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Zyrbalax III
Goldcrest Enterprises
46
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Posted - 2012.08.31 21:58:00 -
[91] - Quote
What I would like to see from the new POSes focusses mainly on the scalability aspect. I love the idea of POSes ranging in size from a one-man hideout to a full-scale starbase / outpost, with literally everything inbetween and the ability to build from that one-man hideout to (eventually) that full-scale starbase / outpost.
Two things I would like to see sitting alongside that scalability:
1. Visibility. Of course a full-scale starbase should be bleeding obvious the moment you step into its system. But a one-man hideout? To my mind something that small should be pretty unobtrusive and potentially cloakable when inactive (i.e. you have to drop the cloak when docking / undocking / refining / manufacturing etc). This ability should be really limited, quickly lost as you start to add more building blocks or power modules. You should NOT be able to cloak a deathstar. You might want to place additional constraints on cloaking of POSes - for example, perhaps the fuel consumption jumps massively when the cloak is active - to make sure it's not OP.
2. Location. Why should a POS be limited in location to a moon's orbit? Allow a POS to be setup anywhere in system (perhaps with certain restrictions eg not on grid with a POCO, another POS or a stargate); or perhaps allow smaller POSes to be setup anywhere in system, but as they grow beyond certain sizes they must be anchored to masses of increasing size; so a decent sized corp POS might need to be anchored to a moon, and a full-on starbase might need to be anchored to a planet, but a one-man hideout could be anywhere in system.
Z3 |
Frying Doom
Zat's Affiliated Traders
655
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Posted - 2012.09.01 02:45:00 -
[92] - Quote
A funny little idea how about a probe launcher module so you can scan a system without undocking. Maybe on a CQ TV Any Spelling, gramatical and literary errors made by me are included free of charge.
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Lunaleil Fournier
StarFleet Enterprises Red Alliance
7
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Posted - 2012.09.03 23:36:00 -
[93] - Quote
A little late to this party, but here's my thoughts on what they proposed in the minutes:
Love it: Starbase ability to jump around (on a VERY slow cyno timer). Starbase docking. 'Modular' Something every player will want to use Individual/Personal Hangers to help with security issues Supercap Mooring
Hate it:
Possibly 1 month to kill even a small starbase? There's all ready too much structure grinding in eve. Players should know that there's consequences in eve - don't deploy your starbase where someone's gunna shoot it or if you can't afford to lose it. Reinforcement timer of 5 days is plenty good enough.
Deploying starbases in places other than moons. I don't want to see a 'junkyard' full of starbase 'cities' in my systems or in systems my alliance is trying to conquer (again, structure grind x50 starbases all sitting right next to each other). Keeping POS at moons keeps things clean and out of the way visually while still 100% functional to the player or alliance. (I would however support multiple starbases anchoring at the same moon, but balance issues of Deathstar POS stacking on top of each other does come to mind) |
Revolution Rising
Native Freshfood Minmatar Republic
367
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Posted - 2012.09.04 06:13:00 -
[94] - Quote
Yeah I gotta agree, I want POS to be harder to pull down, but 1 month is way too long.
I really think the whole system of arbitrary times is a bad one.
I'd rather see heavily modified guns.
Instead of putting up a gun, put up a whole "gunnery array" which can then be configured with ECM/Points/Webs/Guns/Missile Launchers as the user wants.
Have the whole array fire at a particular target or - more preferably - have all the guns and missiles on the POS fire at a particular target, ECM still randomly choosing.
This would take out ships far better for POS which are unmanned at the time.
I'm not sure if there are any ramifications I haven't thought of here, but I'd like an automatic system of gunnery that's at least somewhat trying to take the opposition out properly instead of each gun firing randomly at something - which is kind of pointless. CSM7 Skype Leak
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Mara Rinn
Native Freshfood Minmatar Republic
1809
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Posted - 2012.09.06 10:08:00 -
[95] - Quote
Just a reminder about roles: https://forums.eveonline.com/default.aspx?g=posts&t=18260
As a minimum, here is what is required for a corp member to perform research at a POS:
- Junior Accountant (in order to pay the 0 ISK from a corporate wallet in order to rent a corporate research line at 0 ISK/hr)
- Wallet Access, Division X (where X is the dedicated "everyone has access to it, but it never contains anything" wallet)
- Factory Manager (in order to be able to do anything involving a factory line, such as research, copying or invention)
- Rent Research Slot (in order to be able to pay for the rent of the factory line)
- Hangar Access (HQ, Based at) in order to have access to corporate hangars in stations for researching BPOs
If the member needs to do invention or copying, they need Hangar Access (Other) in order to get their copies out, or to put in the materials required for invention.
Note that hangar access (Other) is only required for invention and copying, since Hangar Access (HQ and Based at) are sufficient to allow BPOs to be put in the corporate hangar in an NPC station for remote copying jobs.
Factory Manager also allows the member to cancel anyone else's jobs. Thus the only way to prevent theft of BPOs is to have sensitive BPOs in different hangars, and set up different titles for proles and bourgeois.
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