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Thread Statistics | Show CCP posts - 2 post(s) |
Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.06.04 14:30:00 -
[1]
Edited by: Witchking on 04/06/2009 14:33:52 Edited by: Witchking on 04/06/2009 14:31:56
Originally by: CCP Oneiromancer The defect was with the subsystem description, which incorrectly stated that you can fit a covert cynosural field generator.
I don't buy this, I suspect perhaps there was some difficulty in implementing this and now the dev team is backpedalling. How about paying a bit more attention to the blackops battleship functionality instead of constantly neglecting them?
Originally by: CCP Nozh Hey!
Sorry for not being very vocal on the forums, I have been reading them, but haven't really given myself time to post. Here's a small update.
Note: bonuses might change around slightly but you should get the general idea and goal of each subsystem.
"Legion Offensive - Convergent Beam Focuser" is being changed into a Khanid subsystem. Now getting a 5% bonus to missile launcher rate of fire and a 5% bonus heavy assault missile damage with 5 launcher hardpoints. Coupled with the changed "Legion Engineering - Power Core Multiplier" you'll be able to field 6 launchers, dealing plenty of damage.
4th Offensive subsystem:
Covert Ops Cloaking Device fitting bonus. Ability to deploy and use a Covert Ops Cynosural Field. They'll have a single damage bonus (Amarr only gets the standard capacity bonus) and 4 turret slots.
4th Defensive Subsystem:
Warfare link bonuses. Only one warfare link at a time, but with a higher bonuses.
4th Propulsion Subsystem:
Immunity against warp disruption fields. Deployed, launched and/or projected. They won't grant an extra slot like the other propulsion subsystems and will make your ship less agile. The agility drawback can be nullified by training the subsystem skill.
4th Engineering Subsystem:
Will give you another bonus to heat damage reduction, allowing you to overheat your modules for an extended period of time. I'm going to be doing some extensive heat time testing to see if we need to adjust these bonuses.
4th Electronic Subsystem:
A simple CPU bonus to scan probe launchers, allowing you to fit an expanded probe launcher with ease, along with a nice 10% increase to scan strength of probes, making it an very good scanning platform. In addition to this they'll give a tractor beam range / velocity bonus.
These are in authoring right now, so you can expect to see them on Singularity very soon. I'm working on getting the subsystems re-seeded, should happen very soon.
Also. The price, don't panic quite yet, we're still confident the price will go down.
Comments!
So... why did you change this?
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.06.13 06:38:00 -
[2]
Originally by: CCP Chronotis we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
I appreciate your reply here, thankyou. I hope to see this feature fixed soon.
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.08.24 17:07:00 -
[3]
Never forget.
Make it like you promised initially ccp, and said you wanted.
Fix it so t3 ships with the covert subsystem can light covert cynos.
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.09.25 11:36:00 -
[4]
guys this continues to be something glaringly broken in the game please fix it.
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.12.25 07:12:00 -
[5]
Edited by: Witchking on 25/12/2009 07:23:12 Edited by: Witchking on 25/12/2009 07:22:50 first of all, merry christmas.
second of all you need to fix this: give t3 ships the ability to light covert cynos like you said you would.
Its now the six month anniversary of the admission it was a coding problem, maybe time to patch it up?
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