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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fallout
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Posted - 2009.05.28 21:21:00 -
[1]
Out with the old, in with the new. Whether itĘs the discovery of new areas of space or new graphics and effects, EVE Online continuously evolves. Joining the evolution: content. In addition to renovating some old missions and new dead space areas, a slew of new Level 4 agents have made their home in New Eden far away from some of the more busier mission hubs. CCP Molock gives us the lowdown on what the Content team has been up to of late in his latest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.05.28 21:27:00 -
[2]
Mining agentz!!!
Win a Wyvern mothership for 10M ISK |
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harogen
Malevolent Evolution The Church.
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Posted - 2009.05.28 21:36:00 -
[3]
So... unless I missed something, not a single new agent in in low sec? brilliant... ---------------------------------------- ohai! :D |
The Recession
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Posted - 2009.05.28 21:46:00 -
[4]
Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.28 21:52:00 -
[5]
you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
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Kaakao
Insidious Existence RAZOR Alliance
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Posted - 2009.05.28 21:56:00 -
[6]
Originally by: ArmyOfMe you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
Low sec already has plenty of systems with up to 3x Q20 lvl4 agents. Stop whining. ---- |
Selthae
Celestial Horizon Corp.
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Posted - 2009.05.28 22:24:00 -
[7]
Too much Caldari nonsense.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.28 23:09:00 -
[8]
Always good to read a devblog, and good to see some stuff going on for those missions.
However ... some thoughts sprung to my mind
1) Removing "lots of small and fast ships" for the sake of need-for-speed. Especially those small and fast ships are what makes those missions at least a little bit interesting. Otherwise it would be just rush-rush-rush kill those BS. Missions would be even more booooring than they are now and an even more isk source.
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
3) I wonder if there are any short-term plans to move some of the sleeper AI to the missions. I think that was said would be done at some time. Still planning on that?
4) Also I wonder if there are more epic mission arcs under construction.
5) What about more non-combat agents and interesting non-combat missions? I didn't see much or any ideas from the devs about this on the forums for quite a while.
So, yay for the devblog, but it keeps still a lot of questions open.
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Dramaan
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Posted - 2009.05.28 23:54:00 -
[9]
Edited by: Dramaan on 28/05/2009 23:54:49 Is this a bad joke?
No new amarr agents
No new Minmatar agents
no new pirate agents.
No new agents in low sec or pirate faction space.
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Washell Olivaw
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Posted - 2009.05.28 23:58:00 -
[10]
Get rid of quality, make 0.5 to 1.0 system sec irrelevant for payout/LP, make 0.4 to -1.0 system sec matter a lot more for payout/LP.
Still makes for decent hisec missioning, less incentive to form mission hubs, more incentive to risk 100 to 400 million of mission ship low sec.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.29 00:12:00 -
[11]
Thanks for the update. And thank you for continuing to add contnet to those of us that enjoy PVE.
I just have a few suggestions.
-Add smarter A.I. to NPC's and reduce their numbers (better quality/less quantity). -Update the LP stores. Add more content. -Add Level 4 missions that require other ship types, not just battleship hulls. For example, you could include missions limiting assault ships, requiring a high level of SP's. This could keep things interesting.
To those questioning why the agent changes don't affect low security space. I think it's because low sec and 0.0 do not have system over-population problems.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
MotherMoon
Huang Yinglong
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Posted - 2009.05.29 00:34:00 -
[12]
Shouldn't payout and quality be higher the lower the sec goes?
I mean it just makes logical sense, the more dangerous the missions, the more they should pay out.
But in eve, even if your less safe, you don't get paid anymore than usual.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.29 01:12:00 -
[13]
lol fail.
you guys need to understand why mission hubs occur, aka highsec agents of a highish quality that don't send you to lowsec, and are in the lowest sec. I will comment on one of the agents who popped out, as well remembering agent names is very low on the priority list for me.
