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Silvrsurfr
Supplied Weapons and Gear SWGR Military Solutions
2
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Posted - 2012.06.09 19:49:00 -
[61] - Quote
Some decent ideas for POS's (if not a bit dated...): http://community.eveonline.com/ingameboard.asp?a=topic&threadID=456400
Also, alliance permissions and access to a POS are just not functional at this point...
We shouldn't have limitations like this: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1486399 ~ Silvr
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14. CSM demographics vs EVE demographics, nothing to worry about... |
Grumpy Owly
612
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Posted - 2012.06.11 03:10:00 -
[62] - Quote
I only hope CCP are considering the significant investments various pilots may have already put into current POS module production both in terms of the BPOs required to produce POS modules and also other associated relevant infrastructure like PI etc.
As such I'm encouraged that CCP might be expanding on the existing POS model, but I'm hoping (somewhat predicting) that this is an additional expansion to the existing items in game which will continue to be utilised in any future designs?
As such I think it is very important to have this particular concern addressed by CCP so it wont have a serious impact to this specialised area of industry? Bounty Hunting for CSM7 |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1717
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Posted - 2012.08.05 22:36:00 -
[63] - Quote
Seleene wrote:Quick update - This session happened yesterday and was led by CCP Greyscale. TLDR on this: by far one of the most interesting and promising sessions of the summit. CCP isn't going to do this halfway and some of the ideas were quite surprising and exciting. I'll be doing a blog detailing what I can while the summit minutes are being worked on sometime next week once I'm away from volcano land.
The minutes discuss a lot about reworking the actual POS structure, but mention very little about roles. There is a passing reference on p69, "CCP Greyscale asked more about what was specifically blocking player recruitment for wormhole corps and Two step explained the various security measures that wormhole corps use." There is also a brief discussion about roles on 90GÇô91 about using roles to apply custom access rights (esp. when used with "Based At").
The role that gives researchers the greatest headaches is "manager" since you need that role to cancel jobs, and cancelling jobs is all-or-nothing: you can either cancel anyone's jobs (cancel their ME research, steal their BPO) or noone's (not even your own, when you set up a 30 PE run instead of a 30 ME run because you were drunk/tired/drunk).
One nice workaround would be to be able to research BPOs from your own hangar, rather than requiring the BPO to be taken from and deposited to the corporate hangars.
Day 0 advice for new players: Day 0 Advice for New Players |
Nofearion
Jadablade Redneck Rage
2
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Posted - 2012.08.06 02:07:00 -
[64] - Quote
I will keep this brief as many have commented on the same things. lets put it into a summery of like by all the people I have chatted with
Rework pos command, access, and use roles to allow for better security and ease of manufacturing by all members of a corp, alliance, Blues or the general public and charge fees based on standing or affiliation. The lego block idea is great expand on that POS jumping with the 24 hr timer for spool up and a 24 hr timer cool down. (48hr between jumps) is a most excellent idea ship mooring is great, as long as ships are protected, would be nice to not only fit ships but to repair as well. Cloaking POS is way cool. although a mechanism where the pos become uncloaked and scanable as ships arrive and leave ease of use for manufacturing, example instead of 6 ship arrays to build basic TI and TII ships frig -BS have one array or block with upgrades for slots and type. the anchor anywhere (within reason ... not on a gate for example) would go a long ways to proliferate space.
Everyone I think most agrees the access and roles have to be fixed before anything else.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1719
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Posted - 2012.08.06 02:43:00 -
[65] - Quote
Oh yeah: fees should be payable by the individual or from their corpmwallet if they are allowed to do so. No reason to have junior research members having access to the special R&D corp wallet which always has 0 balance. Day 0 advice for new players: Day 0 Advice for New Players |
GeeShizzle MacCloud
190
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Posted - 2012.08.25 00:33:00 -
[66] - Quote
a LOT of people have issues with what greyscale said when he didnt want to have POS shields anymore cause the coding is a bit iffy here and there and makes some peculiar game breaking situations occur (see cynoing inside pos's etc..)
i came across an idea in another brainstorming thread that could offer a way of providing some of the safety net of a pos shield without an actual pos shield per say.
what it boils down to is the creation of a new mechanic known to be signature masking. and how it works is dependent on the relationship between 2 objects in space and their properties.
