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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Zarnak Wulf
Imperial Outlaws
556
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Posted - 2012.09.09 22:02:00 -
[451] - Quote
At the higher tiers a side will need to pay 4x the normal price of upgrades. That us 1.2 million LP that it will take 30 hours to go through. On the other side of the coin you could have mission runners making 500k LP an hour in friendly backend systems with stealth bombers in missions with no poison pill. Something there needs to be fixed. This will be my last post about the mission discrepancy. |
Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.10 05:58:00 -
[452] - Quote
As far as Faction Warfare LP stores go, they are tailored toward PvE way too much, is it possible to remove the huge amount of Tags needed for faction items? Or make player wrecks drop approiate tags for there rank in the opposing militia? |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
280
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Posted - 2012.09.10 08:29:00 -
[453] - Quote
Omnathious Deninard wrote:As far as Faction Warfare LP stores go, they are tailored toward PvE way too much, is it possible to remove the huge amount of Tags needed for faction items? Or make player wrecks drop approiate tags for there rank in the opposing militia? Wait and see how many tags are dumped into market when killing NPCs become mandatory rather than just something to do if bored. Just imagine if the tags from the plexes behind the millions (or is it billions ) VP/LP farmed the past year had been collected and put up for sale .. you'd be clamouring for the NPC buy orders on tags to be removed instead.
In short: The tags are there and then some.
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Souisa
WESCORP 2.0
5
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Posted - 2012.09.10 13:42:00 -
[454] - Quote
I think you should be carefull. It seems low-sec is getting alot of buffs, when low-sec isnt really broken. Basically It seems the base idea is that because low-sec has little population low sec must be a bad and that the goal then becomes to raise population to make low-sec better. But this is a wrong way to apprach it i think. Because if you ask people actually living in low-sec today they would probably answer its fine. I actually think these people do not want low-sec to become crowded, or dominated by large organisations. Keep in mind that people of low-sec are actually a minority in EVE, and the complaints are most likely comming from other places. Anyway i would hate to see low-sec becomming more active than it is now, as you are pretty much able to fly under the radar and do you own little thing. |
X Gallentius
Justified Chaos
479
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Posted - 2012.09.10 15:42:00 -
[455] - Quote
Zarnak Wulf wrote:At the higher tiers a side will need to pay 4x the normal price of upgrades. If you're at Tier 4 or 5, then you also get a multiplier on your defensive plexing LP. In fact, you ought to be making much more isk defensive plexing than the other guy who is offensive plexing with his militia at Tier 1 or 2.
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Zarnak Wulf
Imperial Outlaws
563
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Posted - 2012.09.14 14:10:00 -
[456] - Quote
Mackenzie Ayres wrote:
Why not add the reduction of time to the science slots too?
Also if you really want to make a leap, you can start reducing the material multiplier , Even a 10 - 15% reduction in manufacturing material requirements would surely make lowsec an attractive place to live.
Mac
I really like this idea. You can get minerals for BC construction on down into low sec easily and safely enough. Making them cheaper along with the 30% faster would make low sec industry an interesting alternative. The 30% faster compensates a bit for smaller industrials and hauling the minerals to low sec... Etc. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2914
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Posted - 2012.09.14 15:58:00 -
[457] - Quote
Souisa wrote:Because if you ask people actually living in low-sec today they would probably answer its fine.
O RLY.
I'm sure we have some low sec residents in this thread right now, what do you guys think? Do you want to be left alone? Is low sec "just fine" ?
Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2914
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Posted - 2012.09.14 16:02:00 -
[458] - Quote
Omnathious Deninard wrote:As far as Faction Warfare LP stores go, they are tailored toward PvE way too much, is it possible to remove the huge amount of Tags needed for faction items? Or make player wrecks drop approiate tags for there rank in the opposing militia?
Well, given the change in mechanics, anyone who's out plexing will now be looting tags on the regular, since you can no longer ignore the NPC's and speedtank. Even those that go to the plexes for PvP baiting will still likely trash the rat mobs that spawn and take the tags, you dont want them interfering with you dueling anyways. So in general, players should be collecting more tags than they used to.
The problem with players spawning tags when killed is that it would be extremely easy to just kill yourself with an alt and farm an infinite amount of high-value tags that are probably worth more than the ships you are killing yourself in....whats stopping me from nuking myself in a noobship over and over again? Vice Secretary of the 7th Council of Stellar Management.
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Salpun
Paramount Commerce Ascendance.
