Malcanis
Vanishing Point. The Initiative.
3760
|
Posted - 2012.05.14 20:59:00 -
[1] - Quote
Katarina Reid wrote:EVE is getting expensive. Datacores going up making T2 cost more. Minerals making t1 go up. Tech cartel making T2 go up. CCP's new mods being bpc drops making sure they cost alot more. Its funney they are making a war expansion but no one can afford to lose a ship. Should i continue to wait out the high prices or just play with ships i have to grind longer for?
Or, you know, try and play a little better. Just a thought. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3761
|
Posted - 2012.05.14 21:16:00 -
[2] - Quote
Lipbite wrote:Simi Kusoni wrote:If you live in high sec, you don't need/deserve a T2 battle ship. Problem solved. Sadly, it seems CCP think in that way too. No wonder game stagnate for 4 years while being unable to provide feeling of progression for those 70% of player who "live" in hi-sec. And now 70% year-to-year ship prices fluctuation adds some disappointment.
Since the real cost of ships has fallen steeply over the last few years, you could just look at it as a partial return to the status quo ante. In terms of player hours of effort required to buy one, they're still much cheaper than they were in the first half of the game.
Re-tilting the balance towards cheaper ships has several beneficial effects, not the least of which is to make "standard fleets" more accessible to low-SP players.
Did we really want to see EVE carrying on down the path it was on last year, where your choice of ships for "serious" fleets was narrowing down to: Supercapitals, Tech 3, and as a sop to the scrubs, dictors and probers?
Because make no mistake, that was where we were heading. Leaving CCP with a choice of either: rebalance the whole game around supers/T3s and gift new players 20-30M SP to start with, or else make an effort to reset the mudflation EVE has seen. If anything, Soundwave & co should be nerfing income and resources harder, but you can only boil the frog so fast.
So the answer to the question posed above is, yes, we should unironically hope and expect to see T1 cruiser gangs become normal and viable again. It will take a long time, there will be much wailing and gnashing of teeth in the outer darkness, many cries of undue Goon/PL/FoTM Alliance-du-jour influence, but it can be done, it must be done and I hope it will be done. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |