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Thread Statistics | Show CCP posts - 2 post(s) |
Rajere
No Trademark
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Posted - 2009.05.20 09:33:00 -
[1]
Edited by: Rajere on 20/05/2009 09:35:37 When these were first put on SiSi they were originally getting Cov Cloak & Cov Cyno ability. For some reason I guess dev's thought that would be too powerful(?) so they rolled out to TQ with only the Cov Cloak bonus listed. Yesterday's patch updated/rolled back the item description on the Covert Reconfigs, and now they say you can fit a Covert Cyno (but you actually can't).
Could a dev/gm or anyone who knows confirm if this was simply a mistake in rolling back the item description to the previous entry which listed Cov Cynos, or confirm that you do intend for Strategic Cruisers with Cov Reconfig subsystem to be able to use them, but the code is bugged or something preventing them from being equipped on TQ at this time?
Here's a screen shot from TQ:
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Rajere
No Trademark
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Posted - 2009.05.20 14:17:00 -
[2]
Oh come on CCP, this should be a simple answer.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.05.20 16:30:00 -
[3]
Some kind of clarification would be nice.
Personally, I think its entirely appropriate that the t3 ships get a covert cyno along with a covert cloak. Would give that particular set-up a much more focused 'recon' style, and kinda justify how much it kicks the crap out of your damage.
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Arushia
Nova Labs New Eden Research
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Posted - 2009.05.20 21:25:00 -
[4]
Did you bug report it? I got a fairly fast reply when I bug-reported an inconsistency in the old Proteus Defensive - Augmented Plating description.
New Eden Research, where your research gets done! |
Rajere
No Trademark
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Posted - 2009.05.20 21:54:00 -
[5]
Originally by: Arushia Did you bug report it? I got a fairly fast reply when I bug-reported an inconsistency in the old Proteus Defensive - Augmented Plating description.
I've got bug reports from November 2008 still unanswered, but sure, I just bug reported it, guess it will keep my other bug reports company.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Rajere
No Trademark
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Posted - 2009.05.21 15:03:00 -
[6]
Edited by: Rajere on 21/05/2009 15:07:37 Got a response to my bug report:
Quote: This report has been attached to a defect
Ok, that still doesn't answer my question though, which is the defect?
A: The item description text got rolled back to previous version is the defect, they are not getting a bonus to fit Covert Cynos B: The item description was updated to the new version, they are supposed to be able to fit covert cynos, the fact that they cannot is the defect.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Rajere
No Trademark
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Posted - 2009.05.22 06:21:00 -
[7]
bump :/
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Rajere
No Trademark
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Posted - 2009.05.23 11:50:00 -
[8]
Still no word? very simple clarification is all that i'm asking for.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Lazarann
Caldari Balls Deep Inc.
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Posted - 2009.05.23 17:59:00 -
[9]
If the patch notes also say that the covert cyno can be fitted, I would assume the 'defect' probably refers to the fact that you can't seem to fit it. For the record, I tried to fit it in EFT and it wouldn't let me either.
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Rajere
No Trademark
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Posted - 2009.05.23 22:38:00 -
[10]
Edited by: Rajere on 23/05/2009 22:38:30 patch notes said nothing about the Covert Cyno or the covert reconfig subsystem. And you can fit it in the latest version of EFT, just can't fit it in game.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
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Rajere
No Trademark
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Posted - 2009.05.25 00:49:00 -
[11]
Still need to know the answer, I've also updated my bug report asking for clarification...
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.05.25 09:51:00 -
[12]
"and now they say you can fit a Covert Cyno (but you actually can't)."
bump for CCP response! - -
Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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CCP Oneiromancer
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Posted - 2009.05.25 12:53:00 -
[13]
The defect was with the subsystem description, which incorrectly stated that you can fit a covert cynosural field generator.
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Rajere
No Trademark
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Posted - 2009.05.25 16:19:00 -
[14]
Thanks for the clarification
*note to self, have Lefevre bump all threads I need CCP response too* |
Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.06.04 14:30:00 -
[15]
Edited by: Witchking on 04/06/2009 14:33:52 Edited by: Witchking on 04/06/2009 14:31:56
Originally by: CCP Oneiromancer The defect was with the subsystem description, which incorrectly stated that you can fit a covert cynosural field generator.
