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Nyklonius
Kicksey-winsey Society Freedom of Elbas
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Posted - 2009.05.19 01:23:00 -
[1]
Edited by: Nyklonius on 19/05/2009 01:23:32 I still think they need to bring out a pos mining array for ORE and ICE. Lowsec, 0.0, and wormhole use only. A new item placed in game that can only be placed on capital ships that can drag the roid to the pos to be mined.
CCP could easily set a duration time that would make it less than a hulk but be worthwhile to use. Sort of like the refining array. Maybe even allow multiple roids that can be mined at once or in succession.
that would encourage more risk with capital ships, a way for non indy's to mine ore, and bring something new to the table. It would also slow down the huge time sink mining takes. There are people that play this game that have a life and only play for a hour or two a night.
Then again, they really need to revamp PoS's and add a few more arrays anyways.
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Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.19 03:26:00 -
[2]
Edited by: Sir Substance on 19/05/2009 03:26:59 i have often felt that it should be possible to anchor arrays at a POS that mine the belts orbiting the same planet as the moon the POS is anchored at.
a small mining amount, perhaps no more then 100,000m3 per hour. two hulks worth, or so.
but still, enough to make a difference.
it goes without saying that its low sec only.
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Clansworth
Good Rock Materials
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Posted - 2009.05.19 06:45:00 -
[3]
I'm against anything that further devalues mining. And this would do that.
Intel Boost |
Hayaishi
Gallente Armada Ministry Defence
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Posted - 2009.05.19 06:46:00 -
[4]
i agree with the above poster. if goons were to have one of these per pos, they could make a titan a day.... so, no.
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Qual
Gallente Cornexant Research
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Posted - 2009.05.19 07:08:00 -
[5]
The thing that sets EvE aside from WoW and it like is the RISK factor. What you propose is a way to make ISK with nearly zero work and risk. (There are a few of those ingame, but they are often extremely limited making them a non issue in the large picture. T2 BPO's being an example.)
If you dont have to wokr to make ISK for you replacement ships for PvP the RISK factor goes away. It would be compareable to the way you respawn in WoW. If you die you automaticly just have the isk to buy a new ship, only annoyance is that you have to get back to the action.
The annoying work to make ISK is what actually adds RISK to PvP. And the RISK in PvP is what makes PvP fun.
SO in essence you are not proposing to make mining easy, but to make PvP boring.
I cannot vote for that.
"The short version: Qual is right." -Papa Smurf |
Hayaishi
Gallente Armada Ministry Defence
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Posted - 2009.05.19 07:12:00 -
[6]
Originally by: Qual The thing that sets EvE aside from WoW and it like is the RISK factor. What you propose is a way to make ISK with nearly zero work and risk. (There are a few of those ingame, but they are often extremely limited making them a non issue in the large picture. T2 BPO's being an example.)
If you dont have to wokr to make ISK for you replacement ships for PvP the RISK factor goes away. It would be comparable to the way you respawn in WoW. If you die you automatically just have the isk to buy a new ship, only annoyance is that you have to get back to the action.
The annoying work to make ISK is what actually adds RISK to PvP. And the RISK in PvP is what makes PvP fun.
SO in essence you are not proposing to make mining easy, but to make PvP boring.
I cannot vote for that.
i second this... although, i wish i had money so i COULD pvp... lol.
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Mara Rinn
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Posted - 2009.05.19 07:28:00 -
[7]
I'd be happy with POS refineries that allow the character's refinery efficiency and other skills to apply to refining of ore.
As for this asteroid tractor beam, I don't mind as long as the beam is deactivated during warp (thus leaving the asteroid behind).
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CCP Applebabe
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Posted - 2009.05.19 07:32:00 -
[8]
Moved to " Features & Ideas Discussion ".
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Hayaishi
Gallente Armada Ministry Defence
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Posted - 2009.05.19 07:34:00 -
[9]
why not make a tier 3 industrial ship? you know, so we can have the Orca, Rorqual and say... the blue Whale?
Specs : 8 highslots, capable of running 3 commlinks, 6 strip miners, or asteroid tractors.
Cargohold: 700,000m3 Corporate hangar bay: 500,000m3 Ship hangar bay: 1,000,000,000 Drone bay: 25,000m3
Special abilities -
Able to consume an entire asteroid and compress it with the "Asteroid Compression System" module.
