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Thread Statistics | Show CCP posts - 2 post(s) |
Tyzzara
Stimulus Rote Kapelle
1
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Posted - 2012.05.11 02:26:00 -
[1] - Quote
I simply can't care much about entry fees for official events. That does not mean I don't have an opinion about it.
After all...It is how the rest of the world does it. But I love this blog entry by Mr. Teg - -
http://jestertrek.blogspot.com/2012/05/pay-to-win.html AFK Time Zone |
Time Funnel
Ars ex Discordia Test Alliance Please Ignore
134
|
Posted - 2012.05.11 04:38:00 -
[2] - Quote
Yeah I am pretty sure that "OTEC" has no plans for anything like this. It is a waste of money/PLEX/ISK. |
Slaktoid
Aperture Harmonics K162
6
|
Posted - 2012.05.11 04:41:00 -
[3] - Quote
Yeah, should be easy for the conglomerate leaders out there to "fix" entryprice to levels that 99% of Alliances can't compete with. Once again CCP blatantly flaunt their ignorance in public. I even urge The Mittani and friends to abuse the hell out of the situation, just so we can throw this in their faces, and once again show them just how out of touch they are with reality.
If I sound bitter, it's because I am.
I'm sure K162 can "scrape" the cash together, I just think on principle we just don't want to anymore. |
Tyzzara
Stimulus Rote Kapelle
1
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Posted - 2012.05.11 05:11:00 -
[4] - Quote
Every official car show, ball game, dance, comedy act, competitive tournament, etc has ridiculous entry costs in all types of currencies and nations. Why would this be any different?
Hate it? Sure.
Expect it to be different? Hell no.
Still... I think it is worthy of discussion as the AT is evolving rapidly each cycle. AFK Time Zone |
Zastrow
GoonWaffe Goonswarm Federation
60
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Posted - 2012.05.11 05:19:00 -
[5] - Quote
Slaktoid wrote:Yeah, should be easy for the conglomerate leaders out there to "fix" entryprice to levels that 99% of Alliances can't compete with. Once again CCP blatantly flaunt their ignorance in public. I even urge The Mittani and friends to abuse the hell out of the situation, just so we can throw this in their faces, and once again show them just how out of touch they are with reality.
If I sound bitter, it's because I am. I'm sure K162 can "scrape" the cash together, but I think on principle we just don't want to anymore.
Edit: Allow me to illustrate how "competitive" this tournament is:
Pick the 32 richest Alliances in the game (Blob-conglomerates, Market-PVPers and Wormhole Farmers). Pick out 32 lucky lottery winners (The 50-100 teams who didn't make the cut clearly just aren't good enough). Throw them in a tournament and figure out who the "best" PVP Alliance in the game is.
GG.
so what's your brilliant idea, chief? The split between random lottery and bidding for serious contenders is really the only fair to do this while keeping the field a manageable 64. |
Tyzzara
Stimulus Rote Kapelle
1
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Posted - 2012.05.11 05:24:00 -
[6] - Quote
That may be the one deal breaking point to the 64 participant cap.
Would like to hear how many teams we could realistically have and still maintain true event not just a mess. There is much overhead to bring this tournament to life. Hundreds of man hours for months in preparation... not to mention the live event itself.
But this is not a new concept. There are models to be followed from organizations doing it successfully year after year.
But it does not mean that additional non monetary criteria is unwanted. Make it mean more than the number in your wallet for sure. AFK Time Zone |
Slaktoid
Aperture Harmonics K162
6
|
Posted - 2012.05.11 06:21:00 -
[7] - Quote
Zastrow wrote: so what's your brilliant idea, chief? The split between random lottery and bidding for serious contenders is really the only fair to do this while keeping the field a manageable 64.
Off the top of my head:
Top 8 from last year autoqualified for 32-team groupstages. Seeded into A-H groups. 112 Teams randomly matched up in a best of 1 knockout stage (Afaik we had around 105-110 signups last year). Split your 56 winning teams (add teams based on points if less than 112 signups) into 16 groups for pre-qualifying. Top teams each group (+ some of the teams with best points) seeded into A-H groups in regular 32-team groupstage.
Entryfee doesn't matter, but to discourage no-showers, maybe 5-10 plexes. Skip the auction altogether.
