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tenspot
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Posted - 2009.05.28 05:39:00 -
[1]
So is it a known but that these are broken? They no longer pull you to them. They act like the gate now and you land at them whatever distance you warped to the next gate at. Hoping this has already been talked about, I'm hoping its fixed then next down time. Been that way for 2 days now.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.05.28 05:42:00 -
[2]
Originally by: CCP Hypnotic
Originally by: Sky Grunthor Edited by: Sky Grunthor on 26/05/2009 13:53:18 Warp disrupt bubbles...
I can confirm that we are working on the issues related to Warp Disruption Bubbles listed in this thread. They are not new, we became aware of them internally on the 19th, and we are working hard on producing a quality fix that does not affect anything else adversely. As you can guess warping and warp to distances are a rather big system in EVE, bubble or no bubble, so we want to make sure everything is OK with the fix. We in QA are testing this at the moment and, assuming it passes, will release it sometime very soon. (No need for a TM on that one, we're on it.)
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Intense Thinker
Minmatar
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Posted - 2009.05.28 05:47:00 -
[3]
*Pulls up a chair and waits to see how CCP screws this fix up*
I got 5 isk that says when a bubble is up the ship warps to it's point normally and when there isn't on the ship overshoots the gate by 40km
Pomp FTW!!! |
tenspot
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Posted - 2009.05.28 05:54:00 -
[4]
LOL, I for one hope they get this fixed. For me this is 100% of PvP for me. i use bubbles all the time for soloing work. this needs to be fixed. Has cost me last 3 days of not playing cuz i can't catch anything. :P
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Nooma K'Larr
Minmatar
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Posted - 2009.05.28 06:34:00 -
[5]
I thought you guys where into hardcore PvP and pirating?
So basically your main weapon of choice is....flypaper?
BAHAHAHAHAHA!!!! _________________________ NERF CLONES!!!
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Bloody Rabbit
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Posted - 2009.05.28 06:50:00 -
[6]
I think bubbles that pull you in just because you warped within 100 KM is bull ****. Bubbles should work just like a shield on a POS, its a fixed location that you can not warp out of; not this pulling **** out of warp 75 KM off a gate because its located 100 KM off the back of the gate.
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Amarrlookindude
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Posted - 2009.05.28 07:02:00 -
[7]
Working as intended!
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Nooma K'Larr
Minmatar
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Posted - 2009.05.28 10:12:00 -
[8]
WAAAAA-HAHAHAHAHAHAH!!!!
Hold on (wipes tear from eye)...let me get some bread so I can sop up your piwate tears.
Seriously....what kind of challenge do you get out of warp bubbles? It's just quicksand in space...and people wonder why no one want to move to 0.0 space. Because it's pointless.
You don't even have a fighting chance without all these bull**** maneuvers, hoping to planets, warping to zero, and being outnumbered.
Yeah...what fun!!
Get rid of warp bubbles and gate camps and I'll be happy to fight it out in 0.0. But for now, the fight starts with you being either outnumbered or just plain stuck in a bubble. May as well beat up a guy tied to a chair. _________________________ NERF CLONES!!!
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Akura kawanaka
DEFI4NT
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Posted - 2009.05.28 10:51:00 -
[9]
Edited by: Akura kawanaka on 28/05/2009 10:55:51
Originally by: Bloody Rabbit I think bubbles that pull you in just because you warped within 100 KM is bull ****. Bubbles should work just like a shield on a POS, its a fixed location that you can not warp out of; not this pulling **** out of warp 75 KM off a gate because its located 100 KM off the back of the gate.
Think of it as an artificial gravity well in addition to being a warp drive targeting system disrupter.
what does an asteroid do when it flies past earth? if it's too close it gets sucked in to the gravity well, if not close enough it goes past (albeit it still gets manipulated, but that's where this analogy falls down)
edit: sling bubbles freaked me out the first time I got stuck in one - warped to the gate and shot 60km past it - I thought that was screwed mechanics until I thought about bubbles a different way and just resigned myself to making safespots 500k away from every frequently used gate in a direction not in alignment with any other gate or celestial object.
if you suspect hostile bubbles - just don't go there alone or get close enough to see where the bubble is. or fit a MWD and a big-ass tank
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CommmanderInChief
Comply Or Die
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Posted - 2009.05.28 12:22:00 -
[10]
I got to admit the lets put a bubble 90km behind a gate and you get suck in is just silly.. DOnt think i need to say more than that..
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.05.28 14:20:00 -
[11]
Originally by: Nooma K'Larr
Get rid of warp bubbles and gate camps and I'll be happy to fight it out in 0.0. But for now, the fight starts with you being either outnumbered or just plain stuck in a bubble. May as well beat up a guy tied to a chair.
First of all, what's wrong with numbers? Sun Tzu talked about it as if everyone should have understood thousands of years ago that better numbers almost certainly meant winning a fight. Why don't you understand that very basic concept? You think an intelligent corp wanting to hold space is going to cut the number of pilots in a fight to make it "fair"? Lunacy. Never going to happen, so get the **** over it. Go get some friends and fight them if you feel you need to, grow some male parts and do it but stop complaining about numbers and blobs. They'll always be a part of this game because of basic warfare concepts.
Bubbles were put in the game to make piracy work in lue of the warp to zero patch. Would it make sense to even mess around in 0.0 if you could never catch anyone trespassing? Logoffski and other exploitish tactics make catching people in 0.0 hard enough without bubbles.
The back-story explanation of their operation says that bubbles are literally bubbles in space time. A gravity well. Therefore, when a warp signature passes through them you are to drop out of warp and get caught IN the bubble at certain speeds. Think of it like running over a spike strip. If you're in full warp you stop much later, if you're already nearly out you get "sucked" in. It used to be that you could put one at a safe spot in between two gates and everyone would pop out of warp in one of two places away from the bubble. Then warp speeds on ships changed and different ships would pop out in different places and that concept wasn't useful any more.
More importantly, the purpose of bubbles is to provide a way to drop a player out of warp at a gate with the cost of your mobility to re-deploy. Seeing as they're destructible objects this is a perfectly reasonable situation. Jump in with a large enough force and primary the bubble, then start shooting the others. You've broken the gate camp. What's so hard about that concept? Anyway, the reason they're borked is because you're not "passing" through them at all. The game is calculating on them as if they were the gate. This is a major change in the physics of the game.
The bottom line is, that if you can't catch anybody at a gate then warp bubbles are technically broken because they're not doing what they were intended to do.
Get over that noob ship you lost to pirates and quit the troll. Or better yet just get it over with and /cryquit. Either way you'd see a benefit to your eve game.
*-------------------------* PoX IS Eve!!! BOOM!!! |
Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.05.28 14:40:00 -
[12]
I had a fun experience with this bug in a far-flung ORE outpost system in Outer Reach. I warped to zero on one of the two stations in the system in my Taranis and hit a bubble. Despite my ship's agility and speed I may very well have succumbed to the opposition's Ishtar... except that the Ishtar pilot had been disconnected by some other random bug moments before I warped in and as a result he was not within tackle range when he logged back in. I escaped the fight with deep shield damage.
Anyway the point is that the bubble was laid about 50km off the station and it stopped my WTZ, so even though the drag effect may be bugged at least bubbles will still pull you out of warp if deployed in front of your warp target. Until the drag effect is added back in I imagine you'll be okay if you just deploy the bubble between the gate/station and the point where you expect people to warp to.
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