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Author |
Thread Statistics | Show CCP posts - 52 post(s) |
Veronika Kastrato
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.05.18 06:48:00 -
[121] - Quote
Claire Voyant wrote:Where is this "resculpt" to be found. I have heard about it, but never seen it.
be carefull.. dont ruin that pretty face |
Shaera Taam
Minmatar Death Squad Broken Chains Alliance
39
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Posted - 2012.05.18 07:05:00 -
[122] - Quote
Meissa Anunthiel wrote:Cool, now all I need is a way to make verokhior females open their eyes wider. Or change bloodline/race.
heh...
i have never been so surprised as when i woke up that fateful morning, looked in the mirror, and suddenly realized that my ancestors, from --oh, about 22,000 years ago-- hailed from some place called East Asia.
this is me?
now don't get me wrong, she's cute and all, but i mean really?
EDIT: oh yeah, and i heard something about sleeve tattoos? /me crosses her fingers, waiting patiently...
Thus Spake the Frigate Goddess! |
Sable Moran
Moran Light Industries
42
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Posted - 2012.05.18 07:46:00 -
[123] - Quote
CCP karkur wrote:Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good
CCP karkur (from another thread) wrote:So if we wanted to have the old color also available, the options would be 20 for each bloodline, which is too much, and the color palette would just look weird with maybe 10 very white options(for Amarr), and then the rest.
Skin colour is not about artistry it's about biology. And biology.. it's all about diversity, it creates an incredible gamut of hues.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
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CCP karkur
C C P C C P Alliance
964
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Posted - 2012.05.18 11:34:00 -
[124] - Quote
Claire Voyant wrote:Where is this "resculpt" to be found. I have heard about it, but never seen it. Every station has a re-customization station service. Usually when you go in there you can change you hair, makeup, tattoos, clothes and more. But you cannot resculpt your character or change it's complexion like you could when you are create your character.
The resculpt mode is when you get to use these options again in the re-customization. Then you will have the "Shape" and "Complexion" groups again in the asset menu on the right hand side, and will be able to sculpt your character's face and body by pulling the areas you want to change.
If you do have resculpt left, you will get a very confusing message (which we need to change) when you click the re-customization button in the station services saying that the character has been flagged fro re-customization, and you're asked if you want to do that. If you select no, you are saying "no, I don't want to go into resculpting, only normal re-customization". CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lipbite
Express Hauler
40
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Posted - 2012.05.18 11:37:00 -
[125] - Quote
I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.
Is it a bug? When to expect actual pale skin implementation within captain quarters?
Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). |
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CCP karkur
C C P C C P Alliance
964
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Posted - 2012.05.18 11:45:00 -
[126] - Quote
Lipbite wrote:I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.
Is it a bug? When to expect actual pale skin implementation within captain quarters?
I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.
Lipbite wrote:Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lipbite
Express Hauler
40
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Posted - 2012.05.18 11:58:00 -
[127] - Quote
CCP karkur wrote:I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.
I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian.
I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix.
And thanks for re-sculpting! Couple of my ugly pilots are very grateful. |
Noillia Durmot
The Scope Gallente Federation
7
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Posted - 2012.05.18 14:16:00 -
[128] - Quote
CCP Explorer wrote:Knug LiDi wrote:Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so. We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different.
Of all the things missing from the character generator this is the one that bothers me most. When we all get together outside CQ it is going to look wierd having everybody the same height. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1233
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Posted - 2012.05.18 14:16:00 -
[129] - Quote
You really need to add some default "easy resculpting selections" to the options. For example if I would like to make my current character look more like a britney spears (with beard), it would be really convenient to have "the button" to make that happen.
I'm sure we all want this. Think about it. "The button".
Get |
MailDeadDrop
Rage and Terror Against ALL Authorities
29
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Posted - 2012.05.18 15:59:00 -
[130] - Quote
Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug*
MDD |
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CCP karkur
C C P C C P Alliance
965
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Posted - 2012.05.18 17:34:00 -
[131] - Quote
Lipbite wrote:Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport [/quote] I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1236
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Posted - 2012.05.18 17:44:00 -
[132] - Quote
MailDeadDrop wrote:Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* MDD Someone asked quite similar question earlier about height. Back then I offered chainsaw. However in your case I'll be generous and donate brand new minmatarish lawn mover. While operating just place your hand under it and at the second you look where you arm went, your hair problems will be gone.
I'm sure CCP artist agree with my solution and may even provide this functionality when Incarna goes live and people start to grow we.. water melons in their private gardens behind captain quarters.
Get |
Leedha Lemour
Staner Industries
8
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Posted - 2012.05.18 18:31:00 -
[133] - Quote
Please do something about Vherokiror eyes. |
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CCP karkur
C C P C C P Alliance
965
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Posted - 2012.05.18 19:23:00 -
[134] - Quote
Leedha Lemour wrote: Please do something about Vherokiror eyes.
