok great, hes an outlaw. WHY DOES THAT TAKE PRECEDENCE OVER YOUR OWN CORP?!
ok thats it.
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
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MotherMoon
Huang Yinglong
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Posted - 2009.05.21 22:47:00 -
[56]
why not blinky red for targets that can fire on you. and Pulsing left to right for war target?
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Raakall
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2009.05.25 08:02:00 -
[57]
Originally by: Frug If you want to make changes to this part of the overview settings, how about you make it a proper AND/OR boolean selection list as opposed to the hierarchical garbage it is now which has led to various unattainable overview configurations.
I would like to address the same as above. Now it seems that the overview selection works with an AND û function or similar. This gives that if you have neutrals unchecked you will not see a war target on the overview if you have neutral standing set. This happened to me once, when I was unfamiliar with how it worked, where my corp had a new war and a negative setting hadnÆt been set yet. I was pretty surprised as someone started to shoot at me and I couldnÆt see it on the overview.
An OR function, or something similar, would work better I think. That way you will uncheck what you donÆt want to see on your overview.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.16 03:33:00 -
[58]
Originally by: BlackMail Can we please get the ability to turn off neutrals while keeping the ability to see stargates andwar targets militia or otherwise. This is my biggest gripe in the game to setup a wartarget overview and still have neutral ships show up so you end up targeting them and possibly getting concorded from shouting the nagging little neuts sitting afk on gates.
Isn't that what the checkbox with the label "Apply to ships and drones only" does?
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.16 03:47:00 -
[59]
And another question...
You appear to be able to set the colors of pilots using EWAR against you -- under the EWAR tab by right clicking on the type of ECM being used against you.
Does anyone know how this affects what you see while in space?
And what are the default colors?
How can you change them to having no color applied to them if you ever pick a color?
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.16 07:48:00 -
[60]
Hey! You can also right click on the items in the States list and choose colors.
How is that possible???
/me is confused.
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.20 11:02:00 -
[61]
Originally by: Symlin Raahn And another question...
You appear to be able to set the colors of pilots using EWAR against you -- under the EWAR tab by right clicking on the type of ECM being used against you.
Does anyone know how this affects what you see while in space?
And what are the default colors?
How can you change them to having no color applied to them if you ever pick a color?
4 days and no one knows?
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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McDaddy Pimp
Minmatar
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Posted - 2009.07.20 12:00:00 -
[62]
NEED A WAR TARGET TAG
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Symlin Raahn
Gallente Killer Koalas
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Posted - 2009.07.21 00:33:00 -
[63]
CCP Greyscale,
As long as you are working on this area, I find it counterintuitive that the top-to-bottom priority order doesn't take any precedence unless a background color is activated by the check mark.
(Also, the instructions on the window don't adequately explain that the priority order is ignored for a pilot's status, if a background color for his status is not checked.)
I think that it would be nice to have certain pilot statuses, as per this screenshot
not have a background color set, and yet that selection still take priority over other pilot statuses with color background check marks.
NOTE: I would like to make a suggestion. Can you tell me where the best place to do that would be?
FWIW, in case you can take it or forward the suggestion for me, I'm going to suggest that this be changed to either:
A. The top-to-bottom priority order always takes precedence, even if a background color is not turned on.
or
B. That a background color of Transparent be added, which could be checked.
I think "B" would work even better to accomplish the same thing as "A."
Thx!
Symlin |
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