376
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Posted - 2012.09.14 16:03:00 -
[459] - Quote
Dust effect on FW per new tool tip on Buckingham :
"System Capure Status total capacity is affect by planetary District ownership. Enemy dominance tthere will take it more difficult to move a system into vulnerable state and vice versa. 3000-25.0%= 2250."
Without dust battles going on Systems have +or -25%. No idea how far the % can swing. |
Kuehnelt
Devoid Privateering
287
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Posted - 2012.09.14 16:17:00 -
[460] - Quote
Hans Jagerblitzen wrote:anyone who's out plexing will now be looting tags on the regular, since you can no longer ignore the NPC's and speedtank.
I kill the rats all the time. I rarely take the tags. It's a whole lot of trouble to go through for a whole lot of nothing. The only guy I've ever seen to always collect tags was a guy who multiboxed a Crucifier with tractor beams in the highslots.
The increased capture range and the new NPC behavior of the new plexes may change that by allowing you to loot the tags without pausing the timer. |
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Bienator II
madmen of the skies
877
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Posted - 2012.09.16 13:41:00 -
[461] - Quote
Kuehnelt wrote:Hans Jagerblitzen wrote:anyone who's out plexing will now be looting tags on the regular, since you can no longer ignore the NPC's and speedtank. I kill the rats all the time. I rarely take the tags. It's a whole lot of trouble to go through for a whole lot of nothing. The only guy I've ever seen to always collect tags was a guy who multiboxed a Crucifier with tractor beams in the highslots. The increased capture range and the new NPC behavior of the new plexes may change that by allowing you to loot the tags without pausing the timer.
all tags i have are from loot of player wrecks :) But minmatar are experts in farming, i suppose they know what they do. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
X Gallentius
Justified Chaos
491
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Posted - 2012.09.17 06:57:00 -
[462] - Quote
The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system, the more he benefits in all friendly controlled systems (not at same leve as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic. |
Sui'Djin
Black Rise Guerilla Forces Caldari Protectorate Forces
8
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Posted - 2012.09.17 10:22:00 -
[463] - Quote
X Gallentius wrote:The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system, the more he benefits in all friendly controlled systems (not at same leve as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic.
THIS ! |
Ganndor
Black Rise Guerilla Forces Caldari Protectorate Forces
0
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Posted - 2012.09.19 08:30:00 -
[464] - Quote
X Gallentius wrote:The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system (or attacks an enemy system), the more he benefits in all friendly controlled systems (not at same level as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic.
I like this idea. Benefits should make it more difficult to to attack these systems. Improve the strength of the NPCs in a plex of an upgraded system... something like that. Another idea, give the faction which upgraded the system some system-wide improvements... 3% more scanresolution for example. You could hunt plexrunner much easier with such improvements.
All together: give some PvP-improvements for upgrading systems!
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Cearain
Imperial Outlaws
614
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Posted - 2012.09.19 14:08:00 -
[465] - Quote
X Gallentius wrote:The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system (or attacks an enemy system), the more he benefits in all friendly controlled systems (not at same level as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic.
What specifically do you mean individual pvp benefits? Repair costs ok.
But what do you mean marginal pvp boosts in that individual system locally and globally?
What do you mean the benefits decay if you are not active? Is faction war no longer to be something for casual players? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
614
|
Posted - 2012.09.19 14:13:00 -
[466] - Quote
Ganndor wrote:X Gallentius wrote:The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system (or attacks an enemy system), the more he benefits in all friendly controlled systems (not at same level as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic. I like this idea. Benefits should make it more difficult to to attack these systems. Improve the strength of the NPCs in a plex of an upgraded system... something like that. Another idea, give the faction which upgraded the system some system-wide improvements... 3% more scanresolution for example. You could hunt plexrunner much easier with such improvements. All together: give some PvP-improvements for upgrading systems!
Even more reason to pile on the winning side.
And to the extent we are concerned with immersion and making sense how does that make sense. Your ship's scan resolution is improved in system locally and globally because you hold a system? Are we giving the winning side's ships superpowers? Not only that but the ships get these superpowers that decay over time. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
495
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Posted - 2012.09.20 04:07:00 -
[467] - Quote
Cearain wrote:What specifically do you mean individual pvp benefits? Repair costs ok. Ship pvp performance bonuses
Quote:But what do you mean marginal pvp boosts in that individual system locally and globally? Marginal as in not OP like 50% T3 cruiser fleet bonuses.
Quote:What do you mean the benefits decay if you are not active? If you don't participate for a while then your benefits decay back down to zero.