Mechanic if one of the objects is monumentally huge, for example in sig radius, compared to the other (within a certain size ratio of one another), then so long as the other object is within a certain distance from the 1st object, its signature would be masked and would disappear off a scouting ships overview, even though the ship would still be visable in space.
Application to Dockable POS's so how this applies to the new POS's is dependant on the size and complexity of the modular POS, certain undocking ships (almost all subcaps) would be able to undock or orbit the pos at a pretty tight distance and remain unlockable. providing that undocking and regrouping mechanic that POS shields currently allow. but without a definable barrier that can be abused.
Bumping of course the idea of bumping is still an issue. could possibly be solved by some kind of omnidirectional repulsor shockwave that can be installed and manually activated to ward off anyone what hasnt "dialed in" the correct frequency to not be affected by the shockwave.
this could prevent docking games too if applied to stations, and could add other interesting tactics dependant on the mechanics balance and applied ratios. |
Frying Doom
Zat's Affiliated Traders
556
|
Posted - 2012.08.25 10:36:00 -
[67] - Quote
When I find myself in times of trouble The Great BoB comes to me Speaking words of wisdom, let us dock. And in my hour of darkness She is standing right in front of me Speaking words of wisdom, let us dock. Let us dock, let us dock. Whisper words of wisdom, let us dock.
And when the broken hearted people Living in space agree, There will be an answer, let us dock. For though they may be parted there is Still a chance that they will see There will be an answer, let us dock. Let us dock, let us dock. Yeah There will be an answer, let us dock.
And when the nebula is cloudy, There is still a light that shines on me, Shine on until tomorrow, let us dock. I wake up to the sound of music The Great BoB comes to me Speaking words of wisdom, let us dock. Let us dock, let us dock. There will be an answer, let us dock. Let us dock, let us dock, Whisper words of wisdom, let us dock
Ripped of from The Beatles (Lennon/McCartney) Any Spelling, gramatical and literary errors made by me are included free of charge.
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Revolution Rising
Native Freshfood Minmatar Republic
359
|
Posted - 2012.08.25 10:43:00 -
[68] - Quote
Yeah, just to add to the thread. I wouldn't specify any particular mechanics as I know CCP will sit around doing that themselves.
I would like to see some goals reached in terms of the POS however.
1) Make the POS scalable so that the same structures will be used if you need a 500m isk tower or a 100b isk tower - the upgrades should have a sliding scale of isk to install the module, but the module remains the same kind in terms of buying on market. 2) Extend the use of the POS to start to cover station systems - cloning, offices, refinery, etc. 3) Make POS defenses likewise scalable so that 20 ships + logi don't find the POS trivial to take down as is the case at present - if you want to pay for it - both the defensive module and the PG/CPU, the defenses should be very scalable. 4) Create an open POS environment, so that neutrals can take advantage of the pos services - so you can make money from them - again this is part of not having trivial defenses. 5) Create isk sinks in the upgrades of modules - refineries, cloning, market, etc - something the game needs terribly at the moment - 50-75% of the module cost could end up being isk sink. 6) Fix current POS systems, so they are not nerfing types of gameplay. Your 75% refinery output for instance - this just makes people stick to empire even more - such a bad idea.
These things have many advantages.
- CCP only has 1 structure to develop instead of 2 - getting rid of stations instead of just making them destructible could be a lot better in the long run.
- ISK Sink every time a POS is blown up.
- EVERYONE can own a station - play with settings etc, this could be a new profession.
- Small corps and alliances can band together and defend their systems even if they are not specifically aligned - they can make small bases in 0.0 even if they are not aligned with local station owners - this could create more wars.
