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Thread Statistics | Show CCP posts - 52 post(s) |
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CCP Guard
C C P C C P Alliance
2342
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Posted - 2012.05.16 17:06:00 -
[1] - Quote
The best character creator the biz is in constant development and as part of EVE Online: Inferno, it's going to give you even more options to play around with. CCP Karkur and CCP t0rfifrans have the details in their latest dev blog. CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP karkur
C C P C C P Alliance
932
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Posted - 2012.05.16 17:06:00 -
[2] - Quote
first :) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
478
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Posted - 2012.05.16 17:07:00 -
[3] - Quote
second! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1221
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Posted - 2012.05.16 17:11:00 -
[4] - Quote
There shall be babies
Get |
Commissar Kate
Ishuk-Raata Enforcement Directive
36
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Posted - 2012.05.16 17:11:00 -
[5] - Quote
First player.
While I have a few objections to this, I'm still trying to keep an open mind to the idea. But its still always nice to have more options. |
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CCP Phantom
C C P C C P Alliance
1299
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Posted - 2012.05.16 17:15:00 -
[6] - Quote
Commissar Kate wrote:While I have a few objections to this [...]
The dev blog feedback threads are exactly the right place to voice these objections and to make suggestions of what to do different and better! CCP Phantom - German Community Coordinator |
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Shingyoku
Griffin Capsuleers Ad-Astra
3
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Posted - 2012.05.16 17:15:00 -
[7] - Quote
but when can I make my character fat? |
Commissar Kate
Ishuk-Raata Enforcement Directive
36
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Posted - 2012.05.16 17:23:00 -
[8] - Quote
CCP Phantom wrote:Commissar Kate wrote:While I have a few objections to this [...] The dev blog feedback threads are exactly the right place to voice these objections and to make suggestions of what to do different and better!
We had a pretty good discussion on this thread https://forums.eveonline.com/default.aspx?g=posts&t=104244
TLDR, More variety is fine. But there less subtle variations of the new skintones. |
Vincent Athena
V.I.C.E. Comic Mischief
648
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Posted - 2012.05.16 17:23:00 -
[9] - Quote
No purple? When can we get skin dye jobs?
But thanks for the work!
Edit: I know you do not like sliders in the character creator, but color is something that just cries out for sliders. http://vincentoneve.wordpress.com/ |
Bloodpetal
Mimidae Risk Solutions
627
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Posted - 2012.05.16 17:25:00 -
[10] - Quote
Why no Blue skin? Mimidae Risk Solutions Recruiting |
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Pic'n dor
Epsilon Lyr Nulli Secunda
0
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Posted - 2012.05.16 17:28:00 -
[11] - Quote
Why no light blue(main calda color) or green (main gallente color)? We are deep space dudes !! We can be colorfull !! With yellow strips !!
:) |
ostar ostar
Odyssey Space Exploration
8
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Posted - 2012.05.16 17:31:00 -
[12] - Quote
Shingyoku wrote:but when can I make my character fat?
QFT, give us fat people or give us death! On second thoughts don't, that sounds like the motto of a burger-eating club or something, and those funny people who do this arcane thing called 'dieting' will be all over me like a rash. (cheetos FTW) But yeah, more weight options that don't just look like the scale tool in photoshop. Actual weight distribution variation, and possibly some eye bleach in preparation for the inevitable masses of people who create female alts with criminally huge asses...wait, let's not go there
Nice changes though, always nice to see more variety, but do check that thread about the ethnicity colouring, as right now, at least to my eye, it looks like some skin tones are the same thing in lower light level, or have been spray-tanned brown. Add more subtle details rather than full-body recolours for different ethnicity and it's all good.
EDIT: good points above. We are space age empyrean ass-kicking immortal spaceship pilots that own entire star systems, yet skin dye is apparently beyond our understanding. Please do this, make it so you can effectively 'paint' characters, but do place some restriction on it, for, uhhh, well, immature people, if you get my meaning. Can't have people with fluorescent genitals running around can we? |
Valerie Valate
Church of The Crimson Saviour
101
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Posted - 2012.05.16 17:34:00 -
[13] - Quote
will the limits of facial expressions be changed at all ?
the current limits are less than what they were previously.
Instead of a you get a |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
1286
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Posted - 2012.05.16 17:44:00 -
[14] - Quote
Cool, now all I need is a way to make verokhior females open their eyes wider. Or change bloodline/race. Member of CSM 2, 3, 4, 5, 6 and 7 |
Kusum Fawn
State War Academy Caldari State
61
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Posted - 2012.05.16 17:44:00 -
[15] - Quote
Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Bienator II
madmen of the skies
722
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Posted - 2012.05.16 17:52:00 -
[16] - Quote
Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
imagine you give eve players the whole color palete for skin colors :) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Kopfy
18
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Posted - 2012.05.16 18:00:00 -
[17] - Quote
Bienator II wrote:Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
imagine you give eve players the whole color palete for skin colors :)
The Blue Man Group a corp with only blue characters.
edit. So this would make it possible for me to get my red hair back? Nice. |
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CCP karkur
C C P C C P Alliance
933
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Posted - 2012.05.16 18:04:00 -
[18] - Quote
Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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J3ssica Alba
Federal Navy Academy Gallente Federation
352
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Posted - 2012.05.16 18:08:00 -
[19] - Quote
I don't really care about skin color what I really want to see is those new outfits you had for a while on SiSi .. they were absolutely stunning, just what a space pilot from the future would be wearing. Gief nao plix This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
BlindFury
Genbuku.
7
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Posted - 2012.05.16 18:14:00 -
[20] - Quote
Quote:...in case you didn't know, these resculpts don't stack...
I'm pretty sure they stacked when Incarna first came out, why can't this still be the case? |
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PinkKnife
The Scope Gallente Federation
97
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Posted - 2012.05.16 18:15:00 -
[21] - Quote
CCP karkur wrote:first :)
Karkur ccp is best ccp. |
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CCP karkur
C C P C C P Alliance
933
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Posted - 2012.05.16 18:19:00 -
[22] - Quote
BlindFury wrote:Quote:...in case you didn't know, these resculpts don't stack... I'm pretty sure they stacked when Incarna first came out, why can't this still be the case? I'm pretty sure they didn't... or at least I don't see how that could have been possible since it's just a flag and that hasn't changed since Incursion. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
933
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Posted - 2012.05.16 18:20:00 -
[23] - Quote
J3ssica Alba wrote:I don't really care about skin color what I really want to see is those new outfits you had for a while on SiSi .. they were absolutely stunning, just what a space pilot from the future would be wearing. Gief nao plix They are not ready
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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ctx2007
Wychwood and Wells
62
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Posted - 2012.05.16 18:26:00 -
[24] - Quote
BLUE skin ................... this is EVE not Smurfs in space. |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 18:27:00 -
[25] - Quote
ctx2007 wrote:BLUE skin ................... this is EVE not Smurfs in space. ohhh man, have I been playing the wrong game all this time where do I find the Smurf game then? CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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ctx2007
Wychwood and Wells
62
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Posted - 2012.05.16 18:34:00 -
[26] - Quote
http://en.wikipedia.org/wiki/Smurf_Rescue |
Palovana
Inner Fire Inc.
213
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Posted - 2012.05.16 18:39:00 -
[27] - Quote
Quote:With this skin color change, we are also lifting hair-color restrictions, allowing you a greater selection, regardless of your bloodline.
Does this mean the full spectrum of punk-rock colors will be available? Green, fire-engine red, purple etc? Please support: export of settings in editable format
Your stuff goes here. |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 18:43:00 -
[28] - Quote
Palovana wrote: Does this mean the full spectrum of punk-rock colors will be available? Green, fire-engine red, purple etc?
ah, no. There is a set of carefully picked hair colors, and some of them were not available for some of the bloodlines. Those restrictions are being lifted.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Kusum Fawn
State War Academy Caldari State
61
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Posted - 2012.05.16 18:45:00 -
[29] - Quote
CCP karkur wrote:Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right.The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good
erm.. the correct style and vision? perhaps we could get them to stop at spaceships and stations? cause they have made a proper mess with the clothing. (can i get my old old clothes back at least?)
why do the revisions in style remove options? that's just weird. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Duvida
The Scope Gallente Federation
77
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Posted - 2012.05.16 18:46:00 -
[30] - Quote
CCP karkur wrote:ctx2007 wrote:BLUE skin ................... this is EVE not Smurfs in space. ohhh man, have I been playing the wrong game all this time where do I find the Smurf game then?
ib4 the gnashing of purple smurf teeth. |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
293
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Posted - 2012.05.16 18:49:00 -
[31] - Quote
Do we have 'fake suntan brown' now ? FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Duvida
The Scope Gallente Federation
77
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Posted - 2012.05.16 18:50:00 -
[32] - Quote
Kusum Fawn wrote:CCP karkur wrote:Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right.The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good erm.. the correct style and vision? perhaps we could get them to stop at spaceships and stations? cause they have made a proper mess with the clothing. (can i get my old old clothes back at least?) why do the revisions in style remove options? that's just weird.
They need to make sure the clothes match the new station backgrounds? |
Arien Omnicron
Interwebs Cooter Explosion Fatal Ascension
5
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Posted - 2012.05.16 18:52:00 -
[33] - Quote
CCP karkur wrote:Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good
but do they have to be so strict when it comes to character color, what if i want to paint my self neon green for when the night clubs become available in future incarna update. man i want to be neon green now. |
Pak Narhoo
Knights of Kador
466
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Posted - 2012.05.16 18:56:00 -
[34] - Quote
Shingyoku wrote:but when can I make my character fat?
Quoting this because I know this was an option in the past.
Why was it scrapped? Because you knew we would do bad, very bad, things with it?
If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. Who needs television when you have EVE? EVE drama, best drama. |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 18:57:00 -
[35] - Quote
Arien Omnicron wrote:but do they have to be so strict when it comes to character color, what if i want to paint my self neon green for when the night clubs become available in future incarna update. man i want to be neon green now. I think you answered your own question CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Riffix
Synergistic Arbitrage
32
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Posted - 2012.05.16 18:57:00 -
[36] - Quote
While I think this is nice for new players and a bit for some role-players, I honestly wish more was being done to further our use of our avatars.
I agree with many of the comments here that I would rather have more customization options. I understand the need for natural-looking colors in a creator as theoretically this is you creating the look the character was born with versus something that the character modified about themselves later.
But when do we GET to those modifications?? This is the future and it is sci-fi! The Burning Life novel covered a lot of really interesting body modifications available in this universe, when do we get THOSE?? Even if we have to pay for them, even just exotic hair colors/styles could be fun.
But more importantly, if we can't move past the postage-stamp images as the only way we see each-other then our avatars are still pretty much useless for anything besides forums.
I know many players get violent at the idea of putting ANY work into not spaceships but some things could be done with a small amount of effort with some big wins for immersion and avatar purpose.
Some suggestions: - Making trades of contraband items impossible by any means other than face to face (datapad to datapad) interaction. I know from fanfest that you can easily simulate the corridors between captain's quarters or even just allow one person to invite another to their captain's quarters. - Give private convos between individuals the ability to use the actual 3d avatars when conversing. You could match lip-flap to chat text or EVE Voice sounds. If you were really cool, you would add gestures. If you were really really cool, you'd add the ability for players to use a webcam to capture their movements while they talk (Logitech did this a long time ago with bundled webcam software so I know it is possible). - Allow corp/alliance leaders to record speeches using their avatar which could then be played by their members or news or enemies. - Create conference rooms (only need 1 room per race type) and allow corp/alliance leaders to stipulate that certain policy votes can only be made by votes of people who are present together in a room.
I'm sure other players might have some good ones as well... - |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 18:59:00 -
[37] - Quote
Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Kusum Fawn
State War Academy Caldari State
61
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Posted - 2012.05.16 19:04:00 -
[38] - Quote
Riffix wrote:While I think this is nice for new players and a bit for some role-players, I honestly wish more was being done to further our use of our avatars.
I agree with many of the comments here that I would rather have more customization options. I understand the need for natural-looking colors in a creator as theoretically this is you creating the look the character was born with versus something that the character modified about themselves later.
But when do we GET to those modifications?? This is the future and it is sci-fi! The Burning Life novel covered a lot of really interesting body modifications available in this universe, when do we get THOSE?? even just exotic hair colors/styles could be fun.
Modifications and color selection are already lore, what are you holding back for exactly? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
killorbekilled TBE
Dare Bears
69
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Posted - 2012.05.16 19:15:00 -
[39] - Quote
yeah thats great when can i change the colour of my ship huh? |
Kyoko Sakoda
Veto. Veto Corp
92
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Posted - 2012.05.16 19:16:00 -
[40] - Quote
I'm glad to see a myriad of new colors. I still have objections related to the art direction of bloodline archetypes (skin, hair, eye color related) but as we're only a week from Inferno I'll have to let it pass. |
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CCP GingerDude
56
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Posted - 2012.05.16 19:32:00 -
[41] - Quote
Still waiting for a realistic semi-translucent greenish-pale natural ginger complexion to become available. Senior Server Programmer |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 19:36:00 -
[42] - Quote
CCP GingerDude wrote:Still waiting for a realistic semi-translucent greenish-pale natural ginger complexion to become available. We do have a very pale skin color for you CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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MotherMoon
Blue Republic RvB - BLUE Republic
663
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Posted - 2012.05.16 19:46:00 -
[43] - Quote
"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
OR make choosing skin color a slider. you know, something modern. |
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CCP karkur
C C P C C P Alliance
937
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Posted - 2012.05.16 20:04:00 -
[44] - Quote
MotherMoon wrote:"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
I'm not mad, just honestly curious whats behind removing old colors : ) Yes, this is a totally different system from the old one. In this thread, I explain why we don't want to have the old color also available. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lyron-Baktos
Selective Pressure Rote Kapelle
163
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Posted - 2012.05.16 20:06:00 -
[45] - Quote
WTB able to change race/bloodline
At least once, that's all I need. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Indahmawar Fazmarai
The I and F Taxation Trust
627
|
Posted - 2012.05.16 20:15:00 -
[46] - Quote
Already said it a few times, so why not repeat it?
