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ShadowDraqon
The Quantum Company
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Posted - 2009.05.25 18:36:00 -
[1]
Edited by: ShadowDraqon on 25/05/2009 19:22:01 There are a number of topics ongoing concerning drones and how to make them better. This thread is part those ideas, part my own ideas, and finally a new reason to implement them.
So, some ideas:
More options: [_] Automatically recall drones that are taking hull damage [_] Don't launch drones that have hull damage [_] Don't launch drones that have armor damage [_] Leave active target and engage enemies that engage drones [_] Passive-aggressive (like aggressive behavior, but only engage locked targets)
More features: - Show hitpoints for docked drones. - Give us tweakable drone target priorities. - reconnect to drones: this would have to be very limited, to avoid crashing the market. - Reconnect to drones 2: allow me to reconnect to a drone that is in scoop range, instead of scooping it, then launching it. - A proper drone interface: we have buttons to fire the guns, and activate all other modules, but drones are limited to shortcut keys and right-click menus. It could be made an option in the drone interface "[_]Show full/expanded interface" that would give you buttons for engage, orbit, return, etc. - engage asteroids: the engage target shortcut makes attack drones attack, utility drones web/jam/neut/whatever, and logistics drones logisticize. Make it also tell mining drones to mine or mine repeatedly (make it an option which one?)
More Modules: - Onboard repair bay - repairs damaged drones when active - More rigs - drone implants? - T2 drone modules - more modules in general (firing rate, health, etc.)
Crazy wild s***!: - Give drone boats a repair bonus. Example: Dominix battleship skill bonus: repairs 10 drone hitpoints per second per level. - Riggable drones! - Make drones tractorable - Mini drone control unit: a module that enables you to control an additional drone (only one can be fitted, only on dedicated drone boats)
New drones (some more insane than others): - tractor/tow drones - salvage drones - hull repair drones - bomber drones: use ammo, and must return to the ship to reload - reflector drones - completely bonkers insane idea: drones that relay weapon fire, thus increasing your range. - faction drones: Hammerhead Navy Issue to go with your Vexor Navy Issue
And finally, another good reason to boost drones: It dawned on me while I went for a walk: If CCP plan on, in the distant future, to expand the new NPC AI to missions and such, and if this new AI is keen on taking out our drones, won't that be a massive nerf to drone users?
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Some of this makes sense, some is brilliant, some is redundant and some is completely insane. Just thought I'd share what I have, and compile all the ideas into one thread. Thank you for your time.
Please, share your thoughts.
~ MED-SEC ~ AND The Blatantly Obvious |
Draulin
Gallente
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Posted - 2009.05.25 19:51:00 -
[2]
I support this completely. Great ideas. |
Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.25 23:28:00 -
[3]
there are two ideas that i like in there.
1. onboard repair bay. there are two few useful high slot modules, once you run out of weapons to put on there. this is definitely a contender for another one that could be handy.
2. reflector drones. i totally love this idea. something like sentry drones, perhaps, where one person from a corp drops them all over the field, and targets them towards enemies, then his corpmates/fleetmates, shoot the drones, and the damage gets relayed on towards whatever the drones are targeted at. so you could use a pipe of 5 to funnel a whole fleets worth of damage across a battlefield, but onto one target.
actually, that sounds kinda overpowered. but i still love the idea
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.05.26 11:30:00 -
[4]
Originally by: Sir Substance 2. reflector drones. i totally love this idea. something like sentry drones, perhaps, where one person from a corp drops them all over the field, and targets them towards enemies, then his corpmates/fleetmates, shoot the drones, and the damage gets relayed on towards whatever the drones are targeted at. so you could use a pipe of 5 to funnel a whole fleets worth of damage across a battlefield, but onto one target.
actually, that sounds kinda overpowered. but i still love the idea
Way to keep them from being overpowered: A damage relay limit, any amuont over that limit is dealt to the drone, would prevent using dreadnoughts from 400 km away.
~ MED-SEC ~ AND The Blatantly Obvious |
ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.05.27 23:27:00 -
[5]
What? No one else has any oppinions? Surely you ppl jest...
~ MED-SEC ~ AND The Blatantly Obvious |
Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.28 01:00:00 -
[6]
Originally by: ShadowDraqon Way to keep them from being overpowered: A damage relay limit, any amuont over that limit is dealt to the drone, would prevent using dreadnoughts from 400 km away.
neat solution, perhaps a maximum threshold of 1000 damage, with the limit being lifted for t2 to 2500 or something, allowing one slightly gimped dread to use it??
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Allahs Warrior
Gallente Aliastra
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Posted - 2009.05.28 01:09:00 -
[7]
sleeper AI attacks drones because sleepers fought the rogue drones in a big war way back when. They're racist, not scared, unless you argue they're the same thing. Anyway...
another drone: Energy Transfer Drones.
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.05.28 12:42:00 -
[8]
Edited by: ShadowDraqon on 28/05/2009 12:44:21
Originally by: Allahs Warrior sleeper AI attacks drones because sleepers fought the rogue drones in a big war way back when. They're racist, not scared, unless you argue they're the same thing.
backstory I haven't read?