- Markets in low-sec could become a lot better, lowsec in general could suddenly become a lot more usable.
- Any MMO Currently being developed always has 1 question asked over and over by users - what about player housing? - this is a great marketable selling point for CCP.
CSM7 Skype Leak
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Frying Doom
Zat's Affiliated Traders
556
|
Posted - 2012.08.25 10:50:00 -
[69] - Quote
^^ like this one
I would like to be able to scale my defenses of the POS by adding modules and subsequently running costs to the POS allowing me to be as paranoid as I want to pay for. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Revolution Rising
Native Freshfood Minmatar Republic
360
|
Posted - 2012.08.25 10:56:00 -
[70] - Quote
Frying Doom wrote:^^ like this one
I would like to be able to scale my defenses of the POS by adding modules and subsequently running costs to the POS allowing me to be as paranoid as I want to pay for.
Precisely.
A big part of EVE is about money being power, not arbitrary gameplay limits put there by scaremongers. CSM7 Skype Leak
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Malcanis
Vanishing Point. The Initiative.
4504
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Posted - 2012.08.26 18:56:00 -
[71] - Quote
Frying Doom wrote:^^ like this one
I would like to be able to scale my defenses of the POS by adding modules and subsequently running costs to the POS allowing me to be as paranoid as I want to pay for.
Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Revolution Rising
Native Freshfood Minmatar Republic
360
|
Posted - 2012.08.26 21:36:00 -
[72] - Quote
Malcanis wrote:Frying Doom wrote:^^ like this one
I would like to be able to scale my defenses of the POS by adding modules and subsequently running costs to the POS allowing me to be as paranoid as I want to pay for. Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible.
Well idk about invincible, but certainly FAR from trivial.
I'd like to see weapon platforms configurable and instead of taking control of a particular gun, a pos gunner could take control of a weapons array for each level instead. A POS gunner with level 5 skill should be able to take control of a starbase completely. CSM7 Skype Leak
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2799
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Posted - 2012.08.26 22:48:00 -
[73] - Quote
Malcanis wrote: Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible.
I see what you did there.
Vice Secretary of the 7th Council of Stellar Management.
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Revolution Rising
Native Freshfood Minmatar Republic
360
|
Posted - 2012.08.26 23:34:00 -
[74] - Quote
Hans Jagerblitzen wrote:Malcanis wrote: Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible. I see what you did there.
Point is here that every time a POS is lost due to it sitting somewhere someone else doesn't like, "ultra rich" organisations either lose it easily, or it's an ultra expensive isk sink that's harder than the current system to fight against.
Thise whole system of "We've taken out 5 guns, the rest of it is useless now" is absurd. The risk against an unmanned pos that someone spent 5b on right now, is also absurd, the guns should focus fire on a random target, not just fire at everything so that it's easily tanked.
CSM7 Skype Leak
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Revolution Rising
Native Freshfood Minmatar Republic
360
|
Posted - 2012.08.27 00:35:00 -
[75] - Quote
The entire POS mechanic could be a silver bullet for eve in many different ways.
It would be great to see what CSM thought on the issue as they were the ones that brought it up.
Right now there are a plethora of attitudes towards people considered "risk averse" however I put this idea to you. http://www.youtube.com/watch?v=wK3WNR84D0s&feature=g-upl This video shows a CFC drake fleet engaging a PL titan fleet (pre nerf) on a tech tower which I made about 6 months ago.
Have a good think about this video as it is actually showing a rather common occurance. People suggest that miners sit in empire because they are risk averse.
Is this video not a display of risk averse behaviour by both large 0.0 alliances?
Just as an example, what if they were made so that subcap fleets just no longer could be used to bring down POS at all? You required a marauding capital fleet to do it.
That's just an example of the far reaching gameplay the pos system could change - I'm not saying it's a good or bad idea, just an example.
POS could well change the game in many ways. Low-sec, 0.0, wormholes, empire carebearism, it could create better or more interesting marketplaces, it could given the right system even allow the main game market to move from jita.