I don't buy this, I suspect perhaps there was some difficulty in implementing this and now the dev team is backpedalling. How about paying a bit more attention to the blackops battleship functionality instead of constantly neglecting them?
Originally by: CCP Nozh Hey!
Sorry for not being very vocal on the forums, I have been reading them, but haven't really given myself time to post. Here's a small update.
Note: bonuses might change around slightly but you should get the general idea and goal of each subsystem.
"Legion Offensive - Convergent Beam Focuser" is being changed into a Khanid subsystem. Now getting a 5% bonus to missile launcher rate of fire and a 5% bonus heavy assault missile damage with 5 launcher hardpoints. Coupled with the changed "Legion Engineering - Power Core Multiplier" you'll be able to field 6 launchers, dealing plenty of damage.
4th Offensive subsystem:
Covert Ops Cloaking Device fitting bonus. Ability to deploy and use a Covert Ops Cynosural Field. They'll have a single damage bonus (Amarr only gets the standard capacity bonus) and 4 turret slots.
4th Defensive Subsystem:
Warfare link bonuses. Only one warfare link at a time, but with a higher bonuses.
4th Propulsion Subsystem:
Immunity against warp disruption fields. Deployed, launched and/or projected. They won't grant an extra slot like the other propulsion subsystems and will make your ship less agile. The agility drawback can be nullified by training the subsystem skill.
4th Engineering Subsystem:
Will give you another bonus to heat damage reduction, allowing you to overheat your modules for an extended period of time. I'm going to be doing some extensive heat time testing to see if we need to adjust these bonuses.
4th Electronic Subsystem:
A simple CPU bonus to scan probe launchers, allowing you to fit an expanded probe launcher with ease, along with a nice 10% increase to scan strength of probes, making it an very good scanning platform. In addition to this they'll give a tractor beam range / velocity bonus.
These are in authoring right now, so you can expect to see them on Singularity very soon. I'm working on getting the subsystems re-seeded, should happen very soon.
Also. The price, don't panic quite yet, we're still confident the price will go down.
Comments!
So... why did you change this?
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achoura
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Posted - 2009.06.04 16:25:00 -
[16]
Isn't it obvious? Having a ship in eve that can both cloak and fit covert cynos would not only be horribly over-powered but also overpower black ops. Oh wait... ***The EVE servers and their patches*** |
Ari Chu
Perkone
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Posted - 2009.06.05 19:45:00 -
[17]
More ships able to use the Cov Cyno seems like a great idea to me, and T3 ships seem like good candidates to have the option.
I'm all for allowing it.
---
"The Galaxy is only as big as you make it." - presumably Eve Game Designers. |
Tainted Vixen
GoonFleet
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Posted - 2009.06.06 09:23:00 -
[18]
How is this a defect if it was included in the description of the subsystem, and listed as a feature in the 4th subsystem post?
I can just go back to using an Arazu, but why again is this a defect? |
Doom Dominix
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Posted - 2009.06.06 10:36:00 -
[19]
What the f-word? Are we entitled for reimbursement if we bought a Loki (or any other T3) and it's fitting under the premise of being able to fit a covert cyno generator?
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Jita Johnny
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Posted - 2009.06.06 22:41:00 -
[20]
Thank God for this, because otherwise black ops BS would become dangerous overpowered |
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p1ss
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Posted - 2009.06.07 01:24:00 -
[21]
The defect was with the subsystem description, which incorrectly stated that you can fit a covert cynosural field generator.
Speaking as someone who just put out nearly 1.5 bil to buy this ship for that purpose, this is load of crap. It was clearly stated to have this ability ccp intended for it to have it and they should live up to its commitment and make it happen. Giving this this ability does nothing to the power of blackop ships it just put another big ticket item on the field which could be ganked by anyone with half a brain. unfortunately the ones that whine about blackop are the ones that can't figure out how to avoid them. Come on ccp do what is right give the ship its advertised ability.
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iuricel
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Posted - 2009.06.08 12:50:00 -
[22]
I would like to know why the decsion was made to remove it, or rather not to add it? Obvious at one point someone thought it was a good idea but for whatever reason it got dropped. Maybe because it would make black ops less useless and we cant have that
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Azuse
Deep Core Mining Inc.
