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Raho Ure
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Posted - 2009.05.26 11:35:00 -
[1]
Myself and a mate are keen on hunting in some Wormholes. Me being in a Rapier and him in a Hound.
Would this partner ship be useful locking down large ratters?
Approx setups are....
RAPIER 3x 650 Arty II Covert Ops Cloak II
Warp Distruptor II Target Painter II Web II Web II Large Shield Extender II 10MN MWD
DC II GYRO II GYRO II GYRO II
&
HOUND Covert Ops Cloak 3x Siege Launchers
Remote Sensor Damps (Target Range) Remote Sensor Damps (Target Range) 1MN AB
Ballistic Control II Ballistic Control II Ballistic Control II
The idea is too...
Find a target in a belt BC/BS etc... Mate decloaks fires, damps him. I decloak, lock, fire, paint, dual web and point from 22km or so out. We hold him there for some time. Hopefully the 2 damps bring him down below 20km Targeting zone.
Your thoughts?
And not really an option right now to use another Recon as funds fall short for my mate.
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RedSplat
Heretic Army
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Posted - 2009.05.26 11:44:00 -
[2]
Got CPU implants for that hound?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Neacail
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Posted - 2009.05.26 11:46:00 -
[3]
Edited by: Neacail on 26/05/2009 11:47:11 Nevermind - misunderstood your post.
Anyway, yeah, that should work, but I don't think the damps are enough to put the targeting range below 20km.
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.05.26 12:24:00 -
[4]
Originally by: Neacail Edited by: Neacail on 26/05/2009 11:47:11 Nevermind - misunderstood your post.
Anyway, yeah, that should work, but I don't think the damps are enough to put the targeting range below 20km.
Agreed. Not unless it's an Arazu. It will most probably help the Hound, but don't expect much for the Rapier.
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Hidden Snake
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Posted - 2009.05.26 12:42:00 -
[5]
rapier has to speed tank .. however cruise raven will eat the rapier very fast and probably will kill the hound later ...
for me recon + sbs works against bs in moment of 3-4 sbs.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.05.26 17:01:00 -
[6]
Edited by: Lilith Velkor on 26/05/2009 17:03:15 About your rapier:
- replace the lows with DCU and 2x nanofiber (free up CPU that way) - replace one artillery with expanded probe launcher (need probes for WH anyway) - maybe replace one web or the TD with a 2nd LSE
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Sexrex Taerg
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Posted - 2009.05.26 22:22:00 -
[7]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 26/05/2009 17:03:15 About your rapier:
- replace the lows with DCU and 2x nanofiber (free up CPU that way) - replace one artillery with expanded probe launcher (need probes for WH anyway) - maybe replace one web or the TD with a 2nd LSE
Good call, I was going to mention the lack of a probe launcher would prove problematic...
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Rajere
No Trademark
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Posted - 2009.05.26 22:53:00 -
[8]
use scan res disruption scripts, and ECM drones on your rapier. Drop the dual web for TP+Web, fit another LSE, and yeah, you need a probe launcher. Honestly you'd be better off with a faction disruptor to operate at longer range. Your rapier will be closest, the sb should be as far away as possible.
Gotta be careful going after people while they are fighting sleepers, it's not the ratters you need to worry about it's the NPCs.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
ThaDollaGenerale
The Illuminati. Pandemic Legion
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Posted - 2009.05.27 04:19:00 -
[9]
since you're going to be using probe results on the actual ships, why not drop the shield extender and instead plate the rapier.
You'll be getting probe hits on your targets with 0km accuracy, so, you won't need to worry about slowboating to your target under cloak.
Maybe something like:
[Rapier, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Stasis Webifier II Warp Disruptor II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S Expanded Probe Launcher I, Core Scanner Probe I
Trimark Armor Pump I Trimark Armor Pump I
Enough CPU to fit the combat probe launcher, 12k of armor with fairly high resists. em/therm/kin/exp 88.3/71/56/47
Overall 40k of ehp.
The guns are there for keeping drones/scrambling NPCs off, not for killing the other ship. The SB should be able to do that.
P.s. I don't know crap about projectile guns, but anything small with fast tracking will do well for you.
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Raho Ure
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Posted - 2009.05.27 05:59:00 -
[10]
Edited by: Raho Ure on 27/05/2009 06:00:32 Edited by: Raho Ure on 27/05/2009 06:00:15 I'd look at sitting cloaked and wait for him to kill the Sleepers first before we engage.
I have an ALT in a Manticore with mids made up of 3x Target range damps too. He is the one who has the probe launcher fitted for our return.
Does anyone have a linky to the Target Range Damps effectiveness using multiple?
And would 2x SB and a Rapier be enough to break some Carebear ratters tank?
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2009.05.28 11:36:00 -
[11]
Edited by: The AEther on 28/05/2009 11:41:51
I'd keep the damps on the stealth bomber. Going against a solo target, damp it and make your stealth bomber stay out of locking range. This way it is perfectly safe for him to keep in the fight. If I was in a drake and saw an sb and a rapier, I'd go for the sb first because these have paper tanks and do considerable dps. One volley from drake puts it into 50-80% armor, second volley kills it, drones eat them up and in wh you'll have no way to repair. So damps are good for the stealth bomber to actually stick around. Instead of afterburner I'd put a mwd or target painter even - mwd to get fast into range or back to gates.