[quote = "failsauce"]Asturi Arakenda 18 Corporate Police Force Surveillance Oshaima (0.5) Eratsaka Ogyonin
while this sounds nice Oshaima is a highsec/lowsec border system resulting in *drum roll please* almost no one going there, especially when there is a similar quality and sec agent for the same corp.
okay there look to be a few nice additions, but overall lols, adding negative quality agents won't help a damn thing.
overall a nice smoothing out of agent quality levels (they really don't make any sense anyways) and changing how sec changes payout would help far far more then just adding some random agents. instead payouts would be more effected by skills/standings, and highsec/lowsec/nullsec.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.29 01:36:00 -
[14]
Originally by: Gnulpie Always good to read a devblog, and good to see some stuff going on for those missions.
However ... some thoughts sprung to my mind
1) Removing "lots of small and fast ships" for the sake of need-for-speed. Especially those small and fast ships are what makes those missions at least a little bit interesting. Otherwise it would be just rush-rush-rush kill those BS. Missions would be even more booooring than they are now and an even more isk source.
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
3) I wonder if there are any short-term plans to move some of the sleeper AI to the missions. I think that was said would be done at some time. Still planning on that?
4) Also I wonder if there are more epic mission arcs under construction.
5) What about more non-combat agents and interesting non-combat missions? I didn't see much or any ideas from the devs about this on the forums for quite a while.
So, yay for the devblog, but it keeps still a lot of questions open.
1) just as fun as launch drones and completely ignore the small ships, and rush-rush-rush kill those BS.
2) Agreed.
3) Sleeper ai in missions wont change anything as well missions are most often soloed and the dual boxers usually just throw enough tank on each ship that it will just be a minor annoyance to have your drones shot at.
4) they say yes, but waiting for them to actually hit game.
5) lol, I thought people were complaining that even combat missions weren't interesting.
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Zarlis
Gallente
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Posted - 2009.05.29 01:42:00 -
[15]
Its a nice idea but I would need a freighter to move all my crap plus I prefer the 1 jump to the local trade hub rather than the 4 it would be from the new agent.
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Frug
Repo Industries
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Posted - 2009.05.29 02:48:00 -
[16]
Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
TheOnlyProphet
Amarr Altus Provisio Violent Society
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Posted - 2009.05.29 02:58:00 -
[17]
No Amarr love?
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DigitalCommunist
November Corporation
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Posted - 2009.05.29 03:10:00 -
[18]
Whew, so glad I waited for that lvl 4 agents blog.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
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Posted - 2009.05.29 03:25:00 -
[19]
Quality of agents should be dynamic, the more they are run the lower the quality becomes.
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Kern Hotha
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Posted - 2009.05.29 03:28:00 -
[20]
If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.05.29 03:53:00 -
[21]
No new Amarr agents?
Dudes, we have are already so few of them (good ones). Where is the love for your loyal worshippers?
And as a question where are those *NEW* missions? It is nice you polish up those old missions (hope you have unstuck that last mother drone in the 2nd pocket in infiltrated outpost) but getting the same ones over and over and did I mention over? again and again, just makes my mouse bleed.
Please, give us new missions, preferably with a bit of bite!
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.05.29 03:54:00 -
[22]
Originally by: Chribba Mining agentz!!!
I'm with Chribba not one new mining agent :(
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.05.29 03:56:00 -
[23]
Originally by: Dramaan Edited by: Dramaan on 28/05/2009 23:54:49 Is this a bad joke?
No new amarr agents
No new Minmatar agents
no new pirate agents.
No new agents in low sec or pirate faction space.
Isn't Brutor Tribe Minmatar.....so yeah we got some :)
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
Amberle Vale
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Posted - 2009.05.29 04:04:00 -
[24]
Originally by: The Recession Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
I'm in disagreement with this, Lvl 5 agents should be made compelling enough to drive players into low sec. Currently the loot for 5's is sub-par and the reward is a bunch of LP, that should be buffed substantially. Gimping the revenue of players to force them into low sec is not the best approach.