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Posted - 2009.06.08 15:15:00 -
[23]
You must admit it's somewhat ironic that while every other ship designed for cynos is capable of using cov ops ones, the ship most capable infiltration ships in the game (most advanced, most expensive, highest sp, highest risk etc. etc.) is incapable of using them.
I mean if you take a the cov ops ss and add the interdiction ss then have the the infiltration ship, there is no contest. It's illogical to create a ship capable of filling a niche roll more effectively than any other then removing it's ability to do so. On the plus side, as the prices come down and the ships more into the reach of more pilots this thread will only increase in length and hopefully yield some constructive feedback.
With that in mind i'd like to add, and i suspect this is why it was pulled, that any ship capable of being part of a b. ops gang not only needs the ability to use covert cynos also requires the ability to travel as part of the gang i.e. use covert portals. We know black ops are at some point, along with all other jump capable ships, getting their own fuel bays but lets assume that simultaneously that added cov cynos and the use of jump portals to t3. You would be able to move scouts, bombers, recons, fire-power in the case of the bs and cov ops t3 which is essentially a hac with different strengths. It would move them from niche to mainstream viable tactics. The chaos you could cause once you factored in wh..
In any case that's the real beauty of the modular design, they can add abilities to sub-systems without disturbing he balance of the ships. Still, we live in hope.. -------------------------
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Rajere
No Trademark
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Posted - 2009.06.08 16:27:00 -
[24]
Edited by: Rajere on 08/06/2009 16:33:35 Um the Covert Reconfiguration subsystem never had the ability to fit a Covert Cyno on Tranquility. It was only on SiSi and it was pulled before they released the 4th sub-systems to TQ. The description of the subsystem was accurate from release until the 2nd fail patch a few weeks ago, Hence this thread (1.2.2.3.4? The patch to fix the jump bug they managed to patch in, cus they were too stubborn to simply roll back the cloak patch so they had to patch the patch)
So anyone who bought a T3 specifically for this ability have only themselves to blame. In the future it would be wise to A: read TQ patch notes instead of SiSi and B: I dunno, read GD forum, like this thread maybe?
PS: The Covert Reconfiguration Subsystem does grant Jump Harmonics 2, thus T3 with this subsystem are able to use a Covert Jump Bridge...So if you want to bridge a ship with 1/3-1/2 the DPS of a blackops into an engagement, you may do so, for only 2-3x the cost of a BOs.
PPS: There's really no reason to want to fit a Covert Cyno on a T3 cruiser anyway. This thread, this inquiry was purely academic. Seriously. any gang/ship/circumstances that can pop a 75k EHP force Recon in 30 seconds, can also pop a 150k EHP T3 cruiser in 60 seconds...Only reason I was even interested was in the extremely slim possibility that the 5th Subsystem lets you add a Interdiction Probe Launcher or WDFG....snowball's chance in hell basically. And if they do add a bubble launcher, then you'd want to fit a regular Cyno anyway cus the only real advantage that gives you is a Covert Cloaking Bubble ship that's got enough EHP to survive multiple DDs :)
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Azuse
Deep Core Mining Inc.
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Posted - 2009.06.08 17:08:00 -
[25]
Edited by: Azuse on 08/06/2009 17:08:37 If by no reason you mean having a cov ops ship immune to bubbles, therefore able to move it's gang anywhere unhindered by deploying a covert cyno that no one can find at a safe spot does not count then no, there is no reason.
We fly cov ops with covert cynos to both scout and infiltrate, but negotiating five large bubbles plus substantial camp is still difficult where as one of these with the interdiction ss simply presses cloak and warp. Add in the fact it can probe as effectively while both dealing and absorbing damage (lokis for example can do 400 dps) and you just might find people are interested in it.
Also, once you reach this level of play cost moves from a prohibiting factor to a simple factor and remember, the current prices are still falling from the introduction. Even if they fail to reach the 300m ccp target (unlikely given the dt tweaks to whs) not having to worry about bubbles is a huge selling point. It allows you total freedom in 0.0 which is practically priceless.