This particular topic could have amazing consequences.
It effects everyone.
It would be good to see what CSM thought in terms of redoing the POS system and their ideas of what CCP think on the subject.
If it's just another pat on the head then we're wasting our breathe with some of these ideas, it would be better to know now rather than later. CSM7 Skype Leak
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Frying Doom
Zat's Affiliated Traders
565
|
Posted - 2012.08.27 00:38:00 -
[76] - Quote
Malcanis wrote:Frying Doom wrote:^^ like this one
I would like to be able to scale my defenses of the POS by adding modules and subsequently running costs to the POS allowing me to be as paranoid as I want to pay for. Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible. Actually one of the things I suggested in a F&I post was that things like cyno jammers, moon miners, guns, ecm ect.. not be part of the POS structure but still remain as separate entities. This way preventing the need to be able to lock a specific part of the POS.
When I said defenses I was implying the ability to increase the POSs armour and hull points with modules. If they could implement it so you could target external modules like a cyno jammer with it as part of the pos that would be nice but unless they can be separately targeted I believe they should just be separate. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Revolution Rising
Native Freshfood Minmatar Republic
360
|
Posted - 2012.08.27 00:50:00 -
[77] - Quote
Frying Doom wrote:Actually one of the things I suggested in a F&I post was that things like cyno jammers, moon miners, guns, ecm ect.. not be part of the POS structure but still remain as separate entities. This way preventing the need to be able to lock a specific part of the POS.
When I said defenses I was implying the ability to increase the POSs armour and hull points with modules. If they could implement it so you could target external modules like a cyno jammer with it as part of the pos that would be nice but unless they can be separately targeted I believe they should just be separate.
I'm thinking more along the lines of changing the damage.
With the shields gone, the ships outside need some defences. A POS could be set to defend all neutral/blue ships in range - so there's no ganking going on outside - no more sitting on station games.
I'd rather beef up the damage than make the taking down of the POS itself a 5 hour long process. CSM7 Skype Leak
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Frying Doom
Zat's Affiliated Traders
565
|
Posted - 2012.08.27 00:56:00 -
[78] - Quote
Revolution Rising wrote:Frying Doom wrote:Actually one of the things I suggested in a F&I post was that things like cyno jammers, moon miners, guns, ecm ect.. not be part of the POS structure but still remain as separate entities. This way preventing the need to be able to lock a specific part of the POS.
When I said defenses I was implying the ability to increase the POSs armour and hull points with modules. If they could implement it so you could target external modules like a cyno jammer with it as part of the pos that would be nice but unless they can be separately targeted I believe they should just be separate. I'm thinking more along the lines of changing the damage. With the shields gone, the ships outside need some defences. A POS could be set to defend all neutral/blue ships in range - so there's no ganking going on outside - no more sitting on station games. I'd rather beef up the damage than make the taking down of the POS itself a 5 hour long process. Ok my F&I post to show better what I was saying it was actually on POS skills
Frying Doom wrote:With the eventually coming new POSs I would like to propose a new skill tree for them.
With the modular design they are considering I would like to see both T1 and T2 modules.
For example I would like to have modules for the following
Base module Power Plant (providing extra power) CPU module (giving extra CPU) Docking Refining Research Invention Reverse engineering Armor plating (to increase the armor of the POS) Hull plating (as above except with Hull) Corporate Hangers Personal Hangers Reactors Ship Maintenance Arrays (as I would like a separate module to dock and one so you can fit while docked) System Scanning array (That would produce local in systems with gates, registring only gate travel)
I am sure people could think of more modules.
Items like Gun batteries, moon harvesters, silos, cyno jammers ect to be separate modules away from the POS, allowing them to be attacked without messing around with making parts of the POS lockable.
On to the skills, I would like each of these to have a skill with anchoring as its requirement for instance Anchoring (Docking) needed to lvl 1 for the basic unit, lvl 4 for a officer or faction module and lvl 5 for a T2 version.