Link or it didn't happen!
I assumed that sleeper AI attacked drones because it's logical; an easy way to cripple the enemy's (your) damage output.
(and i added cap x-fer drone)
~ MED-SEC ~ AND The Blatantly Obvious |
Laari Neros
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Posted - 2009.05.28 13:26:00 -
[9]
[_] Passive-aggressive (like aggressive behavior, but only engage locked targets) -the only one i like, other remove the need for micromanaging drones. i'ma a drone user and i still think that's too much automatization
- Show hitpoints for docked drones. - Give us tweakable drone target priorities. - Reconnect to drones 2: allow me to reconnect to a drone that is in scoop range, instead of scooping it, then launching it. - A proper drone interface: we have buttons to fire the guns, and activate all other modules, but drones are limited to shortcut keys and right-click menus. It could be made an option in the drone interface "[_]Show full/expanded interface" that would give you buttons for engage, orbit, return, etc. - engage asteroids: the engage target shortcut makes attack drones attack, utility drones web/jam/neut/whatever, and logistics drones logisticize. Make it also tell mining drones to mine or mine repeatedly (make it an option which one?) - Onboard repair bay - repairs damaged drones when active - faction drones: Hammerhead Navy Issue to go with your Vexor Navy Issue - hull repair drones -> Awesome, awesome , awesome. nothing else to add
- Mini drone control unit: a module that enables you to control an additional drone (only one can be fitted, only on dedicated drone boats) -> great idea, but i'd add one little detail: ships drone bandwidth would stay the same! so no 6 heavys, but 4 heavys and 2 mediums are doable!
- tractor/tow drones - salvage drones
- energy transfer drones (suggested by Allahs Warrior) - kamikaze drones! - bomber drones: use ammo, and must return to the ship to reload - reflector drones - completely bonkers insane idea: drones that relay weapon fire, thus increasing your range. -> absolutely no, no no no. some i don't like, some (relay drones) i absolutely hate.
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.05.28 13:58:00 -
[10]
It's a drone boost and we ALL know how much CCP loves drones, ergo it's never going to happen - and if it does, it will happen in such a way that we're worse off for it.
Sorry, Shadow ._. ----
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.05.30 12:33:00 -
[11]
Originally by: Ezekiel Sulastin It's a drone boost and we ALL know how much CCP loves drones, ergo it's never going to happen - and if it does, it will happen in such a way that we're worse off for it.
Sorry, Shadow ._.
Don't be pessimistic. Whine enough an anything could happen
~ MED-SEC ~ AND The Blatantly Obvious |
simon perry
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Posted - 2009.05.30 12:52:00 -
[12]
I like 90% of all the idea's mentioned
Umm, there is already a skill I believe for salvage drones but then CCP changed there mind and never implemented the drone. But IĈm not totally sure on that.
Cap transfer drones I donĈt think are a great ideaà but that may just be me.
BUT thanks for the good read
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Hayaishi
Gallente Deus Imperiosus Acies
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Posted - 2009.05.30 15:18:00 -
[13]
i say move the drone modules from mid slots to high slots....
eg, my mission ishtar, the midslots are filld with passive shield mods... what are my highslots for? i dunno... NOTHING?! drone boats dont use highslots for dps much at all, so, why hasnt ccp realised this?
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.06.04 17:49:00 -
[14]
Originally by: Hayaishi i say move the drone modules from mid slots to high slots....
eg, my mission ishtar, the midslots are filld with passive shield mods... what are my highslots for? i dunno... NOTHING?! drone boats dont use highslots for dps much at all, so, why hasnt ccp realised this?
Salvaging in mid-mission, for example.
And a question: would a drone repair bay be best as a low, med, or hi-slot module?
~ MED-SEC ~ AND The Blatantly Obvious |
Mike C
Caldari Perkone
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Posted - 2009.06.04 18:20:00 -
[15]
Edited by: Mike C on 04/06/2009 18:22:28 T2 fighters.
EDIT 1/1: Faction fighters too. __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.06.08 00:31:00 -
[16]
Originally by: Mike C Edited by: Mike C on 04/06/2009 18:22:28 T2 fighters.
EDIT 1/1: Faction fighters too.
Indeed. |
Arushia
Nova Labs New Eden Research
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Posted - 2009.06.08 01:05:00 -
[17]
Originally by: ShadowDraqon
- bomber drones: use ammo, and must return to the ship to reload
Bombers as a long-range fighter drone (as in enough range to hit POS towers) would be nice.
Quote:
- faction drones: Hammerhead Navy Issue to go with your Vexor Navy Issue.
Given that Integrated/Augmented drones are a big fat joke, LP stores need real faction drones.
Not that any of this will ever happen. When was the last real drones boost? The introduction of T2 sentries back in Revelations?
New Eden Research, where your research gets done! |
Ione Star
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Posted - 2009.06.11 14:09:00 -
[18]
I support this completely. Great ideas. And give drones (not guns) bonus to Hyperion!!! Drones must be main galents pvp weapons.
