Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
146
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Posted - 2012.08.31 14:55:00 -
[211] - Quote
ok ... finaly some better news ... Amar are still ****** up, but why not ....
cynojammer .... hmmm .... I like it, but it will be funny .... please make them cheap so even small corps can fight without being hotdroped on everyoccasion .... and make it tough IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
Nex apparatu5
Fweddit I Whip My Slaves Back and Forth
335
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Posted - 2012.08.31 15:16:00 -
[212] - Quote
So currently isk costs of trade-ins are modified, along with LP costs depending on tier. With the shift away from warzone control modifying the LP cost, will isk cost be modified? If it isn't, what will the isk costs be set as? Will they be roughly equivalent to tier 3 today? tier 5? tier 1? |
iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2012.08.31 15:20:00 -
[213] - Quote
CCP Ytterbium wrote: CYNO JAMMER As you can see above, the Cyno Jammer is back with a vengeance. However we took into consideration the feedback we received during Fanfest and various community channels, and it would work as mentioned below.
This will impact GÇÿsomeGÇÖ alliances ability to do logistics from Empire to 0.0 GǪ have you considered this?
E |
Bad Messenger
Nasranite Watch
235
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Posted - 2012.08.31 15:21:00 -
[214] - Quote
It is over folks, FW will be dead again. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2806
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Posted - 2012.08.31 15:22:00 -
[215] - Quote
Nex apparatu5 wrote:So currently isk costs of trade-ins are modified, along with LP costs depending on tier. With the shift away from warzone control modifying the LP cost, will isk cost be modified? If it isn't, what will the isk costs be set as? Will they be roughly equivalent to tier 3 today? tier 5? tier 1?
Tier 3...in otherwords, pre-inferno levels. Vice Secretary of the 7th Council of Stellar Management.
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Lev Arturis
Dark-Rising
9
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Posted - 2012.08.31 15:26:00 -
[216] - Quote
iulixxi wrote:CCP Ytterbium wrote: CYNO JAMMER As you can see above, the Cyno Jammer is back with a vengeance. However we took into consideration the feedback we received during Fanfest and various community channels, and it would work as mentioned below. This will impact GÇÿsomeGÇÖ alliances ability to do logistics from Empire to 0.0 GǪ have you considered this? E
No it will not. I suggest you read Ytterbiums post again. |
Nex apparatu5
Fweddit I Whip My Slaves Back and Forth
335
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Posted - 2012.08.31 15:27:00 -
[217] - Quote
Hans Jagerblitzen wrote:Nex apparatu5 wrote:So currently isk costs of trade-ins are modified, along with LP costs depending on tier. With the shift away from warzone control modifying the LP cost, will isk cost be modified? If it isn't, what will the isk costs be set as? Will they be roughly equivalent to tier 3 today? tier 5? tier 1? Tier 3...in otherwords, pre-inferno levels.
That's awesome, thanks |
Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
85
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Posted - 2012.08.31 15:30:00 -
[218] - Quote
As I read the proposed changes and winter iterations I can't help but to think that all incentive to join or help the losing side will be removed.
With lp returns tied to WZ control there will be less lp/isk coming in for the losing side. Add the increased costs to upgrade systems and why would anyone help or support the losing side? Expect to see more exodus to the winning sides; plexing alts and corps moving laterally to their sister faction(s).
Also, expect to see hordes of plexing alts in t1 frigs (maybe in noob ships) spinning defensive plexes. Even with the proposed decreased returns for defensive plexing they can spin those buttons risk free all day long and make fortunes. In fact they will even have npc protection from unwanted intruders. The winning faction(s) will have an effective stranglehold on FW.
On the flip side, I see some FW zone tech moons changing hands with the cyno jammers goin in. \o/ |
Rashmika Clavain
Shadows Of The Federation Drunk 'n' Disorderly
19
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Posted - 2012.08.31 15:42:00 -
[219] - Quote
I love the propsoed changes!
I'd like to add:
When you flip a system, obviosuly the enemy can no longer dock. However if you flip a system in "traditional" Caldari space, any State Protectorate station agents are obviously inherently Caldari.
The change:
When you capture a system with a State Protectorate station, it will provide a FDU agent relative to the level of the iHub. If hte iHub is level 1, you get a level 1 FDU agent. If the iHub is level 4, you get a level 1, 2, 3 and 4 agent. If adding these "temporary" agents to the list of agents in teh station is too much hassle, please provide them as "agents in space" at the iHub (for example).
This naturally applies to the Squiddies and the Amarr/Minnies.
Plus, some FW stations have no manufacturing/research/copying/invention slots. This kinda makes the bulk of the lower system upgrades erroneous. Can this also be reviewed?