I'm sorry, but the Vherokirors' eyes are like that by design. If we introduce bloodline blending sometime you might be able to make them bigger. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
965
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Posted - 2012.05.18 19:42:00 -
[135] - Quote
Lipbite wrote:CCP karkur wrote:I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now. I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian. I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix. And thanks for re-sculpting! Couple of my ugly pilots are very grateful. Thanks for the heads up! While it was working fine before, there were some issues when we switched branches to prepare for deployment. I have fixed the issue now
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
965
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Posted - 2012.05.18 20:41:00 -
[136] - Quote
MailDeadDrop wrote:Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* MDD The artists are not following this thread. I have though been trying to answer the questions I know the answer to, whether it was yesterday on our day off or now, at 8.40 pm on a Friday, so please show some respect (nothing in this thread that is disrespectful, but MailDeadDrop knows what I'm talking about). We are all very busy preparing for the release on Tuesday, and I have not wanted to go bother the artists with issues that are not directly related to the release. As far as I know, there are no hairstyles on the way, but I have not wanted to come here to state that and get all the hair hate in full force when this thread is not really about hair. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lipbite
Express Hauler
41
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Posted - 2012.05.18 22:59:00 -
[137] - Quote
CCP karkur wrote:I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday
Steps are very simple: Preparation 1) character (re-)sculpting interface; 2) change skin to pale; 3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what); 4) do something with character (sculpt face. body) and
here goes bug itself:
5) hop through history using back/forward buttons and mouse (or just "back" in many cases)
suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning 100% of players will face it after release. Sometimes skin tone change is very subtle and you can realize it happened only after re-scuplting process is finished - in captain quarters. Imagine amount of tears and whine after 20-40 years old guys will find out their pilot's skin tone isn't exactly what they want and they will have to watch it for months until next free re-sculpt.
Submitted - bug report ID 135552 in case if you want to track it. |
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CCP karkur
C C P C C P Alliance
966
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Posted - 2012.05.18 23:04:00 -
[138] - Quote
Lipbite wrote:CCP karkur wrote:I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday Steps are very simple: Preparation 1) character (re-)sculpting interface; 2) change skin to pale; 3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what); 4) do something with character (sculpt face. body) and here goes bug itself: 5) hop through history using back/forward buttons and mouse (or just "back" in many cases) suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning 100% of players will face it after release. Submitted - bug report ID 135552 in case if you want to track it. Thank you so much, that is very helpful! CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Valerie Tessel
Center for Advanced Studies Gallente Federation
126
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Posted - 2012.05.19 02:21:00 -
[139] - Quote
Sad that the new clothing isn't going to make it in. I was definitely going to get this: http://i.imgur.com/L6RVD.jpg
What about the variations of the existing clothing? I'm writing of the ones that show in the inventory system, but weren't ever released through the NeX. Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
T1nyMan
Interstellar Solutions Agency
6
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Posted - 2012.05.19 07:16:00 -
[140] - Quote
0.0 Oh my.. |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1238
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Posted - 2012.05.19 11:47:00 -
[141] - Quote
I like her eyes
Get |
MailDeadDrop
Rage and Terror Against ALL Authorities
29
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Posted - 2012.05.19 14:34:00 -
[142] - Quote
CCP karkur wrote:The artists are not following this thread. I have though been trying to answer the questions I know the answer to, whether it was yesterday on our day off or now, at 8.40 pm on a Friday, so please show some respect (nothing in this thread that is disrespectful, but MailDeadDrop knows what I'm talking about). We are all very busy preparing for the release on Tuesday, and I have not wanted to go bother the artists with issues that are not directly related to the release. As far as I know, there are no hairstyles on the way, but I have not wanted to come here to state that and get all the hair hate in full force when this thread is not really about hair.
And no, petitions are not the right place to ask questions. It wasn't so much the lack of an answer, as the utter lack of *any* response, when you were obviously interacting with others, that was so maddening. And it isn't just this thread. A simple "dunno" would have gone miles.
As for no hair corrections, shame on the artists (or whomever is responsible) -- a release full of character creator fixes and they missed that one.
MDD
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cmaxx
Outside Context Solutions
8
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Posted - 2012.05.19 14:44:00 -
[143] - Quote
So we have spaceships, and clones, and terrible/wonderful biological and nanological tools at our disposal, but we can't pay for elective plastic surgery, a tanning booth and a dye-job at the hairdresser?
This is meant to be the greatest scifi simulation of all time evah, yes?
Why can't we have blue skin (drinking too much colloidal silver will do that in real life today) or orange (bad fake tan or too much carrot juice) or all-over tattoes of mixed and varied hues (any issue of Bizarre magazine)?