Quote:Is faction war no longer to be something for casual players? No? Have you stopped beating your wife?
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X Gallentius
Justified Chaos
495
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Posted - 2012.09.20 04:12:00 -
[468] - Quote
delete |
Rengerel en Distel
Amarr Science and Industry
393
|
Posted - 2012.09.20 17:20:00 -
[469] - Quote
X Gallentius wrote:Cearain wrote:What specifically do you mean individual pvp benefits? Repair costs ok. Ship pvp performance bonuses Quote:But what do you mean marginal pvp boosts in that individual system locally and globally? Marginal as in not OP like 50% T3 cruiser fleet bonuses. Quote:What do you mean the benefits decay if you are not active? If you don't participate for a while then your benefits decay back down to zero. Quote:Is faction war no longer to be something for casual players? No? Have you stopped beating your wife?
I still like my idea of boosters you can only get in the FW LP shops. They'd have an effect based on the system upgrade level, or if that's too hard, could even be on the vulnerability level. If it's your system, but it's vulnerable, you get the 0 upgrade boost. If it's the other side's system, but you have it vulnerable, you get the 5 upgrade boost. The boost clears if you change systems.
That gives a direct benefit to the actual FW members that are worthless outside FW, and factors in the system.
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X Gallentius
Justified Chaos
498
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Posted - 2012.09.23 18:10:00 -
[470] - Quote
Cearain wrote:
Even more reason to pile on the winning side.
And to the extent we are concerned with "immersion" and "making sense" how does that make sense? Your ship's scan resolution is somehow improved in system, locally, and globally because you hold a system? Are we giving the winning side's ships superpowers? Not only that but the ships superpowers decay over time?
Locals are helping you out a bit. If you don't help them out over time, they stop helping you out.
BTW, any amount of "rewards" give people "even more reason to pile on the winning side."
So I assume you do not want rewards of any kind. Am I correct? |
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Alticus C Bear
University of Caille Gallente Federation
84
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Posted - 2012.09.25 23:09:00 -
[471] - Quote
Perhaps something simple like replicating current leadership skills targeting speed, range, agility etc.
If it did not stack when in a gang and capped out at 8% then being in fleet with a max skilled leader would always be better but it would give lower skilled gangs/ solo pilots a boost.
Bonuses based on the warfare links may be overpowered, except maybe a sensor strength boost.
Sadly I feel CCP has already set it's course on this. With the more recent proposals I had hoped for more info but things are a little quiet again. |
Zarnak Wulf
Imperial Outlaws
586
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Posted - 2012.09.27 20:51:00 -
[472] - Quote
Well, I just read this:
Pinky's Blog
And I really think that everyone is overthinking everything at this point in time. The primary motivator in Faction Warfare right now is not system ownership or the upgrades thereof but the loyalty points involved in plexing. Now don't get me wrong, I like getting paid to pew - but this is ass backwards.
Why should I care about system ownership in FW? The upgrades don't give a satisfactory answer to that equation. What if, however, we discussed a general low-sec buff? What if all the materials needed for construction were reduced by 5% across the board for lowsec? 5% less isogen, tritanium, pyerite, etc for all industry jobs started in low-sec.... This would reflect less taxes and regulations in a less law-abiding area. It would also put pressure on industrialists to move to low-sec whereas going the less efficient high sec route is just an annoyance.
On top of that - we're going to give a racial bonus to each of the Empire's lowsec regions. Ammarians use slave labour. Industries in their region can deduct another 5% in material needs for construction for 10% total. (an example). If minmatar conquer this space this advantage obviously goes away. But it would draw in people from Empire and connect low sec to high sec a bit more. The other races would get their own bonuses.... I'll spare everyone ideas in this regard.
You can also add specific bonuses to specific systems. Let's say Auga Industry has made advances in Tritanium use - 5% less tritanium needed for industry jobs started there. This would generate conflict over specific systems.
Superimpose the upgrades over a low-sec that I just described above and you'd have something interesting and powerful. It would be something a low-sec corporation or alliance would want to own. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2993
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Posted - 2012.09.27 23:07:00 -
[473] - Quote
Zarnak Wulf wrote:Well, I just read this: Pinky's BlogAnd I really think that everyone is overthinking everything at this point in time.
Agreed. No offense to Pinky, brainstorming never hurts, but I think its time for an update from the devs so we can refocus our feedback instead of trying to reinvent the wheel because we don't have much news to chew on and we're getting bored and anxious with the current mechanics that are badly in need of repair.
Vice Secretary of the 7th Council of Stellar Management.
