Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Two step
Aperture Harmonics K162
1937
|
Posted - 2012.05.17 21:24:00 -
[1] - Quote
EVE U.I. - We are going to dig deeper into the future of how the game looks and plays.
Do people have specific areas they would like us to focus on? Have you all seen the new UIs on Sisi that are coming for Inferno? More of that? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|
CCP Punkturis
C C P C C P Alliance
2293
|
Posted - 2012.05.17 22:03:00 -
[2] - Quote
I think it needs more pink, can you discuss that with the UI people? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Two step
Aperture Harmonics K162
1937
|
Posted - 2012.05.17 22:07:00 -
[3] - Quote
CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people?
Won't the Hello Kitty ship skins for Aurum be enough? You want more than that? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|
CCP Explorer
C C P C C P Alliance
483
|
Posted - 2012.05.17 22:26:00 -
[4] - Quote
CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people? The Art Director says "no"... Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
JamesCLK
Lone Star Exploration Lone Star Partners
179
|
Posted - 2012.05.17 23:19:00 -
[5] - Quote
CCP Explorer wrote:CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people? The Art Director says "no"... They could, but *shrug*... |
Jarnis McPieksu
396
|
Posted - 2012.05.18 08:25:00 -
[6] - Quote
CCP Explorer wrote:CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people? The Art Director says "no"...
Those pesky Art Directors...
(tho in this case I believe he is actually saving the sanity of the EVE playerbase which is probably a good thing)
|
Siobhan MacLeary
BRG Corp Acquisition Of Empire
3
|
Posted - 2012.05.18 08:40:00 -
[7] - Quote
Two step wrote:EVE U.I. - We are going to dig deeper into the future of how the game looks and plays.
Do people have specific areas they would like us to focus on? Have you all seen the new UIs on Sisi that are coming for Inferno? More of that?
I am a terrible EVE player and haven't made a SiSi folder yet. :shame:
While I like how the game looks now, I've seen the mockups that everyone else has seen (especially the one with the crew slots to the left) and I am really looking forward to seeing how the UI will evolve, and to finding out what, exactly, those crew slots would be used for. |
Nova Fox
Novafox Shipyards
3879
|
Posted - 2012.05.18 08:42:00 -
[8] - Quote
For UI hmm.
I serioulsy think that training, skill queue, implants and clones needs a bit more 'unification'. Getting a bit annoyed these days going around the entire ui looking for things.
Also I think overall mission windows needs another look at, namel the massive size they occupy. Then a more intiutive journal button like lets say, mouse over then get a fly out of all journal items pending for quick select.
Then market needs to have more catagory icons, some groups have been far to long without em.
Also all weapon upgrades need to have thier icons correlated, instead of a generic heat sinked barrel there should be specific then color toned ones, the ribbed barrel being a rail gun for magstabs hued teal while gryostabilizers should have a holed water cooler barrel and hued red.
More Corp Icons Please More Medal Icons Please.
I think it would be the neatest thing in the world that when you lock a target the target information is on the locked target and not on the bar on top or maybe duplicated on top but defaulted optional.
I think all manufacutring and blue prints could use a bit of a 'roadmap' click on the road map and it breaks it all down for you on how to make that one speicifc item or that that one item is used in.
For the love of my eyes please make the background of the solar system map a dark blue holosphere I cant read the UI anymore becuase of it being entirely black now and it almost downs out the letters.
|
eidenjunior
Nor-rigs
11
|
Posted - 2012.05.18 09:09:00 -
[9] - Quote
Icon for show MOTD, clear chat. make more sub folders on the marked
make it easyer to Jump clone. by making a scipt that leaves ship, pause the skill, jump clone and then restart the training queue.
the new killmails/report looks good. |
SMT008
Les chevaliers de l'ordre Goonswarm Federation
434
|
Posted - 2012.05.18 11:16:00 -
[10] - Quote
Here is a very important issue with the Buff/debuff bar.
There is no differences between being warp scrambled, and warp disrupted.
If you didn't know, being warp SCRAMBLED shut your MWD off, while being warp disrupted just keeps you from warping.
It's quite important to know if you are being warp scrambled or not, and what's warp scrambling you. So, yeh, please make it noticeable. |
|
Aleena Doran
Squaddies
25
|
Posted - 2012.05.18 11:19:00 -
[11] - Quote
Please make the UI more intuitive, fun, and like a computer game instead of microsoft windows in space. Sometimes feels really clunky.