Eh? Eh? Enquiring minds want to know! :)
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MailDeadDrop
Rage and Terror Against ALL Authorities
29
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Posted - 2012.05.19 14:55:00 -
[144] - Quote
cmaxx wrote:So we have spaceships, and clones, and terrible/wonderful biological and nanological tools at our disposal, but we can't pay for elective plastic surgery, a tanning booth and a dye-job at the hairdresser? /me looks at cmaxx's portrait I find your bleating for dye jobs at hairdressers ... disingenuous.
cmaxx wrote:This is meant to be the greatest scifi simulation of all time evah, yes?
Why can't we have blue skin (drinking too much colloidal silver will do that in real life today) or orange (bad fake tan or too much carrot juice) or all-over tattoes of mixed and varied hues (any issue of Bizarre magazine)?
Eh? Eh? Enquiring minds want to know! :) Speaking personally, I can see where such richness would need to be prioritized with the other tasks that the artists et alia are accomplishing, and that those tasks might "fall below the cut line". Such is life in software development projects. But it would be refreshing if we the customers could see a timeline of coming attractions instead of the usual CCP policy of dumping something out of left field on us 2 weeks before release.
MDD |
Kusum Fawn
State War Academy Caldari State
66
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Posted - 2012.05.19 16:34:00 -
[145] - Quote
MailDeadDrop wrote: Speaking personally, I can see where such richness would need to be prioritized with the other tasks that the artists et alia are accomplishing, and that those tasks might "fall below the cut line". Such is life in software development projects. But it would be refreshing if we the customers could see a timeline of coming attractions instead of the usual CCP policy of dumping something out of left field on us 2 weeks before release.
MDD
and then telling us that there isnt time to change something that happens to be broken or a feature that is not universally desired.
although to be fair. Ive been ranting about skin colors. and hats. and shirts. not exactly the most world shaking things to be complaining about.
But yes longer lead times and lots more (user) testing on sisi for us and we can get everything hammered out. You have hundreds of willing testers. Y u no let us help? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
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CCP karkur
C C P C C P Alliance
965
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Posted - 2012.05.19 19:22:00 -
[146] - Quote
Indahmawar Fazmarai wrote:I think this issue could have been worked out along with players before you essentially left 70% of humanity out of your "we want darker" solution. Was an issue players weren't aware that actually existed, has been fixed without asking us and now you just pissed off people who's got colored skin but are not African. BTW, in case that i am being misunderstood, i may point that by "red skin" i mean this color: Light red skin (Ollanta Humala, president of Peru)Dark red skin (Evo Morales, president of Bolivia) Just FYI, I have mapped out all the skin colors before and after the change and sent to the relevant people to ask them if they feel any color is missing... when I hear back from them I might share that with you (took long enough to make it) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
967
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Posted - 2012.05.19 19:35:00 -
[147] - Quote
Lipbite wrote:Submitted - bug report ID 135552 in case if you want to track it. Excellent... good catch. I've just fixed it Thanks CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
967
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Posted - 2012.05.19 20:03:00 -
[148] - Quote
The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72).
Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense.
The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange.
When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
The I and F Taxation Trust
653
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Posted - 2012.05.19 20:46:00 -
[149] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:I think this issue could have been worked out along with players before you essentially left 70% of humanity out of your "we want darker" solution. Was an issue players weren't aware that actually existed, has been fixed without asking us and now you just pissed off people who's got colored skin but are not African. BTW, in case that i am being misunderstood, i may point that by "red skin" i mean this color: Light red skin (Ollanta Humala, president of Peru)Dark red skin (Evo Morales, president of Bolivia) Just FYI, I have mapped out all the skin colors before and after the change and sent to the relevant people to ask them if they feel any color is missing... when I hear back from them I might share that with you (took long enough to make it )
Oh, thank you! I hope they give it a look and agree that some colors are seriously amiss. I don't know what was the criterion to pick the final 14, but, as far as colors gone away, a picture is worth a thousand words
Won't be hard to figure that the missing color is the one to the right (Khanid racial color #1 iirc). What may be more difficult to notice is that the one to the left and the one in middle are NOT the same color (I double-checked and not, i didn't m botched the copy & paste: colors #2 and #7 are exactly that similar).
Quite puzzling. Reds AWOL and yet got a caucasian white and a caucasian tan so similar that they're hard to pick off at first. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Indahmawar Fazmarai
The I and F Taxation Trust
653
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Posted - 2012.05.19 20:54:00 -
[150] - Quote
CCP karkur wrote:The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72). Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense. The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange. When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good
Oh, you typed while I was creating the image... I think it states my point completely: there is nothing even remotely similar to indahmawar's current color (and yet she's lighter than my main Ishtanchuk, which in turn is not dark enough to suit my taste).
Red people is gone from New Eden. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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