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Pnandor
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Posted - 2009.06.02 19:09:00 -
[1]
1. You can fly through suns and planets.
2. You can shoot through all that is between you and your enemy.
3. You can never take cover behind an asteroid when you get fired.
4. Why?
5. Discuss!
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Cross Eyed
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Posted - 2009.06.02 19:12:00 -
[2]
i think because of point 5.
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.06.02 19:12:00 -
[3]
its all a crazy illusion
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Koori
LifeLine Solutions
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Posted - 2009.06.02 19:20:00 -
[4]
Most probably It's because Internet Spaceships != real life. I'm not saying that hiding behind things etc would not be great, but that's just the way it works in eve.
LFLS is recruiting explorers - check our recruitment thread |
Jana Clant
New Dawn Tribe New Eden Research
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Posted - 2009.06.02 19:24:00 -
[5]
Collision detection requires precious CPU cycles!
Think of the cycles!
New Eden Research, we have labs! And cookies!
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Abrazzar
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Posted - 2009.06.02 19:29:00 -
[6]
Because collision detection calculations would kill the server. -------- Ideas for: Mining
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.06.02 19:30:00 -
[7]
Edited by: Blane Xero on 02/06/2009 19:30:48
Originally by: Jana Clant Collision detection requires precious CPU cycles!
Think of the cycles!
So long as they fix collision detection and range oif objects such as stations/gates/asteroids i'm good.
Edit; Meaning no more bouncing off an asteroid that looks like its 6km away. ___________________________________________ Haruhiist since December 2008
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Viceroy Cole
Caldari
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Posted - 2009.06.02 19:40:00 -
[8]
No kidding, I want less load on my server, not more. If fact I offer to allow CCP to make my ship permeable to help decrease the load.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.02 19:43:00 -
[9]
because of highly placed communist agents
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Grek Forto
Malevolent Intentions
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Posted - 2009.06.02 20:20:00 -
[10]
Originally by: Malcanis This post has been cleared of inappropiate content.
Grek Forto Yarring Blog |
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Some Advisor
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Posted - 2009.06.02 20:56:00 -
[11]
Originally by: Pnandor 1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired. 4. Why?
because it all uses the same technique.
you fly trough suns and planets and other objects while in WARP 2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?) to prevent hiding behind rocks
there you go :P
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.06.02 21:02:00 -
[12]
we're not really here man.
eve world is in the matrix. we're all neo. --
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.06.02 21:25:00 -
[13]
Fix
Pdf file for teh fix.
http://eve-files.com/dl/197646
In short, cpu cycles is why. But I agree it takes away a lot from the game.
*-------------------------* PoX IS Eve!!! BOOM!!! |
Intense Thinker
Minmatar
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Posted - 2009.06.02 21:34:00 -
[14]
Because everything in Eve is made of pudding!
Pomp FTW!!! |
Kazang
Gallente Wrecking Shots
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Posted - 2009.06.02 21:38:00 -
[15]
Originally by: Intense Thinker Because everything in Eve is made of pudding!
What kind of pudding?
Kazang
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Some Advisor
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Posted - 2009.06.02 21:49:00 -
[16]
Originally by: Intense Thinker Because everything in Eve is made of pudding!
wasnt it water?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.02 21:52:00 -
[17]
Originally by: Some Advisor
Originally by: Pnandor 1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired. 4. Why?
because it all uses the same technique.
you fly trough suns and planets and other objects while in WARP 2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?) to prevent hiding behind rocks
there you go :P
you can fly through planets/moons/stars when not in warp too, it just takes a long time
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Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.06.02 22:37:00 -
[18]
Originally by: Chainsaw Plankton
Originally by: Some Advisor
Originally by: Pnandor 1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired. 4. Why?
because it all uses the same technique.
you fly trough suns and planets and other objects while in WARP 2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?) to prevent hiding behind rocks
there you go :P
you can fly through planets/moons/stars when not in warp too, it just takes a long time
IIRC, this is incorrect. Once upon a time, people were able to create bookmarks located at the center of planets and stars. People would then warp freighters and capital ships to these bookmarks and bump them off of these objects at relativistic speeds. Some people still have these bookmarks.