Yes, it would require some more work to pull off, but having seen some other E-Sports out there I'd hardly call it unmanagable. Check out the Dreamhack HON qualifying tournament for example with 128 teams from North America, 128 teams from Europe and 128 teams from Oceania.
Edit: Corrected some of the numbers. |
Sister Jov
Team Liquid Holdings Team Liquid
0
|
Posted - 2012.05.11 15:39:00 -
[8] - Quote
Tyzzara wrote:Every official car show, ball game, dance, comedy act, competitive tournament, etc has ridiculous entry costs in all types of currencies and nations. Why would this be any different?
Hate it? Sure.
Expect it to be different? Hell no.
Still... I think it is worthy of discussion as the AT is evolving rapidly each cycle. Also I believe the auction is too limited simply by definition. Other criteria could and should be utilized imo. Money as well as....(discuss)
-Previous Tournament Ranking -Age of Entity -Member Employment Time -Entry Fee -Tax Fee -Title Fee -Doc Fee
Along with all the normal rules and specs they currently put out which define eligibility for entry.
Perhaps even the full meal deal with hell week rounds to kick it off. Flesh out the trash? Anyone who wants in... get's in. You work in auto financing or auto sales, don't you?
Anyway, I think a better system would be to have weekly Bo32 tournaments for 7 weeks with top 8 from each getting spots in the championships with different seeds based on position and points. Invite the top 8 unique alliance teams (ie, not Hydra and Outbreak from last year) for the last 8 positions, and run the championship tournament from then on as normal.
Do away with the luck/money crap. You can still require 10 plex as an entry fee, and refund it or not to those who don't qualify. First 32 to sign up get into that week's tournament, obviously excluding already seeded alliances. This gives smaller alliances a better chance of getting in and will raise the overall quality of the final tournament by having entire entry based on entering promptly and then being better than at least 23 other entrant teams in a given week. |
Iamien
Dreddit Test Alliance Please Ignore
143
|
Posted - 2012.05.11 19:04:00 -
[9] - Quote
Sister Jov wrote:Tyzzara wrote:Every official car show, ball game, dance, comedy act, competitive tournament, etc has ridiculous entry costs in all types of currencies and nations. Why would this be any different?
Hate it? Sure.
Expect it to be different? Hell no.
Still... I think it is worthy of discussion as the AT is evolving rapidly each cycle. Also I believe the auction is too limited simply by definition. Other criteria could and should be utilized imo. Money as well as....(discuss)
-Previous Tournament Ranking -Age of Entity -Member Employment Time -Entry Fee -Tax Fee -Title Fee -Doc Fee
Along with all the normal rules and specs they currently put out which define eligibility for entry.
Perhaps even the full meal deal with hell week rounds to kick it off. Flesh out the trash? Anyone who wants in... get's in. You work in auto financing or auto sales, don't you? Anyway, I think a better system would be to have weekly Bo32 tournaments for 7 weeks with top 8 from each getting spots in the championships with different seeds based on position and points. Invite the top 8 unique alliance teams (ie, not Hydra and Outbreak from last year) for the last 8 positions, and run the championship tournament from then on as normal. Do away with the luck/money crap. You can still require 10 plex as an entry fee, and refund it or not to those who don't qualify. First 32 to sign up get into that week's tournament, obviously excluding already seeded alliances. This gives smaller alliances a better chance of getting in and will raise the overall quality of the final tournament by having entire entry based on entering promptly and then being better than at least 23 other entrant teams in a given week.
Talk is cheap. |
Tyzzara
Stimulus Rote Kapelle
1
|
Posted - 2012.05.11 20:10:00 -
[10] - Quote
===
Sister Jov wrote: You work in auto financing or auto sales, don't you?
God, no. I am not in sales or auto in any regard actually. I excel at being a waste of space in reality.
However, I bought a car once. I still remember the fees :)
===
Iamien wrote: Talk is cheap.
Absolutely. Costs us nothing to brain storm and theory craft. AFK Time Zone |
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CCP Sreegs
C C P C C P Alliance
1401
|
Posted - 2012.05.12 12:13:00 -
[11] - Quote
Slaktoid wrote:Zastrow wrote: so what's your brilliant idea, chief? The split between random lottery and bidding for serious contenders is really the only fair to do this while keeping the field a manageable 64.
