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Fosna
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.05.15 11:23:00 -
[1] - Quote
Hello everyone
I'm thinking of buying and using my own POS in HISEC, But problem is there is enough people that will try wardec me and steal stuff from my POS, so I am turning to you for help regarding POS defense
I learn about defense modules, ewar modules, shield hardeners, but all that is too much to put on one POS so I'm asking advice which guns to put, small, med, big, what are best option, that dont cost too much at the end.
My current setup would be ATM for one spot, on one side of POS e.g. UP ( at the top) (pos is minnie Large, and guns too all minmatar)
2 large ac - offline 4 Med ac - 2 on 2 off 4 small ac- 2 on 2 off
Warp scrambling battery Web battery Energy neut battery -offf Sensor dampening battery
So please comment, give me advice, suggestions, better setups
Thank you |
Heun zero
Reliant Tactical Operations
50
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Posted - 2012.05.15 12:12:00 -
[2] - Quote
ecm, hardeners, ecm, warp disrupter, ecm and more ecm |
Jajas Helper
0
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Posted - 2012.05.15 12:48:00 -
[3] - Quote
i can give you a few tips actualy;
do whatever you want with your pos without defences
when you do get wardeced : online
a mix of medium arties, medium autocannons (don't bother with large guns- they are only usefull for shooting capital ships)
add minimu 30 ish ecm mods add 2-3 webs 4 disruptor mods 4 scrams
add a neut if you feel like it.. ( link for more info on fitting provided later)
But when you are login off - online hardeners to fill up the shield resist holes - so it will take them longer to do anything to the pos shield!
However the biggest thing you need is: pos gunners ( without you controlling the guns, your poss will cycle through their ships randomly making it easy for their logies to rep without any issue.)
if you have 2-3 accounts, make sure you have a toon that sits near your pos all the time NOTHING you fit will stop a decent poskiller gang - it may slow them down ( hardeners, ecm and neuts) but if they are given time they will finish the job without losing a single ship.
if you have 2 pos gunners with 4-5 controlled mods you can try and instavolley (medium arty ftw) their ships one by one! or ecm out their logistics and let the guns cycle through their ships hoping they'll bleed out - flee....
And last... Make sure you have 100 (yes that much) extra mods ready to replace anything they take out - warpdistruptors are gonig get reinforced asfast as they can manage - to make sure they can retreat whenever they need or when they want to reposition for the next batch of modules around your pos. Don't be afraid to put extra offlined guns (with ammo) on the tower! IF you lose one you can online the backups and keep the hurt on the attackers.
So just make sure you have people around your pos to defend it and if possible have people who know how to work posgun/mods to maximize the carnage a deathstar pos can do!
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=817184 read this^^ and again, having pos gunners allows you to adjust to what is attacking you
ohyah... my experience with towers: We ran a domination large for years and had to defend it a few times, every time we had pos gunners around it took about 2 minutes for the agressors to drop the wardec and trow a GF in local, because they saw we had an active corp/tower and without a 100man bs gang they wouldn't stand a chance to break the tower without taking more losses then the tower loot would be worth. (insta popping bses with 15 medium arties was awesome! - took 4 posgunners)
We however lost it because we had a corporation meet in Vegas and nobody was on for 3 days to defend the thing.. I do call spai action on that one. In the end, everything i can't share about 'what happend in vegas' was damn worth the tower :D |
Jajas Helper
0
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Posted - 2012.05.15 12:58:00 -
[4] - Quote
if you'd need some more help, send me an evemail... but read the thread i linked first^^ tons of great stuff in there |
Fosna
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.05.15 13:45:00 -
[5] - Quote
Jajas Helper wrote:if you'd need some more help, send me an evemail... but read the thread i linked first^^ tons of great stuff in there
Reading... Thank you on info, I'll send you evemail if i dont understand something
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Tau Cabalander
Retirement Retreat Working Stiffs
694
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Posted - 2012.05.15 20:47:00 -
[6] - Quote
Suggestion: Read the sticky at the top of the forum. It has links to lots of useful stuff like:
POS Setups: Jump Bridge, Cyno Jam, Reactions, Moon Mine, LoSec Mining and Labs
Which is worth taking the time to read EVERY post. There are also countless other guides and postings on the topic. Heck, use the forum advanced search, and search for posts by me on the topic, as I can't help but post to POS related threads.