If this is no longer possible, it is because people would gangwarp capital ships/freighters into these bookmarks, and they would take enormous amounts of time to slow down enough to align for another war
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Jack Airron
Gallente Setenta Corp Libertas Fidelitas
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Posted - 2009.06.02 23:06:00 -
[19]
Originally by: Some Advisor
Originally by: Pnandor 1. You can fly through suns and planets. 2. You can shoot through all that is between you and your enemy. 3. You can never take cover behind an asteroid when you get fired. 4. Why?
because it all uses the same technique.
you fly trough suns and planets and other objects while in WARP 2/3 uses a short time specific mwd like system (remember stargate where an huge asteroid was aimed towards earth and it was just a micro hyperspace window to get past it?) to prevent hiding behind rocks
there you go :P
don't talk of things you have no knowledge about warp=/= to hyper space. warp is folding time space to get to a point in space much faster then traveling at sub light speed.
hyperspace is generating a large gravitational and electromagnetic field that slips the ship into a region of time space known as sub space where the normal laws of our time space do not apply getting past the amount of energy needing to travel at FTL speeds in our own space time. if some one was traveling at warp and came into contact with a object even a asteroid around 2 feet it would rip the ship apart because of the massive kinetic forces that would act on a ship traveling at FTL speeds if they where to impact a object.
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Cthulhu F'tagn
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Posted - 2009.06.02 23:18:00 -
[20]
Originally by: Chainsaw Plankton
Originally by: Some Advisor *snip* you can fly through planets/moons/stars when not in warp too, it just takes a long time [:shock:
You can't fly through suns or planets in non-warp. back in the days of multiple mwd's I used to bookmark the surface of suns for safe spots. If you get too close you bounce off.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.06.02 23:25:00 -
[21]
Originally by: Abrazzar Because collision detection calculations would kill the server.
Except of course the game already has collision detection.
I think the phrase you were looking for is Line of Sight. Also very CPU intensive. But there are MMOs that have it, so I guess it is just a design decision by CCP not to have it.
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Nooma K'Larr
Minmatar
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Posted - 2009.06.02 23:26:00 -
[22]
Originally by: Abrazzar Because collision detection calculations would kill the server.
thats a myth
___________________________________________________ Idea: Train 3 alts at the same time solution. |
Daenosa
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Posted - 2009.06.02 23:54:00 -
[23]
Originally by: Nooma K'Larr
Originally by: Abrazzar Because collision detection calculations would kill the server.
thats a myth
If it aint lets all bump into asteroids and crash the servers.
seriously thou it would just take to much
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Pnandor
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Posted - 2009.06.03 17:18:00 -
[24]
Originally by: Attrezzo Pox Fix
Pdf file for teh fix.
http://eve-files.com/dl/197646
In short, cpu cycles is why. But I agree it takes away a lot from the game.
Well I guess it may would be a lag fest that CCP can't handle and I do know now what insted of hiding behind a rock so should
I have the right fitting with electronics modern warfare fittings
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.06.03 17:29:00 -
[25]
1+4. People got stuck in/ at everything, even undocking was a risk to get stuck at the station, hence they changed the "physics".
2+3+4. In short, imagine being in a fleet. You shoot bad guy but your buddy is in line of sight, so you shoot your buddy instead of the bad guy. Long answer: laaaaaa aaaaaaaaaaaaa aaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaagggggg.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Kir'ian
Minmatar Republic Military School
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Posted - 2009.06.03 17:42:00 -
[26]
Granted that combat collision detection might be a bit much for servers to handle at this point since it is the final authority about where our internet spaceships are in space. But... I have suggested for a while now that the client computing collisions with *celestial* objects, ie, planets, moons, suns, etc., and then plotting appropriate course from one point to a destination, should be completely possible and add just that little bit of "realism" that would stop these silly questions about warping through planets and suns... =P
/carebearstare |
Pnandor
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Posted - 2009.06.03 17:50:00 -
[27]
Originally by: Kir'ian
Granted that combat collision detection might be a bit much for servers to handle at this point since it is the final authority about where our internet spaceships are in space. But... I have suggested for a while now that the client computing collisions with *celestial* objects, ie, planets, moons, suns, etc., and then plotting appropriate course from one point to a destination, should be completely possible and add just that little bit of "realism" that would stop these silly questions about warping through planets and suns... =P
Well I guess I will anchoring a control tower in a moon then with my tail between my legs
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slave10011001
Minmatar
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Posted - 2009.06.03 18:25:00 -
[28]
At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.
CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.
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Kir'ian
Minmatar Republic Military School
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Posted - 2009.06.03 19:19:00 -
[29]
Originally by: slave10011001 At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.
CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.