Off the top of my head: Top 8 from last year autoqualified for 32-team groupstages. Seeded into A-H groups. 100-128 Teams randomly matched up in a best of 1 knockout stage (Afaik we had around 105-110 signups last year). Split your 64 winning teams (add teams based on points if less than 128 signups) into 16 groups for pre-qualifying. Top teams each group (+ some of the teams with best points) seeded into A-H groups in regular 32-team groupstage. Entryfee doesn't matter, but to discourage no-showers, maybe 5-10 plexes. Skip the auction altogether. Yes, it would require some more work to pull off, but having seen some other E-Sports out there I'd hardly call it unmanagable. Check out the Dreamhack HON qualifying tournament for example with 128 teams from North America, 128 teams from Europe and 128 teams from Oceania. Edit: Corrected some of the numbers.
Any work I don't actually have to do is easy. "Sreegs has juuust edged out Soundwave as my favourite dev." - Meita Way 2012 |
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Ceragor
The Corporation of Noble Sentiments Sleeper Social Club
0
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Posted - 2012.05.12 19:55:00 -
[12] - Quote
Would love to enter but can't afford to, meh the way it is. |
Seldarine
Mind Games. Suddenly Spaceships.
15
|
Posted - 2012.05.14 00:47:00 -
[13] - Quote
Ceragor wrote:Would love to enter but can't afford to, meh the way it is.
Any alliance that cannot afford 10 PLEX doesn't deserve to enter imo.
The new rules on entry are great in my opinion and should do alot to get rid of time wasting terrible teams that no one cares to watch and make room for the more serious teams that care enough to make the isk to compete.
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Killer Gandry
V I R I I Ineluctable.
429
|
Posted - 2012.05.14 01:47:00 -
[14] - Quote
Horrible idea.
It's not about the amount of PLEX, but the fact that this resembes way too much the "Pay to win" scenario. Easy to be abused and CCP organising events and then at some point wanting people to pay to be able to participate is totally off of the original idea of EVE.
If you can't find people willing to organise this then stop organising it, but having players actually pay for participating in part of the gamecontent you created reeks like the kind of micro transaction which already resulted in a Jitariot.
CCP could have set prelimenaries ages ago for which alliances could have signed up for. A simple knockout game where losing a fight is automaticly kick out of the Tournament. Do this till there are 64 teams left and voila.
Instead the easy fat wallet way out.
I call this the lazy solution.
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Corine Noas
Rage and Terror Against ALL Authorities
0
|
Posted - 2012.05.14 10:03:00 -
[15] - Quote
Seldarine wrote:Any alliance that cannot afford 10 PLEX doesn't deserve to enter imo. Being unable to afford is not the matter in this case. Most decent game dev companies actually pay money prizes to the winners of tournaments, while CCP has become so unique that they charge their customers with an extra payment for participation. Lets do some basic calculations: 32 teams (random draw winners) pay 10 plex each. 32 teams pay... presumably 15-20 plex each in order to get an auction slot. (320+(480-640))/2*$35 = $14000-16800 (/2 as 1 GTC = 2 plex, GTC price is $35).
Since when CCP became so poor? |
Killer Gandry
V I R I I Ineluctable.
429
|
Posted - 2012.05.14 10:12:00 -
[16] - Quote
Looks like Screegs and Co are getting a premature X-mas bonus.
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michael boltonIII
169
|
Posted - 2012.05.14 14:13:00 -
[17] - Quote
I don't think anyone would be complaining if the starting bid and entrance fee was 5 billion. This is exactly the same thing, only CCP can actually fund some of the event. It's still the same isk sink, just that now it can make a dent in the cost of operation and the cost of all of the free prizes given out viewers like laptops and computer hardware, plus the rent on the studio equipment and the extra building the need to film in. I can guarantee that however much ccp is getting in plex money, they are footing significantly more just to put the tournament on air. Plus, if you're one of the top two teams, congratulations because you can now buy more plex than you'll ever need.
Everybody that you saw at the end of the last Alliance Tournament (http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/270362_818247079520_38903801_38016653_6809402_n.jpg) had to give up their weekends off for a month or more and I don't think Loxy got a full night's sleep the whole time I was there. In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend.
You can try and have the prelims be player run, but I can guarantee that you'll have more bombing runs on those matches than you can possibly imagine. The alliance tournament requires devs to work, and a lot of them.
