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Khazid Starslicer
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Posted - 2009.05.29 17:27:00 -
[1]
I want to fit a MWD on my destroyer salvage boat for cleaning up missions.
I know MWD's do not work in certain mission zones.
My question is if I bookmark the wrecks, head in, turn in the mission, then go back, will the wrecks still be there minus the MWD restriction?
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Ki Tarra
Ki Tech Industries
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Posted - 2009.05.29 17:36:00 -
[2]
Once the mission is turned in, you are free to use a MWD.
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CCP Mitnal
C C P
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Posted - 2009.05.30 02:28:00 -
[3]
Yes, once you complete the mission, the area is free to use MWDs.
You may note that some players have setups that include both afterburners and MWDs on their ship to ensure they can be that bit quicker no matter what the situation.
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Toshiro GreyHawk
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Posted - 2009.05.30 11:41:00 -
[4]
Some times - yes.
Some times - no.
It is not consistent.
I've been running some squad missions lately and mining them. As long as I leave someone in the mission space after turning it in - the mission space stays alive. That way I can get my bonus and whatever I get out of the mission space afterward as well.
Sometimes I can use MWD's in this after turn in mission space - and sometimes I cannot.
Also - sometimes if someone leaves the mission space (such as the Hauler guy) he can book mark someone's jet can and warp right to it - or warp right to another player - and sometimes he cannot.
I've not noted any special characteristic of these mission spaces that would indicate which were one kind and which another.
But I have noted that it is inconsistent.
One thing I have taken to doing when I have the PG is to fit both a MWD & AB to my Salvager Destroyers. This helps even where the MWD works as the AB is appropriate for moving short distances fast whereas the MWD would be a little harder to control, leading to harder bounce offs (and thus stopping farther away than desired) or over shooting.
Another thing I've noted - is that in some of the starter missions at least - ending the mission space took away the wrecks as well. That isn't supposed to happen - but it has. I don't recall this happening with regular missions but saw it when mining the Crash Course mission and some of the other starter missions. I'd be jet canning the mission space, mine all the rocks, then warp back to base to get my industrial. I'd come back with a salvager on the industrial, planning on salvaging the wrecks and picking up the ore - and the wrecks would be gone. The jet cans were still there - but the wrecks were gone. Since they both last about the same amount of time - that shouldn't have happened. I put the time on my jet cans - so I know how long they had been there - and they had NOT been there long enough that the wrecks should have been gone. This has happened more than once. Each time that I recall - with one of the starter missions.
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TraininVain
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Posted - 2009.05.30 12:28:00 -
[5]
Quote: It is not consistent.
If the mission is in a deadspace then the deadspace consistently stays there if your d00d stays in it.
If you can use an MWD after turning it in even if the mission is still there it wasn't a deadspace to begin with (there are a few like that).
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.05.30 13:12:00 -
[6]
Originally by: TraininVain
Quote: It is not consistent.
If the mission is in a deadspace then the deadspace consistently stays there if your d00d stays in it.
If you can use an MWD after turning it in even if the mission is still there it wasn't a deadspace to begin with (there are a few like that).
Originally by: TraininVain
Quote: It is not consistent.
If the mission is in a deadspace then the deadspace consistently stays there if your d00d stays in it.
If you can use an MWD after turning it in even if the mission is still there it wasn't a deadspace to begin with (there are a few like that).
Um. Where to begin...
Firstly it doesn't matter if someone stays in it or not, wrecks and cans stay there for up to two hours after creation. Roids, gates and other mission ephemera do not, unless something has changed in the last month or so that I am unaware of.
Once a mission has been turned in you are free to use a MWD to salvage. It does not stay as deadspace. If it does, then you haven't turned it in. If you have a dedicated salvage BC you may as well put an AB on as well for those times when you are following behind team-mates on an active mission.
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Toshiro GreyHawk
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Posted - 2009.05.31 22:00:00 -
[7]
Something has changed.
Since Apocrypha - if someone stayed in the mission space when it was turned in - the mission space itself, not just the wrecks and jet cans, stayed. The Asteroids in this post-mission space could still be mined and the structures destroyed to see if they dropped anything.
Now - as to consistency. I am aware that not all mission spaces would restrict the use of MWD's or warping to individual members. It may well be that if the mission space had an acceleration gate that you will continue to come in at the place that gate dropped you off - and - not be able to use a MWD in that space. That is the first thing I thought of. I have however gotten the impression that there was an inconsistency in this behavior. I've not done systematic tests, i.e. I try to use a MWD in each space before the mission is turned in - and then try again after wards. I kind of stumbled onto the MWD working by forgetting to change out the MWD one time and finding that it worked. There is nothing rare about this though. It seems to happen about half the time. By the logic posted above - if this is merely the residual restrictions of the original mission space - then I've been getting a lot of missions that weren't in dead space. It was that very fact that made me comment on this.
We'll just have to see. If I pay more attention maybe I'll be able to figure this out. Maybe I have been getting a lot of non-dead space missions. Maybe that changed with Apocrypha too?
*shrug*
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