Grim Asse
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Posted - 2009.05.21 13:10:00 -
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To sum up the history of Amarr vs Minmatar, it started with Minmatar steamrolling the Amarr Militia from day one. Victory point requirements for taking systems were rather low and bunkers had less hp, so they managed to take quite a few systems and it only changed when ccp changed the requirements after a week or so, which saved the Amarr from losing more systems, but also made it way harder to retake the lost systems later on.
When first coordination started to form on the Amarr side, vent/TS servers were sabotaged by trolls continuously logging on and off and the overabundance of spies led to the very few established pvp corps Amarr had at the time (I think pie was the only one) to stick to themselves.
Minmatar outnumbered Amarr 2:1 in militia members, 0utbreak completely ruled the field and whilst they didn't blob themselves too much, they were followed by a huge militia blob wherever they went, regardless if they wanted them to or not.
Slacker industries were the only corp within the Amarr militia that did relatively well, but their presence hurt Amarr more than it helped, as they were the reason why 0utbreak had come at all. Also, they primarily were pirates and soon started wardeccing some of the newly formed corps within the Amarr militia and were the reason why there soon started to be first shootouts between militia fleets and the very few CVA gangs that were operating in the area.
From within the initial chaos, a few corps started to emerge - foremost it was Armada who formed around wraithstorm, Series of tubes forming around angelonico and a few good men who rallied around blunter, which were the three most decent Amarr FC's outside slackers at the time.
Angelonico led quite a lot of militia fleets that were so suicidal, I still think he was an 0utbreak alt made for the sole purpose of leading militia sheep to the slaughter, whereas blunter and wraith started sticking to themselves as soon as their corps reached big enough numbers to form corp-only gangs.
Over time, weaker Amarr players either left the militia or grew better to an extent where they were confident enough to take on a militia twice their size and they started to break even with Minmatar in kills and VP despite the numerical advantage unchanged, so they actually performed a lot better on a per player basis. The older Amarr FW corps had quite some infighting going, leading to TUBES disbanding and AFEW as well as AMDA going to nullsec, but smaller FW corps like Gunship Diplomacy and Absinthe Brothers took over, soon to be backed up with TDRS who basically were ex-AFEW.
When 0utbreak left, it became apparent that most of the rest of the minmatar militia weren't as good as they may have thought and their seemingly good performance was merely due to them sneaking on better peoples kilmails, so the Minmatar militia literally imploded, which led to discontent, accusations and infighting.
Heretics (foremost mirrorgod) managed to keep a few well performing fleets going, but their impact on the TLF were probably comparable to that of slackers on the 24th IC, plaing their part in leading to the sorry state the Minmatar are currently in.
The impact of SF on militia operations is rather negligible for 24th IC members like me who can't be wardecced by them, and it seems the coprs they have wardecced are unaffected by it as well. Looking up the kills of the corp they have wardecced the longest (ABC) for example, you'll find that their kills rose by over 50% after the wardec, further increasing in the second month, whereas their losses didn't increase considerably.
Moreover, the claims of CVA support are ridiculous and most of the leading FW corps are KOS to CVA and ratting in providence is a no-go for them. The only incidences I can recall lately was CVA jumping in cap fleets to engage SF and the united cap fleets.
Not really comparable to the 30 cap heavy fleet UK & friends jumped in to take down an AMDA POS last year.
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