Ta. |
Zarnak Wulf
Imperial Outlaws
538
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Posted - 2012.08.31 15:43:00 -
[220] - Quote
The losing faction has quite a few things going for it. Tier one will essentially become today's tier 2. The high end tier is getting nerfed too. It will be very expensive to maintain tier 5. The winners will be on defense alot more as they will be forced to do security sweeps in their rear systems. Alot of the farmers will quit as the profits will not be the same. |
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Elise Randolph
Habitual Euthanasia Pandemic Legion
927
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Posted - 2012.08.31 15:48:00 -
[221] - Quote
Lev Arturis wrote:iulixxi wrote:CCP Ytterbium wrote: CYNO JAMMER As you can see above, the Cyno Jammer is back with a vengeance. However we took into consideration the feedback we received during Fanfest and various community channels, and it would work as mentioned below. This will impact GÇÿsomeGÇÖ alliances ability to do logistics from Empire to 0.0 GǪ have you considered this? E No it will not. I suggest you read Ytterbiums post again.
It won't affect logistics, but alliances will want to give themselves an LP cache so that they can control jammers through affected low-sec. It would be interesting if the alliances had to farm LP through putting alts into FW and running plexes, but they can just as easily farm LP by blowing up alts with Tech inside. It's a pretty neat tool for alliances, really, it means they can buy a pretty serious advantage for a pretty cheap sum. I'm skeptical on FW's usage of these things, I strongly suspect it'll just dissuade people from meaningful fighting outside of plexes in L5 systems under fear of the defenders fielding caps and jamming the system, but who knows. ~ |
Horak Thor
T.R.I.A.D Ushra'Khan
67
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Posted - 2012.08.31 15:59:00 -
[222] - Quote
First of thanks for the massive wall o text was a good read and im pretty excited :)
One thing ive been dieing to be implemented is the borders idea. where only neighbouring systems to your own held space can be taken, from an RP perspective or just a realism perspective it doesnt seem right that we can jump multiple jumps behind enemy lines and capture systems avoiding all its frontal systems.
At the moment this wouldnt be able to be implemented because i think we have to much of an advantage over the Amarr, however in the future it would be an interesting addition.
A slow frontal grind is much more interesting than all your systems being contested instantaniously.
Anyway thanks :) TRIAD is recruiting "TRIAD Agency" in game channel |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2806
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Posted - 2012.08.31 16:18:00 -
[223] - Quote
Yogsoloth wrote: Also, expect to see hordes of plexing alts in t1 frigs (maybe in noob ships) spinning defensive plexes. Even with the proposed decreased returns for defensive plexing they can spin those buttons risk free all day long and make fortunes. In fact they will even have npc protection from unwanted intruders. The winning faction(s) will have an effective stranglehold on FW.
This is assuming of course, that plexing doesnt change. Once they post the plexing changes I think you'll see things differenty..... Vice Secretary of the 7th Council of Stellar Management.
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fingie
Tribal Liberation Force Minmatar Republic
0
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Posted - 2012.08.31 16:18:00 -
[224] - Quote
Zarnak Wulf wrote:Alot of the farmers will quit as the profits will not be the same.
Yes. I wonder why people are so excited about the population of these systems dropping ten-fold. |
X Gallentius
Justified Chaos
454
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Posted - 2012.08.31 16:19:00 -
[225] - Quote
Cynojammer affect on 0.0 logistics is nil. 0.0 alliances can find plenty of non-FW locations to use as jump points and will likely do so to remove risk.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2806
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Posted - 2012.08.31 16:29:00 -
[226] - Quote
fingie wrote:Zarnak Wulf wrote:Alot of the farmers will quit as the profits will not be the same. Yes. I wonder why people are so excited about the population of these systems dropping ten-fold.
We don't really care if all the AFK noob-frig farmers disappear. Sorry. They werent contributing to PvP anyways, or generating "content", they just scatter the minute you warp in.
I honestly think you're overestimating the size of the population drop anyways. Those that want to farm will still find a way (it'll just take a lot more work and a lot more risk) and those that don't want to put the effort in will go away. There is plenty of other reasons to live in lowsec now to offset this (20% fuel reduction on POS's, anyone??? Much faster industry??) Vice Secretary of the 7th Council of Stellar Management.
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Rashmika Clavain
Shadows Of The Federation Drunk 'n' Disorderly
19
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Posted - 2012.08.31 16:29:00 -
[227] - Quote
fingie wrote:Zarnak Wulf wrote:Alot of the farmers will quit as the profits will not be the same. Yes. I wonder why people are so excited about the population of these systems dropping ten-fold.
Yes, I'm gutted all those stabbed, gunless tech 1 frigates orbitting buttons are going to drop ten-fold.
Devastated. |
Angsty Teenager
65
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Posted - 2012.08.31 16:40:00 -
[228] - Quote
CCP Ytterbium wrote:
Q: COULD WE HAVE I-HUBS GIVE GANG BONUSES? A: With all due respect, no thanks. Gang links are too much effective already, especially regarding off-grid boosting and while there are evil plans to fix that, let's not magnify the issue please.
How evil? :(
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
275
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Posted - 2012.08.31 16:43:00 -
[229] - Quote
Horak Thor wrote:First of thanks for the massive wall o text was a good read and im pretty excited :)
One thing ive been dieing to be implemented is the borders idea. where only neighbouring systems to your own held space can be taken, from an RP perspective or just a realism perspective it doesnt seem right that we can jump multiple jumps behind enemy lines and capture systems avoiding all its frontal systems.