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Rengerel en Distel
Amarr Science and Industry
429
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Posted - 2012.09.28 12:52:00 -
[474] - Quote
Hans Jagerblitzen wrote:Zarnak Wulf wrote:Well, I just read this: Pinky's BlogAnd I really think that everyone is overthinking everything at this point in time. Agreed. No offense to Pinky, brainstorming never hurts, but I think its time for an update from the devs so we can refocus our feedback instead of trying to reinvent the wheel because we don't have much news to chew on and we're getting bored and anxious with the current mechanics that are badly in need of repair.
I was told that they were having internal discussions with the team and with CSM. Are you guys not getting any updates from them either? If not, perhaps the ship rebalancing is taking more time than they thought, and FW is being put on the backburner. There's still a bit of time before Winter, and the FW changes don't seem to be as code intensive.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2994
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Posted - 2012.09.28 15:08:00 -
[475] - Quote
Rengerel en Distel wrote:Hans Jagerblitzen wrote:Zarnak Wulf wrote:Well, I just read this: Pinky's BlogAnd I really think that everyone is overthinking everything at this point in time. Agreed. No offense to Pinky, brainstorming never hurts, but I think its time for an update from the devs so we can refocus our feedback instead of trying to reinvent the wheel because we don't have much news to chew on and we're getting bored and anxious with the current mechanics that are badly in need of repair. I was told that they were having internal discussions with the team and with CSM. Are you guys not getting any updates from them either? If not, perhaps the ship rebalancing is taking more time than they thought, and FW is being put on the backburner. There's still a bit of time before Winter, and the FW changes don't seem to be as code intensive.
Oh no, I'm in the loop. I just want them to get YOU guys in the loop with the latest changes :) Vice Secretary of the 7th Council of Stellar Management.
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Pinky Feldman
Gank Bangers Moar Tears
381
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Posted - 2012.09.28 21:34:00 -
[476] - Quote
Hans Jagerblitzen wrote:Zarnak Wulf wrote:Well, I just read this: Pinky's BlogAnd I really think that everyone is overthinking everything at this point in time. Agreed. No offense to Pinky, brainstorming never hurts, but I think its time for an update from the devs so we can refocus our feedback instead of trying to reinvent the wheel because we don't have much news to chew on and we're getting bored and anxious with the current mechanics that are badly in need of repair. As I stated in the post, it was just a fun little musing that popped into my head while I was writing another post so I figured i'd let my fingers keep writing. I'm well aware of the fact that there aren't dev resources for any sort of change like that at the moment.
The moar you cry the less you pee |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3129
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Posted - 2012.10.03 19:22:00 -
[477] - Quote
This is a bit of a seperate issue, so I moved the topic to its own thread. But if any of you have an opinion on "diagonal plexing" I've started a discussion thread over here. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3129
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Posted - 2012.10.03 19:37:00 -
[478] - Quote
....and one more thread to house the discussion surrounding dockblocking. Vice Secretary of the 7th Council of Stellar Management.
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Major Killz
Chaotic Tranquility
76
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Posted - 2012.10.03 19:59:00 -
[479] - Quote
Well, having factional warfare be about fixed assets would force engagements. Things that can be quickly built and put up and relatively easy to destroy.
Forcing defenders to defend it and guaranteeing a fight or they lose whatever benifits they get and the benifits should be massive enough for them to want to defend, but again. Relatively easy to destroy.
However, I'm not interested in that sh!t. However, that is how most large engagements start in low sec or null. Someone hits some dudes moon and puts it into reinforce. Infact the whole game should be focused around that sh!t. Kinda is already, @tleast in null sec and low sec moon thing too. |
rodyas
Tie Fighters Inc
763
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Posted - 2012.10.04 11:39:00 -
[480] - Quote
Sadly it might be best not to change the benefits from upgrading. Right now they are pretty pve orientated, which is weird for pvpers. But if it went to pvp, or some thoughts above, of drastic benefits given for upgrades. It could get real bad.
One thought I had, (it could already have been covered) is that people are sitting on a ton of LP right now. In a way they could upgrade the new Ihubs to lvl 5 pretty easily perhaps, and get all the spoils the first day of release. With the way benefits are, perhaps those AFKers see the standard sell out for faction items the best route and will go that way. But if they are made better, plus the change to make it longer to take down an Ihub, could spell disaster in a new way.
I mean this expansion will go live, with perhaps enough LP from players, to do crazy stuff or keep the parody of faction warfare going. I will not be voting in the CSM election, so you need to go vote to make up for me. |
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