That aside, it still raises the question as to why every other cloak/cyno capable ship can utilise both types, why this one also could initially, but now cannot. |
Rajere
No Trademark
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Posted - 2009.06.09 04:24:00 -
[26]
It never had the ability on Tranquility.
Yeah, bubble immunity is way more convenient, it would certainly save time while traveling to your destination, but unless your covert pilots are terrible all it does is save time. If the gate camp is as heavily manned as you describe then it's not like you're going to be popping a covert in that system anyway. Also I certainly wouldn't assume you're immune to probing, you're stuck in space uncloaked for a full 60 seconds which is more than enough time to narrow you down unless you're in a deep safe (this is ignoring the fact that popping cyno's at safe spots is somewhat counter-productive and diminishes much of the advantage that the BO's have).
Basically if I can navigate my way through a mass of bubbles and light tackle ships in a dual trimarked/dual 1600 plated Pilgrim then your covops frigates can to. T3 offers convenience no doubt but any other covert cloaking ship has the ability to go anywhere just as well, it simply takes a bit of time. |
Venkul Mul
Gallente
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Posted - 2009.06.09 06:27:00 -
[27]
Originally by: Azuse It's illogical to create a ship capable of filling a niche roll more effectively than any other then removing it's ability to do so.
The original idea of T3 was a generalist ship capable of filling several niches (changing modules) not better than T2. The advantage should be the capability to change role with a fast stop in a station, not in being better at a specific niche role than other ships.
so probably the capability was removed exactly because it was making the class better than any other specialist ships at fillling this specific role.
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CCP Chronotis
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Posted - 2009.06.09 08:52:00 -
[28]
we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
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Anderson
Beyond Divinity Inc
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Posted - 2009.06.09 16:36:00 -
[29]
Originally by: CCP Chronotis we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
Thank you :D Good times to be had with T3 + BOps
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Mike C
Caldari Perkone
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Posted - 2009.06.09 18:06:00 -
[30]
Tried it earlier, and apparently Strategic Cruisers with the covert subsystem can use a Black Ops' jump portal. Is this a bug, feature or "unintended feature"? |
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Rajere
No Trademark
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Posted - 2009.06.09 23:54:00 -
[31]
Originally by: Mike C Tried it earlier, and apparently Strategic Cruisers with the covert subsystem can use a Black Ops' jump portal. Is this a bug, feature or "unintended feature"?
It's a feature, which was already pointed out earlier in this thread (as well as like 5,000 other threads). You are like officially the last player to discover this. |
Vecila
Live and Learn Inc.
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Posted - 2009.06.10 08:36:00 -
[32]
Be fair, it says it can cyno and it can't, it doesn't say it can jump but it can. Who writes item discretions |
Rajere
No Trademark
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Posted - 2009.06.10 18:27:00 -
[33]
Well no ship which can use the portal states as much in the description :P Any ship with Jump Harmonics 2 is Covert Jump Bridgable, the Covert Reconfig Sub-system grants the Jump Harmonics 2 attribute. fin |
ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.06.11 01:34:00 -
[34]
Its a good feature to
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.06.13 06:38:00 -
[35]
Originally by: CCP Chronotis we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
I appreciate your reply here, thankyou. I hope to see this feature fixed soon.
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Lijhal
Native Freshfood
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Posted - 2009.06.26 12:18:00 -
[36]
could you (ccp) please consider to add to every covert t3 subsystem 25 m3 drone bw and 25 m3 drone cargo ?
i believe this would give the subsystem apart from the cloaking device and only 1 bonus to weapons another "good" reason to fit and use them
thx |
Abyss Wyrm
Caldari Sleepers Discovery
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Posted - 2009.06.27 08:48:00 -
[37]
Yes, plz, make T3s with covert subsytem able to fit covert cyno. Tis very critical issue for me.
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Abyss Wyrm
Caldari Talocan Discovery
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Posted - 2009.07.07 11:49:00 -
[38]
So, will you actualy bring ability to co-ops reconfig systems to fit covert cyno? And if yes, then it will happen?
