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Mordox
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Posted - 2009.06.17 17:23:00 -
[1]
I have an idea for an improvement to faction wars. I'd like to get it here for discussion and improvement. I really feel this could improve everyoneÆs enjoyment of faction wars and get builders and traders involved.
This is NOT a thread on if faction wars should be removed or how much you dislike faction wars. This is a thread on the pro's and con's of this idea.
Faction war fights are becoming meaningless. People are not bothering to take territory for the most part. This causes less people to fight and some faction war people to resort back to pirating or abandon factions all together.
People want to fight for a reason and a goal and they want to get rewarded for it.
Suggested addition to Faction wars. "It's the Economy Stupid"
Get the economy involved in Faction Wars. When a given faction is winning territory, we can assume that that increased territory is providing income for the faction. This income should be returned to the pilots in the form of war funds. The Militia would subsidize purchases within faction war zones made by faction war pilots. Maybe even based on their rank.
Suggested Subsidy rules: - Subsidy based on amount of enemy space you own. - Subsidy capped. Suggest 30% - Subsidy affected by Rank/Title. - You must own all of your territory to be eligible for subsidies.
Example: The Example Militia has taken 50% of the Enemy space. They would therefore be eligible to get 50% of a maximum 30% subsidy (15%). Their Rank entitles them to 80% of the maximum subsidy. They are purchasing a Battleship for 100 Million ISK.
50% * 30% = 15% 80% of 15% = 12%
Save 12 Mil on a 100 mil Battleship!
A top ranked person in the Militia could potentially save 30 million on the 100 Mil Battleship!
Consider the trading hubs that would be created inside the FW zones as traders rush to sell their goods in the subsidized areas. This in turn would create targets for enemies who could now RAID trading hubs! The fights are endless!
Constructive comments please! Smart people here... let's see if we can improve on the this.
Mordox
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Valandril
Caldari Ex-Mortis
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Posted - 2009.06.17 17:25:00 -
[2]
No money out of nowhere. |
Kri Matar
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Posted - 2009.06.17 23:18:00 -
[3]
Mordox spoke, noaw do it! kgo.
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Parmala Udoni
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Posted - 2009.06.18 00:30:00 -
[4]
Originally by: Valandril No money out of nowhere.
Why not? Plenty of money goes nowhere. What's the difference? It's an artificially constrained economy anyway, so what's the harm? I think it's a good idea, and might get me to try faction war.
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Meveil
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Posted - 2009.06.18 03:21:00 -
[5]
My suggestion to help Faction Warfare is to give a small payout when people take the outposts. If you take one in a contested system, you get 1mill isk payout. If you take one in a enemy system, you get 2mill isk. This would encourage taking enemy system, and lead to more pvp, which means more ships being lost. The small payout won't be huge but would help pay for the loss of frigate and even destroyers but nothing much bigger.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.06.18 04:06:00 -
[6]
While FW needs some love, I disagree with your concept for two reasons: 1) As Valandril said, EVE doesn't need more isk infusion, and this would be a huge one. 2) This would be child's play to exploit to create a perpetual isk device: a) Have one alt build a frigate and put it up for sale in a dead-market system for a billion isk b) Buy the ship with your FW character for 700m isk (your alt gets that 700m plus the 300m subsidy) c) Repeat the above steps until your wallet counter overflows and the servers cry
The best and only reasonable mechanic for introducing rewards to FW is through loyalty points. This results in a valuable reward (can be exchanged for faction toys) but does not increase the supply of isk in the game (isk come from other players buying the toys).
The PvE aspects of FW (plex capture) would be easy to deal with, simply award LP for each plex captured and/or each enemy faction navy ship or enemy militia ship destroyed. The simplest way to handle this is to have plexes and players drop tags at capture (like faction navy ships do) and add in NPC agents that trade those tags for LP. Balance the tags dropped and the LP recieved for each tag type, and no new mechanics are needed.
-- Becq Starforged
The Flame of Freedom Burns On! |
Saithe
Caldari Heretic Army Heretic Nation
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Posted - 2009.06.18 05:29:00 -
[7]
The problem with factional warfare is this:
Caldari are WAY too into their rp. Gallente use Mini-Titan fleets (smartbombing battleships en masse) Minmatar blob pirates with frigs. Amarr hide behind alliances when they arent blobbing minmatar.
In order to fix FW you first need to fix these elements and make these people change their tactics. once their tactics are altered, FW will pick up.