Currently we have 6 skin color options for each race.
That makes 6 colors x 3 races x 4 empires= 72 skin colors
After Inferno, those 72 colors will be hacked down to a palette containing only 14 skin colors.
In English and my two languages, that's LESS diversity.
In newspeak and CCP, that's "more" diversity.
Ah, but I can hear the argument: many of those 72 colors would be repeated, so probably CCP just optimized the palette, maybe?
No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it?
BTW, on behalf of my appropiatedly cancelled main, i shall add:
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Aemmaria
Ministry of War Amarr Empire
0
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Posted - 2012.05.16 20:18:00 -
[47] - Quote
How about more natural hair colors ?
Existing ones mostly look like a hair dye experiment. Where are all versions of grayish brown, brownish gray, age-grayed ?
If I want natural gray hair, I end up with a huge overdose of peroxide. |
Mashie Saldana
Veto. Veto Corp
514
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Posted - 2012.05.16 20:21:00 -
[48] - Quote
CCP karkur wrote:Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. I guess it's time to fully implement PhysX then and not only have it affect the hair. I mean the skirts are currently having the same spectacular properties as rubberbands glued between the knees.
As for the fatty animations, I'm fairly sure I saw a techdemo where the animation was changed dynamically based on the weight of the character. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
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Chribba
Otherworld Enterprises Otherworld Empire
3464
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Posted - 2012.05.16 20:33:00 -
[49] - Quote
I want the potato head shaped minnies back [:cry:]
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CCP karkur
C C P C C P Alliance
937
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Posted - 2012.05.16 20:47:00 -
[50] - Quote
Indahmawar Fazmarai wrote:No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it? I'm sorry that you are so angry about this change... but it's great though to see how much guys really care. We felt it was needed as there were a lot of people who wanted to be able to have a darker skin color but were not Brutors.
The old skin tone system is not ideal, and it would be nice to just get rid of it, but we didn't feel we could do that since we don't want to force you into changing skin color. The new system is much better, and works just like any of the asset in the character creator so there is no special casing needed. This makes it much easier to maintain, and if we feel the need for more skin colors, it's easy to add them (not saying there are any plans to do it, but it's possible).
I'll talk with some people again, and tell them about your concerns. If you could point me to some skin color you feel is missing, that would be good (if you have some specific characters you feel will not have a similar color option anymore, you could evemail me with their name and we could take a look) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
The I and F Taxation Trust
627
|
Posted - 2012.05.16 20:48:00 -
[51] - Quote
CCP karkur wrote:MotherMoon wrote:"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
I'm not mad, just honestly curious whats behind removing old colors : ) Yes, this is a totally different system from the old one. In this thread, I explain why we don't want to have the old color also available.
The old system, albeit improveable in each race's choices, was a better refelection of racial diversity. EVE is not an amateur MMO who just can't afford to give more than 14 choices to players. Its a mature game with a mature audience and certainly you can do better than hack all human diversity to 14 colors and call it a win.
I understand that the skin colors are not shadeable rather they render pre-made textures instead, but then, it still is believable that all 12 races could get a representative share of von Luschan's palette.
Not one-suits-all, but more actual diversity linked to the physical traits of each race... now that you had to agree that type V and VI skins don't suit to Amarrian, FAI.
BTW, the current image at the inferno features site makes me wonder wether the guy who painted the girl to the right works for H&M too... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
|
Posted - 2012.05.16 20:50:00 -
[52] - Quote
The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-)
Get |
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CCP karkur
C C P C C P Alliance
937
|
Posted - 2012.05.16 20:53:00 -
[53] - Quote
Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
|
Posted - 2012.05.16 21:00:00 -
[54] - Quote
CCP karkur wrote:Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) I'm sure that didn't come out quite as you wanted while observing the context :)
Get |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
32
|
Posted - 2012.05.16 21:09:00 -
[55] - Quote
bad change, bloodlines mean too little as is. Let us where othe races clothes, not skins |
MotherMoon
Blue Republic RvB - BLUE Republic
663
|
Posted - 2012.05.16 21:13:00 -
[56] - Quote
[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it.
if the player feedback is "there isn't enough red skin tones", then... add some? |
Indahmawar Fazmarai
The I and F Taxation Trust
628
|
Posted - 2012.05.16 21:26:00 -
[57] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it? I'm sorry that you are so angry about this change... but it's great though to see how much guys really care . We felt it was needed as there were a lot of people who wanted to be able to have a darker skin color but were not Brutors. The old skin tone system is not ideal, and it would be nice to just get rid of it, but we didn't feel we could do that since we don't want to force you into changing skin color. The new system is much better, and works just like any of the asset in the character creator so there is no special casing needed. This makes it much easier to maintain, and if we feel the need for more skin colors, it's easy to add them (not saying there are any plans to do it, but it's possible). I'll talk with some people again, and tell them about your concerns. If you could point me to some skin color you feel is missing, that would be good (if you have some specific characters you feel will not have a similar color option anymore, you could evemail me with their name and we could take a look)
Well ironically, i too wanted a darker skin color... a darker red that existed at the Sisi build but later was removed from the final TQ build of Incursion.
I understand that people want to have a darker skin, but the current system is overkill and has way too much browns. i bothered to render a khanid base model with each color and was like, "where did all southern european, dark asian (malayan, hindu, philipino, indonesian...), southern american, middle eastern and northern african people go?" I guess the answer is that African American are the single largest dark colored player group so central and southern Africa is overrepresented, but then, there is something wrong with leaving 70% of humanity outside of EVE.
It would make sense to have at least a light, a medium and a dark shade of each skin color. At least for red and olive.
BTW, my very indignant main it's called Ishtanchuk Fazmarai. I used for her the darkest red available, which certainly was not much darker than the oher two reds for Khanid... and yet is darker than the only red that hasn't been hacked (if we can call "red" to option #7). EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Indahmawar Fazmarai
The I and F Taxation Trust
628
|
Posted - 2012.05.16 21:31:00 -
[58] - Quote
MotherMoon wrote:[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it?
if the player feedback is "there isn't enough red skin tones", then... add some?
Looking forward to next expansion Another idea might be to just add a blend material for each bloodline. Maybe multiply or darken with 20% opacity. Have this turn on or off. That way some races just have darker skin and other have brighter, or more red. Even though you still get to choose 14 colors, that bloodline has a slight difference. This is only me throwing something out there.
And and thank you for your reply I can understand why you dont want too add the old system in. Just giving feedback on current system now : )
The skin colors can't be shaded, they're pre-made textures witha fixed color atribute.
A shadeable system would completely rule over every character creator in industry by allowing to shade based on the effect of each melanin type (essentially, red, yellow, brown and dark brown). As simple as that, only 4 pigment shades, and every human color comes from them. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1223
|
Posted - 2012.05.16 21:34:00 -
[59] - Quote
Indahmawar Fazmarai wrote:MotherMoon wrote:[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it?
if the player feedback is "there isn't enough red skin tones", then... add some?
Looking forward to next expansion Another idea might be to just add a blend material for each bloodline. Maybe multiply or darken with 20% opacity. Have this turn on or off. That way some races just have darker skin and other have brighter, or more red. Even though you still get to choose 14 colors, that bloodline has a slight difference. This is only me throwing something out there.
And and thank you for your reply I can understand why you dont want too add the old system in. Just giving feedback on current system now : ) The skin colors can't be shaded, they're pre-made textures witha fixed color atribute. A shadeable system would completely rule over every character creator in industry by allowing to shade based on the effect of each melanin type (essentially, red, yellow, brown and dark brown). As simple as that, only 4 pigment shades, and every human color comes from them. You seriously need more time with your cousin :)
Get |
Pod Potato
Gluttonous Hungers Inc.
142
|
Posted - 2012.05.16 21:37:00 -
[60] - Quote
CCP karkur wrote:Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. Bummer... I would love to be really, really huge! Like a pod potato should
Any chance... that the fat might be added later? Much like a pepper I enjoy inflicting pain on others... preferably in the mouth and anus. |
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Leemi Sobo
48
|
Posted - 2012.05.16 21:37:00 -
[61] - Quote
CCP karkur wrote:Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues.
you just were scared to release this without proper burger-assets wasn't you ? |
Indahmawar Fazmarai
The I and F Taxation Trust
629
|
Posted - 2012.05.16 21:43:00 -
[62] - Quote
Grey Stormshadow wrote:Indahmawar Fazmarai wrote:MotherMoon wrote:[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it?
if the player feedback is "there isn't enough red skin tones", then... add some?
Looking forward to next expansion Another idea might be to just add a blend material for each bloodline. Maybe multiply or darken with 20% opacity. Have this turn on or off. That way some races just have darker skin and other have brighter, or more red. Even though you still get to choose 14 colors, that bloodline has a slight difference. This is only me throwing something out there.
And and thank you for your reply I can understand why you dont want too add the old system in. Just giving feedback on current system now : ) The skin colors can't be shaded, they're pre-made textures witha fixed color atribute. A shadeable system would completely rule over every character creator in industry by allowing to shade based on the effect of each melanin type (essentially, red, yellow, brown and dark brown). As simple as that, only 4 pigment shades, and every human color comes from them. You seriously need more time with your cousin :)
Oh, noes.
I used to be the gentle face of the Fazmarais, now sometimes i barely can't remember who I used to be before banging my head against CCP for months.
I used to be like this:
...shiny happy people...
Now i've made of unimpressedness my second nature. *facepalm* EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Indahmawar Fazmarai
The I and F Taxation Trust
629
|
Posted - 2012.05.16 21:46:00 -
[63] - Quote
Aemmaria wrote:How about more natural hair colors ?
Existing ones mostly look like a hair dye experiment. Where are all versions of grayish brown, brownish gray, age-grayed ?
If I want natural gray hair, I end up with a huge overdose of peroxide.
That may come right after unnatural dyes: Electric blue, lime green, banana yellow, cherry red...
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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CCP karkur
C C P C C P Alliance
950
|
Posted - 2012.05.16 21:47:00 -
[64] - Quote
Grey Stormshadow wrote:CCP karkur wrote:Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) I'm sure that didn't come out quite as you wanted while observing the context :) I actually prefer not finding out how the offspring would be... I wonder why you are thinking about your character mating with hello kitty CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
950
|
Posted - 2012.05.16 21:50:00 -
[65] - Quote
Leemi Sobo wrote:you just were scared to release this without proper burger-assets wasn't you ? no no, the burger asset is ready to go! CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lyron-Baktos
Selective Pressure Rote Kapelle
164
|
Posted - 2012.05.16 21:51:00 -
[66] - Quote
since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1223
|
Posted - 2012.05.16 21:52:00 -
[67] - Quote
Indahmawar Fazmarai wrote:Oh, noes. I used to be the gentle face of the Fazmarais, now sometimes i barely can't remember who I used to be before banging my head against CCP for months. I used to be like this: ...shiny happy people...Now i've made of unimpressedness my second nature. *facepalm* Do not worry - this is normal behaviour before any new expansion. It will continue until they lock all the goons to small room and release true Incarna, where your main can freely roam around and release some steam with shotgun.
Who knows... maybe if they keep the goons there long enough, all will eventually come out looking like pink ponies and holding a rainbow?
Get |
MailDeadDrop
Rage and Terror Against ALL Authorities
29
|
Posted - 2012.05.16 21:53:00 -
[68] - Quote
So... how long until I get my long flowing red hair back?
There's still a lot of functionality missing from the new characters which the old characters had.
MDD |
Leemi Sobo
48
|
Posted - 2012.05.16 21:55:00 -
[69] - Quote
CCP karkur wrote:Leemi Sobo wrote:you just were scared to release this without proper burger-assets wasn't you ? no no, the burger asset is ready to go! Then make it happen!
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CCP karkur
C C P C C P Alliance
950
|
Posted - 2012.05.16 21:56:00 -
[70] - Quote
MotherMoon wrote:CCP karkur wrote:it's easy to add them (not saying there are any plans to do it, but it's possible). So do it? if the player feedback is "there isn't enough red skin tones", then... add some? We'll see.. I don't wan to be making any promises here because in the end this is not my call at all, I'm just a programmer. But I'll mention it to the art people, and see if that is something they would be interested in. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1225
|
Posted - 2012.05.16 22:01:00 -
[71] - Quote
CCP karkur wrote:Grey Stormshadow wrote:CCP karkur wrote:Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) I'm sure that didn't come out quite as you wanted while observing the context :) I actually prefer not finding out how the offspring would be... I wonder why you are thinking about your character mating with hello kitty Actually I'm not - this is just a educational study about ccp developer behaviour under unrealistic circumstances where fiction takes part in reality. But do not worry - you've done very well so far. Just watch out the part where army of small goblins appear.
Get |
Jax Slizard
Celerna
20
|
Posted - 2012.05.16 22:27:00 -
[72] - Quote
So, I'd like to second what Meissa said on page one. While its nice that you made things better, you really made drastic cosmetic changes to some of the race/bloodline combos, to the point where it was impossible to make a character look remotely like their old portrait.
Given that today, race/bloodline literally means nothing except, like, one skill on day one, and most people picked their race/bloodline combo based solely on looks, you might want to look into giving everyone a chance to completely re-do that choice.
If I had to guess, the only reason you haven't done this already is because you can't get rid of the relationship between race/bloodline and some skills, but if you could just separate race/bloodline from skills, I don't see why the resculpt function couldn't just run the character creator in its entirety except for the name. Its not like portraits give any kind of continuity given how drastically you can change things now. |
Grady Eltoren
Aviation Professionals for EVE
63
|
Posted - 2012.05.16 22:29:00 -
[73] - Quote
CCP:
When are we going to see MOAR Nex stuff?
I know some may be sore about the whole MT / Jita Protest stuff, but I see nothing wrong with using PLEX to pay for an Artist to come up with cool stuff as long as it isn't game breaking which the NEX STORE IS NOT.
I want MOAR clothes, MOAR art we can buy, MOAR CUSTOM SHIP SKINS AND CORP LOGOS....MOAR I SAY! PLEASE PLEASANTLY SUPRISE ME! :)
::cracks the whip on the CCP Artists!::
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CCP karkur
C C P C C P Alliance
950
|
Posted - 2012.05.16 22:31:00 -
[74] - Quote
Grady Eltoren wrote:CCP:
When are we going to see MOAR Nex stuff?
I know some may be sore about the whole MT / Jita Protest stuff, but I see nothing wrong with using PLEX to pay for an Artist to come up with cool stuff as long as it isn't game breaking which the NEX STORE IS NOT.
I want MOAR clothes, MOAR art we can buy, MOAR CUSTOM SHIP SKINS AND CORP LOGOS....MOAR I SAY! PLEASE PLEASANTLY SUPRISE ME! :)
::cracks the whip on the CCP Artists!::
maybe soonish
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Rune Star
Trauma Ward Winmatar Republic
9
|
Posted - 2012.05.16 22:52:00 -
[75] - Quote
CCP karkur wrote:MotherMoon wrote:CCP karkur wrote:it's easy to add them (not saying there are any plans to do it, but it's possible). So do it? if the player feedback is "there isn't enough red skin tones", then... add some? We'll see.. I don't wan to be making any promises here because in the end this is not my call at all, I'm just a programmer. But I'll mention it to the art people, and see if that is something they would be interested in.
Just a programmer?
Don't sell yourself short, great work so far. As if there was a word to describe said work.. hmm.. artistic? |
Knug LiDi
N00bFleeT Numquam Ambulare Solus
51
|
Posted - 2012.05.16 22:53:00 -
[76] - Quote
Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so.
If only we could fall into a woman's arms
without falling into her hands |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1226
|
Posted - 2012.05.16 23:32:00 -
[77] - Quote
Knug LiDi wrote:Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so. /me hands chainsaw
Get |
Orakkus
The Fancy Hats Corporation
33
|
Posted - 2012.05.16 23:54:00 -
[78] - Quote
Woot! WOOT!! More skin in Eve, More skin in Eve!
(plans to open strip club....)
Oh.. wait.. More skin color.. oh.
I see.
Well, yes.. yes that is nice too. I suppose. |
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CCP Explorer
C C P C C P Alliance
481
|
Posted - 2012.05.17 01:43:00 -
[79] - Quote
Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481
|
Posted - 2012.05.17 01:45:00 -
[80] - Quote
Knug LiDi wrote:Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so. We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Abdiel Kavash
Paladin Order Fidelas Constans
481
|
Posted - 2012.05.17 01:53:00 -
[81] - Quote
What's the big deal about limited "resculpts"? Is there some sort of heavy server load related to full resculpts compared to standard recustomization (rendering the new portraits?), or is is just an arbitrary decision? |
YuuKnow
342
|
Posted - 2012.05.17 02:11:00 -
[82] - Quote
Awesome. We like it.
On a side note: I would pay Aura for an occasional rescupt. It should be provided as a vanity item. Or perhaps a isk fee (to add a isk sink to the game) as many players would love an occasional 'nip tuck' as they say in RL now and again. |
Kusum Fawn
State War Academy Caldari State
61
|
Posted - 2012.05.17 04:37:00 -
[83] - Quote
CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel.
Please link the threads that are relevant places for us to post in.
Why are they not reading an essentially art development blog response thread is a little... whut?
and really what the hell is happening in the art department that they feel the need to make all the aesthetic non-spaceship stuff bad? (and by bad i mean reducing character design options/ugly 80's inspired clothes, and not even the good 80's clothes) Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Indahmawar Fazmarai
The I and F Taxation Trust
629
|
Posted - 2012.05.17 06:46:00 -
[84] - Quote
CCP karkur wrote:Grady Eltoren wrote:CCP:
When are we going to see MOAR Nex stuff?
I know some may be sore about the whole MT / Jita Protest stuff, but I see nothing wrong with using PLEX to pay for an Artist to come up with cool stuff as long as it isn't game breaking which the NEX STORE IS NOT.
I want MOAR clothes, MOAR art we can buy, MOAR CUSTOM SHIP SKINS AND CORP LOGOS....MOAR I SAY! PLEASE PLEASANTLY SUPRISE ME! :)
::cracks the whip on the CCP Artists!::
maybe soonish
That would be nice, specially if CCP learned what is the concept behind MICROtransactions implying MICROpayments for MICRO aesthetical improvements with NULL ingame usability.
"Do I buy a faction battleship or a skirt instead?" should not be the guideline for pricing.
The people the most interested with WiS stuff are not the ones who roll in billions and don't know what else to buy after their get that third supercapital, rather the people who will never abandon their lives to get enough time to play EVE the politically correct way and so wil enver fly a supercapital nor vote the CSM nor get a buddy into CCP payroll to bias the game in their favor.
I wouldn't mind to resub my main so she could afford to dress all my toons in a sensible amount of time... say, two months. That's some 1.5 bilion ISK for roughly 10 pieces of upper tier apparel... just sayin'. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
vagy
Shadows Of The Federation Drunk 'n' Disorderly
6
|
Posted - 2012.05.17 06:50:00 -
[85] - Quote
THIS IS NOT WALKING IN STATIONS. I CANT GO TO A BAR USING SKIN COLOR! |
Nova Fox
Novafox Shipyards
3878
|
Posted - 2012.05.17 07:12:00 -
[86] - Quote
So height is probably going to be near the bottom of the list of things to improve with characters along with the issues weight (the abundance of) where causing too.
So my question is where do hats sit on this avatar 'todo' list? I miss them dearly.
Also can we get non shades glasses like glasses with frames? I know it s abit old school from eve's point of view but it shouldnt be the excuse for being old fashioned just like peoples till dressing up in steam punk attaire today.
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Mashie Saldana
Veto. Veto Corp
514
|
Posted - 2012.05.17 07:54:00 -
[87] - Quote
Nova Fox wrote:Also can we get non shades glasses like glasses with frames? I know it s abit old school from eve's point of view but it shouldnt be the excuse for being old fashioned just like peoples till dressing up in steam punk attaire today. We had a pair of normal glasses on SiSi like last week. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Rek Seven
Probe Patrol Project Wildfire
297
|
Posted - 2012.05.17 10:33:00 -
[88] - Quote
Good dev blog... But i think i'll wait until work has "finished" on the character creator instead of re-customizing every time a change is made. |
Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.17 11:22:00 -
[89] - Quote
Nice :]
I was always wondering.... why everyone in eve have same height? There is so so many options, almost including shoe size & tongue length. Man with small "thing" say that "size doesn't matter", but i don't agree :P
So why we cant fix the height of avatar?
BTW:
Seloena wrote:Karkur, my dear.
Do you know something about fixing camera pointer in CQ and camera offset in Character Customization window for dual screen users? We was talking about that in UI topic some time ago and we reopened my bugreports for it.
Any news? Is anyone taking care about that in CCP?
I ask coz I have problems with making my makeup properly :p
Kisses for everyone, like always :*
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1229
|
Posted - 2012.05.17 11:59:00 -
[90] - Quote
Seloena wrote:Nice :]
I was always wondering.... why everyone in eve have same height? There is so so many options, almost including shoe size & tongue length. Man with small "thing" say that "size doesn't matter", but i don't agree :P
So why we cant fix the height of avatar? This was explained at one beautiful day long time ago. The story begins with serious technical issue and then comes the end.
Get |
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Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.17 12:08:00 -
[91] - Quote
Grey Stormshadow wrote:Seloena wrote:Nice :]
I was always wondering.... why everyone in eve have same height? There is so so many options, almost including shoe size & tongue length. Man with small "thing" say that "size doesn't matter", but i don't agree :P
So why we cant fix the height of avatar? This was explained at one beautiful day long time ago. The story begins with serious technical issue and then comes the end. Again no happy ending? And for sure you don't have link to that story, to share with me? |
Skippermonkey
Tactical Knightmare
978
|
Posted - 2012.05.17 12:29:00 -
[92] - Quote
It would be great if the art department didnt make all our decisions for us
Just a handful of 'IKEA catalogue' skin color options isnt good enough, as that Fazmarai guy has said, theres a whole swathe of this planet that isnt represented, get to it!
Also hair, please give us the entire color spectrum to play with. Dont make choices for us, we pay you money every month so that we can make our own. My homeboys tried to warn me But that butt you got makes me so horny |
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CCP karkur
C C P C C P Alliance
953
|
Posted - 2012.05.17 12:39:00 -
[93] - Quote
The height issue is explained pretty well here CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Silus Prophet
JENSEN - YAMAUCHI CORPORATION ORPHANS OF EVE
0
|
Posted - 2012.05.17 12:41:00 -
[94] - Quote
Could we have Amarr male avatars that dont look, at best, middle aged?
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Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.17 12:49:00 -
[95] - Quote
CCP karkur wrote:The height issue is explained pretty well here and here... and it's actually an interesting talk (it's from last year). "So it's all about touching each other" :D
And what about the second thing: camera offset in Character Recustomization window for dual screens? |
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CCP karkur
C C P C C P Alliance
954
|
Posted - 2012.05.17 12:56:00 -
[96] - Quote
Seloena wrote: And what about the second thing: camera offset in Character Recustomization window for dual screens?
Well, to be honest, it's not high on the priority list... there are so many things we could and would want to work on if we had enough time, but hopefully we can take a look at that sometime. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.17 13:17:00 -
[97] - Quote
CCP karkur wrote:Seloena wrote: And what about the second thing: camera offset in Character Recustomization window for dual screens?
Well, to be honest, it's not high on the priority list... there are so many things we could and would want to work on if we had enough time, but hopefully we can take a look at that sometime. T_T so I have to get used to being split on 2 screen :(
U're doing a lot of good stuff, so I understand. Hope someday you will fix that. Problem is that there is always something with higher priority :] This is why you fix some things after 4-5 years :P
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Lyron-Baktos
Selective Pressure Rote Kapelle
167
|
Posted - 2012.05.17 13:55:00 -
[98] - Quote
CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel.
There's been several threads and not any response
https://forums.eveonline.com/default.aspx?g=posts&t=104414 https://forums.eveonline.com/default.aspx?g=posts&t=104351 https://forums.eveonline.com/default.aspx?g=posts&m=1293055
Some of the ship changes look good but a lot of them have had their great golden color turned to brown mud and the bright red dulled. See the Guardian. If you could have one of them take a peek at our threads and respond, would be great
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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CCP Explorer
C C P C C P Alliance
481
|
Posted - 2012.05.17 14:38:00 -
[99] - Quote
Kusum Fawn wrote:CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Please link the threads that are relevant places for us to post in. I talked to the team working on the V3 project and they would like to ask you to post your feedback here: https://forums.eveonline.com/default.aspx?g=posts&t=108567Quote:Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur), but the artists and programmers working on the V3 project will not monitor this thread since they are working on other things. They will read your feedback in the thread I linked above. I hope and trust you understand the reasons I've outlined. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
481
|
Posted - 2012.05.17 14:41:00 -
[100] - Quote
CCP Vertex will respond to all these threads. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Atomic Option
Taggart Transdimensional Virtue of Selfishness
16
|
Posted - 2012.05.17 14:42:00 -
[101] - Quote
This is awesome! My question is, in the age of cloning, why are full re-sculpts as easy and available as changing my hair? Can we at least have a method for obtaining them with ISK or AUR? Why aren't there any plastic surgeons in space? |
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CCP Explorer
C C P C C P Alliance
481
|
Posted - 2012.05.17 14:56:00 -
[102] - Quote
CCP karkur wrote:BlindFury wrote:Quote:...in case you didn't know, these resculpts don't stack... I'm pretty sure they stacked when Incarna first came out, why can't this still be the case? I'm pretty sure they didn't... or at least I don't see how that could have been possible since it's just a flag and that hasn't changed since Incursion. Attribute Neural Remaps stack, is that perhaps what you were thinking of? (Character Sheet : Attributes.) Character Re-customization Resculpts don't stack and never have. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1230
|
Posted - 2012.05.17 15:12:00 -
[103] - Quote
Seloena wrote:Grey Stormshadow wrote:Seloena wrote:Nice :]
I was always wondering.... why everyone in eve have same height? There is so so many options, almost including shoe size & tongue length. Man with small "thing" say that "size doesn't matter", but i don't agree :P
So why we cant fix the height of avatar? This was explained at one beautiful day long time ago. The story begins with serious technical issue and then comes the end. Again no happy ending? And for sure you don't have link to that story, to share with me? In matter of fact I do... It is right here:
CCP karkur wrote:The height issue is explained pretty well here and here... and it's actually an interesting talk (it's from last year). You got no idea how much trouble I went through finding that :)
Get |
Anvil44
Independent Traders and Builders MPA
67
|
Posted - 2012.05.17 15:15:00 -
[104] - Quote
I look forward to the day I can add more color to my wardrobe, capes, cloaks, those really really cool sunglasses 'wraps' that I had before you made the current character creator. I would also expect to not be so limited in 'race' when creating a character. What if I wanted my Gallente pilot to look asian? Should not be prevented from that. I would think the 'look' of people should not be controlled by bloodline as after generations of mixing cultures, it would be less clear cut.
Choice is good. Flexibility is good. It is the future, there should be many choices, and not limited to simply a few colors and styles. Clothing should range everywhere from 'retro' (20th or 21st century clothes) to as futuristic as you can come up with. Color shifting clothes would be so awesome. Robes or gowns (like from the original BSGalactica) to styles similar to what we saw in Star Wars. All those should be possible. And available. I may not like you or your point of view but you have a right to voice it. |
Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.17 15:25:00 -
[105] - Quote
Grey Stormshadow wrote:In matter of fact I do... It is right here: CCP karkur wrote:The height issue is explained pretty well here and here... and it's actually an interesting talk (it's from last year). You got no idea how much trouble I went through finding that :)
You're my hero!