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Keigari
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Posted - 2009.07.09 10:03:00 -
[39]
so why do all races get a damage bonus on the covert offensive subsystem, making them still viable and the amarr only a lousy cap reduction? will this be fixed in 1.5 that amarr got crappy subsystem bonuses because cap reduction is totally useless
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Abyss Wyrm
Caldari Takmahl discovry
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Posted - 2009.07.13 23:21:00 -
[40]
btw yes... Rebalance amarr cover ops subsystem. Give them at least 5% to damage instead of that lammy 10% to cap reduction... although 5% to RoF would be better)
And again, plz bring back ability to fit co-ops cyno...
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Rooky2001
Black-Wing Empire of Serenity
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Posted - 2009.07.15 08:39:00 -
[41]
yep, bring +5% DMG for Amarr too.
10% Cap Reduction is worthless in a era of cap booster and faction cap booster (soon).
So fix it.
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.08.24 17:07:00 -
[42]
Never forget.
Make it like you promised initially ccp, and said you wanted.
Fix it so t3 ships with the covert subsystem can light covert cynos.
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capn gump
GoonFleet GoonSwarm
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Posted - 2009.09.15 11:49:00 -
[43]
Originally by: CCP Chronotis we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
Has this even been looked at or has it gone into the too hard basket?
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xttz
GoonFleet GoonSwarm
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Posted - 2009.09.15 18:34:00 -
[44]
Originally by: CCP Chronotis we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
(1) Add a 'Covert Strategic Cruiser' ship type. (2) Adjust covert cynogens to include that ship type in their 'can be fitted to' stats. (3) Allow use of covert jump portal by that ship type too (4) When fitting the appropriate subsystem, a 'Strategic Cruiser' will have it's type changed to 'Covert Strategic Cruiser' in the same manner that subsystems alter its other stats. (5) ??? (6) Profit
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Pirate McTackler
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Posted - 2009.09.16 05:06:00 -
[45]
Quote: we actually don't mind the subsystem having the ability to fit a covert cyno. The issue we encountered was our use of new fitting restrictions was never really meant for subsystems and we have to wait for code changes to allow that happen or revert the covert cyno back to using a good old cpu based fitting restriction.
I seem to remember a CCP dev having in their forum signature: 'If it's stupid and it works, it's not stupid.'
If you have to make a single exception for this mechanic until you can make a proper fix, it keeps the intended mechanic of T3 covert cynos intact and if anything gives you some time until you can make a correct and proper fix to the restrictions. So even if you do end up dragging your feet about it (which happens- seeing all of the work going into an expansion at an EVE event this year the load on your devs can be dizzying at best) then that's okay, because these items will still be operating as intended.
Rather than, say, be gimped by restrictions in code that you already have a workaround for, thus defeating the intent of your own game design and balance teams.
Once it's hotfixed, drop it into the to-do basket, don't leave it sitting there broken. I'm sure you could ninja-hotfix this in part of your Dominion roll-out.
Just my .02 ISK.
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Sith LordX
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Posted - 2009.09.16 16:55:00 -
[46]
Originally by: Jita Johnny Thank God for this, because otherwise black ops BS would become dangerous overpowered
Don't bring your god into this, your god had nothing to do with it, CCP did. CCP is my true real god.
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capn gump
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.23 23:34:00 -
[47]
With the interdiction nullifier sub-system being fixed, can this one please get some love as well?
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.09.25 11:36:00 -
[48]
guys this continues to be something glaringly broken in the game please fix it.
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Sacrificial Lamb
Caldari Science and Trade Institute
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Posted - 2009.11.10 22:51:00 -
[49]
Any news if this is being fixed in Dominion?
PS: Necro FTW, but it had to be asked :)
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Turrican
Baptism oF Fire Sons of Tangra
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Posted - 2009.11.11 12:49:00 -
[50]
Imagine all the new tactics and fights this would open up instead of boring gate camps?
Please, please tell us this is being fixed in Dominion :)
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HeliosGal
Caldari
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Posted - 2009.11.11 13:37:00 -
[51]
i would think this is incoming unless ccp gets a case of whine itis and beleives its to overpowered and pulls it all itme will tell Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Ivanna Nuke
Gallente Daralux
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Posted - 2009.11.11 14:47:00 -
[52]
Again would be awesome.
/signed give T3 the cyno
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2009.11.11 14:54:00 -
[53]
/Sign Please get this done
Still waiting for this change ot happen. I think the major issue by doing this the ships by pass the recon class ship having this ability and there would be no need to train into that class.
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Ivanna Nuke
Gallente Daralux
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Posted - 2009.11.11 15:08:00 -
[54]
Originally by: DNSBLACK /Sign Please get this done
Still waiting for this change ot happen. I think the major issue by doing this the ships by pass the recon class ship having this ability and there would be no need to train into that class.
One reason
Price.
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Turrican
Baptism oF Fire Sons of Tangra
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Posted - 2009.11.12 12:18:00 -
[55]
Originally by: DNSBLACK /Sign Please get this done
Still waiting for this change ot happen. I think the major issue by doing this the ships by pass the recon class ship having this ability and there would be no need to train into that class.
T3 ships do this in many other specialist areas, but most come with a compromise other than the usual DPS/EHP decision.
EG: Fleet Command Ships, assuming you already have the basic piloting skills, you get more overall Boost Percentage, but can only fit one Gang Link in a t3 without gimping your fit. Its not a bad compromise considering Command Ships 5 is 20+ days and Defensive Subsystem 5 is about 5 days.....
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Master Hu
Caldari Dirt Nap Squad Dirt Nap Squad.
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Posted - 2009.11.12 16:42:00 -
[56]
The T3 ships should be able to use the covert cyno as they were intended when they first came out. Sure they can jump through the portal but the should be known as the hunter's that they were intended to be.
Also, why have a Black Ops battleship that can't use a covert op's cloak? Who came up with that brilliant idea? They should be able to use the covert op's cloak.
Thanks
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Wesly Slayden
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Posted - 2009.11.13 03:57:00 -
[57]
Why would you include a covert-opps module w/o letting the ship use the covert-sino generator I mean a bomber and the covert opps ships can carry them so it is not a matter of size or power. Its just plain silly not to let the strategic cruisers w/ the cov-opps module do it as well.
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Mara Rinn
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Posted - 2009.11.13 11:27:00 -
[58]
I'm guessing some of you folks missed the response from CCP just above, stating that they want to allow the T3 ships to use the covert cyno, but the game doesn't allow allocating the "can fit covert cyno" property to a T3 subsystem - the "can be fitted by ship class X" property relates to entire ship classes.
[Aussie players: join channel ANZAC] |
Turrican
Baptism oF Fire Sons of Tangra
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Posted - 2009.11.13 23:45:00 -
[59]
Originally by: Mara Rinn I'm guessing some of you folks missed the response from CCP just above, stating that they want to allow the T3 ships to use the covert cyno, but the game doesn't allow allocating the "can fit covert cyno" property to a T3 subsystem - the "can be fitted by ship class X" property relates to entire ship classes.
The real question (still) is, "Is this getting fixed in Dominion?"
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Fulbert
Gallente
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Posted - 2009.11.14 00:17:00 -
[60]
Originally by: Master Hu Also, why have a Black Ops battleship that can't use a covert op's cloak? Who came up with that brilliant idea? They should be able to use the covert op's cloak.
CCP didn't want the BO to be solopownmobiles to ambush people. I mean, a cov ops cloaked BS would be a nightmare in Empire (wardecs, etc.). BO are logistic tools, not gunships.
IMHO, the T3 ships should fit covert cynos. That would not make them better than Covert Ops frigates, since they are 50 times more expensive for the same role. And Force Recons still have a cyno duration bonus that makes them more adapted for cyno lighting than Strategic Cruisers. -------------------------------- Fulbert. Miner - Industrialist |
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Witchking
Minmatar GoonFleet GoonSwarm
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Posted - 2009.12.25 07:12:00 -
[61]
Edited by: Witchking on 25/12/2009 07:23:12 Edited by: Witchking on 25/12/2009 07:22:50 first of all, merry christmas.
second of all you need to fix this: give t3 ships the ability to light covert cynos like you said you would.
Its now the six month anniversary of the admission it was a coding problem, maybe time to patch it up?
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Sacrificial Lamb
Caldari Science and Trade Institute
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Posted - 2009.12.25 15:20:00 -
[62]
Seconded, also see duplicate post up/down several posts from this one :)
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Arimathea Anthalas
Celestial Apocalypse
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Posted - 2010.01.04 18:37:00 -
[63]
Bumping. Can we get this fixed for Dominion 1.1?
