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Wolodymyr
Breaking Ambitions Solid Foundation
139
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Posted - 2012.05.16 19:26:00 -
[1] - Quote
So when I started playing eve I noticed this chart. http://www.eve-wiki.net/?title=Haladas_Mining_Guide#Asteroid_Belts_.26_Ores
It's a table of where all of the ores appear in eve. And it's basically risk vs reward at it's finest. The more rare ores exist in more dangerous space. Ideally (without the interference of drone poo and reprocessing, which we are still getting over) the market value of any given mineral will be related to how dangerous it is to mine. In supply and demand terms the demand will usually stay the same, while the supply is determined by how many people can mine in peace in highsec, lowsec, and nullsec.
Then PI came out. And even today it's not quite as rewarding as other activities out in the more dangerous parts of space. Mainly because now matter how much Felsic magma you ninja produce out in lowsec there are always going to be thousands of people making the stuff safely tucked away in highsec. Sure you might dodge the taxes, but no matter how dangerous your space is you'll only ever make 10% more than people in highsec.
So I propose we just take out some of the PI resources in highsec so that they only appear in lowsec, nullsec, and w-space.
If you look at this chart, http://wiki.eveonline.com/en/wiki/Raw_Materials You could take Micro Organisms, Reactive Gas, and Suspended Plasma out of highsec. This would only remove one type of material from each planet in highsec. Then their market value would depend entirely on how dangerous they are to extract when people can shoot at you and your Player Owned Customs Offices. |
Inspiration
Focused Radical Energy Engineering
13
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Posted - 2012.06.07 22:37:00 -
[2] - Quote
PI in low sec, let alone null is not dangerous at all and wormhole space is logistics wise probably the toughest. The stupendously high tax rates in high sec make extracting there pretty much pointless. |
Wolodymyr
Breaking Ambitions Solid Foundation
157
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Posted - 2012.06.08 16:23:00 -
[3] - Quote
Well the one way to test that would be to give all regions their own unique resource. Say something like "Phased Plasma only appears in W-Space" and "Felsic Magma only shows up in null" and "Heavy Metals only show up in lowsec" then just to be fair, "Aqueus Liquids only show up in highsec."
now the production volume (and market value) of each unique resource depends on how difficult it is to harvest in the place it's made.
So if the "null bear" myth was true then the price of Felsic Magma would bottom out. And if highsec was a blasted hellscape of constant battle and destruction then the price of Aqueus Liquids would skyrocket.
Inspiration wrote:PI in low sec, let alone null is not dangerous Even if it's not actually physically that dangerous. People are still frightened to take a hauler full of PI stuff through low / null. More so than they are afraid of doing it in highsec. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1523
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Posted - 2012.06.08 17:05:00 -
[4] - Quote
Wolodymyr
You have read some of my PI proposals, i know because you've commented on some of them in the past.
Let me be perfectly honest. Even if you were to remove this (Ionic Solutions, Noble Metals, Planktic Colonies, Felsic Magma, and Autotrophs) out of hi-sec planets (which has absolutely abysmal planetary resource reserves and is not worth the time of day to try and "extract" anyway), people would still transport it to hi-sec, process it on hi-sec planets and sell as per the existing "trend" you've identified. In fact, your solution as per this OP will only enforce the existing trend.
Low-sec PI is nigh 100% safe.
You get a station insta-warp, you have local, the odds of running into trouble are so remote its not even funny. You have to be brain-dead to get caught with your pants down.
0.0 PI, same situation. The only issue with that, would be bubbles on stations and POCOs. But again, it will not stop anything because PvPers get bored if they dont get kills in 20 minutes and move on looking for something easier to shoot at than a PI farmer hiding out on station until the coast is clear.
Wormhole PI is a joke because the logistics involved is a nightmare, its random and not worth the hassle. The planetary resource reserves are nice, with white spots all over the place giving you more raw materials than you could dream for in a wet-dream. Alas, you are better off using 0.0 planets because you can at least move your "jew gold" to empire where you can sell it for top dollar.
And quite frankly, I dont consider this a problem at all. As per the resource reserves per planets as per true sec of the system the planets are in, the valuable planets that produce the most of this stuff are already located in 0.0 and wh space. Risk is already incurred getting a hold of it and in moving it to empire space so people can lob it into their factory networks.
The smart money doesnt bother transporting PI goods in industrial ships or cov ops transports all the way from soviet mordor in 0.0 to hi-sec.... smart money uses jumpfreighters.
So my question is this. Why aren't you popping jumpfreighters on the hi-sec borders?
Why are you running around the ghetto looking for an industrial of a single PI farmer alt? |
Vincent Athena
V.I.C.E. Comic Mischief
711
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Posted - 2012.06.08 18:04:00 -
[5] - Quote
The improvement in resources as one moves from high sec to null are done in two different ways:
1) The amount increases, but the types stay the same 2) The types change, and maybe the amount increases too.
Examples of 1) are PI and salvage. Examples of 2) are ore and moon materials.
The advantage of 1) is that an area can be self sufficient if it so wishes. It may still be better to trade, but its not required.
The advantage of 2) is it promotes cross area trade.
Both can promote conflict. Even if null held no new types, the high richness of the resource is a draw.
I personally like 1) better. For example allow moon mining in High sec, just make sure the amount mined is well below what you get in Null. http://vincentoneve.wordpress.com/ |
Marsan
Production N Destruction INC.
32
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Posted - 2012.06.08 18:28:00 -
[6] - Quote
I don't think there is a problem having run PI in WS and HS. I can tell you it's much more profitable in WS as the rate at which you mine resource is greater and resource depletion is much less. Logistics are a pain, but not as much as you'd think. |
FloppieTheBanjoClown
The Skunkworks
1714
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Posted - 2012.06.08 18:58:00 -
[7] - Quote
Wolodymyr wrote:Even if it's not actually physically that dangerous. People are still frightened to take a hauler full of PI stuff through low / null. More so than they are afraid of doing it in highsec.
Then let them pay the high taxes and get ripped off. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Zyress
The Fabulous Thunderbirds
101
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Posted - 2012.06.08 19:19:00 -
[8] - Quote
Posting in another Nerf Hisec thread |
Reaver Glitterstim
Dromedaworks inc
132
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Posted - 2012.06.08 21:59:00 -
[9] - Quote
Howabout have a controversial illegal facility that cannot be built on empire planets, or maybe it'll be allowed on some lowsec planets, but it can produce certain recipes that cannot be produced in normal facilities. A 3rd level production facility like the standard high-tech production facility. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
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