:*
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Lyron-Baktos
Selective Pressure Rote Kapelle
167
|
Posted - 2012.05.17 15:38:00 -
[106] - Quote
CCP Explorer wrote:CCP Vertex has now responded to all these threads.
Thanks for the help Explorer even though it was bad news, lol
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Tlat Ij
Hedion University Amarr Empire
9
|
Posted - 2012.05.17 16:15:00 -
[107] - Quote
CCP karkur wrote:Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good Why can't we just change RGB values for hair though? People can dye their hair pretty much whatever colour they want TODAY why can't we do it 20,000 years in the future? Did people forget how to make hair dye when the EVE gate broke? And if the art team says it doesn't "fit" you can tell them we are demi-gods and above silly little things like "following racial customs" and whatnot. I can understand you guys limiting skin colours to realistic tones but hair is something we should be able to use any colour we want just like we can in real life. |
Cloned S0ul
Blood Fanatics
41
|
Posted - 2012.05.17 16:18:00 -
[108] - Quote
My friend said this is bad omen if ccp focus on face lifting and shiny missiles they made shiny useles grafic upgardes to get new potential eve subscribers (because cool look and grafc) but those who play games only (because grafic is cool) they leave it when discovery other better grafic in other game, i play EvE because is awesome social mmo with wired mechanic not because im able to lift my avatar...
Also Fuu i dont like this, Hate me i dont care. Im mad!!!!! while CCP talk about super expansion caled INFERNO!!! where most importand changes are face lifting!!! |
Claire Raynor
NovaGear
10
|
Posted - 2012.05.17 16:28:00 -
[109] - Quote
I think this is cool!!
I really like WiS and, (maybe I'm the only one who does), but I really like walking my toon to the sofa and sitting down after doing some FiS. It's never grown old on me. I think the avatars we get in EvE are great - and they are a significant part of the experience now for me as an industrialist. I can't wait for more clothes to buy and hope one day to be able to open that door.
Thanks Devs! |
Kusum Fawn
State War Academy Caldari State
62
|
Posted - 2012.05.17 18:28:00 -
[110] - Quote
CCP Explorer wrote:Kusum Fawn wrote: Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur),
None of the threads linked by you or Lyron-Baktos are About character models or coloration. While ship colors are important, this thread and devblog is specifically about Characters.
are there any about characters that the art department or whom ever is responsible for the color of characters is posting or reading? If they are the same people then those are to places ill start posting, Even if it is off that thread topic.
https://forums.eveonline.com/default.aspx?g=posts&m=1245343#post1245343 This is one of the closest threads that ive seen to getting an actual answer, however that answer still seems to be "I'll ask the art department" or "Less choice is diversity!"
CCP Karkur wrote: So if we wanted to have the old color also available, the options would be 20 for each bloodline, which is too much, and the color palette would just look weird with maybe 10 very white options(for Amarr), and then the rest.
While I do appreciate that CCP Karkur is answering threads, it seems that CCCP Karkur doesn't have the fullest picture or the leeway to respond to the central theme of many of the threads about character creation and options.
1. What prompted the changes to Character skin color changes and why are the some of the old colors no longer going to be available? 2. Why are there restrictions on the colors available at all? 3. What is are the guidelines to "correct style and vision" and who determines that? 4. Is this a programming architecture issue? as in different ways of adding colors dont scale properly when looking at more then one character? or is the restrictions an artistic choice rather then a technical limitation? ->4.1. If its a programming issue (which the direction of your posts seems not to point to) are there other options that you are looking at? or is it a "this is the only way that it can be done reasonably" ->4.2. People will make ugly avatars. No matter what sort of settings filters you put in there, someone will find a way to make it ugly. also personal preferences in beauty etc. 5. Quite simply i don't understand why choices are limited to less then what is available today. in terms of base colors. I expect more varied choices here then a 24 pack of crayons. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
|
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CCP Explorer
C C P C C P Alliance
482
|
Posted - 2012.05.17 18:59:00 -
[111] - Quote
Kusum Fawn wrote:CCP Explorer wrote:Kusum Fawn wrote: Why are they not reading an essentially art development blog response thread is a little... whut? We need to keep forum threads focused so that both players and devs can easily find the relevant discussions. It's not efficient if all artists and programmers have to read all threads to find feedback on the areas they are working on. This thread is relevant to the artists and programmers working on the character creator, will be monitored by them and you will get relevant responses (such as the ones from CCP karkur), None of the threads linked by you or Lyron-Baktos are About character models or coloration. While ship colors are important, this thread and devblog is specifically about Characters. are there any about characters that the art department or whom ever is responsible for the color of characters is posting or reading? If they are the same people then those are to places ill start posting, Even if it is off that thread topic. I'm very sorry, but I'm not following you here. The full context of the question I was responding to was:
Kusum Fawn wrote:CCP Explorer wrote:Lyron-Baktos wrote:since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum? Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel. Please link the threads that are relevant places for us to post in. Why are they not reading an essentially art development blog response thread is a little... whut? Hence I talked to the people working on the V3 project and provided a link in my reply to a forum thread that is relevant to that project.
If you wanted to discuss skin colour matters and not ship colours (and forgive me for getting confused given this reference to Amarr V3), then this thread here is exactly for those purposes and I'm absolutely certain that CCP karkur will either reply to your questions or follow up with her co-workers that can either provide the answers or reply directly. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Aineko Macx
Royal Amarr Institute Amarr Empire
182
|
Posted - 2012.05.17 19:42:00 -
[112] - Quote
Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... |
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CCP karkur
C C P C C P Alliance
962
|
Posted - 2012.05.17 19:50:00 -
[113] - Quote
Kusum Fawn wrote: While I do appreciate that CCP Karkur is answering threads, it seems that CCCP Karkur doesn't have the fullest picture or the leeway to respond to the central theme of many of the threads about character creation and options.
1. What prompted the changes to Character skin color changes and why are the some of the old colors no longer going to be available? 2. Why are there restrictions on the colors available at all? 3. What is are the guidelines to "correct style and vision" and who determines that? 4. Is this a programming architecture issue? as in different ways of adding colors dont scale properly when looking at more then one character? or is the restrictions an artistic choice rather then a technical limitation? ->4.1. If its a programming issue (which the direction of your posts seems not to point to) are there other options that you are looking at? or is it a "this is the only way that it can be done reasonably" ->4.2. People will make ugly avatars. No matter what sort of settings filters you put in there, someone will find a way to make it ugly. also personal preferences in beauty etc. 5. Quite simply i don't understand why choices are limited to less then what is available today. in terms of base colors. I expect more varied choices here then a 24 pack of crayons.
The skin color change was mostly done because a lot of people (both regular players and CCP employees) wanted everyone to be able to have darker skin, which makes a lot of sense to me at least. The restrictions are not a programming issue (although I would run into problems with the UI if all of a sudden everything was available for all bloodlines), but it's nice to have it the way it is for storing stuff and applying assets. I'll see if I can get any of the artists to comment on the restrictions (today is a holiday so we have not been at work today... although I'm sure some of them are because they have been working very hard on making EVE even more amazing)
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.17 19:57:00 -
[114] - Quote
CCP karkur wrote:Kusum Fawn wrote: While I do appreciate that CCP Karkur is answering threads, it seems that CCCP Karkur doesn't have the fullest picture or the leeway to respond to the central theme of many of the threads about character creation and options.
1. What prompted the changes to Character skin color changes and why are the some of the old colors no longer going to be available? 2. Why are there restrictions on the colors available at all? 3. What is are the guidelines to "correct style and vision" and who determines that? 4. Is this a programming architecture issue? as in different ways of adding colors dont scale properly when looking at more then one character? or is the restrictions an artistic choice rather then a technical limitation? ->4.1. If its a programming issue (which the direction of your posts seems not to point to) are there other options that you are looking at? or is it a "this is the only way that it can be done reasonably" ->4.2. People will make ugly avatars. No matter what sort of settings filters you put in there, someone will find a way to make it ugly. also personal preferences in beauty etc. 5. Quite simply i don't understand why choices are limited to less then what is available today. in terms of base colors. I expect more varied choices here then a 24 pack of crayons.
The skin color change was mostly done because a lot of people (both regular players and CCP employees) wanted everyone to be able to have darker skin, which makes a lot of sense to me at least. The restrictions are not a programming issue (although I would run into problems with the UI if all of a sudden everything was available for all bloodlines), but it's nice to have it the way it is for storing stuff and applying assets. I'll see if I can get any of the artists to comment on the restrictions (today is a holiday so we have not been at work today... although I'm sure some of them are because they have been working very hard on making EVE even more amazing)
A list of actual skin toon counts before and after would be good so we can shoot down the trolls |
Lyron-Baktos
Selective Pressure Rote Kapelle
169
|
Posted - 2012.05.17 20:21:00 -
[115] - Quote
The restrictions are to be sure there are no pink players running around. While some people would like this, CCP wants their image to be reflected a certain way from a very high level view and that image would be tarnished if cartoon looking players were being used.
Regarding clothes and hairstyles, same thing really. They want to keep some kind of order to the races and what not. Though why my Gallente race character you see to your left is able to have an Amarr background and clothes, is a bit odd.
Way back in the past when races were more important in terms of skills and what not, it made sense. Now that they are not important and CCP has slowly started to remove some restrictions, it's getting a bit messy.
IMO
PS - WTB just one race/bloodline resculpt so I can get rid of these terrible Gallente genes On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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CCP karkur
C C P C C P Alliance
962
|
Posted - 2012.05.17 20:23:00 -
[116] - Quote
I'm not sure if you are serious, but I would not consider this change the most important one in Inferno, although I think it was important to make it. We had a release demo yesterday where we all showed each other what our teams are releasing in Inferno, and the other teams have been doing amazing work with factional warfare and wars and the art part was also awesome! CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
The I and F Taxation Trust
638
|
Posted - 2012.05.17 20:33:00 -
[117] - Quote
CCP karkur wrote:Kusum Fawn wrote: While I do appreciate that CCP Karkur is answering threads, it seems that CCCP Karkur doesn't have the fullest picture or the leeway to respond to the central theme of many of the threads about character creation and options.
1. What prompted the changes to Character skin color changes and why are the some of the old colors no longer going to be available? 2. Why are there restrictions on the colors available at all? 3. What is are the guidelines to "correct style and vision" and who determines that? 4. Is this a programming architecture issue? as in different ways of adding colors dont scale properly when looking at more then one character? or is the restrictions an artistic choice rather then a technical limitation? ->4.1. If its a programming issue (which the direction of your posts seems not to point to) are there other options that you are looking at? or is it a "this is the only way that it can be done reasonably" ->4.2. People will make ugly avatars. No matter what sort of settings filters you put in there, someone will find a way to make it ugly. also personal preferences in beauty etc. 5. Quite simply i don't understand why choices are limited to less then what is available today. in terms of base colors. I expect more varied choices here then a 24 pack of crayons.
The skin color change was mostly done because a lot of people (both regular players and CCP employees) wanted everyone to be able to have darker skin, which makes a lot of sense to me at least. The restrictions are not a programming issue (although I would run into problems with the UI if all of a sudden everything was available for all bloodlines), but it's nice to have it the way it is for storing stuff and applying assets. I'll see if I can get any of the artists to comment on the restrictions (today is a holiday so we have not been at work today... although I'm sure some of them are because they have been working very hard on making EVE even more amazing)
I think this issue could have been worked out along with players before you essentially left 70% of humanity out of your "we want darker" solution. Was an issue players weren't aware that actually existed, has been fixed without asking us and now you just pissed off people who's got colored skin but are not African.
BTW, in case that i am being misunderstood, i may point that by "red skin" i mean this color:
Light red skin (Ollanta Humala, president of Peru)
Dark red skin (Evo Morales, president of Bolivia) EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Aliera Vorkosigan
Ruby Dynasty
0
|
Posted - 2012.05.17 21:08:00 -
[118] - Quote
This is great! Incarna was the hook that got me checking out Eve. I think I would have been a bit upset if we were forced to change our characters, but the optional remaps much like the neural remaps are a perfect way to handle these maters. I also like the wide variety, but not complete variety available to bloodlines which works to keep the most number of people happy, much like hair color options.
CCP is doing an amazing job keeping the Incarna (and hopefully Dust) elements separate, yet tied to elements of Eve proper. I don't see too many gripes about the walking in stations (which can be toggled off) or even the Noble Exchange from veteran players. Looking forward to more NEX items (no real $ for AUR, but enough open ISK buy orders to build a wardrobe) and more elements to make the station stuff more like The Sims, or Playstation home.
CCP is the embodiment of the term optional. Even core elements like combat or ever using your character's "avatar" is optional which is very different from other MMOs. Not forcing people to change while adding more options is very important to most players. Thank you! |
Oscha Esservic
EVE University Ivy League
1
|
Posted - 2012.05.18 01:24:00 -
[119] - Quote
Honestly, this is a step in the right direction. But a small one.
A very very small one.
Eve still subscribes to some blatant, possibly unconscious, sexist attitudes in character creation that hopefully will one day be addressed. What I am talking about is the oppression of men, yes men.
Look at the choices we have for character creation. They all trend around stereotypically main stream-pop male characters. For instance what has happened to the cross dressers in this far flung future? Does CCP have a bias against transvestites? If female characters were only given skirts to wear the forums would be up in arms! So why are men only given pants?