Sure, you can just toss a control tower into space with a few random defense modules and take your chances, or you can make an effort to understand how people attack POS and pick modules specifically to counter that.
Ultimately, if someone really wants your POS gone from space enough, it will be removed if they are willing to expend the time and effort. The object of POS defense is to make that cost as high as possible. |
Kusum Fawn
State War Academy Caldari State
61
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Posted - 2012.05.16 00:43:00 -
[7] - Quote
in hisec? whuuuaaa?
Large pos? drop hardeners. lots of hardeners. stored anchored and offline. everything else should be packed and stored in a hanger at the first sign of a wardec. hell you could drop your whole tower into the station in a wardec. (if you don't want it to be vulnerable while its unanchoring, use the tons of hardeners approach. "Dickstar".
If you know that you personally are going to be the main target (you and your stuff) make an alt corp. buy standings and operate it completely off grid as it were from your main activities.
also in hisec, small weapons are good , they use medium ammos, and hit everythign pretty hard, mediums too. you dont want to use large weapons in hsiec as those are mainly used for shooting dreads. they dont work as well on bc or bs. Ewar, a few jammers, and webs/scrams and you can make a proper deathstar if you want, id say though that 100 extra mods is a bit much. it will however make pretty much everyone look for easier targets.
Ive had a large and a medium tower sitting in hisec for about two years now and havent had any problems. if you know you have an enemy that wants your stuff dead, use the alt tower. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Haffsol
Federal Navy Academy Gallente Federation
1
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Posted - 2012.05.16 00:46:00 -
[8] - Quote
I'm not able to debate the subject and no, I haven't even read the first post in the linked thread but I've read the title of _this_ topic and it's not "how to instapop titans with my big gun" but "high-sec pos".... somthing else. Now, hearing things here and there from very experienced players, they always told me to forget defenses on a high-sec pos. Why? It's easier to offline and scoop the pos away if wardec'd and of course you have all the cpu/pg free for the stuff you do in a high-sec pos. Of course you have to login on a daily basis just to know if you're wardec'd but that's all.
Too easy to be true? |
Kusum Fawn
State War Academy Caldari State
61
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Posted - 2012.05.16 00:52:00 -
[9] - Quote
Haffsol wrote:I'm not able to debate the subject and no, I haven't even read the first post in the linked thread but I've read the title of _this_ topic and it's not "how to instapop titans with my big gun" but "high-sec pos".... somthing else. Now, hearing things here and there from very experienced players, they always told me to forget defenses on a high-sec pos. Why? It's easier to offline and scoop the pos away if wardec'd and of course you have all the cpu/pg free for the stuff you do in a high-sec pos. Of course you have to login on a daily basis just to know if you're wardec'd but that's all.
Too easy to be true?
Because there really isnt any material gain from killing hisec towers, people generally dont wardec for moons. the tons of offline dead corp towers sitting in space is testament to that. I keep two hardners online at my pos (since the fuel changes, before they were offline) but because of their locations, i havent had any problems.
If you've ever seiged a tower in lowsec, you know you really don't want to do it in hisec. Just not enough gain. But if its a vendetta that too is easy enough to get around Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Katja Faith
Republic Military School Minmatar Republic
95
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Posted - 2012.05.16 00:53:00 -
[10] - Quote
Unless you're willing to put up a Large D!ckstar, you'll most likely just be tearing it down within the first 24 hours after notification of an emminent war. That aside, by setting up a Large D!ickstar you can continue with your work; just shut down the labs and put onlne the ECM and hardeners. Make sure you have the alts or friends to manage the defenses should the wardec'er actually decide to strike.
Go Caldari with a metric crap-ton of ECM, and if you insist on weps go projectile. Don't use missile: awesome as they are in pve, they're almost worthless on towers. There are plenty of threads out there on setting up POS defenses; check the |
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Jajas Helper
2
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Posted - 2012.05.16 12:20:00 -
[11] - Quote
I just want to sum some thing up here:
1) why not offline a tower when at war? -> you can't always shut your activities down in the 24hr window -> you dont know if they are actualy going to try and kill your tower -> in some cases your corp will not have the standing to put the tower back up -> if they're out to get your tower, it's mostlikely for the moon -> ninja tower anchoring has happend before -> if they're out to get your tower and you online another tower in another corp they will dec your new corp and you now have to swap the tower again...
my tip: make sure they know you are able to defend your assets and they'll go for an easier target, if they still go for your tower make sure you dont go down without a fight ( be active and capable, use eve-gate to keep an eye on notifications)
2) dickstars -> in some annoying way they can work great. However there are ways around full ecm decked towers, its called drones + assigning -> if your tower isn't going to deal damage your attackers have nothing to worry about, and they can warp in and out when they want -> like i said before have over 100 mods extra in store to online if you need to replace ecm mods - scrams/webs - gun
3) loging off
--> ALWAYS online hardners(during war) , because yes it will slow your attackers down ( which i mentioned earlier) - but you do need guns and other goodies to scare them off when you log in
Ohyah, my 2th wardec i logged in and saw a bunch of pos mails, beeing attacked and all... i then noticed they had 10 bses smartbombing with neutral RR. So after swapping some guns around, i ended up instavolleying bses with 12 medium arties :D they ran and let 3 guys behind because of warpdisrupt batteries
I love people trying to kill ma tower ^^ (when i'm able to actively defend it) |
Fosna
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.05.17 10:18:00 -
[12] - Quote
Thank you all for answers, suggestions, then it is all comming to that if I am on at moment of wardec that i
1. Offline and scoop all my gear - too time consuming (cause sometimes I just don't have time to do it all) -Safest :) 2. Put smart tower defense and hope I have more teeth than attacker (better, undisrupted production/ME/PE whatever)
And even option two is so so cause I have to be on and must have POS defense chars, but I'm hopeing that I will atleast put enough gear to make attacker think twice before wardec me.
I shall see what is gonna happen.
Thank you all once again |
Katja Faith
Republic Military School Minmatar Republic
99
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Posted - 2012.05.17 17:48:00 -
[13] - Quote
Fosna wrote:Thank you all for answers, suggestions, then it is all comming to that if I am on at moment of wardec that i
1. Offline and scoop all my gear - too time consuming (cause sometimes I just don't have time to do it all) -Safest :) 2. Put smart tower defense and hope I have more teeth than attacker (better, undisrupted production/ME/PE whatever)
And even option two is so so cause I have to be on and must have POS defense chars, but I'm hopeing that I will atleast put enough gear to make attacker think twice before wardec me.
I shall see what is gonna happen.
Thank you all once again
There's a few corp-hopping alts working in Caldari space (for example) that wardec people with small towers, and bring in their BS lazor boats on six or seven alts. If you keep a small or medium tower up with limited defenses you're just going to lose it.
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Trollin
48
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Posted - 2012.05.24 05:12:00 -
[14] - Quote
correct me if im wrong, but i dont think starbase defense skill applies in high sec? something about pos gunners being able to shoot people out of the sky without concord intervention?
am i wrong? seems like everyone here says use pos gunners when he is specifically saying high sec? . |
Tau Cabalander
Retirement Retreat Working Stiffs
710
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Posted - 2012.05.24 06:01:00 -
[15] - Quote
Trollin wrote:correct me if im wrong, but i dont think starbase defense skill applies in high sec? something about pos gunners being able to shoot people out of the sky without concord intervention?
am i wrong? seems like everyone here says use pos gunners when he is specifically saying high sec? You are wrong.
You can (only) attack war targets in hisec with POS defenses. |
Cpt Kaiti
0
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Posted - 2012.05.24 07:33:00 -
[16] - Quote
In every batch of modules you make, make sure to put with an NPC alt some anchored containers. Thanks in advance. |
Jajas Helper
47
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Posted - 2012.05.24 10:26:00 -
[17] - Quote
Fosna wrote:Thank you all for answers, suggestions, then it is all comming to that if I am on at moment of wardec that i
1. Offline and scoop all my gear - too time consuming (cause sometimes I just don't have time to do it all) -Safest :) 2. Put smart tower defense and hope I have more teeth than attacker (better, undisrupted production/ME/PE whatever)
And even option two is so so cause I have to be on and must have POS defense chars, but I'm hopeing that I will atleast put enough gear to make attacker think twice before wardec me.
I shall see what is gonna happen.
Thank you all once again
1) this will take time, yes AND you will lose your production materials if you unanchor your arrays - and will need new standing to online the tower again. SO this is not always the best option
2) IF you want to scare people of, follow some of the "dickstar" suggestions, Anchor ALOT of hardeners, so pos scouters will go.. **** this ****- he's just going to online hardeners... -> this also will give you time to come online while they are shooting your tower and actualy defend it before it goes into reinforce/pops.
Alot of ecm will also scare away most people, because it is annoying it might make them go for the easier targets on their list instead.
Also consider: the more mods you put on your tower, the more money your attacks can loot. So don't go and buy faction pos mods because that will actualy make you a bigger target ;)
As of "target" - the chances of you beeing attacked also increases if your pos is in a good location, such as 2,3 or 4 jumps from jita... Some people would pay good money for such a location as it reduces their freighter jumps and faster material acces.
just saying... |
Scrapyard Bob
EVE University Ivy League
1030
|
Posted - 2012.05.24 14:15:00 -
[18] - Quote
For a large tower, even with a d1ckstar setup with 60+ ECM modules anchored, you should always anchor at least some small arty batteries. There are (rather evil) ways to create "chaff" at an all-ECM tower as a way to get the tower to waste all its ECM modules on non-combat vessels.
With a collection of small rails (Gallente towers only), small arty and small autocannon batteries or small lasers (on Amarr towers), you can mow down that chaff and get back to having your automated targeting go back to jamming useful things - like the enemy batttleships tearing up your defensive batteries.
Plus, if you happen to have POS gunner pilots, it gives them something to shoot with. Small gun batteries are not that expensive and may dissuade smaller attackers.
Bottom line rule:
- Unless you have a defensive fleet large enough to drive off the attacking force, a determined attacker can always kill a POS tower. It's just a question of how long they're willing to put into the attack. Defensive modules just buy time for you to get a fleet together.
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Tau Cabalander
Retirement Retreat Working Stiffs
716
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Posted - 2012.05.25 04:54:00 -
[19] - Quote
Random thoughts:
* The first line of defense of a POS setup is to be a deterrent, because anybody not deterred is probably determined enough to reinforce the tower and come back later to destroy it. An initial visceral reaction of "no frackin' way do I want to bother shooting at that for hours" is what you want to aim for.
* The second line of defense is to make it take so long that some gunners will login before reinforcement. A few organized gunners can make quite a mess of an attacking hisec fleet if there are any turrets that can be onlined. Gunners are rare. Online gunners are even more rare.
* The third line of defense for the POS is to act as support for even a small fleet to counter-attack. Why fit a warp disruptor to your ships when you can have a gunner do that from 75 km to 150 km!
* POS gunners are not subject to the 249 km target lock hard limit of ships. POS gunners can lock any target on grid. Not every pilot realizes this, and they are often surprised to find themselves in a pod as a result (typically screaming "EXPLOIT!"). POS turrets redefine the meaning of sniping.
* It is useless to try to lock a pod with a POS, unless the pilot is stupid or AFK.
* A POS gunner can be far more annoying than any Recon. Imagine a max skill Falcon with 200 km ECM optimal and millions of HP. Then consider 1000 GJ neuts with 250 km range and 150 km webs.
* It is trivial to anchor (5 seconds) and online more EWAR from the safety of the force field while under attack, but anchoring turrets is more difficult as they need to be filled with ammo.
* Stationary targets probably won't react well to large artillery firing faction XL phased plasma (1320 rounds per turret for about 11 hours of continuous fire). Fun for gunners of all ages.
* Smartbombs work in hisec. Both against you (a poorly setup POS with clustered defenses), and for you (a clustered fleet of attackers - there is no penalty for podding war targets).
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Cpt Kaiti
0
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Posted - 2012.05.25 05:54:00 -
[20] - Quote
Tau Cabalander wrote:Random thoughts: * Smartbombs work in hisec. Both against you (a poorly setup POS with clustered defenses), and for you (a clustered fleet of attackers - there is no penalty for podding war targets). If you are smartbombing attackers with a Scorpion, you might as well as fit an ECM Burst which gets a range bonus.
The best way to deal with smartbombs is an neutral npc alt or a neutral can on the guns. With those ships is like batphoning concord.
If you lose your tower due to smartbombing BS then you deserve it.
Empire smartbombs need to be planed very carefully. Thanks in advance. |
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