This would mean that people could just get the basics or specialize in POS deployment. It would also mean an increase in the LP stores products as well as providing new BPO's for isk sinks and invention opportunities.
Naturally enough with the docking module allowing you to control who is able to dock and who is shoot on sight Any Spelling, gramatical and literary errors made by me are included free of charge.
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Revolution Rising
Native Freshfood Minmatar Republic
360
|
Posted - 2012.08.27 01:41:00 -
[79] - Quote
Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.
They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL. The damage is easily tankable and the guns are changing targets like a drunk man on free admittance to women night. CSM7 Skype Leak
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Frying Doom
Zat's Affiliated Traders
565
|
Posted - 2012.08.27 06:47:00 -
[80] - Quote
On this note I found this on twitter
http://www.reddit.com/r/Eve/comments/ypde9/im_seleene_former_ccp_game_designer_and_current/?limit=500
Comments by Seleene on the new POS setup.
Why I need to check twitter for something EvE related I don't know.
They really need a bloody CSM website. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2800
|
Posted - 2012.08.27 10:50:00 -
[81] - Quote
Revolution Rising wrote:Hans Jagerblitzen wrote:Malcanis wrote: Agreed. Ultra rich organizations like the CFC should be able to leverage that wealth into making their cyno jammer POS functionally invincible. I see what you did there. These kinds of comments aren't helpful to the conversation. Actually beginning to expect this from the CSM now... attitudes since voting week seem to have changed drastically.
Lighten up, Rev. We're allowed a sense of humor, you know! (It's in our contract).
You'll hear more from the CSM on the POS issue, no doubt. We're planning to do a Town Hall specifically on the subject. Understand though that in the timeline of things, we have an entire Winter Expansion to plan first and foremost, which will be released before the POS work begins in earnest. There isn't quite the sense of urgency with regards to POS work right now as there is making sure that Winter Expansion is a success.
We're also heavily focused right now on establishing our Stakeholder status, making sure CCP follows through with the promises made at the May summit. At the end of last week we had our first Charter meeting recorded and sent to us, which is actually the earliest, most detailed look at the production process that ANY CSM to date has ever had access to. We are than granted a brief window to provide our own feedback before the process moves on, allowing us to provide input at the exact same time as the other Stakeholders (which include the top producers, lead designers, and other executives) which is what we've been intensely focused this weekend.
CCP is already beginning to see the value in this based on our conversations, and our goal right now is that by the time that Winter Expansion is released, we will have proven ourselves useful enough that EVERY team at CCP wants to include us at this level, not just the team we are currently assigned to as we roll out the Stakeholder experiment. We'll write about all this soon, it's all heavily NDA'd at the moment, but needless to say it's pretty exciting to go where no CSM has gone before.
POS's are not forgotten, hang tight. One step at a time! Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2800
|
Posted - 2012.08.27 11:00:00 -
[82] - Quote
You don't NEED to, but if you want something sent to you the minute we post it up on the web, that's kind of what Twitter is for. Real-time updates. I can't think of a podcast, interview, blog post, or pertinent forum thread that ISNT tweeted about by those participating at the time, so its actually quite useful if you don't want to miss what the CSM has been up to.
Not to mention, FUN. "#tweetfleet" as the EVE Online Twitter community is known, has some of the most entertaining commentary about the game out there, it really is kind of like this relaxed party when compared to the drama and finger-pointing that often infests the forums. A lot of good people there!
Most CCP developers have Twitter accounts, and use them, so this is also a good way to drop them a line as well that's faster than using email or a forum post, or follow along and hear what they've been up to.
Vice Secretary of the 7th Council of Stellar Management.
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Malcanis
Vanishing Point. The Initiative.
4504
|
Posted - 2012.08.27 11:16:00 -
[83] - Quote
Revolution Rising wrote:Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.
They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL. The damage is easily tankable and the guns are changing targets like a drunk man on "no cover charge for women" night.
I'd still like to add a Market module and perhaps a reprocessing module (seperately) to that list.