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Rajere
No Trademark
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Posted - 2010.02.08 14:44:00 -
[64]
Hi
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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Galega Ori
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Posted - 2010.02.08 21:19:00 -
[65]
This still needs to be changed. Any news on when this might happen would be appreciated.
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Arimathea Anthalas
Celestial Apocalypse
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Posted - 2010.02.12 19:45:00 -
[66]
1.1.1? 1.2? 1.3?
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Furb Killer
Gallente
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Posted - 2010.02.14 11:20:00 -
[67]
Do we really need: 1. Cov ops cyno generators with 200k EHP, removing the risk that they get killed fast before the covert gang can kill enemy dps/tacklers?
2. Even stronger covert ops subsystem? Everyone basicly already uses it, and now it would be boosted even more compared to the other subsystems.
And in the end the main result is that you force people to blob more, I already see it with recons that people rather attack them with 20 people since often they throw up a covert cyno, with this you also need to attack t3s with 20 people.
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achoura
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Posted - 2010.02.14 13:42:00 -
[68]
Idk what you're smoking but covert and get killed don't belong in the same sentence. Killing a recon in 30 sec is almost impossible once you add lock time, and any paper thin ship is at a safe (unless he wants to die). Anyone who wants to bridge directly onto another group just uses a buffered cyno ship, always have done. Neither of your comments are imbalanced, it's about correcting a mistake some programmer made more than a year ago.
Just for the record, it's the chronic fuel consumption that's causing the blobbing. It's more than 50x higher than a titans jb so shifting any thing more than afew frigs and a single cruiser means it's a one way trip, hence people use bs blobs instead, because they can at least use the jump drive to go both ways rather than a suicide run. ***The EVE servers and their patches*** |
Furb Killer
Gallente
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Posted - 2010.02.14 18:17:00 -
[69]
Edited by: Furb Killer on 14/02/2010 18:19:14 I will immediatly notify all the recons who are hotdropping people using covert cyno that they shouldnt be doing that.
It happens alot, only now they risk their cyno ship, t3s are 5 times stronger (roughly) than a buffered recon.
And i dont care if it is a mistake or not, it is the question if it is balanced, and i dont think the strongest subsystem (interdiction nullifier is other slot so doesnt count) stronger is the way to go. And the blobbing part i was talking about was about what you NEED to do to kill a t3 if you let them make covert cynos, which you would have known if you read my posts before reacting on it. If all those t3s are able to fit covert cynos you dont have a choice besides getting 20 ships to kill it, just to make sure he wont be in the mood to deploy the cyno and bridge people on you. (Yes i know you can do the same with a normal cyno, but then you are stuck for a long time, which is kinda risky in a t3).
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JS LiamElms
Gallente Alternative Mode
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Posted - 2010.02.16 10:24:00 -
[70]
Edited by: JS LiamElms on 16/02/2010 10:25:23 you see... any hac/crusier can take on a recon solo. so they are likly attack one. but trying to solo a t3 in a none t3 is not going to be such a easy target, which will result in less individuals taking it on! What will probably happen, you see a t3, looking like he's gankable, you get a gang together to kill it... and sadly for you this gank turns into a good fight!
t3 will find it harder to get ganks, but will also set up more fights, and take on gate camps knowing he will have the buffer to survive the 30s cyno.
works both ways tbh. |
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Furb Killer
Gallente
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Posted - 2010.02.16 14:02:00 -
[71]
I have no issues taking on a t3 in a battleship (dominix) or curse, that rapidly changes when they are going to hotdrop everything that moves.
Assuming that since t3 are stronger you dont solo them so they need help since a larger gang is used agaisnt a t3 than against a recon so they need cov cyno to be able to hotdrop that gang is weird to put it mildly.
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Angeliq
Minmatar
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Posted - 2010.02.16 18:18:00 -
[72]
If they let T3 use covert cyno, covert cloaks, covert jump portals, then what good are BO's?
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JS LiamElms
Gallente Alternative Mode
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Posted - 2010.02.17 11:33:00 -
[73]
Originally by: Angeliq If they let T3 use covert cyno, covert cloaks, covert jump portals, then what good are BO's?
? i believe people are talking about the ability to light covert cynos, not create a bridge. |
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