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Parsee789
Immaterial and Missing Power
101
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Posted - 2012.05.14 00:06:00 -
[1] - Quote
I had an idea in a module that makes the actual damage status of the ship unknown to everyone but the pilot, though fleet watch list will be able to show it.
This could really change PVP, you see enemies engaging one another and have no idea whether they're breaking a ship's tank or even close to killing the enemy. This keeps you guessing and unable to determine if a ship is tanked bait or paper tank.
When the target is locked the locked overview will show a ship that has full hitpoints on all armor, shields, and hull. This will stay that way it is until that module is deactivated or the ship is destroyed. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
526
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Posted - 2012.05.14 00:51:00 -
[2] - Quote
Why waste a slot on this instead of something that will actively help you win the fight? |
Parsee789
Immaterial and Missing Power
101
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Posted - 2012.05.14 00:53:00 -
[3] - Quote
Danika Princip wrote:Why waste a slot on this instead of something that will actively help you win the fight?
While it won't actively win you a fight, it has indirect effects, not being able to know the hitpoints causes the enemy to wonder if to continue to fight or disengage. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
187
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Posted - 2012.05.14 00:56:00 -
[4] - Quote
generally someone wont engage unless they already know theyll wipe the floor with youb regardless of your fit. all this would do is compromise fits for an indirect, yet hopelessly ineffective form of EWAR.
dont even egt me started on hwo pointless it is in a larger fight. |
Aqriue
Center for Advanced Studies Gallente Federation
652
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Posted - 2012.05.14 03:39:00 -
[5] - Quote
Parsee789 wrote:I had an idea in a module that makes the actual damage status of the ship unknown to everyone but the pilot, though fleet watch list will be able to show it.
This could really change PVP, you see enemies engaging one another and have no idea whether they're breaking a ship's tank or even close to killing the enemy. This keeps you guessing and unable to determine if a ship is tanked bait or paper tank.
When the target is locked the locked overview will show a ship that has full hitpoints on all armor, shields, and hull. This will stay that way it is until that module is deactivated or the ship is destroyed. Like ECM and Sensor damps? They can't lock you, but they don't know what the remaining percentage you are at. Sensor damps might as well be ECM, keep range and they can't lock but then they get close....**** the lock times get even longer
Another pointless suggestion, because it already exists in game. |
Morgan North
The Wild Bunch Electus Matari
75
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Posted - 2012.05.14 07:15:00 -
[6] - Quote
This is actually a good one.
Losing the ability to check your opponent's HP is unnerving, especially given that no other visual effects of damage are visible unless you hit hull, allowing the DPs races to be lost due to uncertainty.
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