A well set up pos has a heck of a lot more than "4 or5" guns... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Frying Doom
Zat's Affiliated Traders
568
|
Posted - 2012.08.27 11:27:00 -
[84] - Quote
Hans Jagerblitzen wrote:You don't NEED to, but if you want something sent to you the minute we post it up on the web, that's kind of what Twitter is for. Real-time updates. I can't think of a podcast, interview, blog post, or pertinent forum thread that ISNT tweeted about by those participating at the time, so its actually quite useful if you don't want to miss what the CSM has been up to. Not to mention, FUN. "#tweetfleet" as the EVE Online Twitter community is known, has some of the most entertaining commentary about the game out there, it really is kind of like this relaxed party when compared to the drama and finger-pointing that often infests the forums. A lot of good people there! Most CCP developers have Twitter accounts, and use them, so this is also a good way to drop them a line as well that's faster than using email or a forum post, or follow along and hear what they've been up to. Actually I have all of these on my EvE twitter account but frankly I really should not need to. Most people will not go looking for updates on what you are doing, if you want to be seen doing something don't make people look for what you are doing. You show us in these forums so people don't have to look.
If you just go "Oh its available on this 3rd party site" people will complain that you are not doing anything and the average forum user will know no different. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
568
|
Posted - 2012.08.27 11:28:00 -
[85] - Quote
Malcanis wrote:Revolution Rising wrote:Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.
They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL. The damage is easily tankable and the guns are changing targets like a drunk man on "no cover charge for women" night.
I'd still like to add a Market module and perhaps a reprocessing module (seperately) to that list. A well set up pos has a heck of a lot more than "4 or5" guns... I will admit I am a little paranoid so I use about 100 Any Spelling, gramatical and literary errors made by me are included free of charge.
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Revolution Rising
Native Freshfood Minmatar Republic
361
|
Posted - 2012.08.28 00:02:00 -
[86] - Quote
Hans Jagerblitzen wrote:Lighten up, Rev. We're allowed a sense of humor, you know! (It's in our contract).
You'll hear more from the CSM on the POS issue, no doubt. We're planning to do a Town Hall specifically on the subject. Understand though that in the timeline of things, we have an entire Winter Expansion to plan first and foremost, which will be released before the POS work begins in earnest. There isn't quite the sense of urgency with regards to POS work right now as there is making sure that Winter Expansion is a success.
We're also heavily focused right now on establishing our Stakeholder status, making sure CCP follows through with the promises made at the May summit. At the end of last week we had our first Charter meeting recorded and sent to us, which is actually the earliest, most detailed look at the production process that ANY CSM to date has ever had access to. We are than granted a brief window to provide our own feedback before the process moves on, allowing us to provide input at the exact same time as the other Stakeholders (which include the top producers, lead designers, and other executives) which is what we've been intensely focused this weekend.
CCP is already beginning to see the value in this based on our conversations, and our goal right now is that by the time that Winter Expansion is released, we will have proven ourselves useful enough that EVERY team at CCP wants to include us at this level, not just the team we are currently assigned to as we roll out the Stakeholder experiment. We'll write about all this soon, it's all heavily NDA'd at the moment, but needless to say it's pretty exciting to go where no CSM has gone before.
POS's are not forgotten, hang tight. One step at a time!
It's not that, just this forum has been completely empty of CSM comments on issues for weeks and when we got one, it was a 1 line troll derailing a conversation we were having.
Some of us have definitely gotten the feeling that the CSM has forgotten some of the issues along the way...
I guess it comes down to this for me - I have asked that industrial changes be made through a specific expansion, where a view of how the entire system should work would pervade.
Instead, CCP and/or CSM seems to disagree with that view, not giving us an industrial expansion, instead we get a change here, a change there - if we're lucky.
Some of the issues I lobbied for haven't been brought up at all, or have been under-communicated in the minutes - perhaps the minutes themselves are to blame in this.
These two for instance: Corp contracts to allow miners to automatically sell to their corporation. Spodzilla in grav sites.