Bummer... I hadn't heard this. I don't get to go to Fanfests... My wife keeps me on a short leash. I will, however, voice my opinion as a member of I'm sure a very minor minor minority that increasing time to warp through systems isn't always a bad thing if it reflects what "reality" might be. Of course, "reality" might be that generated warp fields *do* allow one internet spaceship to pass through planets and starts via some wierd molecular phasing or some such stuff thingie whatever.
I would like to still see it though. If the only excuse is that it would lengthen travel time and players hate that, then why not give players what they really want and not have to travel through systems at all? I shall gather my troups and march on CCP HQs demanding that all ships be able to insta-port from gate to gate. Hmm.
Slippery slope arguments are an admission that there is no other good argument(c). And I excell at such arguments! =D
/carebearstare |
Pnandor
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Posted - 2009.06.03 19:41:00 -
[30]
Originally by: Kir'ian
Originally by: slave10011001 At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.
CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.
Bummer... I hadn't heard this. I don't get to go to Fanfests... My wife keeps me on a short leash. I will, however, voice my opinion as a member of I'm sure a very minor minor minority that increasing time to warp through systems isn't always a bad thing if it reflects what "reality" might be. Of course, "reality" might be that generated warp fields *do* allow one internet spaceship to pass through planets and starts via some wierd molecular phasing or some such stuff thingie whatever.
I would like to still see it though. If the only excuse is that it would lengthen travel time and players hate that, then why not give players what they really want and not have to travel through systems at all? I shall gather my troups and march on CCP HQs demanding that all ships be able to insta-port from gate to gate. Hmm.
Slippery slope arguments are an admission that there is no other good argument(c). And I excell at such arguments! =D
But how about the asteroid belts ?
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Diziet EmblassSma
Caldari Freelancers Association
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Posted - 2009.06.03 19:42:00 -
[31]
"Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it"?
\o/ Yatta!
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Pnandor
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Posted - 2009.06.03 21:14:00 -
[32]
Originally by: Pnandor
Originally by: Kir'ian
Originally by: slave10011001 At Fanfest 2007 during the Dev Q&A session this exact question was asked by a member of the audience.
CCP Oveur responded saying that to put it in was entirely possible, but it would take longer for you to warp from Ato B while your ship navigated around he planets. Much longer. He then asked if it was still something everyone wanted and asked for a show of hands. Needless to say, the topic moved on.
Bummer... I hadn't heard this. I don't get to go to Fanfests... My wife keeps me on a short leash. I will, however, voice my opinion as a member of I'm sure a very minor minor minority that increasing time to warp through systems isn't always a bad thing if it reflects what "reality" might be. Of course, "reality" might be that generated warp fields *do* allow one internet spaceship to pass through planets and starts via some wierd molecular phasing or some such stuff thingie whatever.
I would like to still see it though. If the only excuse is that it would lengthen travel time and players hate that, then why not give players what they really want and not have to travel through systems at all? I shall gather my troups and march on CCP HQs demanding that all ships be able to insta-port from gate to gate. Hmm.
Slippery slope arguments are an admission that there is no other good argument(c). And I excell at such arguments! =D
But how about the asteroid belts ?
This!
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Another Forum'Alt
Gallente Center for Advanced Studies
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Posted - 2009.06.03 21:23:00 -
[33]
Because when you are in warp you aren't in normal space.
Also because of falcon. BECAUSE OF FALCON. Guide to forum posting |
Pnandor
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Posted - 2009.06.03 21:30:00 -
[34]
Originally by: Another Forum'Alt Because when you are in warp you aren't in normal space.
Also because of falcon.
but how about take cover behind a asteroid (nice alt (Chribba lol)
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RFID
Gallente Aliastra
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Posted - 2009.06.04 17:59:00 -
[35]
Originally by: Pnandor 1. You can fly through suns and planets.
2. You can shoot through all that is between you and your enemy.
3. You can never take cover behind an asteroid when you get fired.
4. Why?
5. Discuss!
[In-game technobabble reasons] 1. In warp, ships are phased out of normal space otherwise they would be utterly shredded by all the interstellar hydrogen. 2. The same reason for energy and mass weapons: carried by soliton warp fields. By the way soliton waves decay rapidly hence the reason for damage/accuracy fall-off. 3. because of 1 and 2 4. because of 1 and 2 5. not a question
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Ms Delerium
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Posted - 2009.06.04 18:05:00 -
[36]
I lulz everytime I fly through a planet.
What a coincidence!! Trillions of km¦ and it's very usual to fly through suns and planets
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