Specific suggestions - can we not have some customisable buttons on the HUD similar to the high/mid/low slot activate/deactivate buttons?
If I'm flying a drone ship I'd like to have a button for commands I frequently use such as 'launch hobgoblins' or 'retrive drones', instead of having to right-click and select a few things.
Similarly if I'm flying a turret ship and I switch ammo frequently I'd like to be able to setup a button for say 'load scorch crystal' instead of having to first switch off my lasers, then unload my lasers, then select the ammo type I now want to use, then load that type.
Smilarly I'd like to be able to customise the HUD to display some info on my ship I frequently refer to, such as optimal range and fall off of my weapons, taking account of ammo selected, ECM, etc. The alternative is a lot of right clicking and bringing up windows.
Best |
Nevigrofnu Mrots
Unforgiven Industrial Operations Goonswarm Federation
6
|
Posted - 2012.05.18 12:25:00 -
[12] - Quote
everything needs to change, but my priorities, if you are care:
In space:
1 - Local (local needs to be separated from chat, it needs to became a intel window, something layed in the background like the information we have in the top left with the system, sov, etc information) 2 - Overview 3 - Chats 4 - Fleet window
In station:
1 - Industrial window |
Strange Shadow
Hedion University Amarr Empire
6
|
Posted - 2012.05.18 12:50:00 -
[13] - Quote
1. Buttons. More Neocom buttons. For various channels, let them loose from that tied blinking one, and let me organizing them myself into tabs. Make those buttons permanent, so if i accidentally some window, it could be reopened just as single click. Also requesting customizable buttons for new Inventory UI, like cargo, drone bay, specified division of corp hanger etc.
2. More space for said buttons. Why cant i have two neocom bars yet? Wheres top/bottom bar? What about four bars of neocom (left/right/top/bottom) filled with spells... err, buttons? Also, can we have more buttons, customizable one even? Button for drones to attack, button for broadcast something. I know, theres hotkeys, some menus is submenus, but why cant i have a "Launch this group of drones" button on my neocom? Manage my hotkey from it too?
3. Tactical overview. Face it, most fleet battles done from there. How about showing speed vectors of ships there in some graphic way? Range/speed? Shiptype? (so i dont need to search for any matches in a Overview). Can become messy though, so just make some options for it, would really improve look and feel. Maybe even toggle able with the buttons above?
That would surely add some sci-fi high-tech spice, also usability. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1232
|
Posted - 2012.05.18 13:09:00 -
[14] - Quote
1. Batch invention
2.Single results window from multible finished invention tasks.
3. Fix neocom - There is no task bar in bottom of the screen any more. This makes using multible chat windows and information/blinking in their labels much more inconvenient/impossible. --> People used to like their single chat windows blinking in bottom bar. This gave clear indication when there was new chatter waiting in any of them. You could bring the correct chat up with one click if you wanted to do so and still have choice to ignore the other unimportant blinky ones if preferred to do so. --> You could see member amounts in minimized windows, for example how many members in local or when new people log into corporation chat. --> Minimize buttons all together in windows are pretty useless now. Before you could minimize "work in progress" windows to bottom bar, keep track and cycle between them easily. Now they minimize to neocom bar and it is pretty hard/impossible to even start figuring which one is open and what does their label say. - Blinking doesn't work properly and is really annoying. It activates on event, but no longer blink only couple times and leave icon highlighted. It doesn't re-blink after each new event any more either. --> the chat button blinks for all the chats and distracts even there wasn't anything important going on in the chats you need to follow in that particular moment. In other words entire button is horrible idea. --> blinking windows stop blinking when you briefly mouse over them. In other words when you press for example character sheet button at top of the neocom bar and move your mouse to undock button, none of your windows blink any more. Blink should stop after small delay when tool tip appears or when icon is accessed instead (and as I said constant blink is bad thing to start with). - Date is missing from clock. May sound like minor issue but it is still an issue well known by the developers. - Char name is missing and making multi client users life little harder if portrait icons look the same. - Generic "zero use" icons are appearing to bar when doing various tasks or opening windows. They are also missing labels which we had when stuff could be minimized to bottom bar.
4. Add to neocom - Make it possible to drag and drop folders from unified inventory folders menu to neocom bar as direct short cuts.