The tournament isn't pay to win, I can guarantee that most of the teams who pay won't win anything. It's pay to play, like any tournament with an open registration and a limited number of slots. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
118
|
Posted - 2012.05.15 16:59:00 -
[18] - Quote
CCP Sreegs wrote:Slaktoid wrote:Zastrow wrote: so what's your brilliant idea, chief? The split between random lottery and bidding for serious contenders is really the only fair to do this while keeping the field a manageable 64.
Off the top of my head: Top 8 from last year autoqualified for 32-team groupstages. Seeded into A-H groups. 100-128 Teams randomly matched up in a best of 1 knockout stage (Afaik we had around 105-110 signups last year). Split your 64 winning teams (add teams based on points if less than 128 signups) into 16 groups for pre-qualifying. Top teams each group (+ some of the teams with best points) seeded into A-H groups in regular 32-team groupstage. Entryfee doesn't matter, but to discourage no-showers, maybe 5-10 plexes. Skip the auction altogether. Yes, it would require some more work to pull off, but having seen some other E-Sports out there I'd hardly call it unmanagable. Check out the Dreamhack HON qualifying tournament for example with 128 teams from North America, 128 teams from Europe and 128 teams from Oceania. Edit: Corrected some of the numbers. Any work I don't actually have to do is easy. Yes, but this is your employer, your product and your major e-sports / marketing event that can either be a great success or a sore thumb. Stop crying poor (in both time and money) and either make an awesome tournament or cancel the event and move on with activities that are less work intensive and make you and the company greater profit.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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CCP Sreegs
C C P C C P Alliance
1405
|
Posted - 2012.05.16 15:08:00 -
[19] - Quote
Hakaru Ishiwara wrote:CCP Sreegs wrote:Slaktoid wrote:Zastrow wrote: so what's your brilliant idea, chief? The split between random lottery and bidding for serious contenders is really the only fair to do this while keeping the field a manageable 64.
Off the top of my head: Top 8 from last year autoqualified for 32-team groupstages. Seeded into A-H groups. 100-128 Teams randomly matched up in a best of 1 knockout stage (Afaik we had around 105-110 signups last year). Split your 64 winning teams (add teams based on points if less than 128 signups) into 16 groups for pre-qualifying. Top teams each group (+ some of the teams with best points) seeded into A-H groups in regular 32-team groupstage. Entryfee doesn't matter, but to discourage no-showers, maybe 5-10 plexes. Skip the auction altogether. Yes, it would require some more work to pull off, but having seen some other E-Sports out there I'd hardly call it unmanagable. Check out the Dreamhack HON qualifying tournament for example with 128 teams from North America, 128 teams from Europe and 128 teams from Oceania. Edit: Corrected some of the numbers. Any work I don't actually have to do is easy. Yes, but this is your employer, your product and your major e-sports / marketing event that can either be a great success or a sore thumb. Stop crying poor (in both time and money) and either make an awesome tournament or cancel the event and move on with activities that are less work intensive and make you and the company greater profit.
Everything is not a zero sum game FYI. We try to find a happy medium in what is very much NOT a tournament game. I don't think anyone thinks it's perfect at all, but I also don't think it's fair to compare what we do with a game that is designed from the ground up to be nothing more than an e-sport contest like HON or LOL.
That means finding a balance in capital whether that be people or money. I'm sorry if you disagree with that approach but that's what it is and contrary to popular belief we don't all just sit around playing pocket pool all day then randomly decide these things because the tournament bosses need their coffers filled again.
:edit: I'll add that we're quite happy with the way the system is proposed. We think we will provide an awesome tournament and believe we have in the past. If you don't feel that's the case then sorry for disappointing you, but I think it's a bit early to call massive success or tremendous failure at this point simply because you don't like how the teams are being selected. "Sreegs has juuust edged out Soundwave as my favourite dev." - Meita Way 2012 |
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Corine Noas
Rage and Terror Against ALL Authorities
0
|
Posted - 2012.05.16 15:21:00 -
[20] - Quote
michael boltonIII wrote:In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend. It's not players' concern. After all nothing prevents CCP from automating part/most of the AT procedure. At least python does not. So there must be a reason CCP carries it all out manually (and I hope it's not lack of programming skills ). Btw if AT procedure was fully/mostly automatic, we could have AT on monthly/weekly basis with a propriate league/rating system, then yearly AT event with live stream, commentating guests etc, where the top 32 teams of the past year rating were allowed to participate. This is what I would call a fair participation system and good devs' attitude. |
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michael boltonIII
170
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Posted - 2012.05.16 16:13:00 -
[21] - Quote
Corine Noas wrote:michael boltonIII wrote:In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend. It's not players' concern. After all nothing prevents CCP from automating part/most of the AT procedure. At least python does not. So there must be a reason CCP carries it all out manually (and I hope it's not lack of programming skills ). Btw if AT procedure was fully/mostly automatic, we could have AT on monthly/weekly basis with a propriate league/rating system, then yearly AT event with live stream, commentating guests etc, where the top 32 teams of the past year rating were allowed to participate. This is what I would call a fair participation system and good devs' attitude.
