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knkk
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Posted - 2009.05.14 16:56:00 -
[1]
Edited by: knkk on 14/05/2009 16:57:07 I was wondering, which guns do the most effective dmg against class's or ships. Like for example if you have roaming cruiser/bc gangs which guns would be best to take them out ?
Medium A/C, or Artillery ? Cruise missles or torpedo's ? Small Artillery ? or A/C ?
I was just wondering because i have a small tower setup atm and i had a 2 man gang warp right on top of it and it didnt seem to even bother them. I had
2x Medium Laser's 3x Cruise missle battery's 1x Energy Nuet 1x corp hanger 1x ship bay 2x hardners
Im thinking maybe i should switch to a Medium tower and get something like a Minimatar tower
Im just using this a base to store minerals i mine in wormhole. It is a risk i know by myself but i have made quiet a good profit doing it so far at least.
This is what i was thinking maybe i should switch too. Would something like this be able to handle gangs of 2-4 or so Battlecruisers ? Maybe battleships
2x Medium Artillery 2x Medium A/C 4x Cruise Missle 4x Small A/C 1x Warp Disrupter 1x Webber 4x ECM for all types 2x Hardners 1x Energy neut 1x Corp Hanger 1x Ship maint
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Tau Cabalander
Caldari
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Posted - 2009.05.14 17:22:00 -
[2]
Always look at a weapon's Signature Resolution to determine what it can hit.
Large = capitals (1000 m) Medium = battleship (400 m) Small = everything else (125 m)
Note that the faction sentries have significantly better targeting; faction smalls (40 m) can hit frigates instead of battlecruisers. Faction sentries also have 4x the HP.
Most go with whatever sentry the tower is bonused for, except with missiles as they require CPU one needs something else as well.
Note that unmanned guns are considered more of an annoyance than a threat to anything. Even one gunner can waste a significant number of ships from what I've read.
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Firkragg
Blue Labs Pandemic Legion
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Posted - 2009.05.14 17:37:00 -
[3]
Med autos and artys. webs and disrupters. this will slaughter bs/bcs
NEVER FIT CRUISE EVER
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knkk
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Posted - 2009.05.14 17:38:00 -
[4]
Ok someone said itd be a waste of money if i buy a medium tower for myself.
He said i should drop the energy Neut, offline my hardners. Remove all the cruise missles and get something like this
2 Medium Pulse 2 Small Beam 4 small pulse 1 web 1 warp disrupt
Would this be able to handle small gangs with battlecruisers and cruisers ? I didnt like what happend earlier 2 BC warp right on top of my guns and i could get through the sheilds.
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Tau Cabalander
Caldari
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Posted - 2009.05.14 17:40:00 -
[5]
Edited by: Tau Cabalander on 14/05/2009 17:41:11
Originally by: knkk Ok someone said itd be a waste of money if i buy a medium tower for myself.
He said i should drop the energy Neut, offline my hardners. Remove all the cruise missles and get something like this
2 Medium Pulse 2 Small Beam 4 small pulse 1 web 1 warp disrupt
Would this be able to handle small gangs with battlecruisers and cruisers ? I didnt like what happend earlier 2 BC warp right on top of my guns and i could get through the sheilds.
This for hisec? in hisec you don't need any weapons, as you have 24 hours to respond to a wardec. You can either add wepons during that time, or take the tower down. Small towers cannot be effectively defended from all the comments I've read.
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knkk
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Posted - 2009.05.14 17:45:00 -
[6]
Edited by: knkk on 14/05/2009 17:46:44 No its WH, its a small amarr tower for storing minerals and stuff. I know it cant handle 50 battleships i just want it to able to handle a small gang at least of bc's or something.
All i have inside is a corp hanger, ship maint. I do have sheild hardners anchored but offline. So right now i have like 660k power left if i remove the cruise missles and energy neut. This is with 2 Small beam lasers already on it.
So what should i fit honestly with that 660k power ?
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Tau Cabalander
Caldari
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Posted - 2009.05.14 19:48:00 -
[7]
I've never managed a POS, but from all the research I've done:
Unless you are going to man the guns, make it an ECM-star, as much as you can fit.
I'd likely try to fit many small pulse lasers, lots and lots of dampeners, lots of ECM, a webber and disruptor (these two offline unless guns are manned). Shield resists boosters if room. Your main defense: boredom.
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