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Shazard
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Posted - 2009.06.05 14:37:00 -
[1]
How exactly it works?
If I have less % cap then opposing ship, then the cycle will perform?
Let's say I have ship, which has 1cap left (close to zero %) but opponent has say frigate, with low cap too, but he has 2% left... Would the nosferatu suck him? |
Gavin DeVries
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Posted - 2009.06.05 14:50:00 -
[2]
I'm not positive about this, but I think this is how it would work:
1) Nos cycles, this happens regardless. 2) Check of capacitor percentages happens, in your example since you have less than 1% cap left and target has 2% cap left, a transfer will occur. 3) Energy is transferred, but you can't take more than he has. If his 2% is 5 GJ, that's all you'll get even though you may have a heavy nos. |
Thea Arsoniztik
Red Tides Viewer Discretion Advised
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Posted - 2009.06.05 14:50:00 -
[3]
Yeah. You pretty much got the idea |
Shazard
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Posted - 2009.06.05 15:37:00 -
[4]
So in general I can get opponent clean empty of his cap and keep him so if I keep myself empty too? Say put all the cap into shield, armour repairing and fire with drones/projectiles?
Can armour repair drones repair myself? |
Gavin DeVries
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Posted - 2009.06.05 15:38:00 -
[5]
Since you can't target your own ship, I'd guess the answer there is no. |
Arous Drephius
Perkone
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Posted - 2009.06.05 15:48:00 -
[6]
Originally by: Shazard So in general I can get opponent clean empty of his cap and keep him so if I keep myself empty too? Say put all the cap into shield, armour repairing and fire with drones/projectiles?
Can armour repair drones repair myself?
You can nos people to zero cap but as you said you need to have very little yourself. Neuts are better at this since they will ALWAYS drain cap from your enemy, and having very low cap runs the risk you may cap out and loose your point/web.
Rep drones can't rep your ship since they require the target to be repped to be locked - and you can't target yourself.
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Durzel
The Xenodus Initiative.
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Posted - 2009.06.05 16:01:00 -
[7]
For NOS to be able to drop someone to near zero cap you'd have to be on the same or lower % of cap yourself which obviously has knockon effects for whatever it is you're trying to do (e.g. keeping someone warp scrambled, for example)
Basically if your intention is to cap someone out you use neuts. |
Kendon Riddick
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Posted - 2009.06.05 16:27:00 -
[8]
Nos are a bit redundent as a weapon, unless you know your going to be extremly low of cap yourself by neuting they are useless.
Only every fit a nos to help sustain your own active tank, wihtout other cap warfare.
Why on earth would anyone ever fit a nos that only works if the target already has less cap!!1 dum dum dum horrible change to nos, and its a real shame.
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Shazard
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Posted - 2009.06.05 18:53:00 -
[9]
But if I do damage with drones and/or projectiles, I don't need my cap atall... it can be zero. If opponent has zero, he can't warp anyway! |
Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.06.05 18:59:00 -
[10]
Originally by: Shazard But if I do damage with drones and/or projectiles, I don't need my cap atall... it can be zero. If opponent has zero, he can't warp anyway!
Except that in between cycles, he can get enough cap to at least initiate a warp while you may not have enough to get a point on him, especially if he times his cap booster cycles right.
Generally, I'll only use Nos in conjunction with Neuts: it gives me options to go full-out cap sucking if I'm already low or it lets me try to maintain some cap while removing cap from my target. I've found that a 2:1 ratio works reasonably well; for one slot fit one neut, for two slots fit a neut and a nos, for three slots fit two neuts and a nos, etc. |
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Poses
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Posted - 2009.06.06 00:29:00 -
[11]
the only real reason to use nos is to make your neut ship stable vs. cap boosting ships |
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