It's not something that I am particularly interested in today, yet who knows about the future! But the fact remains that I have been DENIED the CHOICE and for a universe that prides itself on being an open sandbox that is a sad state of affairs. |
Claire Voyant
131
|
Posted - 2012.05.18 02:21:00 -
[120] - Quote
Where is this "resculpt" to be found. I have heard about it, but never seen it. |
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Veronika Kastrato
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.18 06:48:00 -
[121] - Quote
Claire Voyant wrote:Where is this "resculpt" to be found. I have heard about it, but never seen it.
be carefull.. dont ruin that pretty face |
Shaera Taam
Minmatar Death Squad Broken Chains Alliance
39
|
Posted - 2012.05.18 07:05:00 -
[122] - Quote
Meissa Anunthiel wrote:Cool, now all I need is a way to make verokhior females open their eyes wider. Or change bloodline/race.
heh...
i have never been so surprised as when i woke up that fateful morning, looked in the mirror, and suddenly realized that my ancestors, from --oh, about 22,000 years ago-- hailed from some place called East Asia.
this is me?
now don't get me wrong, she's cute and all, but i mean really?
EDIT: oh yeah, and i heard something about sleeve tattoos? /me crosses her fingers, waiting patiently...
Thus Spake the Frigate Goddess! |
Sable Moran
Moran Light Industries
42
|
Posted - 2012.05.18 07:46:00 -
[123] - Quote
CCP karkur wrote:Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good
CCP karkur (from another thread) wrote:So if we wanted to have the old color also available, the options would be 20 for each bloodline, which is too much, and the color palette would just look weird with maybe 10 very white options(for Amarr), and then the rest.
Skin colour is not about artistry it's about biology. And biology.. it's all about diversity, it creates an incredible gamut of hues.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
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CCP karkur
C C P C C P Alliance
964
|
Posted - 2012.05.18 11:34:00 -
[124] - Quote
Claire Voyant wrote:Where is this "resculpt" to be found. I have heard about it, but never seen it. Every station has a re-customization station service. Usually when you go in there you can change you hair, makeup, tattoos, clothes and more. But you cannot resculpt your character or change it's complexion like you could when you are create your character.
The resculpt mode is when you get to use these options again in the re-customization. Then you will have the "Shape" and "Complexion" groups again in the asset menu on the right hand side, and will be able to sculpt your character's face and body by pulling the areas you want to change.
If you do have resculpt left, you will get a very confusing message (which we need to change) when you click the re-customization button in the station services saying that the character has been flagged fro re-customization, and you're asked if you want to do that. If you select no, you are saying "no, I don't want to go into resculpting, only normal re-customization". CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lipbite
Express Hauler
40
|
Posted - 2012.05.18 11:37:00 -
[125] - Quote
I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.
Is it a bug? When to expect actual pale skin implementation within captain quarters?
Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). |
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CCP karkur
C C P C C P Alliance
964
|
Posted - 2012.05.18 11:45:00 -
[126] - Quote
Lipbite wrote:I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.
Is it a bug? When to expect actual pale skin implementation within captain quarters?
I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.
Lipbite wrote:Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lipbite
Express Hauler
40
|
Posted - 2012.05.18 11:58:00 -
[127] - Quote
CCP karkur wrote:I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.
I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian.
I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix.
And thanks for re-sculpting! Couple of my ugly pilots are very grateful. |
Noillia Durmot
The Scope Gallente Federation
7
|
Posted - 2012.05.18 14:16:00 -
[128] - Quote
CCP Explorer wrote:Knug LiDi wrote:Is height variable ever intended to be implemented ?
My character is intended to be below average height - atm, I can't make him so. We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different.
Of all the things missing from the character generator this is the one that bothers me most. When we all get together outside CQ it is going to look wierd having everybody the same height. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1233
|
Posted - 2012.05.18 14:16:00 -
[129] - Quote
You really need to add some default "easy resculpting selections" to the options. For example if I would like to make my current character look more like a britney spears (with beard), it would be really convenient to have "the button" to make that happen.
I'm sure we all want this. Think about it. "The button".
Get |
MailDeadDrop
Rage and Terror Against ALL Authorities
29
|
Posted - 2012.05.18 15:59:00 -
[130] - Quote
Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug*
MDD |
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CCP karkur
C C P C C P Alliance
965
|
Posted - 2012.05.18 17:34:00 -
[131] - Quote
Lipbite wrote:Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission). Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport [/quote] I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1236
|
Posted - 2012.05.18 17:44:00 -
[132] - Quote
MailDeadDrop wrote:Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* MDD Someone asked quite similar question earlier about height. Back then I offered chainsaw. However in your case I'll be generous and donate brand new minmatarish lawn mover. While operating just place your hand under it and at the second you look where you arm went, your hair problems will be gone.
I'm sure CCP artist agree with my solution and may even provide this functionality when Incarna goes live and people start to grow we.. water melons in their private gardens behind captain quarters.
Get |
Leedha Lemour
Staner Industries
8
|
Posted - 2012.05.18 18:31:00 -
[133] - Quote
Please do something about Vherokiror eyes. |
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CCP karkur
C C P C C P Alliance
965
|
Posted - 2012.05.18 19:23:00 -
[134] - Quote
Leedha Lemour wrote: Please do something about Vherokiror eyes.
I'm sorry, but the Vherokirors' eyes are like that by design. If we introduce bloodline blending sometime you might be able to make them bigger. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
965
|
Posted - 2012.05.18 19:42:00 -
[135] - Quote
Lipbite wrote:CCP karkur wrote:I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now. I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian. I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix. And thanks for re-sculpting! Couple of my ugly pilots are very grateful. Thanks for the heads up! While it was working fine before, there were some issues when we switched branches to prepare for deployment. I have fixed the issue now
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
965
|
Posted - 2012.05.18 20:41:00 -
[136] - Quote
MailDeadDrop wrote:Aineko Macx wrote:Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous... I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* MDD The artists are not following this thread. I have though been trying to answer the questions I know the answer to, whether it was yesterday on our day off or now, at 8.40 pm on a Friday, so please show some respect (nothing in this thread that is disrespectful, but MailDeadDrop knows what I'm talking about). We are all very busy preparing for the release on Tuesday, and I have not wanted to go bother the artists with issues that are not directly related to the release. As far as I know, there are no hairstyles on the way, but I have not wanted to come here to state that and get all the hair hate in full force when this thread is not really about hair. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lipbite
Express Hauler
41
|
Posted - 2012.05.18 22:59:00 -
[137] - Quote
CCP karkur wrote:I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday
Steps are very simple: Preparation 1) character (re-)sculpting interface; 2) change skin to pale; 3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what); 4) do something with character (sculpt face. body) and
here goes bug itself:
5) hop through history using back/forward buttons and mouse (or just "back" in many cases)
suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning 100% of players will face it after release. Sometimes skin tone change is very subtle and you can realize it happened only after re-scuplting process is finished - in captain quarters. Imagine amount of tears and whine after 20-40 years old guys will find out their pilot's skin tone isn't exactly what they want and they will have to watch it for months until next free re-sculpt.
Submitted - bug report ID 135552 in case if you want to track it. |
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CCP karkur
C C P C C P Alliance
966
|
Posted - 2012.05.18 23:04:00 -
[138] - Quote
Lipbite wrote:CCP karkur wrote:I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday Steps are very simple: Preparation 1) character (re-)sculpting interface; 2) change skin to pale; 3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what); 4) do something with character (sculpt face. body) and here goes bug itself: 5) hop through history using back/forward buttons and mouse (or just "back" in many cases) suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning 100% of players will face it after release. Submitted - bug report ID 135552 in case if you want to track it. Thank you so much, that is very helpful! CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Valerie Tessel
Center for Advanced Studies Gallente Federation
126
|
Posted - 2012.05.19 02:21:00 -
[139] - Quote
Sad that the new clothing isn't going to make it in. I was definitely going to get this: http://i.imgur.com/L6RVD.jpg
What about the variations of the existing clothing? I'm writing of the ones that show in the inventory system, but weren't ever released through the NeX. Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
T1nyMan
Interstellar Solutions Agency
6
|
Posted - 2012.05.19 07:16:00 -
[140] - Quote
0.0 Oh my.. |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1238
|
Posted - 2012.05.19 11:47:00 -
[141] - Quote
I like her eyes
Get |
MailDeadDrop
Rage and Terror Against ALL Authorities
29
|
Posted - 2012.05.19 14:34:00 -
[142] - Quote
CCP karkur wrote:The artists are not following this thread. I have though been trying to answer the questions I know the answer to, whether it was yesterday on our day off or now, at 8.40 pm on a Friday, so please show some respect (nothing in this thread that is disrespectful, but MailDeadDrop knows what I'm talking about). We are all very busy preparing for the release on Tuesday, and I have not wanted to go bother the artists with issues that are not directly related to the release. As far as I know, there are no hairstyles on the way, but I have not wanted to come here to state that and get all the hair hate in full force when this thread is not really about hair.
And no, petitions are not the right place to ask questions. It wasn't so much the lack of an answer, as the utter lack of *any* response, when you were obviously interacting with others, that was so maddening. And it isn't just this thread. A simple "dunno" would have gone miles.
As for no hair corrections, shame on the artists (or whomever is responsible) -- a release full of character creator fixes and they missed that one.
MDD
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cmaxx
Outside Context Solutions
8
|
Posted - 2012.05.19 14:44:00 -
[143] - Quote
So we have spaceships, and clones, and terrible/wonderful biological and nanological tools at our disposal, but we can't pay for elective plastic surgery, a tanning booth and a dye-job at the hairdresser?
This is meant to be the greatest scifi simulation of all time evah, yes?
Why can't we have blue skin (drinking too much colloidal silver will do that in real life today) or orange (bad fake tan or too much carrot juice) or all-over tattoes of mixed and varied hues (any issue of Bizarre magazine)?
Eh? Eh? Enquiring minds want to know! :)
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MailDeadDrop
Rage and Terror Against ALL Authorities
29
|
Posted - 2012.05.19 14:55:00 -
[144] - Quote
cmaxx wrote:So we have spaceships, and clones, and terrible/wonderful biological and nanological tools at our disposal, but we can't pay for elective plastic surgery, a tanning booth and a dye-job at the hairdresser? /me looks at cmaxx's portrait I find your bleating for dye jobs at hairdressers ... disingenuous.
cmaxx wrote:This is meant to be the greatest scifi simulation of all time evah, yes?
Why can't we have blue skin (drinking too much colloidal silver will do that in real life today) or orange (bad fake tan or too much carrot juice) or all-over tattoes of mixed and varied hues (any issue of Bizarre magazine)?
Eh? Eh? Enquiring minds want to know! :) Speaking personally, I can see where such richness would need to be prioritized with the other tasks that the artists et alia are accomplishing, and that those tasks might "fall below the cut line". Such is life in software development projects. But it would be refreshing if we the customers could see a timeline of coming attractions instead of the usual CCP policy of dumping something out of left field on us 2 weeks before release.
MDD |
Kusum Fawn
State War Academy Caldari State
66
|
Posted - 2012.05.19 16:34:00 -
[145] - Quote
MailDeadDrop wrote: Speaking personally, I can see where such richness would need to be prioritized with the other tasks that the artists et alia are accomplishing, and that those tasks might "fall below the cut line". Such is life in software development projects. But it would be refreshing if we the customers could see a timeline of coming attractions instead of the usual CCP policy of dumping something out of left field on us 2 weeks before release.
MDD
and then telling us that there isnt time to change something that happens to be broken or a feature that is not universally desired.
although to be fair. Ive been ranting about skin colors. and hats. and shirts. not exactly the most world shaking things to be complaining about.
But yes longer lead times and lots more (user) testing on sisi for us and we can get everything hammered out. You have hundreds of willing testers. Y u no let us help? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
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CCP karkur
C C P C C P Alliance
965
|
Posted - 2012.05.19 19:22:00 -
[146] - Quote
Indahmawar Fazmarai wrote:I think this issue could have been worked out along with players before you essentially left 70% of humanity out of your "we want darker" solution. Was an issue players weren't aware that actually existed, has been fixed without asking us and now you just pissed off people who's got colored skin but are not African. BTW, in case that i am being misunderstood, i may point that by "red skin" i mean this color: Light red skin (Ollanta Humala, president of Peru)Dark red skin (Evo Morales, president of Bolivia) Just FYI, I have mapped out all the skin colors before and after the change and sent to the relevant people to ask them if they feel any color is missing... when I hear back from them I might share that with you (took long enough to make it) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
967
|
Posted - 2012.05.19 19:35:00 -
[147] - Quote
Lipbite wrote:Submitted - bug report ID 135552 in case if you want to track it. Excellent... good catch. I've just fixed it Thanks CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
967
|
Posted - 2012.05.19 20:03:00 -
[148] - Quote
The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72).
Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense.
The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange.
When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
The I and F Taxation Trust
653
|
Posted - 2012.05.19 20:46:00 -
[149] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:I think this issue could have been worked out along with players before you essentially left 70% of humanity out of your "we want darker" solution. Was an issue players weren't aware that actually existed, has been fixed without asking us and now you just pissed off people who's got colored skin but are not African. BTW, in case that i am being misunderstood, i may point that by "red skin" i mean this color: Light red skin (Ollanta Humala, president of Peru)Dark red skin (Evo Morales, president of Bolivia) Just FYI, I have mapped out all the skin colors before and after the change and sent to the relevant people to ask them if they feel any color is missing... when I hear back from them I might share that with you (took long enough to make it )
Oh, thank you! I hope they give it a look and agree that some colors are seriously amiss. I don't know what was the criterion to pick the final 14, but, as far as colors gone away, a picture is worth a thousand words
Won't be hard to figure that the missing color is the one to the right (Khanid racial color #1 iirc). What may be more difficult to notice is that the one to the left and the one in middle are NOT the same color (I double-checked and not, i didn't m botched the copy & paste: colors #2 and #7 are exactly that similar).
Quite puzzling. Reds AWOL and yet got a caucasian white and a caucasian tan so similar that they're hard to pick off at first. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Indahmawar Fazmarai
The I and F Taxation Trust
653
|
Posted - 2012.05.19 20:54:00 -
[150] - Quote
CCP karkur wrote:The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72). Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense. The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange. When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good
Oh, you typed while I was creating the image... I think it states my point completely: there is nothing even remotely similar to indahmawar's current color (and yet she's lighter than my main Ishtanchuk, which in turn is not dark enough to suit my taste).