Big difference between risk/reward, and forcing your player base into the meat grinder because they simply can't afford to replace their losses otherwise.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.05.29 05:47:00 -
[25]
explain again plz... how does this improve anything...? i admit, the only one og these "hubs" i know is balginia; which has become more attractive *confused* - putting the gist back into logistics |
Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.05.29 06:23:00 -
[26]
Originally by: Gnulpie Always good to read a devblog, and good to see some stuff going on for those missions.
However ... some thoughts sprung to my mind
1) Removing "lots of small and fast ships" for the sake of need-for-speed. Especially those small and fast ships are what makes those missions at least a little bit interesting. Otherwise it would be just rush-rush-rush kill those BS. Missions would be even more booooring than they are now and an even more isk source.
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
3) I wonder if there are any short-term plans to move some of the sleeper AI to the missions. I think that was said would be done at some time. Still planning on that?
4) Also I wonder if there are more epic mission arcs under construction.
5) What about more non-combat agents and interesting non-combat missions? I didn't see much or any ideas from the devs about this on the forums for quite a while.
So, yay for the devblog, but it keeps still a lot of questions open.
1. seconded
2. for the love of god yes, DO THIS.
3. umm only if you go tell the domi/phoon pilots.
4. think they said they're working on them.
5. seconded yet again.
Also gotta say the fact that Republic Fleet got no new agents (best minmatar got was a q15 for brutor tribe) when we don't have one that doesn't border low sec pretty sh*t.
Also I'm with chribba MINING AGENTS
and lastly
MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS
currently they give 25% - 60% mining missions depending on who's numbers you take.
MAKE MINING AGENTS GIVE MINING MISSIONS
sry but been asking for this for like a year and half and you keep saying it's a bug or a mistake and nothing happens. -----------------------------------
ccp fix mining agent missions % pls
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Venkul Mul
Gallente
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Posted - 2009.05.29 06:34:00 -
[27]
Edited by: Venkul Mul on 29/05/2009 06:36:29
I see you are repeating some old mistake:
Quote: So, as part of our long-term plan, we've added twenty-three new level 4 agents to TQ and also moved one agent, most of them Caldari (since a substantial majority of players running missions do so in Caldari space).
Looking the new agents list I see: 2 new Gallente high quality agents, 7 new Caldari high quality agents, 1 new Minmatar high quality agents,
Caldari are the most used agents not because people like Caldari missions more but because they are those with the highest number of high quality level 4 combat agents (at least for kill missions).
And you go and add another bunch of high quality agents kill mission agents for them. I haven't checked if they are all in Caldari space, but it is probable that at least some of them are. Great way to add more congestion to the smallest of the empires and the one already most populated.
You should add high quality level 4 agents to Amarr (no high quality kill agent in high sec for what I know), Minmatar and Gallente (in that order). That will break the Caldari missions hubs more than adding some Caldari agent in less used systems.
Competition from the other races, not added offer for Caldari.
Edit: Note that, checking Cribba agent finder, Caldari already had more high quality level 4 kill missions agents than Minmatar and Gallente combined .
Further edit: Add some low level pirate agent in low sec. That will help people interested in running pirate missions.
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.29 06:34:00 -
[28]
Imho, you should add at least one or two more good quality agents for gallente. Why?
Because when you search one Q10+ agent in high-sec for that empire, right now you invariably end up in Dodixie or in it's immediate vicinity, which mean lag.
You just added two agents, that will help. But I think some more is justified. ------------------------------------------
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.29 06:38:00 -
[29]
Originally by: Venkul Mul Caldari are the most used agents not because people like Caldari missions more but because they are those with the highest number of high quality level 4 combat agents (at least for kill missions).
I wondered about the same thing at first, then I understood.
CCP's aim in this isn't to correct the unbalance in agents repartition, but to spread the playerbase for technical purposes. Most players won't skill up for a whole faction just for that, so it makes sense to concentrate on the area where most players won't have a hard time moving because of standings. ------------------------------------------
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Jazmyne Lee
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Posted - 2009.05.29 07:47:00 -
[30]
can we please stop having mission hunters *****ing that there no solo mission runners in low sec look level5's and high level4s there fro a reason there for group mission runners there easy targets if only one ship. thats just silly
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