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KnowUsByTheDead
Knights of the Dark Rose Ordo Imperialis
51
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Posted - 2012.05.15 22:43:00 -
[1] - Quote
With subsystem skills having the ability to be lost, is it smarter to train them up to 4, or does level 5 make a T3 really shine? Working on training em for my Loki, and I am stuck at this crossroads. Suggestions, and/or constructive criticism needed. Thanks. |
Katja Faith
Republic Military School Minmatar Republic
95
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Posted - 2012.05.15 22:47:00 -
[2] - Quote
I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right. |
KnowUsByTheDead
Knights of the Dark Rose Ordo Imperialis
51
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Posted - 2012.05.15 22:50:00 -
[3] - Quote
Katja Faith wrote:I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right.
Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?
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Abyssum Invocat
Farewell and Adieu
8
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Posted - 2012.05.15 23:54:00 -
[4] - Quote
I just get all of em to 4 and then train the skills individually to 5 depending on how much they'd help the fits I tend to fly. As for whether or not you want to eject, I'd go down with the ship because I'd rather generate a lossmail and lose SP than hand over 600m-2b but that's me. |
Beef Knuckleback
Pawnstars INC The Fendahlian Collective
1
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Posted - 2012.05.15 23:59:00 -
[5] - Quote
KnowUsByTheDead wrote:Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?
That depends on your priorities and how much you value your training time.
A popped ship can be replaced with money - buy PLEX, sell PLEX, buy ship.
Conversely, you're never getting those three or four days of training time back, and you can't buy SP.
That said, I personally favor offensive to V and the rest to taste. |
Rond Dorlezahn
Blue Republic RvB - BLUE Republic
13
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Posted - 2012.05.16 00:00:00 -
[6] - Quote
KnowUsByTheDead wrote:Katja Faith wrote:I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right. Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?
I don't know much about T3 ships, how does the skill loss work? You lose them even if your clone is up to date? |
Flakey Foont
Javalinas
121
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Posted - 2012.05.16 00:06:00 -
[7] - Quote
Rond Dorlezahn wrote:KnowUsByTheDead wrote:Katja Faith wrote:I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right. Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss? I don't know much about T3 ships, how does the skill loss work? You lose them even if your clone is up to date?
Yes.
I train em all to 5. It doesn't take that long.
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FT Diomedes
Factio Paucorum
93
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Posted - 2012.05.16 00:10:00 -
[8] - Quote
I trained them all to V, but I haven't PvPed in a T3 yet. |
Joelleaveek
Center for Advanced Studies Gallente Federation
42
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Posted - 2012.05.16 00:54:00 -
[9] - Quote
Train them to V, then learn to eject before you blow up. |
Large Collidable Object
morons.
1447
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Posted - 2012.05.16 01:30:00 -
[10] - Quote
They're quick to train to V, so I usually got them all to V before even buying the ship.
If you rarely fly them and have lots of other skills to train, IV may suffice (obviously I've never tried that), but looking at the bonuses it really depends on the desired role and the subsystem (e.g. for a webbing loki, electronic subsystems V is a no-brainer). You know... morons. |
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Jack Miton
Bite Me inc Exhale.
257
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Posted - 2012.05.16 02:25:00 -
[11] - Quote
at 5 |
James Amril-Kesh
4S Corporation RAZOR Alliance
228
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Posted - 2012.05.16 02:44:00 -
[12] - Quote
Joelleaveek wrote:Train them to V, then learn to eject before you blow up. DCU II helps with this. A lot. Support showing T2 and faction frequency crystal damage in the info window. |
Nadine Le'Slut
The-Four-HorseMen
3
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Posted - 2012.05.16 09:00:00 -
[13] - Quote
theoretically training all to 5 should also decreases the risk to loose offensive level5 everytime your ship explodes i lost 4 tengus already and never had to re-train offensive to 5 again
but this may also be related to distribution of character attributes (with focus on Perc/WP), so CCP can grief the most out of me by taking away the harder to train subsystem skill level. |
James Amril-Kesh
4S Corporation RAZOR Alliance
233
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Posted - 2012.05.16 09:17:00 -
[14] - Quote
Nadine Le'**** wrote:theoretically training all to 5 should also decreases the risk to loose offensive level5 everytime your ship explodes i lost 4 tengus already and never had to re-train offensive to 5 again
but this may also be related to distribution of character attributes (with focus on Perc/WP), so CCP can grief the most out of me by taking away the harder to train subsystem skill level. They way I understand it each time you asplode a T3 without ejecting you lose a level off one of the subsystem skills chosen at random, with the chance for each skill being an even 20% regardless of skill level. So training a subsystem skill to 5 when the rest are at 4 doesn't make it more likely than the others to be cut when you welp your Tengu.
(Also, lol at the forum censoring your name) Support showing T2 and faction frequency crystal damage in the info window. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
2
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Posted - 2012.05.16 11:07:00 -
[15] - Quote
KnowUsByTheDead wrote:With subsystem skills having the ability to be lost, is it smarter to train them up to 4, or does level 5 make a T3 really shine? Working on training em for my Loki, and I am stuck at this crossroads. Suggestions, and/or constructive criticism needed. Thanks.
Always 5.
Why? - because T3's will give you the most of them with top skills. DPs difference is significant, tank, manoeuvrability, energy management and so on are significantly different.
Plus if you loose one lvl in a random sub, takes you about 4 days to get it back, it's not like if you were asked to write a memo about M theory. |
Malcanis
Vanishing Point. The Initiative.
3781
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Posted - 2012.05.16 11:31:00 -
[16] - Quote
KnowUsByTheDead wrote:With subsystem skills having the ability to be lost, is it smarter to train them up to 4, or does level 5 make a T3 really shine? Working on training em for my Loki, and I am stuck at this crossroads. Suggestions, and/or constructive criticism needed. Thanks.
5 Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Flurk Hellbron
Science and Trade Institute Caldari State
98
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Posted - 2012.05.16 11:36:00 -
[17] - Quote
5
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KnowUsByTheDead
Knights of the Dark Rose Ordo Imperialis
52
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Posted - 2012.05.16 21:56:00 -
[18] - Quote
Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone |
Daneel Trevize
The Scope Gallente Federation
119
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Posted - 2012.05.16 22:24:00 -
[19] - Quote
If you aren't building your T3 fits to require 5s to even fit & do their job, you're doing it wrong. Build for All5s and then perhaps reconsider a weapon rigging to skill to 5 or not, but not the subsystems. Also, learn to eject, or just not die. Or have saved your reimbursed SPs. |
Linda Shadowborn
Dark Steel Industries
116
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Posted - 2012.05.16 22:33:00 -
[20] - Quote
go 5 or dont even bother. They are so easy to train considering the monstrous bonuses they give. |
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Frothgar
V0LTA Verge of Collapse
26
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Posted - 2012.05.16 22:34:00 -
[21] - Quote
When you're dealing with extremes, each increase is a very large boost.
For example, with T2 trimarks and slaves, its quite possible to have a proteus with 103,000 armor. If your skill was only level 4, it would only be in the 80s.
If you're going to be maximizing certain features, by all means go for 5s. If you say have ample/ecessive fitting, or really dont need another 2 on your sensor strength, Go for 4s.
I tend to do all 5s on everything, but the ones that tend to reward it the most are defense, mobility and offense skills. Fitting is in there too. |
James Amril-Kesh
4S Corporation RAZOR Alliance
238
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Posted - 2012.05.16 23:35:00 -
[22] - Quote
KnowUsByTheDead wrote:Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone It depends. With a Tengu or a shield fit Loki once your shields go down you'll still have some buffer from armor and structure that should usually give you some time to eject. With a Proteus, Legion, or armor fit Loki you'll have much less margin of error for ejecting.
If you really want to refine your technique, hop onto SiSi, buy a bunch of PVP fit T3s, and join battles with the odds impossibly stacked against you. You'll get a much better feel for when you should eject without the consequences of practicing this on TQ. You'll still lose SP on SiSi but that's pretty irrelevant considering there's mirrors every month or so.
To make this potentially easier IMO there should be a keybind for ejecting, something like pressing Shift+E three times in rapid succession (borrowed from a very old DOS game I used to play). Support showing T2 and faction frequency crystal damage in the info window. |
drdxie
Federal Navy Academy Gallente Federation
84
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Posted - 2012.05.17 00:00:00 -
[23] - Quote
Train them all o 5. I fly a tengu with a few toons, some pvp and some pve. The difference is well worth the training. Also in some cases, 100mn AB PVP tengu, you only cap stable at lvl4. Lets say you have lvl4 and you popped, you can't jump back into that same fit for a day or two. Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |
Daniel Plain
Science and Trade Institute Caldari State
116
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Posted - 2012.05.17 00:42:00 -
[24] - Quote
from a pve tengu pilot's pov, only offensive and defensive are mandatory. electronics and engeneering are nice to have, propulsion is fine at lvl4 unless you have ocd. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
6
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Posted - 2012.05.17 12:58:00 -
[25] - Quote
Daniel Plain wrote:from a pve tengu pilot's pov, only offensive and defensive are mandatory. electronics and engeneering are nice to have, propulsion is fine at lvl4 unless you have ocd.
Since most of Tengu tank is it speed I strongly recommend you to train that 5th lvl, difference from one to another can be huge when you go from regular mods to dead space ones, significantly enough to make the difference.
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Boomhaur
64
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Posted - 2012.05.18 06:11:00 -
[26] - Quote
Their quick to train, it's an expensive ship bring it all to V. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |
Gorki Andropov
Kerensky Initiatives
431
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Posted - 2012.05.18 07:41:00 -
[27] - Quote
Train to level 1, then you only have to wait 5 minutes or so before hopping in and away you go!!! |
Darius Brinn
Iberians Iberians.
18
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Posted - 2012.05.18 08:01:00 -
[28] - Quote
Taking one to Lvl V with average attributes and the right remap is around 3 days. Without the right remap, it's 4 days.
For ships worth billions, which tend to fit expensive faction modules in order to squeeze the last potential drop of performance out of them, I'd say taking them all to V should be the standard practice. |
Unimaginative Guy
Dutch Squad Chained Reactions
10
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Posted - 2012.05.18 19:23:00 -
[29] - Quote
James Amril-Kesh wrote:KnowUsByTheDead wrote:Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone It depends. With a Tengu or a shield fit Loki once your shields go down you'll still have some buffer from armor and structure that should usually give you some time to eject. With a Proteus, Legion, or armor fit Loki you'll have much less margin of error for ejecting. If you really want to refine your technique, hop onto SiSi, buy a bunch of PVP fit T3s, and join battles with the odds impossibly stacked against you. You'll get a much better feel for when you should eject without the consequences of practicing this on TQ. You'll still lose SP on SiSi but that's pretty irrelevant considering there's mirrors every month or so. To make this potentially easier IMO there should be a keybind for ejecting, something like pressing Shift+E three times in rapid succession (borrowed from a very old DOS game I used to play).
In X-3 Universe Shift-E is eject. Did i get it right???? |
Ashera Yune
Royal Amarr Institute Amarr Empire
15
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Posted - 2012.05.19 18:19:00 -
[30] - Quote
Just as your T3 reaches structure, eject and the ship will instantly blow up and you won't lose sp. At the same time prevent your enemy from flying away with a free t3. |
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