Red people is gone from New Eden. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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Malice Redeemer
Redeemer Group Joint Venture Conglomerate
34
|
Posted - 2012.05.20 02:08:00 -
[151] - Quote
Indahmawar Fazmarai wrote:CCP karkur wrote:The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72). Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense. The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange. When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good Oh, you typed while I was creating the image... I think it states my point completely: there is nothing even remotely similar to indahmawar's current color (and yet she's lighter than my main Ishtanchuk, which in turn is not dark enough to suit my taste). Red people is gone from New Eden.
I'm not sure whats up with you guys, but I just won't be changing any of mine, as sort of a protest to you people not being able to add anything to this game without taking away from what already there this patch. guess it doesn't matter much as I 'm just going to let my account lapse over the inventory changes if they can't get them right before they launch them. Tell the devs that did the missile effects good job. |
Lipbite
Express Hauler
45
|
Posted - 2012.05.20 04:35:00 -
[152] - Quote
Pale skintone severely bugged - as I suspected right from start (I didn't check other tones): upon exiting re-scuplting character is tanned as usually in captain quarters and after entering character customization window it's becoming obvious pale skin missed in action - check this image:
http://imgur.com/DqL7i
character's portrait on the left (pale) = after re-sculpting (present thumbnail), portrait to the right (tanned) - screenshot with the same lightning and pose upon re-entering customization interface. Upon exiting re-sculpting interface skin suddenly becomes tanned. Also as you can see character is tanned in captain quarters and I wouldn't call that "pale" (I didn't change or re-customize character after re-sculpting).
There will be unimaginable amount of whine if this bug will make it onto live servers.
Submitted bug report # 135608 |
Indahmawar Fazmarai
The I and F Taxation Trust
654
|
Posted - 2012.05.20 07:21:00 -
[153] - Quote
Malice Redeemer wrote:Indahmawar Fazmarai wrote:CCP karkur wrote:The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72). Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense. The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange. When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good Oh, you typed while I was creating the image... I think it states my point completely: there is nothing even remotely similar to indahmawar's current color (and yet she's lighter than my main Ishtanchuk, which in turn is not dark enough to suit my taste). Red people is gone from New Eden. I'm not sure whats up with you guys, but I just won't be changing any of mine, as sort of a protest to you people not being able to add anything to this game without taking away from what already there this patch. guess it doesn't matter much as I 'm just going to let my account lapse over the inventory changes if they can't get them right before they launch them. Tell the devs that did the missile effects good job.
Well, giving "Two" with one hand and taking away "Three" with the other is becoming an habit for CCP... and sooner or later they will have it. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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CCP karkur
C C P C C P Alliance
969
|
Posted - 2012.05.20 10:12:00 -
[154] - Quote
Lipbite wrote:Pale skintone severely bugged - as I suspected right from start (I didn't check other tones): upon exiting re-scuplting character is tanned as usually in captain quarters and after entering character customization window it's becoming obvious pale skin missed in action - check this image: http://imgur.com/n7oGphttp://i.imgur.com/n7oGp.jpg?1Also as you can see character is tanned in captain quarters and I wouldn't call that "pale" (I didn't change or re-customize character after re-sculpting - thumbnail on Sisi still has pale skin, note: this is not Lipbite character on the image, but I can tell her name to check difference between saved pale thumbnail and tanned character and new thumbnails). There will be unimaginable amount of whine if this bug will make it onto live servers. Submitted bug report # 135608 You are right, it's very important to get this fixed. This is the issue where there were some problems when we ported everything to a new branch to prepare for the deployment. There was one change that got left behind, but I moved it on Friday, and there was some problem when Sisi was update late yesterday so it was not update with that change. I'll be verifying the fix today when Sisi has been updated again. Thanks a lot for taking the time to make a bugreport and let me know , people sometimes just assume that someone must know and that some else will file a report and then no one does
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
969
|
Posted - 2012.05.20 10:56:00 -
[155] - Quote
Indahmawar Fazmarai wrote:Malice Redeemer wrote:I'm not sure whats up with you guys, but I just won't be changing any of mine, as sort of a protest to you people not being able to add anything to this game without taking away from what already there this patch. guess it doesn't matter much as I 'm just going to let my account lapse over the inventory changes if they can't get them right before they launch them. Tell the devs that did the missile effects good job. Well, giving "Two" with one hand and taking away "Three" with the other is becoming an habit for CCP... and sooner or later they will have it. I'm sorry that you guys feel this way, I promise that we are not out to get you.
Malice, have you told the inventory guys what's your problem with the inventory system in a constructive way? It does not help us very much when people just say "ARGH, I don't like it!". If you have not, try posting a to the point post about your issues in the feedback thread. (and just a friendly reminder to everyone that when you post negative feedback, insulting the devs is not the right way to get attention). I think people are going to get used to the new inventory system pretty fast, and I hope you will give it a chance
Anyways, I'll tell my art friends good job on the missiles CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Kusum Fawn
State War Academy Caldari State
66
|
Posted - 2012.05.20 11:25:00 -
[156] - Quote
CCP karkur wrote:The other day I incorrectly said that currently we had 6 colors per bloodline, but they are only 5 (so Indahmawar Fazmarai, it's actually 60 colors rather than 72). Anyways, like I said in an earlier post, I mapped them all out today, and I saw that very few of the bloodlines had a significant color difference. You guys have been asking why we can't just keep the old colors and also get the new colors, and it just became even clearer to me now that it really would't make sense. The old system is very different from the new one... there you have a base color, and then some color that on top of that to create the color. So even if I apply the darkest Brutor color to my Amarr dude, he's just going to be a little bit less pale than normally because his base color is just very pale. The new system does not use this base color system, so if we were going to allow both to be pickable it would mean that we would need to support 2 very different system in the same color wheel which is only asking for trouble. And then it's just what I have been saying before that a color wheel with 10 rather pale colors out of 17 (for Amarr) would look skewed and strange. When we started on the skin colors, the fairest bloodlines did look a little silly when they had darker skin color, like they were pale people who had tanning too much, but our artists did some artist magic so now they all look very good
So a color wheel looking silly is the excuse for removing color options? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Indahmawar Fazmarai
The I and F Taxation Trust
656
|
Posted - 2012.05.20 12:20:00 -
[157] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:Malice Redeemer wrote:I'm not sure whats up with you guys, but I just won't be changing any of mine, as sort of a protest to you people not being able to add anything to this game without taking away from what already there this patch. guess it doesn't matter much as I 'm just going to let my account lapse over the inventory changes if they can't get them right before they launch them. Tell the devs that did the missile effects good job. Well, giving "Two" with one hand and taking away "Three" with the other is becoming an habit for CCP... and sooner or later they will have it. I'm sorry that you guys feel this way, I promise that we are not out to get you. (...)
Well, there's a lot of bitterness backlog. In a sense, it's completely true what i said about how Crucible did nothing for me and now Inferno is just taking stuff away.
I don't like EVE, rather play it because there are no alternatives. And the more your company touches it, the more you alienate me from it. Just have a short list of my failures to get into EVE:
I had plans to hunt bounties - but they are broken beyond hope i had plans to grief griefers back -but the mechanics are uneffective I had plans to learn fleet PvP -but EVE-U was wardecced for a month after i joined it and I just quit EVE-U, tired of being locked in a station. I didnt flew a single minute with EVE-U. And this was the most valuable lesson I have ever learned about EVE: CCP doesn't cares about earnest players and favors douchebaggery instead. Too bad i am not a douchebag. I had plans to solo Lvl 5 - but they were moved to lowsec, and as my mission ship costed me three months to pay for it, i am not taking any chances with it I had plans to join a corp and move to nullsec -but the corp was dismantled the second week of being in nullsec, in time for the CEO to steal everybody's stuff and leave everybody stranded in enemy territory... minus me and two other guys still reluctant to make the great leap. Lucky us. I had plans to play in stations, but it turned Incarna was to be about dealing in boosters, a stuff i never touched nor interested about it. I had plans to do PI, but turned to be awfully dull, complicated and not very well paid I had plans about exploraiton,but turned to consume awful amounts of time I had plans to grind missions for NEx store fancy items, but it turned i should bot to earn enough as to pay for even the cheaper ones... and the single item that interested me most in Sisi has never been released, anyway. I had plans to wait for Winter 2011 and Summer 2012 expansions to add some content to Incarna, but Incarna was scuttled. I had plans that putting Issler Dainze in the CSM would help to make hiseccer being heard, but she is a "unpolitical" person and she's being harrassed all over the game and the forums... which means people like me will not matter much at the CSM-CCP meetings I had plans to take a chance to make my avatars darker with the new colors, until i logged in to Sisi and learned that my colors where actually gone and i severely had misfigured what "a wider range of options" meant. Oh, and some months ago i had plans to farm datacores to pay for PvP via a specialyzed alt, but you know what CCP Goonwave just did to that, right?
Sounds liek I tried to play the wrong game for three and a half years, doesn't it? And yet I log in, mine a few pyroxeres, and feel satisfied with it, only fearing whenever you CCP will decide it's about time to "fix" mining.
If not a "politically correct" EVE player, at least i am a stubborn one... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Bayushi Akemi
Hisec Sentai Coalition.
2
|
Posted - 2012.05.21 12:37:00 -
[158] - Quote
I just checked out the new skin colors on SiSi.
They aren't horrendously terrible, however, the same thing that happened when this CC went live has happened again. People are unhappy with aspects of the changes because diversity is being removed and they are having to reimagine their character, breaking their RP or immersion because the art department can't be arsed to listen to players.
My old main will never be able to look like she did pre-carbon, which is 10x better than how she looks now. I understand the art department has a vision, but would it really hurt to go and look at what they had and add 'retro' options for things like skin color, hair color and clothing? I miss my gallente space helmets and minmatar face masks still. I miss my corn row crown and see through shirts.
Edit: I would also like to be able to give this char green dreadlocks so she looks like Jade from Shadow Raiders. https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
Abigail Sagan
Active Fusion Cold Fusion.
2
|
Posted - 2012.05.22 11:25:00 -
[159] - Quote
Maybe the changes will be for the best, but somehow I doubt that. If I understood the 'new skin colors' correctly; on one hand they give wider options within one race, but on the other they reduce the options of the playerbase by giving the same skin colors for all the characters and thus limit EVE. If it helps in making WIS reality sooner, I can accept those new limitations though. (Not that I can do much about it anyways )
On other matter...
CCP karkur wrote:MailDeadDrop wrote:Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* MDD The artists are not following this thread.
... Why aren't they? I would think it would be essential to know what people think of their handiwork.
Abigail PS: I hope I got the quotes right. If not, my apologies to all involved. |
Indahmawar Fazmarai
The I and F Taxation Trust
662
|
Posted - 2012.05.22 13:00:00 -
[160] - Quote
Abigail Sagan wrote:Maybe the changes will be for the best, but somehow I doubt that. If I understood the 'new skin colors' correctly; on one hand they give wider options within one race, but on the other they reduce the options of the playerbase by giving the same skin colors for all the characters and thus limit EVE. If it helps in making WIS reality sooner, I can accept those new limitations though. (Not that I can do much about it anyways ) On other matter... CCP karkur wrote:MailDeadDrop wrote:Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* MDD The artists are not following this thread. ... Why aren't they? I would think it would be essential to know what people think of their handiwork. Abigail PS: I hope I got the quotes right. If not, my apologies to all involved.
You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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CCP Explorer
C C P C C P Alliance
504
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Posted - 2012.05.22 13:45:00 -
[161] - Quote
Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Indahmawar Fazmarai
The I and F Taxation Trust
662
|
Posted - 2012.05.22 13:54:00 -
[162] - Quote
CCP Explorer wrote:Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed.
Thanks for discussing it at least, obviously is a minor issue in the grand scheme of things but still is an issue about how players RP ourselves.
Aaand, having 14 options for each race (albeit most were the same) would be more diverse than have the same 14 for everyone... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
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CCP karkur
C C P C C P Alliance
975
|
Posted - 2012.05.22 14:04:00 -
[163] - Quote
Indahmawar Fazmarai wrote:CCP Explorer wrote:Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed. Thanks for discussing it at least, obviously is a minor issue in the grand scheme of things but still is an issue about how players RP ourselves. Aaand, having 14 options for each race (albeit most were the same) would be more diverse than have the same 14 for everyone... When everything quiets down, I'm going to post my picture* with all the skin colors before and after... a lot of the colors were very similar
* a picture I made, not picture of me CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lost True
Paradise project
24
|
Posted - 2012.05.22 15:55:00 -
[164] - Quote
A nice change.
Updated some of my characters and they're looks better now.
Or maybe it's just because i've bored with the old ones, will see a few days later |
Lost True
Paradise project
24
|
Posted - 2012.05.22 15:59:00 -
[165] - Quote
Btw the F1-F4 feature is priceless. Was able to do a proper picture much faster than before.
More avatar positions are desirable though. |
Indahmawar Fazmarai
The I and F Taxation Trust
662
|
Posted - 2012.05.22 19:54:00 -
[166] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:CCP Explorer wrote:Indahmawar Fazmarai wrote:You understood correctly, Incursion delivered 5 locked skin colors for each race, thus there was a total of 5 x 3 x4 = 60 skin colors.
Now every race has got the same 14 colors, minus some races which won't be getting the darker ones for coherence reasons and minus the Khanid characters as their red skin color has been removed from the new palette.