I'd actually love if this were true. An instanced battlegrounds style setup for year round alliance tournament style fights would be awesome. Unfortunately, they'd have to program it out, design a UI, bug and quality test it, and even then the whine of the masses about "development of useless features while **** is still broken" and "breaking the sandbox" would be deafening. |
Hey You
Spricer Raiden.
1
|
Posted - 2012.05.17 11:38:00 -
[22] - Quote
michael boltonIII wrote:Corine Noas wrote:michael boltonIII wrote:In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend. It's not players' concern. After all nothing prevents CCP from automating part/most of the AT procedure. At least python does not. So there must be a reason CCP carries it all out manually (and I hope it's not lack of programming skills ). Btw if AT procedure was fully/mostly automatic, we could have AT on monthly/weekly basis with a propriate league/rating system, then yearly AT event with live stream, commentating guests etc, where the top 32 teams of the past year rating were allowed to participate. This is what I would call a fair participation system and good devs' attitude. I'd actually love if this were true. An instanced battlegrounds style setup for year round alliance tournament style fights would be awesome. Unfortunately, they'd have to program it out, design a UI, bug and quality test it, and even then the whine of the masses about "development of useless features while **** is still broken" and "breaking the sandbox" would be deafening.
Why you even bother to answer trolls / r3tards man i dont even.
This year setup is great. If you dont like it go cry about it in the corner. |
Vheroki
FinFleet Raiden.
3
|
Posted - 2012.05.22 08:58:00 -
[23] - Quote
michael boltonIII wrote:Corine Noas wrote:michael boltonIII wrote:In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend. It's not players' concern. After all nothing prevents CCP from automating part/most of the AT procedure. At least python does not. So there must be a reason CCP carries it all out manually (and I hope it's not lack of programming skills ). Btw if AT procedure was fully/mostly automatic, we could have AT on monthly/weekly basis with a propriate league/rating system, then yearly AT event with live stream, commentating guests etc, where the top 32 teams of the past year rating were allowed to participate. This is what I would call a fair participation system and good devs' attitude. I'd actually love if this were true. An instanced battlegrounds style setup for year round alliance tournament style fights would be awesome. Unfortunately, they'd have to program it out, design a UI, bug and quality test it, and even then the whine of the masses about "development of useless features while **** is still broken" and "breaking the sandbox" would be deafening.
They are not fixing important issues either way , i see that the "designers" have something to do while the ones handling game balance , ship balance and bug fixes are not doing their job at all. I don't even know why we are paying them. |
Raivi
Sniggerdly Pandemic Legion
117
|
Posted - 2012.05.22 12:37:00 -
[24] - Quote
Vheroki wrote:michael boltonIII wrote:Corine Noas wrote:michael boltonIII wrote:In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend. It's not players' concern. After all nothing prevents CCP from automating part/most of the AT procedure. At least python does not. So there must be a reason CCP carries it all out manually (and I hope it's not lack of programming skills ). Btw if AT procedure was fully/mostly automatic, we could have AT on monthly/weekly basis with a propriate league/rating system, then yearly AT event with live stream, commentating guests etc, where the top 32 teams of the past year rating were allowed to participate. This is what I would call a fair participation system and good devs' attitude. I'd actually love if this were true. An instanced battlegrounds style setup for year round alliance tournament style fights would be awesome. Unfortunately, they'd have to program it out, design a UI, bug and quality test it, and even then the whine of the masses about "development of useless features while **** is still broken" and "breaking the sandbox" would be deafening. They are not fixing important issues either way , i see that the "designers" have something to do while the ones handling game balance , ship balance and bug fixes are not doing their job at all. I don't even know why we are paying them.