I'd put a bit more tank on the Rapier. If you damp the target and make your sb stay out of range and do tackling with Rapier, this means target will focus all of its firepower on the Rapier. With one large shield extender, no rigs, and no speed tank cept a mwd, you aren't going to last long. If target is running on a mwd you'll have great trouble keeping in that 20-24km range that you're suggesting (it is quite narrow).
Originally by: Raho Ure Does anyone have a linky to the Target Range Damps effectiveness using multiple?
And would 2x SB and a Rapier be enough to break some Carebear ratters tank?
Use EFT - there is an option at the very bottom called Projected Effects. Drag a few damps there and you will see targeting range change of the ship you have loaded.
2x SB will have enough dps. I've killed a Drake some time ago with 1x SB and an inty doing the tackling and tanking - took a bit too long though.
Link to PVP University |
Sal 'acho
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Posted - 2009.05.28 12:03:00 -
[12]
Have you thought about using a bomb launcher on your stealth bomber? A bit tricky to use but massive damage
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Srioghal moDhream
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Posted - 2009.05.28 20:40:00 -
[13]
If you use a manticore you will have 4 mid slots which would allow you to use 3 dampeners, which would put most ships targeting range under a republic disruptor (unless they are using sensor boosters). Be sure to use Inverted signal field projectors.
Can also switch to expensive CN BCS' and put on a bomb launcher, which the 3rd damp will usually allow you to use safely. (outside the targeting range).
Not sure how the SB will deal with aggressive light drones.
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Adeena Torcfist
Caldari Dark Underground Forces
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Posted - 2009.06.01 01:58:00 -
[14]
my advice, is remove the AB & extender off the Rapier, & fit it with range damps also. a ratting raven, should be in the teens by then for its locking range if not less. SB gets an insta-lock, & can dampen. Rapier can uncloak, & by the time he's shut his missiles off, locked u, & ready to fire, u should have him pinned also.
with u both warping cloaked, u should be in range ready to scram, web & dampen. hope this helps. try getting a 3rd person in ur corp to test there locking range with u & ur SB buddie on his Battleship so u know what times ur looking at, & ranges....
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Shade Millith
International House of PWNCakes Aggression.
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Posted - 2009.06.01 10:34:00 -
[15]
Originally by: The AEther Use EFT - there is an option at the very bottom called Projected Effects. Drag a few damps there and you will see targeting range change of the ship you have loaded.
Problem is I don't think you can assign scripts to them, nor do they benifit from skills --------------------------------------------
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Raho Ure
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Posted - 2009.06.03 09:02:00 -
[16]
Well did some test the other night and without a Sensor Booster on the Domi we got him down to 21km using 4 damps.
2 on the Hound and 2 on the Manti.
Might look at investing in a Republic Warp Distruptor for the Rapier, something round +24km.
Its been working well with the Manti running with a Probe Launcher for WH and the Rapier using the TP bonus.
Might get the Hound pilot to look into fitting a Bomb Launcher.
As once we have the pilot locked down, send a present his way... any viable Bomb/Torp setups floating road?
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Jack Icegaard
The Omega Project
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Posted - 2009.06.03 09:14:00 -
[17]
Originally by: Shade Millith
Originally by: The AEther Use EFT - there is an option at the very bottom called Projected Effects. Drag a few damps there and you will see targeting range change of the ship you have loaded.
Problem is I don't think you can assign scripts to them, nor do they benifit from skills
In EFT, use the modules from a ship setup and drag them to <Projected Effects>. Then you will get the effect from skill and scripts.
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Adeena Torcfist
Caldari Dark Underground Forces
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Posted - 2009.06.03 13:55:00 -
[18]
Raho, i can get that 21km ona domi, by just using two. Do both pilots have Signal Suppression training? ( preferably to 4 ) If not, then its worth considerring, as is Rigs, that way u can can spare 2 mid slots for something else, while 1 person does the job of what it took 2 pilots to do.
but the republic fleet disruptor is awesomeness
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sukmanobov
Minmatar Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.06.03 15:46:00 -
[19]
Originally by: ThaDollaGenerale
[Rapier, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Stasis Webifier II Warp Disruptor II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S 150mm Light AutoCannon II, EMP S Expanded Probe Launcher I, Core Scanner Probe I
Trimark Armor Pump I Trimark Armor Pump I
Max gun range with barrage maybe 7000m
Take of one of the EANM II for DCU II in the long run its better than the stacking on x2 EANM II's
personly i'd take of the 800mm plate then gyro it. Would realy just be a bigger Ruppie fit with TP & Small guns
Ps. i realy don't like the idea of nerfing to small guns.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.06.03 19:08:00 -
[20]
Edited by: Kahega Amielden on 03/06/2009 19:09:37 Make sure you fit rage torps to that Hound. With that kind of rapier setup you could probably **** up even cruisers with them. Hell, possibly even frigs if the hound fits TPs.
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Mr Smooth
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Posted - 2009.06.04 11:48:00 -
[21]
Surely a raven with fof cruise in its hold would make you sweat a bit. No lock necessary, so all the sensor dampeners in eve wouldn't help you much, especially the thin-skinned stealth bomber.
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