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Durzel
The Xenodus Initiative.
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Posted - 2009.06.19 16:15:00 -
[61]
Remove or severely cripple the ability to gatecamp, or at least make landing in low-sec systems like going through a WH (i.e. land in a bubble on the other side and you can just jump back through).
I'd wager that most of the people who have ever dared going to low-sec or null-sec for the first time have got 1 or 2 jumps in, landed in a camp they have no hope of escaping (even to go back the way they came) and resigned themselves to carebearing until such time they can just blob other carebears (or never).
Make it so the PvP opportunities in low-sec end up being in peoples missions, roid belts, plexs, etc and it would be a step in the right direction imo.
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Sun Clausewitz
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Posted - 2009.06.19 17:07:00 -
[62]
Make it harder to camp gates/stations in low-sec and people will come.
90% of the carebears first trip to lowsec lasts long enough to jump in and get ganked and that's it.
I'd love to go mine in low-sec, but I can't get my barge past the gate. Security in the belt can be handled accordingly.
To the guy who said nerf alts... I think I know what he means. 1 char per account means they can't have one piwate and 1 to go take care of the piwates supplies... they'd have to pay for a second account.
Pick Three: Caldari/PVP/Solo/Success |
ceaon
Gallente
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Posted - 2009.06.19 17:14:00 -
[63]
Originally by: Ruzel People wanting to check out 0.0 are being indiscriminantly killed. If you want more people there, might want to rethink that.
I know some think waiting at a gate with a bunch of their buddies hoping some poor sap comes through, and then gibbing him, is pvp, but there's no challenge to it, and it's making people who might enjoy things there say "to hell with it, i'm heading back to hisec" after their first visit.
At least let them wander around for a bit before you blow them up.
i am partially agree whit this mostly because ppl see a enemy and not a possible recruit
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Enraku Reynolt
Minmatar Mid Knights Wildly Inappropriate.
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Posted - 2009.06.19 17:48:00 -
[64]
Edited by: Enraku Reynolt on 19/06/2009 17:49:42
Originally by: Sun Clausewitz Make it harder to camp gates/stations in low-sec and people will come. 90% of the carebears first trip to lowsec lasts long enough to jump in and get ganked and that's it. I'd love to go mine in low-sec, but I can't get my barge past the gate. Security in the belt can be handled accordingly. To the guy who said nerf alts... I think I know what he means. 1 char per account means they can't have one piwate and 1 to go take care of the piwates supplies... they'd have to pay for a second account.
nm, done forums ate my post, and Im not retyping it
simple version, low sec aint worth it ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the same |
PuncherDavis
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Posted - 2009.06.19 18:02:00 -
[65]
Just some ideas. (1) Make it so cap ships cannot jump into .4 but must be in a .3. This would end some of the constant gate camps for cynoing in and allow .4 to be a better access point for newer players. Only thing that can be allowed is JF since its a non combat ship. THis would make the .3 the TRUE red systems the place for mortal combat anyways..
(2) For the love of common sense.. Take that stupid hics over powered POS infinity warp **** out of low sec..We understand its for mega caps..But as far as low sec goes it can use the same module but only with a +2 warp scram str. AS is that ship alone is responbile for a huge increase in low sec easy mode gate camping and thus blowing up lots more new people.
I think these things would be a good start.. And then if you want to move othere things into low sec to set the bait as it is. (3) Maybe when jumping into low sec you get a 2 minute invulnerability..When undocking and when jumping from gate to gate..That is more then enough time to align and jump even with an orca.. Thus gate camping is a waste of time as most people can mosey on along. ( yeah i know macros and such but work with it).
(4) Low sec is not longer .1..4 IT is now .1-.3 the true low sec. .4 is now more of a crossover space which can still have the lesser security hit for ganking and such.. It still though would pull newer people in if they know they can get through the gate.
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ceaon
Gallente
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Posted - 2009.06.19 18:14:00 -
[66]
Originally by: PuncherDavis Just some ideas. (1) Make it so cap ships cannot jump into .4
that will make impossible to take off a d2 special or a ****star
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2009.07.07 15:33:00 -
[67]
Originally by: Kalintos Tyl 1) Remove local in 0.0 2) Spawn arankor in low sec belts 3) Move l4 to low sec
fixed
1. Removing local in 0.0 won't make more people interested in 0.0... at least imho...
2. Arkonite? (spelling, if I'm wrong, please correct the spelling for me!)
3. Lvl 4's to low-sec?
Maybe, MAYBE some people would leave hi-sec for low-sec/0.0 if lvl 4's were taken out of the game completely, but most would go to lvl 3's, or exploration, or mining or trading, whatever... But saying lvl 4's (pve experience, solo or group) competes with 0.0 (PVP/pve/solo/group/political) is just nuts...