5. Fix keyboard shortcuts - there are 2 completely different ways players use their short cut keys. Others hold them down while clicking some function - others select the function 1st and then press the short cut key. Current all in one solution is worse than the original ever was. In other words new system still causes accidental activations of functions you don't want to activate. --> add esc menu option to separate these 2 playing styles entirely.
6. Fix overview locking. - Some people hold some keyboard short cut key down,. expect that overview gets locked then, and click target they want to interact with. Then there are others who want to select targets 1st and and interact with them later. They obviously expect that their overview gets locked when scrolling the overview up and down with keys and might want it to lock also when mousing over it (just like it does now). Then again both player types would most likely want to have/set optional short cut key to manually lock the overview when that key is held down/toggled. --> Separate these behaviours together with keyboard short cut fix and add options to choose how you want it to work.
Get |
Indahmawar Fazmarai
The I and F Taxation Trust
644
|
Posted - 2012.05.18 13:21:00 -
[15] - Quote
CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people?
That just reminded me i wanted to add more stuff to the Incarna thread... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1232
|
Posted - 2012.05.18 13:27:00 -
[16] - Quote
CCP Explorer wrote:CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people? The Art Director says "no"... Perhaps you can add "Punkturis Pink" to the easy theme selection.
Get |
Implying Implications
Broski Enterprises
57
|
Posted - 2012.05.18 15:25:00 -
[17] - Quote
The wallet orders tab needs to be redone. With 100s of orders, it gets very annoying. It would be nice if there was some way to arrange the individual orders into folders. |
Myxx
Blacklight Incorporated Broken Chains Alliance
523
|
Posted - 2012.05.18 17:00:00 -
[18] - Quote
I rather liked the windows-esque style of the ui proposal a while back. Any chance of making it relatively customisable by players within reason? Example being WoW's ui customisation. Let us design it through xml modification so that we can choose colors we want for it, and where things are and how they look. It would be nice if that were investigated, though I understand why not if that still ends up being undoable. |
Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
8
|
Posted - 2012.05.18 17:41:00 -
[19] - Quote
More Scaling options for the U.I.
Drop down list of wallet tabs for buying and placing orders so you don't have to swap wallet divisions every time.
Perhaps look into adding in "Alliance Bookmarks"
Applying to an alliance with a corp should be just as easy as clicking the apply to alliance button in alliance info. (Just like applying to a corp) |
Wolodymyr
Breaking Ambitions Solid Foundation
140
|
Posted - 2012.05.18 20:02:00 -
[20] - Quote
put more information in the tactical overlay.
Maybe make the four targeting arrows that spin around your target look different, (spin speed, distance) based upon sig radius and transversal.
Get people staring at space more than staring at spreadsheets. |
|
Disdaine
262
|
Posted - 2012.05.19 02:55:00 -
[21] - Quote
Make the neocom more customizable. Wasn't that the whole point of forcing it on us?
Individual button blink settings.
Choose if minimised windows stack or make seperate buttons.
Select if we even want a button at all for an open window. Cargo hold for example. I know its open, I'm looking at it right now, I don't need a button added to the neocom to tell me that the window I'm looking at is in fact open.
Channel count on minimised chat buttons.
Option to disable the poorly rendered small portraits and replace with a simple character button. Option to disable the inaccurate skill timer bar.
Options.
|
Disdaine
262
|
Posted - 2012.05.19 02:59:00 -
[22] - Quote
Sound.
Fix it.
Seriously. |
Eidric
Shadows of HyperSpace Wormholes Holders
17
|
Posted - 2012.05.19 13:29:00 -
[23] - Quote
- Log window revival
- Overheat buttons please...
|
Di Mulle
58
|
Posted - 2012.05.20 23:01:00 -
[24] - Quote
Two questions. New inventory UI - please refer to ongoing threads.
Second, more general - is there, was there at all, a basic concept of UI ? Any consistency ? Or, everything every time is done fresh, by a different people and seemingly at a spare time ?