In most places in the world, moving from 60 unique options to 14 generic ones is deemed LESS and not MORE, but CCP offices in Reykjavik are a funny place... Each race had 5 colours before and those 5 colours were quite similar (i.e., fairly narrow range for each race). Instead of 5 colours in a narrow range before then each race now has 14 colours in a wider range. That would be more. The issue raised of the red-toned skin colours is being discussed. Thanks for discussing it at least, obviously is a minor issue in the grand scheme of things but still is an issue about how players RP ourselves. Aaand, having 14 options for each race (albeit most were the same) would be more diverse than have the same 14 for everyone... When everything quiets down, I'm going to post my picture* with all the skin colors before and after... a lot of the colors were very similar * a picture I made, not picture of me
I already suspected that many races shared color options, but all in all, after the change a race has lost his whole color range, which is a funny way to deal with "not enough diversity".... I still think that each race getting a specific set of colors would be better than have everyone use the same small palette. Maybe allow each race to get 3 color options for each skin type (I- VI), picked from van Luschan's color palette.FAI, Khanid could use the redder shades belonging to type IV and V plus three shades out of types I, II and II, whereas Brutors would ge the browner shades in type IV-V bu notshae form type II, and Gallente would get the oliver shades in skin types IV-V; and then Amarr would not get type VI skins, neither Achura or the other Asian races; all in all, that would be 36 skintypes (36 textures) and yet the customizer could be cut down to 15 choices per race.
Nobody would gonna miss Type VI, color #36 Amarrian.
BTW, talking about similar colors... the new skintypes #2 and #6 are quite similar, at least rendered on the customizer:
http://i50.tinypic.com/2j8i6d.jpg EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Aliera Vorkosigan
Ruby Dynasty
2
|
Posted - 2012.05.23 09:16:00 -
[167] - Quote
Lost True wrote:More avatar positions are desirable though.
Much like hair styles and lighting schemes, there are a couple of very popular poses which tend to be on the conventional side.
I found it fun to experiment with the new colors available, but ended up barely changing my characters since I have grown fond of their looks in my short time here. |
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CCP karkur
C C P C C P Alliance
976
|
Posted - 2012.05.23 10:33:00 -
[168] - Quote
Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post.
I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same.
You can see that map/image here
What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Malice Redeemer
Redeemer Group Joint Venture Conglomerate
75
|
Posted - 2012.05.23 10:41:00 -
[169] - Quote
They are so much worse now, they look like cartoons. I had a small child that was able to pick out that there's something not right with your colors, in moments. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
75
|
Posted - 2012.05.23 10:46:00 -
[170] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:Malice Redeemer wrote:I'm not sure whats up with you guys, but I just won't be changing any of mine, as sort of a protest to you people not being able to add anything to this game without taking away from what already there this patch. guess it doesn't matter much as I 'm just going to let my account lapse over the inventory changes if they can't get them right before they launch them. Tell the devs that did the missile effects good job. Well, giving "Two" with one hand and taking away "Three" with the other is becoming an habit for CCP... and sooner or later they will have it. I'm sorry that you guys feel this way, I promise that we are not out to get you. Malice, have you told the inventory guys what's your problem with the inventory system in a constructive way? It does not help us very much when people just say "ARGH, I don't like it!". If you have not, try posting a to the point post about your issues in the feedback thread. (and just a friendly reminder to everyone that when you post negative feedback, insulting the devs is not the right way to get attention... just to be clear, I'm not saying you two were in this thread, just a general reminder to everyone ). I think people are going to get used to the new inventory system pretty fast, and I hope you will give it a chance Anyways, I'll tell my art friends good job on the missiles
Yes, repeatedly, on the sisi forums we where basically ignored / paid lip service,
I love you now btw, I just wish I liked the skin tone changes more. |
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Indahmawar Fazmarai
670
|
Posted - 2012.05.23 12:56:00 -
[171] - Quote
CCP karkur wrote:Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post. I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same. You can see that map/image here What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that.
Many thanks, CCP Karkur and CCP Explorer.
That image really shows that the old colors where too similar to each other, which was wrong, but the new system has swinged completely to the opposite: the new colors are now more diverse from each other, but all in all there's less choices to pick from. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
vanillacherry
golden blueberry
0
|
Posted - 2012.05.23 14:59:00 -
[172] - Quote
CCP karkur wrote:Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post. I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same. You can see that map/image here What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that. I noticed that my old Vherokior skin color does not have any similar color in the new one when I was resculpting. I also had a massive problem after I checked them out ingame. I checked a few of the new skin types out, decided I preferred my old one, undid the changes, took this this portrait, but now my portrait is of a chocolate covered asian. Not terribly pleased with that to be honest I did file a petition and bugreport #136247. Hope this can be fixed so I can see how my other characters look with the new skintypes without having to fear them being covered in chocolate or bleached.
edit: Pretty sure I had the leftmost color from the old Vherokior colors. |
Lyron-Baktos
Selective Pressure Rote Kapelle
184
|
Posted - 2012.05.23 15:03:00 -
[173] - Quote
is it me or do we now look much older? Karkur's pics even look older.
My portrait looks like normal but when I go ingame and actually look at my face, it appears much older. Could be me though as I rarely look at my face in game and may just not have noticed. But the portrait does look different then my toon though On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Indahmawar Fazmarai
676
|
Posted - 2012.05.23 19:44:00 -
[174] - Quote
vanillacherry wrote:CCP karkur wrote:Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post. I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same. You can see that map/image here What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that. I noticed that my old Vherokior skin color does not have any similar color in the new one when I was resculpting. I also had a massive problem after I checked them out ingame. I checked a few of the new skin types out, decided I preferred my old one, undid the changes, took this this portrait, but now my portrait is of a chocolate covered asian. Not terribly pleased with that to be honest I did file a petition and bugreport #136247. Hope this can be fixed so I can see how my other characters look with the new skintypes without having to fear them being covered in chocolate or bleached. edit: Pretty sure I had the leftmost color from the old Vherokior colors.
DOH!
You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous.
Best wishes and hope they'll get to you soon. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
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CCP karkur
C C P C C P Alliance
980
|
Posted - 2012.05.23 19:48:00 -
[175] - Quote
Lyron-Baktos wrote:is it me or do we now look much older? Karkur's pics even look older.
My portrait looks like normal but when I go ingame and actually look at my face, it appears much older. Could be me though as I rarely look at my face in game and may just not have noticed. But the portrait does look different then my toon though OMG, you never tell a lady that she looks old!
I would find it very strange if my portrait had changed since it was rendered April 24th.
Is it also different from your character when you are go into character recustomization? The captains quarters use different shaders, so the characters are maybe not exactly the same, but should be very close. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
980
|
Posted - 2012.05.23 19:54:00 -
[176] - Quote
Indahmawar Fazmarai wrote:vanillacherry wrote:CCP karkur wrote:Ok... I'm an idiot... I meant to quote myself in a post above, but instead edited the post. I mapped out all the skin colors before and after the skin color change, and from it you can see that a lot of the colors are pretty much the same. You can see that map/image here What sticks out is that the Khanid color does not seem to be represented in the new skin colors, and we are looking into that. I noticed that my old Vherokior skin color does not have any similar color in the new one when I was resculpting. I also had a massive problem after I checked them out ingame. I checked a few of the new skin types out, decided I preferred my old one, undid the changes, took this this portrait, but now my portrait is of a chocolate covered asian. Not terribly pleased with that to be honest I did file a petition and bugreport #136247. Hope this can be fixed so I can see how my other characters look with the new skintypes without having to fear them being covered in chocolate or bleached. edit: Pretty sure I had the leftmost color from the old Vherokior colors. DOH! You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon. I have been looking into the issue today, and was going to ask you to please confirm that you used the history slider... because as far as I can tell it's misbehaving when clicking fast through items, but I think I have a fix for it.
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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vanillacherry
golden blueberry
2
|
Posted - 2012.05.23 20:06:00 -
[177] - Quote
CCP karkur wrote:I have been looking into the issue today, and was going to ask you to please confirm that you used the history slider... because as far as I can tell it's misbehaving when clicking fast through items, but I think I have a fix for it. (I think I can save your characters' skin if you guys really really want it back, but if you don't care either way we'll give you a new resculpt so you can pick the color again) I did use the history bar, but I did not click through things fast. I always waited for it to finish loading before I changed something again. The linked picture is what my screen displayed when I took the portrait, however when I finished the resculpt process I was covered in chocolate. I would very much-so like to have my old skin back, and I really hope you fix this problem so that I can check out the new skin colors on my other characters. |
Lyron-Baktos
Selective Pressure Rote Kapelle
188
|
Posted - 2012.05.23 20:30:00 -
[178] - Quote
CCP karkur wrote:Lyron-Baktos wrote:is it me or do we now look much older? Karkur's pics even look older.
My portrait looks like normal but when I go ingame and actually look at my face, it appears much older. Could be me though as I rarely look at my face in game and may just not have noticed. But the portrait does look different then my toon though OMG, you never tell a lady that she looks old! I would find it very strange if my portrait had changed since it was rendered April 24th. Is it also different from your character when you are go into character recustomization? The captains quarters use different shaders, so the characters are maybe not exactly the same, but should be very close.
I was looking at your link you posted but I think I'm reading it wrong
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Aliera Vorkosigan
Ruby Dynasty
3
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Posted - 2012.05.25 03:56:00 -
[179] - Quote
Thank you for the link CCP karkur! I think the Gallente race benefited from the new system since their initial colors were already varied and are represented with the new scheme. The races like the Sebiestors have lost a bit of their subtlety in exchange for a bigger selection. With 6 colors not assigned to presets I wonder why the Sebiestors had to share color schemes with Amarr and Intaki. Maybe There should have been a color that was more middle Intaki allotted to C1 which looks close to C4. I also understand people being a little bit disappointed in the lack of redder skin tones. The system and concept behind it all are great though, and I hope that we will see more color options in the future.
I didn't realize that the hair color options were increased too. One of the reasons (main reason was the bloodline history and description) why I made my main Gallerian, and alt a Sebiestor was for the wide variety of hair colors since I like to switch it up with my avatars. I found it sad that some of the other bloodlines couldn't have different color hair tips. Now we can all have the option! |
Devi Phoolan Sharvas
Imperial Academy Amarr Empire
1
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Posted - 2012.05.25 21:55:00 -
[180] - Quote
CCP karkur wrote:I have been looking into the issue today, and was going to ask you to please confirm that you used the history slider... because as far as I can tell it's misbehaving when clicking fast through items, but I think I have a fix for it. (I think I can save your characters' skin if you guys really really want it back, but if you don't care either way we'll give you a new resculpt so you can pick the color again) I have a similar problem to vanillacherry. I also wanted to keep my old skin color and undid the history (slowly), then confirmed. This is my character before resculpting:
http://img193.imageshack.us/img193/3833/devi1x.jpg
This is after:
http://img21.imageshack.us/img21/8397/devi3s.jpg
Additionally, my portraits are bugged and sometimes show my char with the old skintone and sometimes bleached.
After petitioning I got flagged for resculpting again, but I would indeed really, really like to go back to my old skin tone or at least a really similar one. As it stands, I can only choose between snow white, sickly yellow and chocolate brown, my char can't be a hot, tanned Indian warrior-woman anymore and that is a crucial part of my EVE experience :,( |
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Sakaane Eionell
Intaki Liberation Front
45
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Posted - 2012.05.26 06:13:00 -
[181] - Quote
Having "lifted" or "expanded" skin and hair color options, please also expand eye color.
With the old character creator, my Intaki character had very dark green eyes:
http://evefaces.com/?sakaane+eionell
http://solitarypilot.incyanity.net/art/1a.jpg (bigger version which shows the eyes better)
They were essentially black but had a forest green sheen to them. This color is not possible in the current CC. There isn't even a flat black to choose, just brown or darker brown. Algae green is not an acceptable compromise.
Additionally, please add more color options for lipstick. No, I don't want Barbie pink or two identical shades of apple red or yellow or blue or green. But magenta and burgundy, like in my original portrait, are very real and perfectly acceptable shades. It's ridiculous that the closest I can currently come is with a semi-transparent shade of black!
I would also like to echo others' sentiments that many of the classic CC's clothing and headdress options (what we could see anyway) were actually quite nice and not at all outside EVE's "style". I'd really like to have that black corset back (but not with that silly shoulder shield thing). I'd really like to have my headdress back, as a mark of traditional Intaki heritage. I'd really like to have more simple, elegant facial tattoos like the one I used to have. I'd really like to have individual makeup touches like the eyebrow dots I used to have which are not automatically tacked to circus-like eyeshadow choices.
I looked at that big skin tone image CCP karkur made... Many of the new default skin tones look sickly and unattractive. Too many of the new defaults are too close together in hue.
Remember how CCP thought players were trolling when we said ship spinning was important to us? Being able to create characters whose race or bloodline is not easily mistaken for another one falls into that same kind of category for many people. Is this "the best character creator in the biz"? No! If I'm Intaki but someone from another bloodline can turn out looking basically the same as me due to having the exact same skin tone choices, hair choices, clothing, etc.... What point is there in having a race or a bloodline at all? Restricting just a few skin tones and eye shape does not leave enough distinction.
Someone mentioned how after 20,000 years the bloodlines would just be a melting pot, and to some extent that would be true, which is why the mixed bloodlines feature will be good. But every culture is still going to maintain a certain amount of insularity as part of a natural instinct of self-preservation. A certain percentage of people will never intermarry. Thus there will still be marked differences between bloodlines. They will not all have similar skin tones. They will not all dress the same nor all go to the same hair salon. Many of them will have entirely radical ideas about fashion based on their heritage and cultural values. The classic CC addressed this very, very well even if the actual avatar models were, in some cases, "cartoony". The current CC fails at this quite extensively. Every EVE avatar looks like it stepped out of a mix between the 1998 Sears catalog and a copy of NME doing a spot on punk rock. You get the idea.
CCP wants to introduce racial blending which is a fantastic option for RPers who have reason to have characters be of mixed heritage...but if all the races have essentially all the same options anyway, the only point to blending will be to get a mixed Show Info description. Everyone will still look the same, so you'll have achieved almost nothing. Sakaane Eionell Isha-Sainika, ILF; President, IPI
- Solitary Pilot | @ILFCorp - |
Indahmawar Fazmarai
687
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Posted - 2012.05.26 07:27:00 -
[182] - Quote
Ay well thought out post, it reflects some of what i've been saying for a while. Everybody enjoying the same choices everywhere is not a victory of choice, is a defeat of diversity.