People don't go to Low-sec NOT because of lvl 4's... But because there is really nothing to do there... EVERYTHING can be done in hi-sec as good as in low-sec, if not better (markets closer, etc...) with less risk...
vOv
People don't go to 0.0 NOT because of lvl 4's (although they are the argument de jour ), but because:
1. Many see no point in joining any 0.0 alliance (lack of interest in the politics or caring about the alliance structure),
2. Lack of giving a **** about 0.0 alliances (lack of strong message from 0.0 entities... Other than Goons, who really has a coherent reason for existance?),
3. Risk Averse - these people your not ever going to get into 0.0 - that style game isn't fun for them - these are the people who will pve all day, but throw pvp at 'em, they log...
4. Production/invention/research can be conducted as well in hi-sec, jump-bridge networks/cyno's work to remove (some? most?) risk of moving manufactured/bought items from hi-sec to 0.0, so why expose the industrial base/research/invetion to the dangers?
Really, lvl 4's may be a reason >SOME< people don't go to low-sec/0.0, but honestly, there are TONS more reasons NOT to go, than to go, and economics usually (at least in my experience) are not the primary concern...
*announcement: You may now return to your regularly scheduled rant...* ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
TraininVain
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Posted - 2009.07.07 15:45:00 -
[68]
Edited by: TraininVain on 07/07/2009 15:52:16
Originally by: ceaon Edited by: ceaon on 18/06/2009 17:45:35 the golden rules are: 1)Recruit more players 2)dont forget the rule number 1
/discuss
edit:made title more relevant
Yeah tbh.
The new player experience is getting there. It's nearly gotten to the point where I'll have a go at getting more of my friends to play. Unfortunately a lot of the people I want to play tried EVE back when and hate it so hard.
FW needs some serious attention since that's apparently supposed to be how people get eased into PVP now. Here's hoping the LP thing and this lag patch will help this.
Between those two I think you'd get a lot more players interested in PVP and thus in lowsec/0.0s.
edit And as to the rest of this thread, shooting PvE fit ships is amusing but hardly the good stuff as far as PvP goes. I honestly don't know why it's of such concern to people.
Adding some resource requiring organised collection by groups and worth people's time to lowsec would be the best option imo.
This would bring corps and alliances into lowsec to harvest said resources and they'd bring PVP with them by fighting over and defending said resources.
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Gwendion
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.07.07 18:38:00 -
[69]
Originally by: Ruzel People wanting to check out 0.0 are being indiscriminately killed. If you want more people there, might want to rethink that.
At least let them wander around for a bit before you blow them up.
Stay out of our space?
Yes, lets go to North Korea without passports or permission and see how long you last. 0.0 isn't play time. This isn't carefree, carebear world out here. Stay out. Want in? Ask for permission. Denied? Tough. Deal with it.
(on a side note, I have visited North Korea, and its a rather nice place, just poor, really poor, and quiet.. very quiet at night.) -----------------------------------
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Ephemeron
Caldari Provisions
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Posted - 2009.07.07 18:40:00 -
[70]
nerf high sec level 4 missions
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SJ02
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Posted - 2009.07.07 18:47:00 -
[71]
Edited by: SJ02 on 07/07/2009 18:48:08 Its always interesting to hear people complain about how other people play the game. Who cares if people run missions or gatecamp or whatever? Whatever makes the game fun for you is what you should do. But don't ask other people to do whatever makes you happy.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.07 19:02:00 -
[72]
Originally by: SJ02 Edited by: SJ02 on 07/07/2009 18:48:08 Its always interesting to hear people complain about how other people play the game. Who cares if people run missions or gatecamp or whatever? Whatever makes the game fun for you is what you should do. But don't ask other people to do whatever makes you happy.
You appear to be confusing EvE for some lame game where not everything you do affects everyone else.
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Cyprus Black
Caldari 4 wing Mostly Harmless
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Posted - 2009.07.07 19:20:00 -
[73]
I've seen a lot of players turned away from low sec and 0.0 alliances simply because they lack the skills and funds to be self sufficient out there.
Nobody likes to recruit someone and then have to babysit them. ______________ Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. |
Ralara
Caldari D00M. Triumvirate.