Still mad about titans I see? |
Vheroki
FinFleet Raiden.
3
|
Posted - 2012.05.22 23:23:00 -
[25] - Quote
Raivi wrote:Vheroki wrote:michael boltonIII wrote:Corine Noas wrote:michael boltonIII wrote:In order to run the matches you need at least 4-5 mods or devs, and to stream you need double that. Eve isn't a match friendly game where you can just set a bracket and let teams play, you need to manually teleport them, check all their fits, check all their pods, monitor the boundary, and a myriad of other things throughout the entire match. The amount of overtime they'd have to work is staggering for even a single extra weekend. It's not players' concern. After all nothing prevents CCP from automating part/most of the AT procedure. At least python does not. So there must be a reason CCP carries it all out manually (and I hope it's not lack of programming skills ). Btw if AT procedure was fully/mostly automatic, we could have AT on monthly/weekly basis with a propriate league/rating system, then yearly AT event with live stream, commentating guests etc, where the top 32 teams of the past year rating were allowed to participate. This is what I would call a fair participation system and good devs' attitude. I'd actually love if this were true. An instanced battlegrounds style setup for year round alliance tournament style fights would be awesome. Unfortunately, they'd have to program it out, design a UI, bug and quality test it, and even then the whine of the masses about "development of useless features while **** is still broken" and "breaking the sandbox" would be deafening. They are not fixing important issues either way , i see that the "designers" have something to do while the ones handling game balance , ship balance and bug fixes are not doing their job at all. I don't even know why we are paying them. Still mad about titans I see?
I just canceled subscription to it! easy choice, but i am talking in general there are bugs that are around for years and did not get fixed. But yeah you have a strong point i am mad about titans that is why i am complaining about bugs. But on the other hand you probably are a dude that is pleased with some effects good for you but keep in mind an apple that is beautiful on the outside and rotten inside is not good. |
Lemster
Disconnected. Choke Point
3
|
Posted - 2012.05.24 17:43:00 -
[26] - Quote
I can live with the current situation, am not gonna set my hair on fire about it, but I would say this:
It seems what everyone wants is a system which keeps the numbers manageable and ensures that you don't have really rubbish teams who don't provide a good fight for the viewers or decent competition for the other competitors. The present system allows a super rich indy or blob alliance to get in instead of a focussed small gang pvp alliance. I'm not sure that really achieves the goal. I'm biased ofc (as is probably everyone else posting here) but I think that's a fair criticism.......mebe |
Karl Planck
Heretic Army Heretic Nation
169
|
Posted - 2012.05.24 19:50:00 -
[27] - Quote
i really love how some people in this thread acts like 10 plexes is that big of a deal, especially on a team of 12 people. If 12 people cant work together for month or two to earn that entry fee (doing pretty much anything) then its probably a good thing you can't join. If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
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Lemster
Disconnected. Choke Point
3
|
Posted - 2012.05.24 20:18:00 -
[28] - Quote
10 plexes is not a big deal. If you mebe read the rules you'll find it's either 10 plex and some luck or a lot more plex, regardless of the size or ability of the alliance.
Just saying that the present system allows a scenario where an uber rich but useless at pvp alliance gets in for 10 plex, while a small specialised pvp alliance has to bid a very great deal more. It may be that the system is the best one practical, just saying it's not perfect and it might be worth looking at whether there's a possible way to improve it. |
Karl Planck
Heretic Army Heretic Nation
169
|
Posted - 2012.05.24 20:40:00 -
[29] - Quote
Lemster wrote:10 plexes is not a big deal. If you mebe read the rules you'll find it's either 10 plex and some luck or a lot more plex, regardless of the size or ability of the alliance.
Just saying that the present system allows a scenario where an uber rich but useless at pvp alliance gets in for 10 plex, while a small specialised pvp alliance has to bid a very great deal more. It may be that the system is the best one practical, just saying it's not perfect and it might be worth looking at whether there's a possible way to improve it.
we'll have to see, but with only 13 of the orriginal 77 not getting in I will hold my breath on how high they will go for at the end
I will admit I was shocked to see how high the bidding was for the first round.
If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
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Lemster
Disconnected. Choke Point
3
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Posted - 2012.05.24 20:46:00 -
[30] - Quote
Yah, hopefully the relatively low number of bidders will keep the prices sane. |
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