Trick is altering their tactics |
Tamahra
Danke fuer den Fisch
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Posted - 2009.06.18 07:04:00 -
[8]
Originally by: Becq Starforged
b) Buy the ship with your FW character for 700m isk (your alt gets that 700m plus the 300m subsidy)
when i first read the op, i was thinking something along the lines of "if the op¦s idea was implemented, it would definately come with the one or the other exploit", i just couldnt pinpoint it exactly.
but however, this.
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Mordox
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Posted - 2009.06.18 14:26:00 -
[9]
Edited by: Mordox on 18/06/2009 14:36:19 Edited by: Mordox on 18/06/2009 14:35:28 Edited by: Mordox on 18/06/2009 14:34:39 Edited by: Mordox on 18/06/2009 14:29:05
Originally by: Becq Starforged While FW needs some love, I disagree with your concept for two reasons: 1) As Valandril said, EVE doesn't need more isk infusion, and this would be a huge one. 2) This would be child's play to exploit to create a perpetual isk device: a) Have one alt build a frigate and put it up for sale in a dead-market system for a billion isk b) Buy the ship with your FW character for 700m isk (your alt gets that 700m plus the 300m subsidy) c) Repeat the above steps until your wallet counter overflows and the servers cry
The best and only reasonable mechanic for introducing rewards to FW is through loyalty points. This results in a valuable reward (can be exchanged for faction toys) but does not increase the supply of isk in the game (isk come from other players buying the toys).
The PvE aspects of FW (plex capture) would be easy to deal with, simply award LP for each plex captured and/or each enemy faction navy ship or enemy militia ship destroyed. The simplest way to handle this is to have plexes and players drop tags at capture (like faction navy ships do) and add in NPC agents that trade those tags for LP. Balance the tags dropped and the LP recieved for each tag type, and no new mechanics are needed.
Thanks for your comments. Exactly what I was looking for. I agree about the exploits, but I STILL want to get the traders involved. That trading hub in low sec to raid is just too much of a conflict point to walk away from IMO. Maybe exchange LP's for direct cash to buy stuff off the market. Same concept.. exploit gone? You could sell yourself stuff for cash but... well no different than getting a faction item and selling it. I just get to use my LP's to buy player stuff.
- Value of your LP's could be dependent on the amount of space you own. - Also only redeemable when spent in FW space.
People would mount campaigns to get territory to cash in on Loyalty points. Again, traders would come to the area to sell their stuff.
Mordox
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leich
Amarr Knights of the Old Empire
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Posted - 2009.06.18 15:46:00 -
[10]
They way to make faction warefare better is change the market.
As teritory is taken and help for a period of time. The agents in the station. The station itself. should all change. This would make the world fluid. It would mean that people would suddenly be unable to enter systems through sec status ect.
This would change how the market works. |
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Cix'El'Syd
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Posted - 2009.06.20 15:41:00 -
[11]
I agree with Mordox on the concept.
While maybe there will be some exploit issues that need to be worked out the overall idea is sound. It's also a good base idea for getting FW changed from what it has become (which is just piracy really) and back to what it was intended for.
I have no problem with FW hunting me or my fellow pirates, but I do take issue with FW killing neutrals for no reason other than just because they can.
I can't count how many times I've sat cloaked and watched members of FW just pirate noobs and non-FW neutrals. For a group who are allegedly "anti-pirate" they've become nothing more than pirates themselves. People are in it just for the kills, and not working for any real goals anymore.
Maybe that's odd coming from a pirate, but it's just an observation.
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Hiroshima Jita
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Posted - 2009.06.20 17:09:00 -
[12]
Woot so I could buy 1 bs at reduced price. (Supposedly the guy who put it up for sale isn't getting ****d. The npcs cover the rest of the price.) Sell it at full price.
^Repeat unto infinity >Have an infinite ammount of money
Even better have two characters. One sells a BS to the other who is in a militia. The militia guy trades it back for the reduced cost he paid for it. Repeat unto infinity. Infinite ammount of money generated.
Your Idea is the kind of thing that an idiot with a poker lodged in his skull might think of. You may or may not be an idiot with a poker lodged in his skull.
Another approach. Pay people in fw a set ammount based on success.
^Again fail. People will roll alts and quickly get them standings to sit around in the militia picking their nose steadily generating isk. Not to mention doing the same with their mains.
ANOTHER IDEA Pilot who gets the final blow on an enemy militia ship gets a bounty.
IT FAILS because two people in different militas working together could then pull insurance fruad. If (cost to insure) + (ship cost) < (Insurance payout) + (bounty payout) then they could sit around buying, insuring and blowing up ships all day long. Leading to -> infinite money. |
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