Ability to use Fighter drones
Able to fit XL hybrid weapons.
Per level : 10% reduction in asteroid consumption duration, 50% cargohold volume, 25% to Asteroid tractor range, +1 drone per level.
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AusTerror
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Posted - 2009.05.19 08:17:00 -
[10]
This would be such a waste of time. A capital ship that can fit 6 strip miners? or a POS module that can mine a belt?
First of all, the belts only have a certain amount of stuff in them and second a small well organised team can chew through a null sec belt in very short order.
I don't think there is really any point and it would as people say, devalue what I mine already.
I would much prefere CCP to spend their time on wacky things like a mini carrier that fits in empire.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.19 10:23:00 -
[11]
An Orca and 5-6 hulks can chew through an entire belt in an hour. You don't omgwtfbbq-roid-****-modules/ships/starbases(wtf?), just a bit of cooperation.
~ MED-SEC ~ AND The Blatantly Obvious |
ShadowDraqon
The Quantum Company
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Posted - 2009.05.19 10:42:00 -
[12]
Edited by: ShadowDraqon on 19/05/2009 10:42:37 damn doublepost, sorry
~ MED-SEC ~ AND The Blatantly Obvious |
ingenting
20th Legion Sodalitas XX
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Posted - 2009.05.19 11:13:00 -
[13]
Originally by: Clansworth I'm against anything that further devalues mining. And this would do that.
_________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Hayaishi
Gallente Armada Ministry Defence
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Posted - 2009.05.19 12:09:00 -
[14]
Originally by: Hayaishi why not make a tier 3 industrial ship? you know, so we can have the Orca, Rorqual and say... the blue Whale?
Specs : 8 highslots, capable of running 3 commlinks, 6 strip miners, or asteroid tractors.
Cargohold: 700,000m3 Corporate hangar bay: 500,000m3 Ship hangar bay: 1,000,000,000 Drone bay: 25,000m3
Special abilities -
Able to consume an entire asteroid and compress it with the "Asteroid Compression System" module.
Ability to use Fighter drones
Able to fit XL hybrid weapons.
Per level : 10% reduction in asteroid consumption duration, 50% cargohold volume, 25% to Asteroid tractor range, +1 drone per level.
this was an obvious post coated in think sarcasm.... i find it funny you took me seriously,
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Skweeze Maibaps
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Posted - 2009.05.19 12:18:00 -
[15]
ore for zero work..mmm let me see. NO!
Isnt macro mining bad enough?
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Lord Fitz
Project Amargosa
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Posted - 2009.05.19 13:34:00 -
[16]
For it to be balanced it would have to make less isk worth of Ore than the POS would cost to fuel. Thus... well....
The game isn't about putting in the ideas you would like to see without any regard for balance or what it would do to the rest of the game. If you want to come up with an idea, think of one that isn't going to be either useless or destroy another profession.
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Nyklonius
Kicksey-winsey Society Freedom of Elbas
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Posted - 2009.05.19 20:42:00 -
[17]
I can understand everyone's negativity.
I still think it's feasable, and could work if it was setup correctly.
CCP can easily make it balanced with time taken and amount allowed.
Don't want to see the big alliances with this? Make it lowsec only. No 0.0 ability.
This idea isn't something to upset the miners. This is yet another tool that can be used.
If something like this happened, It would have multiple reactions.
Primarily, you'd see more people in lowsec. You would see more capital ships out and about doing this sort of thing that would allow for bigger lowsec pvp targets. The risk is still there.
Risk vs Reward is very understandable. EVE doesn't have to kill marriages. Someone that wants to do industry that can only be online 1-2 hours during the week could at least have something coming in.
It was just an idea. It's still something that could be beneficial for everyone in one way, shape, or form.
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Abrazzar
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Posted - 2009.05.19 20:59:00 -
[18]
If belts get moved to an exploration based system, some of the static belts could be changed to a more permanent resource like moons, allowing the anchoring of a (small) POS there. Just far enough away to have the shield stop where the asteroids begin. This could be limited to 0.0 where normal moon mining is possible. No additional mining array would be needed then. -------- Ideas for: Mining
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Fullmetal Jackass
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Posted - 2009.05.20 11:17:00 -
[19]
I don't see how this would be a good idea. An ore mining pos aray would just be legitimate macro mining. Like the ore markets don't have enough issues.
Automated income is never a good idea.
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