Corp contracts seems to be being handled by the new treaty system - as Seleene and yourself replied to my mails about this. However, it just seems that every change we want HAS TO be put into PVP terms or it's not even recognised. It even comes back to us in the minutes in terms of how this effects the PVP side of the game - "Treaty" system speaks volumes.
Spodzilla - no PVP here, and thus, not mentioned AT ALL.
This is the differentiation where a PVPer will go to do some sites. He will hit scan on his ship - every site will come up, and he'll happily go from site to site every 15-20 minutes earning his isk. A miner tries similar. He has to get his probe ship out, spend 20-30 minute probing the system every day. Then he can spend an hour or so getting the good ore out of the belt. Then he has 3 days of mining spodumain.
I was told by even yourself, that this would be dealt with this CSM.
I don't see where this was brought up at all.
I would direct your attention to this post: https://forums.eveonline.com/default.aspx?g=posts&m=841911#post841911
However, the buddy relationship CSM has with CCP seems to have derailed point #3 again.
I understand CCP's marketing motivations around their game. Any FPS game markets their graphics, not their gameplay unless some groundbreaking new challenge has been met - like battlefield 3's destructible buildings.
In EVE that marketing gets done through PVP, the big fleet fights. The interconnected weave of having 40,000 people on at once - but never industry.
This is why it needs to be PUSHED at them. It's not something they will EVER agree to if given the choice - because they are marketing driven. The big hub-bub around the hiring of that new marketing guy shows this. CSM7 Skype Leak
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Revolution Rising
Native Freshfood Minmatar Republic
363
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Posted - 2012.08.28 07:01:00 -
[87] - Quote
Malcanis wrote:Revolution Rising wrote:Yeah I'm not sure what to do about guns, I'd like for the guns to be harder to take down... I really dislike the current system which gives the attacker ALL the power.
They take out 4-5 guns, and suddenly the pos just can't defend itself AT ALL. The damage is easily tankable and the guns are changing targets like a drunk man on "no cover charge for women" night.
I'd still like to add a Market module and perhaps a reprocessing module (seperately) to that list. A well set up pos has a heck of a lot more than "4 or5" guns...
Yes but once 4-5 guns are taken out the DPS goes down to a point most of the fleets I've been in can tank it easily - time to fall asleep.
Try not to drink and post ok ?
CSM7 Skype Leak
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Frying Doom
Zat's Affiliated Traders
571
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Posted - 2012.08.28 07:14:00 -
[88] - Quote
Even though the process is not even begun I would like CCP to do things a little different than normal and realease the general direction they are going with it as they are going with it.
The POS redo is so wide spread that it effects everyone in every region of eve, especially as we are talking about personal POS as well as corporate and alliance.
Personally I feel a POS should be a POS no difference between the type for example a personal POS should be capable of doing everything an alliance POS does. With the basic rule of the bigger it is the more it costs.
SBU, cnyo jammers and guns should be separate or be able to be separately targeted on the POS.
As to the current outposts these should just be converted in POS at the time of the update, giving them the same functions that they currently have, leave NPC as it is but alter the rest. Any Spelling, gramatical and literary errors made by me are included free of charge.
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GeeShizzle MacCloud
204
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Posted - 2012.08.31 16:25:00 -
[89] - Quote
http://i.imgur.com/35Wxn.jpg |
Seleene
Body Count Inc. Pandemic Legion
1866
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Posted - 2012.08.31 16:29:00 -
[90] - Quote
Frying Doom wrote:Even though the process is not even begun I would like CCP to do things a little different than normal and realease the general direction they are going with it as they are going with it.
They have begun the process but it's still mostly in the design stages. Once they get to a point where they feel comfortable with talking more, they will. They actually WILL because they know it's got the potential to be gangbusters awesome or a WTFBBQ mess. I'm not sure when they will start talking about it publicly but it probably won't be until closer to the winter expansion release and all THOSE dev blogs are mostly out.
CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
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