I came to create Khanid characters because they were the cutest laser-firing race. I named them after how they looked in the old CC. I created Indahmawar to try to win a beauty contest (which my main Ishtanchuk had won the year before; indah was second on her try). So this is how I became involved with RP my characters, and thent the new CC was both exciting and a hard blow. It had very few choices but I figured they would just iterate it until giving us back the old identity traits. This no longer looks like the plan; whatever we get new, it's going to be maximum-profited by handing it over to everybody, which means that in turn it must be the average (enter brand store)-looking stuff or else it won't fit to every race. Average one-size-fits-all diversity, much as the new skin types, is produced not out of "it is better", but out of "it is cheaper" (needs less resources, delivers more use per resource allocated).
Which may make sense from a business POV, but is not even close to being "excellent". And that is so even aside of leaving behind a whole race...
Sakaane Eionell wrote:(...)
Additionally, please add more color options for lipstick. No, I don't want Barbie pink or two identical shades of apple red or yellow or blue or green. But magenta and burgundy, like in my original portrait, are very real and perfectly acceptable shades. It's ridiculous that the closest I can currently come is with a semi-transparent shade of black!(...).
Oh yes.. i've been asking for lavander/violet/plum lipstick and eyeshadow since Incarna. Crucible delivered coral pink, but that's been all for now... EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
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CCP karkur
C C P C C P Alliance
982
|
Posted - 2012.05.26 10:48:00 -
[183] - Quote
Sakaane Eionell wrote:I looked at that big skin tone image CCP karkur made... Many of the new default skin tones look sickly and unattractive. Too many of the new defaults are too close together in hue.
Some of them are actually the same... there are 18 screenshots of the new colors even though they are only 14, but that's because some bloodlines share the same default color so some are listed more than once (their number is on the images, for example "c4")
Sakaane Eionell wrote: If I'm Intaki but someone from another bloodline can turn out looking basically the same as me due to having the exact same skin tone choices, hair choices, clothing, etc.... What point is there in having a race or a bloodline at all? Restricting just a few skin tones and eye shape does not leave enough distinction.
People have very different opinions on this... you want more restrictions, but a lot of people want all the restrictions to be lifted. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
689
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Posted - 2012.05.26 12:21:00 -
[184] - Quote
CCP karkur wrote:Sakaane Eionell wrote: If I'm Intaki but someone from another bloodline can turn out looking basically the same as me due to having the exact same skin tone choices, hair choices, clothing, etc.... What point is there in having a race or a bloodline at all? Restricting just a few skin tones and eye shape does not leave enough distinction.
People have very different opinions on this... you want more restrictions, but a lot of people want all the restrictions to be lifted.
Houm...
That may be because there's too few choices to pick from. If, say, there were only 24 hairdos and half of them were racially locked, then people obviously would ask acces to the other half. But then, if every race had 24 "universal" hairdos and 24 "racial" hairdos, the need for options would be less. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
MirrorGod
Heretic Army Heretic Nation
25
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Posted - 2012.05.27 23:08:00 -
[185] - Quote
Lyron-Baktos wrote:WTB able to change race/bloodline At least once, that's all I need.
So much this, or, more specifically, don't limit appearance to blood lines. All I want is a bloody red mohawk already. Minmatar get all the cool gear and I'm stuck with all the conservative old people robes n ****. it's lame. http://farm7.static.flickr.com/6070/6122338654_85e9bbfca9_z.jpg |
Sakaane Eionell
Intaki Liberation Front
45
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Posted - 2012.05.28 04:49:00 -
[186] - Quote
CCP karkur wrote:People have very different opinions on this... you want more restrictions, but a lot of people want all the restrictions to be lifted. Saying I want restrictions doesn't mean I'm saying players should have fewer choices. Right now there is very little for everyone to choose from. Thus, as Indahmawar Fazmarai said, people will ask for no restrictions because this is the only way to get more choice.
For skin tone, I think CCP has made a mistake making them available to all bloodlines the way they did, most importantly because now we'll have unrealistic results. The classic CC set precedence regarding which groups have which predominant skin color. Thus other tones should only have become available with the upcoming racial blending feature, and even then only those tones which would be necessary and appropriate to mix the chosen heritages.
But this isn't to say there should only be a handful of shades each or that each EVE ethnic group which falls predominantly into a category of white, black, red, yellow, or olive should all have the same colors to pick from. Even staying within the realistic skin tone spectrum there are so many excellent hues that could be available! And, with 20,000 years to work with, think about the environments the New Eden ancestors lived in before space flight became common again. Not every EVE world has a yellow sun like ours. What permanent impact might generations of living under a blue or red sun have had on skin pigmentation?
Restrictions to preserve and enhance bloodline uniqueness and diversity can go further: to hair, tattoos, clothing, and so on. A system could be built which compromises on the issue of people who want access to "everything" without making all EVE avatars look like cookie cutouts. Clothing is an easy example.
Let's call common clothing and adornments, like t-shirts, jeans, jackets, glasses, running shoes and simple boots "tier 1". This clothing would essentially be most of the 20th and 21st century-esque models we currently see in the CC. This clothing is simple and makes anyone look like "regular Joe Smith". They should be available to everyone in a variety of colors regardless of race or bloodline. There should be a lot of different models at this level.
"Tier 2" clothes and adornments are not as numerous but are empire specific. They should introduce particular styles, designs, traits, and colors which make it obvious what part of the map they came from. Each empire's specific clothing should be directly inspired by the playable bloodlines in that empire. For example, tier 2 Amarr would include True Amarr robes with hoods. These robes would be markedly different than tier 2 Intaki robes available in the Federation. Some tier 2 clothes would also be fancier versions of certain tier 1 clothes. All tier 2 clothes would only be available to players with characters from the specific empire, and to "immigrants" who have sufficient standings with the specific empire. For example, an Intaki player would have access to all tier 2 Federation clothes but not any tier 2 Amarr clothes unless the Intaki player had sufficient Amarr Empire standings. Standings are already used to restrict movement of players from one area of the map to another, so it also makes sense that retailers would not "sell" their wares to someone with poor standings.
The ultimate, and most rare, clothes and adornments would be "tier 3". These models would always only be available to specific bloodlines. For example, a tier 3 True Amarr robe can only be purchased and worn by True Amarr. A tier 3 Reborn Intaki robe can only be purchased by Reborn Intaki. These tier 3 versions would be the most spiffy.
Racial blending should also factor into this idea. If someone decides to be half Deteis and half Intaki, the player should gain access to the tier 2 and specific bloodline clothes of both. Racial blending should only allow a limited number of blends though. New Eden mutts would be silly.
How does a player obtain tier 2 and 3 clothes? The CC should be smart enough to unlock the right clothes based on bloodline and standings.
Apply this same idea to hair, tattoos, jewelry, etc. This is how you start to get "the best character creator in the biz". It will actually allow for more truly unique characters without stifling the creation process and, by touching on standings, it begins to meaningfully integrate with player action in the game itself. Sakaane Eionell Isha-Sainika, ILF; President, IPI
- Solitary Pilot | @ILFCorp - |
Indahmawar Fazmarai
703
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Posted - 2012.05.28 09:02:00 -
[187] - Quote
Sakaane Eionell wrote:(long quote)
That's an interesting concept, but it much depends on what does CCP plan to do. They've been saying that social aspects of WiS will come later than gameplay, which in turn is in some early planning phase.
I already stated on several occasions what i think that this means about CCP's compromise to WiS; wether they don't want or can't, they're not seriously compromised nor involved in forwarding it. And in a sense they're not misguided to do so: people barely noticed that sleeve tattoos slipped out from Inferno release, FAI.
I am waiting for the devblog to be published tomorrow and the CSM-CCP meeting this next weekend, but i seriously doubt they will surprise nor thrill us, rather will confirm how FUBAR is WiS for what's left of 2012 and likely all of 2013 and beyond.
In a sense, i would like to think that once the V3-ization of ships is finished, the art team will have spare bandwith to throw some bones for use with the CC, but, being the pessimistic kind, I just figure they will start redoing POSes or whatever else matters to the politically correct players. WiSers are a tiny neglectable minority within the neglected hisec majority, and the politically correct minority who plays the sandbox the way it is intended and thus gives CCP headlines and fills the ranks of the CSM and floods the forums with trolling or chest banging to forward their special interests, the People That Matters, to put it short, they couldn't give a rat's ass of WiS. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
vanillacherry
golden blueberry
4
|
Posted - 2012.05.28 15:27:00 -
[188] - Quote
Sakaane Eionell wrote:..Restrictions to preserve and enhance bloodline uniqueness and diversity can go further: to hair... We've had 20,000 years of technological growth regarding hair dye and hair gel. Everyone should have access to all hairstyles and should be able to have ANY colour that they want, even neon green or purple or whatever else you may choose. Other suggestions are cool though. |
Diomedes Calypso
Aetolian Armada
79
|
Posted - 2012.05.29 16:10:00 -
[189] - Quote
Thank you for this.
It is an important thing for the world and self perception whether non sociologists and pychologits want to believe ot not
Let tech people make tech decisions and doctorates in social sciences be consulting resources on this type of thing.
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CCP karkur
C C P C C P Alliance
1002
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Posted - 2012.06.02 17:26:00 -
[190] - Quote
Indahmawar Fazmarai wrote:DOH! You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon. There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
750
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Posted - 2012.06.02 20:51:00 -
[191] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:DOH! You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon. There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug.
Why, oh why are all CCP female devs so lovely?
(BTW: any news on the missing Khanid color? ) EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
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CCP karkur
C C P C C P Alliance
1002
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Posted - 2012.06.03 11:11:00 -
[192] - Quote
Indahmawar Fazmarai wrote:CCP karkur wrote:Indahmawar Fazmarai wrote:DOH! You just incarnated my worst nightmare with the new skintypes, editing some of my girls and not just LOSE her original color, but have it shifted to something ludicrous. Best wishes and hope they'll get to you soon. There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. Why, oh why are all CCP female devs so lovely? (BTW: any news on the missing Khanid color? )
I'm sorry, I have not heard anything more about the Khanid color. It was being looked into, and the guys seemed to be considering adding new colors to the color wheel, but I don't think anything has been decided yet. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Tlat Ij
Hedion University Amarr Empire
12
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Posted - 2012.06.03 17:20:00 -
[193] - Quote
CCP karkur wrote:There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. So can I check out the new skintypes without inadvertently changing colors now? |
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CCP karkur
C C P C C P Alliance
1002
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Posted - 2012.06.03 19:15:00 -
[194] - Quote
Tlat Ij wrote:CCP karkur wrote:There was a bug in the history slider. I fixed it last Wednesday and it was deployed on Thursday, so it should be safe to try out the new colors I have also fixed vanillacherry and all the characters (except one) that changed colors because of this bug. So can I check out the new skintypes without inadvertently changing colors now? Yes CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Teinyhr
A Club for Reputable Gentlemen
54
|
Posted - 2012.07.12 13:04:00 -
[195] - Quote
Sorry for potential necroposting, but I was wondering have the skintones been fixed? By fixed I mean looking at least somewhat human.
Last I checked, probably about a month back while I still had a working computer, there was no proper caucasian skintone available. Basicly choices were sickly yellow, albino white and dark chocolate brown. Now, I probably wouldn't have minded yellow except it looked like you had a bad liver disease. Perhaps nothing wrong with brown either other than it looked completely unnatural, like my character had been made of chocolate. As for why I don't want to look like an albino-slash-chalked supergoth white probably doesn't need an explanation.
So, do the skintones look more natural today or not? Thanks in advance for replies. |
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CCP karkur
C C P C C P Alliance
1126
|
Posted - 2012.07.12 13:19:00 -
[196] - Quote
Teinyhr wrote:Sorry for potential necroposting, but I was wondering have the skintones been fixed? By fixed I mean looking at least somewhat human.
Last I checked, probably about a month back while I still had a working computer, there was no proper caucasian skintone available. Basicly choices were sickly yellow, albino white and dark chocolate brown. Now, I probably wouldn't have minded yellow except it looked like you had a bad liver disease. Perhaps nothing wrong with brown either other than it looked completely unnatural, like my character had been made of chocolate. As for why I don't want to look like an albino-slash-chalked supergoth white probably doesn't need an explanation.
So, do the skintones look more natural today or not? Thanks in advance for replies. there are plenty of caucasian skintones.
Take a look at this image... I think colors C2-C7 could work for you.
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Teinyhr
A Club for Reputable Gentlemen
54
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Posted - 2012.07.12 13:35:00 -
[197] - Quote
CCP karkur wrote:there are plenty of caucasian skintones. Take a look at this image... I think colors C2-C7 could work for you.
Huh. I don't recall such variety when I browsed them the last time (and I did try every last piece on the slider), but could of course be my old Gfx card had trouble rendering things properly. Well, thanks for the quick reply, will take a gander again when I'm able. :) |
Ishtanchuk Fazmarai
449
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Posted - 2012.07.12 13:40:00 -
[198] - Quote
Teinyhr wrote:Sorry for potential necroposting, but I was wondering have the skintones been fixed? By fixed I mean looking at least somewhat human.
Last I checked, probably about a month back while I still had a working computer, there was no proper caucasian skintone available. Basicly choices were sickly yellow, albino white and dark chocolate brown. Now, I probably wouldn't have minded yellow except it looked like you had a bad liver disease. Perhaps nothing wrong with brown either other than it looked completely unnatural, like my character had been made of chocolate. As for why I don't want to look like an albino-slash-chalked supergoth white probably doesn't need an explanation.
So, do the skintones look more natural today or not? Thanks in advance for replies.
I would say no, as I too noticed how the new skintones are somewhat dull/faded (?) compared to the old ones. I was thinking to swap color for one of my girls and she looked like her skin was dehydrated, it lacked that kind of shine his older color has. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
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