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Chione Urbi
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Posted - 2009.06.11 14:53:00 -
[19]
Maybe I just never saw a message and there is one ... but how about a message letting us know when we lose control of our drone(s). Maybe a new state in the display "rogue" or "lost contact" or something.
I'm also been thinking of a "bumping" drone. Why ram a ship with a ship when a drone can do it for you?
mining: Ore specific drones, for more yield (like crystals, do). And of course, a way to have them re-engage a new roid when their's pops. Fighting drones can find a new enemy automatically, why can't a mining drone find another large rock?
Of course, I'd just be happier if the drones would just all target the same target rather than freelancing so much.
completely agree with concepts of : salvage drones, and the "auto recall if damaged" |
Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2009.06.11 15:11:00 -
[20]
There are some awesome ideas in this thread, I hope CCP are taking notes :)
nice job guys keep em coming! ============================ 2003 and still alive! |
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.06.11 17:42:00 -
[21]
How about a single drone that takes 125 bandwidth/drone bay and does as much as about 5 heavy drones, 5x the HP/Hull/etc you know, as a counter to smartbombs. |
Jettisoned Can
Jenova's Witnesses
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Posted - 2009.06.11 17:42:00 -
[22]
Edited by: Jettisoned Can on 11/06/2009 17:43:18 Small Drone Parallel Processor (passive module) High slot 3 CPU 1 PWG +5 MB/s drone bandwidth +10 m3 drone bay
Medium Drone Parallel Processor (passive module) High slot 18 CPU 80 PWG +10 MB/s drone bandwidth +20 m3 drone bay
Large Drone Parallel Processor (passive module) High slot 33 CPU 1250 PWG +25 MB/s drone bandwidth +50 m3 drone bay
(Fitting costs are estimates based off of the smallest autocannon of the appropriate class, might need to be higher) |
ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.06.13 00:12:00 -
[23]
Originally by: Alfons Richthofen How about a single drone that takes 125 bandwidth/drone bay and does as much as about 5 heavy drones, 5x the HP/Hull/etc you know, as a counter to smartbombs.
Like some sort of gunship drone? Maybe with both direct attack and a secondary E-war function? oh yes! |
EdwardNardella
Caldari Capital Construction Research Pioneer Alliance
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Posted - 2009.06.13 00:44:00 -
[24]
I like all of these ideas reflector drones sound SOO cool, perhaps tho make it an deployable item like a bubble or some such, perhaps it could be helpful in taking out a POS?
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Tamahra
Danke fuer den Fisch
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Posted - 2009.06.18 07:29:00 -
[25]
some good and some crazy ideas, but i like 90% of them |
ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.06.23 16:51:00 -
[26]
Originally by: EdwardNardella I like all of these ideas reflector drones sound SOO cool, perhaps tho make it an deployable item like a bubble or some such, perhaps it could be helpful in taking out a POS?
Indeed, would maybe shake POS warfare up a bit? setting the heavy-hitters outside range of the POS guns, but risking that the reflectors get taken out, severing the damage output.
Another idea: Kamikaze option for all drones? Sacrifice a drone for one hit with the firepower of a cruise missile/torpedo? |
ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.07.08 19:08:00 -
[27]
What? Everyone suddenly lost interest in this?
~ MED-SEC ~ AND The Blatantly Obvious |
ShadowGod56
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Posted - 2009.07.08 19:50:00 -
[28]
i support these ideas
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Mike Voidstar
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Posted - 2009.07.08 20:13:00 -
[29]
Originally by: ShadowDraqon i say move the drone modules from mid slots to high slots....
{snip}
And a question: would a drone repair bay be best as a low, med, or hi-slot module?
I could go with moving drone mods to high slots, though the mods that do this for other PC ships are also mid slot items, AFAIK. IMO, all projected effects should be high slot, so the target painters, scrammers, etc that currently effect other ships should also be high in my world.
Logically, a drone repair module would be a low slot, as it's an internal function of the ship---based on the theory that related function mods are all low slot: armor rep, hull rep, and cargo expansion.
Mods that would convert cargo to drone space would also be low.
The number one priority should be an update to the drone interface. It would not be game changing to make using drones be less irritating and painfull.
Another basic need is for logistic drones to be useable by their owners. There is absolutly no reasonable, logical argument that can be applied to not allowing the fleet of armor rep drones your carrying around to not repair your own ship. Drone ships are already balanced with the idea of you carrying drones---and if you're flying logistic drones, you're not flying damage drones. This should be balanced already by that fact alone.
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Checkle
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Posted - 2009.07.08 21:14:00 -
[30]
Edited by: Checkle on 08/07/2009 21:21:35 Another idea, a simple one:
Make drones flash red on the drone window when they are receiving damage just like the fleet's watch list.
Come on, it's not ground breaking and can't be that hard to code.
Oh and I'll include an idea I posted on some other thread here.
Drone group buttons, above weapon buttons, one button for each drone group, when you click one of these buttons, drones are deployed, the button flashes green like regular modules, right clicking on a drone group button you get the regular commands to control your drones.
When you mouseover a drone group button, you get a column of buttons above that group with each drone so you can give instructions to each drone.
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