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Posted - 2009.07.07 19:29:00 -
[74]
As long as there is risk, people wont go out there. It doesn't matter what you do - if they're afraid of risk, they wont do it.
Some say that many alliances have carebears that are in them - not so - they're not true carebears - at least they're in 0.0, even if they do log off when you enter local :D however real carebears are the ones who have never left empire because they dont want to experience risking losing their ship (no matter if they made 20 billion from missions, they wont take a tech 1 cruiser to low sec, let alone 0.0).
Those people, you will never get into low sec or 0.0. --
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Ephemeron
Caldari Provisions
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Posted - 2009.07.07 20:08:00 -
[75]
What I don't get is this - if carebear peacefully farms level 4's in high sec empire space - what does he do with all that isk?
After 1 year of carebearing, that farmer will have 30+ billion isk. By that time he can pimp out his Navy Raven with all Estamel's mods. But isk just keeps coming. Is it really that hard to risk 200 mil on a pvp ship + clone when you got billions?
Unless those farmers sell their isk for real money, I don't see why they can't throw a small part of their cash for risky fun
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2009.07.07 20:28:00 -
[76]
Originally by: Ephemeron What I don't get is this - if carebear peacefully farms level 4's in high sec empire space - what does he do with all that isk?
After 1 year of carebearing, that farmer will have 30+ billion isk. By that time he can pimp out his Navy Raven with all Estamel's mods. But isk just keeps coming. Is it really that hard to risk 200 mil on a pvp ship + clone when you got billions?
Unless those farmers sell their isk for real money, I don't see why they can't throw a small part of their cash for risky fun
Same reason not everyone plays FPS... It doesn't appeal to them...
ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
Khavi Kitamatsu
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Posted - 2009.07.07 20:53:00 -
[77]
Give me one good reason to go into 0.0 space if all I am most asurdly to encounter are vet players who have nothing better to do than to destroy my salvaging ship. Why should I risk loosing my pride and joy? I am quite content staying where I am. Thank you very much.
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Liz Laser
Vanishing Point. The Initiative.
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Posted - 2009.07.07 21:12:00 -
[78]
Originally by: Santiago Fahahrri My corp lives in null sec. We just recuited several members who have very little experience outside of high sec. In less than a week we had taught them how to survive, thrive, profit, and have lots of fun.
All three of them have told me that empire space is now ruined for them, they can never go back.
This is how you get people out of high sec. Bring them out. Teach them. Show them why you love it out here.
This!
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Liz Laser
Vanishing Point. The Initiative.
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Posted - 2009.07.07 21:20:00 -
[79]
Edited by: Liz Laser on 07/07/2009 21:21:04
Originally by: Cyprus Black I've seen a lot of players turned away from low sec and 0.0 alliances simply because they lack the skills and funds to be self sufficient out there.
Nobody likes to recruit someone and then have to babysit them.
And yet, if you do, you might have an ally for life. Heck, even an Ibis can watch a gate for intruders. Cut her in for a share of the mining or ratting. Granted, local serves this purpose, somewhat, anyway, but it might be worth 10% to know what ship types entered and if they proceeded to the next gate or not.
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Ephemeron
Caldari Provisions
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Posted - 2009.07.07 21:23:00 -
[80]
Originally by: Liz Laser Edited by: Liz Laser on 07/07/2009 21:21:04
Originally by: Cyprus Black I've seen a lot of players turned away from low sec and 0.0 alliances simply because they lack the skills and funds to be self sufficient out there.
Nobody likes to recruit someone and then have to babysit them.
And yet, if you do, you might have an ally for life. Heck, even an Ibis can watch a gate for intruders. Cut her in for a share of the mining or ratting. Granted, local serves this purpose, somewhat, anyway, but it might be worth 10% to know what ship types entered and if they proceeded to the next gate or not.
aha, another reason to nerf local
CCP, what are you waiting for?
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Shapely
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Posted - 2009.07.07 22:25:00 -
[81]
Why would you want to get more players in low security/null security space? If its empty then i guess people just aren't interested in PVP. |
Ephemeron
Caldari Provisions
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Posted - 2009.07.07 22:30:00 -
[82]
Originally by: Shapely Why would you want to get more players in low security/null security space? If its empty then i guess people just aren't interested in PVP.
I'm interested in slaughtering the carebears. Their suffering is my amusement. What more reason do you need? I got another, I like challenging fights, close calls that make adrenaline rush. Of the hundreds of slaughtered carebears, there'll be a few that survive and learn to fight effectively, thus there'll be more challenging fights.
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