At the moment this wouldnt be able to be implemented because i think we have to much of an advantage over the Amarr, however in the future it would be an interesting addition.
A slow frontal grind is much more interesting than all your systems being contested instantaniously.
Anyway thanks :) Pretty much the content of my Great Vision from way back when everyone were still excited about the whole thing (Ultimo 2009).
Have to allow for action beyond the front or extend it to adjacent+1 though or it becomes a massive blob-fest .. just imagine trying to get past Dal if front was to be just one deep *shudder*
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fingie
Tribal Liberation Force Minmatar Republic
0
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Posted - 2012.08.31 16:48:00 -
[230] - Quote
Hans Jagerblitzen wrote:fingie wrote:Zarnak Wulf wrote:Alot of the farmers will quit as the profits will not be the same. Yes. I wonder why people are so excited about the population of these systems dropping ten-fold. We don't really care if all the AFK noob-frig farmers disappear. Sorry. They werent contributing to PvP anyways, or generating "content", they just scatter the minute you warp in.
Yeah, I understand. I was asking *why*. (I have no idea how we aren't contributing to PvP - I got killed about 20 times at least.) I have no idea what "generating content" means, either. Yes, whine, whine, targets aren't easy, whine. In any case, I have yet to figure out *why* you guys have a hard-on against the farmers - except for the whining about catching them being difficult. (Which it's not - just fit a freaking cloak.)
Oh well. Expecting *reasons*, who am I kidding. |
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Aprudena Gist
GoonWaffe Goonswarm Federation
2
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Posted - 2012.08.31 16:50:00 -
[231] - Quote
Why the **** are you giving lowsec stations that require shooting some stupid random **** npcs better stations then ones you have to spend 20b isk on? |
Axl Borlara
T.R.I.A.D Ushra'Khan
49
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Posted - 2012.08.31 16:55:00 -
[232] - Quote
Sounds promising.
One idea that I haven't thought through at all.
When a system flips, would it make more sense for it to stay at vulnerable status but with different owners? Say, Amarr hold Kamela. It gets plexed up to 100% vulnerable. Minmatar take control. As it stands now, it's completely stable at 0%. How about it stay at 100% vulnerable? The flippers would then need to defensive plex it down towards stable.
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Kuehnelt
Devoid Privateering
265
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Posted - 2012.08.31 16:56:00 -
[233] - Quote
Aprudena Gist wrote:Why the **** are you giving lowsec stations that require shooting some stupid random **** npcs better stations then ones you have to spend 20b isk on?
Aren't the lowsec stations that require nothing at all already better than the ones you spend 20b isk on? |
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CCP Fozzie
C C P C C P Alliance
1185
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Posted - 2012.08.31 16:58:00 -
[234] - Quote
The companion to this thread is the one on FW complexes and NPCs. Ytterbium has updated that one as well:
https://forums.eveonline.com/default.aspx?g=posts&m=1866320#post1866320 Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Axl Borlara
T.R.I.A.D Ushra'Khan
49
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Posted - 2012.08.31 17:00:00 -
[235] - Quote
Also, docking rights are the single most important change relating to 'ownership' of a system. It should stay as a consequence of system control rather than just upgrades. Otherwise it's back to boring station games again. |
Dan Carter Murray
104
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Posted - 2012.08.31 17:06:00 -
[236] - Quote
Aprudena Gist wrote:Why the **** are you giving lowsec stations that require shooting some stupid random **** npcs better stations then ones you have to spend 20b isk on?
because FW is more important |
Altivs Obvisivs
Imperial Academy Amarr Empire
0
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Posted - 2012.08.31 17:10:00 -
[237] - Quote
Maybe I've missed it and appologise if I did, but will PoS fuel cost reductions apply only to FW corps or will it apply to everyone within a system? |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2807
|
Posted - 2012.08.31 17:23:00 -
[238] - Quote
Altivs Obvisivs wrote:Maybe I've missed it and appologise if I did, but will PoS fuel cost reductions apply only to FW corps/alliances or will it apply to everyone within a system?
I hope it applies to EVERYONE in the system. I want more reasons for people to live and work in lowsec (and move industrial operations there - creating food for pirates) and I want more reasons for people to want to participate in FW.
No, I don't care if my enemy saves fuel cost in my upgraded system. By all mean, come on in and set your POS up. Vice Secretary of the 7th Council of Stellar Management.
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Aryth
GoonWaffe Goonswarm Federation
526
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Posted - 2012.08.31 17:27:00 -
[239] - Quote
So why is lowsec/FW receiving the very fixes all of null needs for production? Is there a plan to give the same upgrades to null? Leader of the Goonswarm Economic Cabal |
Katarina Reid
Deep Core Mining Inc. Caldari State
208
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Posted - 2012.08.31 17:33:00 -
[240] - Quote
Can you stop lp rewards for plexing in allied space? |
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