Example - PI blueprints installment window. Most windows in EVE can be sized, those ones can't. You need to scroll them every time. All windows can be moved, go behind others - but PI control panel can't. Every time I need it, I must close lots of UI at a left side, use PI, then reopen UI. What sacred meaning is hidden there ? <<Insert some waste of screen space here>> |
Abdiel Kavash
Paladin Order Fidelas Constans
486
|
Posted - 2012.05.21 11:44:00 -
[25] - Quote
I second the importance of your attention to the new improvedbroken inventory window. Please look through the threads here:
One - Two - Three
The CSM speaks much about communication, yet there has been no substantial reply to this topic in any of these threads, or to my knowledge anywhere else. CCP speaks about listening to players feedback (again), but all feedback is either ignored, or met with "you're doing it wrong, we know what the customer needs" or "will be patched at an indefinite time later" (again).
This will end up being Incarna 2.0 if the CSM doesn't get involved. |
Dersen Lowery
Children of Armok Ushra'Khan
25
|
Posted - 2012.05.21 19:40:00 -
[26] - Quote
CCP Explorer wrote:CCP Punkturis wrote:I think it needs more pink, can you discuss that with the UI people? The Art Director says "no"...
And all the griefers who were hoping to further aggrieve their targets by blowing them up in pink Hurricanes cry a few more tears into their beers... |
Josef Djugashvilis
201
|
Posted - 2012.05.21 21:40:00 -
[27] - Quote
Drones You want fries with that? |
Captain Praxis
EVE University Ivy League
24
|
Posted - 2012.05.22 08:55:00 -
[28] - Quote
Why oh why oh WHY can my chat windows not remeber the order they're stacked in when I log off?
Having to re-sort them whenever I log on is getting old... |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
114
|
Posted - 2012.05.22 14:09:00 -
[29] - Quote
General. Fixes / Improvements :
- More customizable Neocom.
Feature requests :
- Something new to replace local as an intel source.
Space. Fixes / Improvements :
- Fix the overview filtering on state, we need to be able to save a wartarget only overview etc.
- Separate the coloring on overview state and/or appearance so we can work something like friendlies with bounties, neutral wartargets, hostile wartargets.
- Redo the overview, this spreadsheet online thing has been going on for too long.
- Overview, Selected Object, Locked Targets, Watchlist should be using the same single panel of representation, not four (or more if you count the locked target icons separately). This was not a user centric approach, this was a shortcut. If no devs in CCP is able to design something that doesn't involve slapping a new user presentation window for every information, hire someone who can (no offense intended for the current UI devs, you guys are doing a great job).
- Fix or improve the D-scan interface. For the love of God.
- HUD is too big and is unscalable, the recent addition of debuff icons (ewar and jamming icons) displayed on the top of the HUD doesn't help with the case. This is particularly a problem for people with smaller screen resolution/sizes.
- Overall UI improvements in space doesn't need to be "pretty" if it doesn't address the primary issue, that is everything (overview, selection, locked targets, watchlist, fleet, broadcast, drones, inventory) as it is now is taking up soo much space in our screen, players basically can't enjoy all the other improvements (ship V3s, pretty nebulas, new ship models) while we're flying in space.
Feature requests :
- Trajectory line display of your ship when turning on your tactical overlay.
Station/Docked. Fixes / Improvements :
- Station services and guest list can and/or can be made more compact and be more like a part of the station and not the player/capsuleer nor their ships, since it displays the information of a place where our ship is currently at, not the player itself.
|
Indahmawar Fazmarai
The I and F Taxation Trust
663
|
Posted - 2012.05.22 20:16:00 -
[30] - Quote
Abdiel Kavash wrote:I second the importance of your attention to the new improvedbroken inventory window. Please look through the threads here: One - Two - ThreeThe CSM speaks much about communication, yet there has been no substantial reply to this topic in any of these threads, or to my knowledge anywhere else. CCP speaks about listening to players feedback (again), but all feedback is either ignored, or met with "you're doing it wrong, we know what the customer needs" or "will be patched at an indefinite time later" (again). This will end up being Incarna 2.0 if the CSM doesn't get involved.
Well, it's a minor issue, but has got all the ingredients to become a scandal. No assessment on what players do, no feedback duiring development, a late hands-on trial with blatant errors, rushing toward release with most of the blatant issues unfixed, and now goes live and becomes a PITA that makes the old system look sensibe and usable (which it wasn't).
And it's CCP's fault: they hired two new guys to do the job and guess what, they were told to make a new inventory sytem without having an effing clue on what players did with the old one, and so here we are with a dubiously functional and partially broken system that no EVE player would have designed himself.
And this in a game whose player base's rage is measured from seismic stations arund the globe. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |