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Ooke
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Posted - 2004.09.21 04:22:00 -
[61]
I'd throw my 2 Isk in but we all know what opinions are like.
if it doesn't impact regular development, the devs can do whatever they feel they want or need to do *shrugs*
Ooke: May Contain Nuts |
Ooke
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Posted - 2004.09.21 04:22:00 -
[62]
I'd throw my 2 Isk in but we all know what opinions are like.
if it doesn't impact regular development, the devs can do whatever they feel they want or need to do *shrugs*
Ooke: May Contain Nuts |
FitturTittur
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Posted - 2004.09.21 04:39:00 -
[63]
Edited by: FitturTittur on 21/09/2004 04:46:30
Originally by: Swedish Bob I agree with people here that a linux or mac port is not going to really add anything. If CCP really wants to port it, focus on a console port. I don't see any good coming from having multiple clients though. It means that valuable time will be spent tracking down bugs that don't effect the main PC players. Maybe after Brahma consider it again.
Phew!! I really thought you said "console port" there...this must be a glitch in the forum....
edit: "playing eve with a xbox-controller" now chew on that I doubledare you
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FitturTittur
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Posted - 2004.09.21 04:39:00 -
[64]
Edited by: FitturTittur on 21/09/2004 04:46:30
Originally by: Swedish Bob I agree with people here that a linux or mac port is not going to really add anything. If CCP really wants to port it, focus on a console port. I don't see any good coming from having multiple clients though. It means that valuable time will be spent tracking down bugs that don't effect the main PC players. Maybe after Brahma consider it again.
Phew!! I really thought you said "console port" there...this must be a glitch in the forum....
edit: "playing eve with a xbox-controller" now chew on that I doubledare you
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Jon Frimann
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Posted - 2004.09.21 05:56:00 -
[65]
Edited by: Jon Frimann on 21/09/2004 06:56:17 I think making an Mac and Linux port whoud add big deal to the players of eve, since many pepole just don't run windows or don't own an PC. But may be intrested in the game. But cannot play becose they won't want to get windows (linux pepole how did burn there windwos cdrom and did enjoy it) or just don't want to buy PC (Mac Pepole).
My guess is that is alot of pepole, but the pickup might start slow. Since this game is only for windwos now and pepole might be unaware of this idea.
Lost in Space |
Jon Frimann
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Posted - 2004.09.21 05:56:00 -
[66]
Edited by: Jon Frimann on 21/09/2004 06:56:17 I think making an Mac and Linux port whoud add big deal to the players of eve, since many pepole just don't run windows or don't own an PC. But may be intrested in the game. But cannot play becose they won't want to get windows (linux pepole how did burn there windwos cdrom and did enjoy it) or just don't want to buy PC (Mac Pepole).
My guess is that is alot of pepole, but the pickup might start slow. Since this game is only for windwos now and pepole might be unaware of this idea.
Lost in Space |
Samoht Werdna
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Posted - 2004.09.21 06:52:00 -
[67]
Originally by: Jon Frimann I think making an Mac and Linux port whoud add big deal to the players of eve, since many pepole just don't run windows or don't own an PC. But may be intrested in the game. But cannot play becose they won't want to get windows (linux pepole how did burn there windwos cdrom and did enjoy it) or just don't want to by PC (Mac Pepole).
My guess is that is alot of pepole, but the pickup might start slow. Since this game is only for windwos now and pepole might be unaware of this idea.
Indeed I did not even touch the Mac people being as anti-PC as the PC people are anti-Mac. Let's face it that battle has ended in a stalemate. I think the Mac people deserve a port simply because they've withstood the barrage of the PC for as long as they have.
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Samoht Werdna
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Posted - 2004.09.21 06:52:00 -
[68]
Originally by: Jon Frimann I think making an Mac and Linux port whoud add big deal to the players of eve, since many pepole just don't run windows or don't own an PC. But may be intrested in the game. But cannot play becose they won't want to get windows (linux pepole how did burn there windwos cdrom and did enjoy it) or just don't want to by PC (Mac Pepole).
My guess is that is alot of pepole, but the pickup might start slow. Since this game is only for windwos now and pepole might be unaware of this idea.
Indeed I did not even touch the Mac people being as anti-PC as the PC people are anti-Mac. Let's face it that battle has ended in a stalemate. I think the Mac people deserve a port simply because they've withstood the barrage of the PC for as long as they have.
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Fuse
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Posted - 2004.09.21 07:55:00 -
[69]
CCP considering such a thing makes them a far better gaming company then ANY other gaming company in my viewpoint. I would say stick with Linux if you develop an alternative. There are versions Linux versions for almost ANY computer out there. I donĘt know how WinEx ports to these computers but it may in the future. Throwing together a small recommended distribution as well as helping people do multi-boot would make their monkeys stand up and salute. You could add a forum for that.
I am so jealous of you guys you are doing what I can only dream about doing. 0.o It's not you... no wait it is you. |
Fuse
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Posted - 2004.09.21 07:55:00 -
[70]
CCP considering such a thing makes them a far better gaming company then ANY other gaming company in my viewpoint. I would say stick with Linux if you develop an alternative. There are versions Linux versions for almost ANY computer out there. I donĘt know how WinEx ports to these computers but it may in the future. Throwing together a small recommended distribution as well as helping people do multi-boot would make their monkeys stand up and salute. You could add a forum for that.
I am so jealous of you guys you are doing what I can only dream about doing. 0.o It's not you... no wait it is you. |
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Sigellius
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Posted - 2004.09.21 08:34:00 -
[71]
Interesting that no-one thus far seems to have mentioned Icculus of icculus.org, or the attendant Linux Gamer's FAQ that gets maintained there by a mate of mine (among others).
I'd like a Linux native client.
I suspect also that the servers would benefit from being ported, but I doubt that's what Hellmar was talking about in his blog - it seems faintly insane to embark on such a thing without any inhouse Linux talent, which is something that as far as I know, CCP don't currently have? Not sure. From memory, they didn't back in 2000 - things might have changed.
I doubt it (porting the server) would make business sense unless the performance gains outweighed the development cost (and recovery cost of any ****-ups during the migration) - you don't get new customers by changing what your servers run, you get them by giving your customers more choice when it comes to the client they use.
I suppose there's the marketing spin you could get out of it too - be the first MMOG that caters to Mac and Linux gamers. Or did Savage do that too? I don't recall. First major MMOG, then. [;)]
I do recall posts from when this came up before, by Solaris (I think - this was almost three years ago now!), that the graphics subsystem of Eve is nicely modular. Loosely coupled, tightly integrated, all of that good stuff. This was in reference to talking about how they could replace it as technology moves on. So, anyway, if that's still the case, I'd speculate the graphics subsystem of the client would be the hardest part of the work. What else constitutes the client? Not terribly much - a resource file reader, a communication-to-server subsystem, and the user interface (which will be part of the graphics system).
Netrek, while obviously not being anywhere in the same ballpark as a MMOG, managed to use an open source client. What the community did (from what I understand; again, hazy memories) was to RSA-sign the executables - the server would only accept connections from "blessed" clients (that is, those with a valid digital signature). This prevented "borg" clients from connecting to servers - a borg client being one that had been compiled from source that had been edited to insert cheats or whatever.
Of course, I doubt CCP would go for open-source; it'd make sense to keep it in-house and third party contractors under NDA. Having said that, it would be pretty damn cool if they did [;)]
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Sigellius
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Posted - 2004.09.21 08:34:00 -
[72]
Interesting that no-one thus far seems to have mentioned Icculus of icculus.org, or the attendant Linux Gamer's FAQ that gets maintained there by a mate of mine (among others).
I'd like a Linux native client.
I suspect also that the servers would benefit from being ported, but I doubt that's what Hellmar was talking about in his blog - it seems faintly insane to embark on such a thing without any inhouse Linux talent, which is something that as far as I know, CCP don't currently have? Not sure. From memory, they didn't back in 2000 - things might have changed.
I doubt it (porting the server) would make business sense unless the performance gains outweighed the development cost (and recovery cost of any ****-ups during the migration) - you don't get new customers by changing what your servers run, you get them by giving your customers more choice when it comes to the client they use.
I suppose there's the marketing spin you could get out of it too - be the first MMOG that caters to Mac and Linux gamers. Or did Savage do that too? I don't recall. First major MMOG, then. [;)]
I do recall posts from when this came up before, by Solaris (I think - this was almost three years ago now!), that the graphics subsystem of Eve is nicely modular. Loosely coupled, tightly integrated, all of that good stuff. This was in reference to talking about how they could replace it as technology moves on. So, anyway, if that's still the case, I'd speculate the graphics subsystem of the client would be the hardest part of the work. What else constitutes the client? Not terribly much - a resource file reader, a communication-to-server subsystem, and the user interface (which will be part of the graphics system).
Netrek, while obviously not being anywhere in the same ballpark as a MMOG, managed to use an open source client. What the community did (from what I understand; again, hazy memories) was to RSA-sign the executables - the server would only accept connections from "blessed" clients (that is, those with a valid digital signature). This prevented "borg" clients from connecting to servers - a borg client being one that had been compiled from source that had been edited to insert cheats or whatever.
Of course, I doubt CCP would go for open-source; it'd make sense to keep it in-house and third party contractors under NDA. Having said that, it would be pretty damn cool if they did [;)]
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jukriamrr
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Posted - 2004.09.21 10:00:00 -
[73]
Edited by: jukriamrr on 21/09/2004 10:04:42 Edited by: jukriamrr on 21/09/2004 10:04:12 Edited by: jukriamrr on 21/09/2004 10:02:38 Client porting -> bad idea (waste of time, imho, and with potentially a very weak return in money - because that's what it's all about...). Let's face it, nearly 95%+ of gamers use x86 platforms (and that means Windows). The occasional linux or mac users are exceptions. Not allowing them to play is like spitting in their faces, granted; but postponing new features and new developments, because all this takes a lot of resources, is like spitting in that of PC users - and you don't want that, do you?
Server porting -> good idea, whether to whatever linux or solaris can be found our there.
My 2 isk worth...:)
edit: in spite of all this, I would like a linux client. But my wallet is not my heart... yet :o)
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jukriamrr
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Posted - 2004.09.21 10:00:00 -
[74]
Edited by: jukriamrr on 21/09/2004 10:04:42 Edited by: jukriamrr on 21/09/2004 10:04:12 Edited by: jukriamrr on 21/09/2004 10:02:38 Client porting -> bad idea (waste of time, imho, and with potentially a very weak return in money - because that's what it's all about...). Let's face it, nearly 95%+ of gamers use x86 platforms (and that means Windows). The occasional linux or mac users are exceptions. Not allowing them to play is like spitting in their faces, granted; but postponing new features and new developments, because all this takes a lot of resources, is like spitting in that of PC users - and you don't want that, do you?
Server porting -> good idea, whether to whatever linux or solaris can be found our there.
My 2 isk worth...:)
edit: in spite of all this, I would like a linux client. But my wallet is not my heart... yet :o)
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Speknek
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Posted - 2004.09.21 12:13:00 -
[75]
Go for a linux client. Alot of games dont support it and that really s*cks. If you want to game, your always limited to windows or your choice in games to play is very small. More game developers should work on clients for other os's, giving gamers the choise on which os they want to use.
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Speknek
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Posted - 2004.09.21 12:13:00 -
[76]
Go for a linux client. Alot of games dont support it and that really s*cks. If you want to game, your always limited to windows or your choice in games to play is very small. More game developers should work on clients for other os's, giving gamers the choise on which os they want to use.
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Del'Keron
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Posted - 2004.09.21 12:28:00 -
[77]
I don't get it. I really really don't get it. I've gamed on both Windows AND Linux. How in the "flippity do-da" can anyone here say that Linux is a better gaming platform or that they would WANT to play games on a Linux machine if they had a choice of doing it on Windows?! Is it just because you don't like Microsoft and see them as a big mean scary company? Grow up for Pete's sake! Don't get me wrong. I'm an open minded kind of guy and have given Linux it's chance. HA! I've given it MANY chances and it has failed to even come close to Windows. I wanted to like it. I really did. However, the truth is it's clunky and unintuitive, slow, and vulnerable. Even running on a computer that is twice as fast as my Windows XP Pro gaming rig it failed to impress me in any way. Not to mention being freaking nearly impossible to remove from my hard drive after contracting some virus just a few seconds after I plugged it in to the Net. Thank the gods for Windows Update. I couldn't find a Linux Update site. Well, not one that made any sense anyway. All you would need is to get a keylogger on your Linux machine and you'd basically be giving your EVE username and password out to anyone that wanted to look for it. It looks to me like all the anti-Windows guys here are thinking about those silly "home" versions of Windows like 95, 98, 98SE, and ME. Forget those. They were garbage. Throw in a copy of XP Pro and game like the rest of humanity.
I have no experience with Mac's (and never will) so I can't say one way or the other about them.
That said, I think it's pretty obvious that porting to other OS's when you already have it running on the one that 99% of us are already using is a silly waste of time. |
Del'Keron
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Posted - 2004.09.21 12:28:00 -
[78]
I don't get it. I really really don't get it. I've gamed on both Windows AND Linux. How in the "flippity do-da" can anyone here say that Linux is a better gaming platform or that they would WANT to play games on a Linux machine if they had a choice of doing it on Windows?! Is it just because you don't like Microsoft and see them as a big mean scary company? Grow up for Pete's sake! Don't get me wrong. I'm an open minded kind of guy and have given Linux it's chance. HA! I've given it MANY chances and it has failed to even come close to Windows. I wanted to like it. I really did. However, the truth is it's clunky and unintuitive, slow, and vulnerable. Even running on a computer that is twice as fast as my Windows XP Pro gaming rig it failed to impress me in any way. Not to mention being freaking nearly impossible to remove from my hard drive after contracting some virus just a few seconds after I plugged it in to the Net. Thank the gods for Windows Update. I couldn't find a Linux Update site. Well, not one that made any sense anyway. All you would need is to get a keylogger on your Linux machine and you'd basically be giving your EVE username and password out to anyone that wanted to look for it. It looks to me like all the anti-Windows guys here are thinking about those silly "home" versions of Windows like 95, 98, 98SE, and ME. Forget those. They were garbage. Throw in a copy of XP Pro and game like the rest of humanity.
I have no experience with Mac's (and never will) so I can't say one way or the other about them.
That said, I think it's pretty obvious that porting to other OS's when you already have it running on the one that 99% of us are already using is a silly waste of time. |
meowcat
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Posted - 2004.09.21 12:59:00 -
[79]
Waste of limited resources. Spend the effort fixing bugs and adding new content.
Eve runs on Macs already (via virtual PC) and anyone with the know-how to setup Linux can also create a dual boot windows o/s (and most of them do anyway for >half the other games on the market)
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meowcat
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Posted - 2004.09.21 12:59:00 -
[80]
Waste of limited resources. Spend the effort fixing bugs and adding new content.
Eve runs on Macs already (via virtual PC) and anyone with the know-how to setup Linux can also create a dual boot windows o/s (and most of them do anyway for >half the other games on the market)
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MaiLina KaTar
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Posted - 2004.09.21 13:25:00 -
[81]
Seriously... I think a lot of you guys actually don't realise the implications of such a port. CCP would have to manage 3 different clients in addition to the several branches they already do have (Castor/Shiva/Kali/Whatever), adding a ****load of work to the entire project management part.
This is not about Linux or Mac. It's about making deep and fundamental changes to the entire developement process.
CCP already struggle managing their windows client with its several branches which is obvious if you look at all the delays we've put up with. How in the hell could you assume that adding two more clients for two other OS's make the job any easier?
I can understand that many of you would love to see a Linux client and personally I have nothing against such an idea, but I know for a fact that should this ever happen the game will not prosper as fast as it does today. Now considering the effort it takes to set up a Windows machine I do not believe that we need any OS ports right now. Maybe in future when we have 150.000 subscribers and Kieron has something better than an old C-64 to play Eve on
Just because it's cool doesn't mean we need it.
Mai's Idealog |
MaiLina KaTar
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Posted - 2004.09.21 13:25:00 -
[82]
Seriously... I think a lot of you guys actually don't realise the implications of such a port. CCP would have to manage 3 different clients in addition to the several branches they already do have (Castor/Shiva/Kali/Whatever), adding a ****load of work to the entire project management part.
This is not about Linux or Mac. It's about making deep and fundamental changes to the entire developement process.
CCP already struggle managing their windows client with its several branches which is obvious if you look at all the delays we've put up with. How in the hell could you assume that adding two more clients for two other OS's make the job any easier?
I can understand that many of you would love to see a Linux client and personally I have nothing against such an idea, but I know for a fact that should this ever happen the game will not prosper as fast as it does today. Now considering the effort it takes to set up a Windows machine I do not believe that we need any OS ports right now. Maybe in future when we have 150.000 subscribers and Kieron has something better than an old C-64 to play Eve on
Just because it's cool doesn't mean we need it.
Mai's Idealog |
Jon Frimann
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Posted - 2004.09.21 14:22:00 -
[83]
Originally by: MaiLina KaTar Seriously... I think a lot of you guys actually don't realise the implications of such a port. CCP would have to manage 3 different clients in addition to the several branches they already do have (Castor/Shiva/Kali/Whatever), adding a ****load of work to the entire project management part.
This is not about Linux or Mac. It's about making deep and fundamental changes to the entire developement process.
CCP already struggle managing their windows client with its several branches which is obvious if you look at all the delays we've put up with. How in the hell could you assume that adding two more clients for two other OS's make the job any easier?
I can understand that many of you would love to see a Linux client and personally I have nothing against such an idea, but I know for a fact that should this ever happen the game will not prosper as fast as it does today. Now considering the effort it takes to set up a Windows machine I do not believe that we need any OS ports right now. Maybe in future when we have 150.000 subscribers and Kieron has something better than an old C-64 to play Eve on
Just because it's cool doesn't mean we need it.
They shoud do it as Blizzard does it, the client can be Mac and you can still use the files from the pc cdrom for that matter (NOTE!!: I think it works like that, becose when Blizzard did change the client from Mac OS 9 to Mac OS X only few files where updated).
They only need to port the *.dll and the *.exe files. The pytion files might only need an minor adjustment to the new files.
If they do this, there simple solution for them (this idea is something that they can use) based on idea that i just got. They shoud pack the game in this format.
eve.exe ----- gamefile.ccp < this file whoud contain all the files needed, so they whoud be able make an simple install whit 1 to 2 files (depending on there needs).
Quake 3 does this, most of the file he uses are in one single file that is extraced into computer memory when used, then addon and mods come as diffrent package files. Also, updating the game this way whoud be relative easy, then linux and MacOS X users whoud simple just download the 1 file (expample) and just copy it over the file in (linux example) to /usr/local/games/eve/gamefile/gamefile.ccp and just overwrite it. Since the executable file whoud just read the content of the gamefile.ccp and display the version number from that file, so updating the eve executable file whoud almost never happen.
This is just an idea, there are many way to do this in simple way. Lost in Space |
Jon Frimann
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Posted - 2004.09.21 14:22:00 -
[84]
Originally by: MaiLina KaTar Seriously... I think a lot of you guys actually don't realise the implications of such a port. CCP would have to manage 3 different clients in addition to the several branches they already do have (Castor/Shiva/Kali/Whatever), adding a ****load of work to the entire project management part.
This is not about Linux or Mac. It's about making deep and fundamental changes to the entire developement process.
CCP already struggle managing their windows client with its several branches which is obvious if you look at all the delays we've put up with. How in the hell could you assume that adding two more clients for two other OS's make the job any easier?
I can understand that many of you would love to see a Linux client and personally I have nothing against such an idea, but I know for a fact that should this ever happen the game will not prosper as fast as it does today. Now considering the effort it takes to set up a Windows machine I do not believe that we need any OS ports right now. Maybe in future when we have 150.000 subscribers and Kieron has something better than an old C-64 to play Eve on
Just because it's cool doesn't mean we need it.
They shoud do it as Blizzard does it, the client can be Mac and you can still use the files from the pc cdrom for that matter (NOTE!!: I think it works like that, becose when Blizzard did change the client from Mac OS 9 to Mac OS X only few files where updated).
They only need to port the *.dll and the *.exe files. The pytion files might only need an minor adjustment to the new files.
If they do this, there simple solution for them (this idea is something that they can use) based on idea that i just got. They shoud pack the game in this format.
eve.exe ----- gamefile.ccp < this file whoud contain all the files needed, so they whoud be able make an simple install whit 1 to 2 files (depending on there needs).
Quake 3 does this, most of the file he uses are in one single file that is extraced into computer memory when used, then addon and mods come as diffrent package files. Also, updating the game this way whoud be relative easy, then linux and MacOS X users whoud simple just download the 1 file (expample) and just copy it over the file in (linux example) to /usr/local/games/eve/gamefile/gamefile.ccp and just overwrite it. Since the executable file whoud just read the content of the gamefile.ccp and display the version number from that file, so updating the eve executable file whoud almost never happen.
This is just an idea, there are many way to do this in simple way. Lost in Space |
lythos miralbar
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Posted - 2004.09.21 15:02:00 -
[85]
ok.. the formula goes like this..
NetGain = (a+b+c)- (d+e)
a = how many people (unix and windows users) that will hear about eve for the first time and join as a direct result of press from supporting two or more clients.
b = how many unix gamers are out there that do not already play eve but would do if there was a unix version.
c = how many windows gamers that are going to leave but do not because they can play eve on thier unix machines
d = the people that will be lost from the current player pool due to hold ups in development/fixing of existing content.
e = the number of people to that will be lost due to future hold ups in game development due to supporting more than one client.
From a purely business point of view it'll be a tough one to call, but as a player I'd say stick with windows for the time being, get Shiva out, then do nothing else for 6 months but bug fix...
Once that is done then think about a unix/mac client..
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lythos miralbar
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Posted - 2004.09.21 15:02:00 -
[86]
ok.. the formula goes like this..
NetGain = (a+b+c)- (d+e)
a = how many people (unix and windows users) that will hear about eve for the first time and join as a direct result of press from supporting two or more clients.
b = how many unix gamers are out there that do not already play eve but would do if there was a unix version.
c = how many windows gamers that are going to leave but do not because they can play eve on thier unix machines
d = the people that will be lost from the current player pool due to hold ups in development/fixing of existing content.
e = the number of people to that will be lost due to future hold ups in game development due to supporting more than one client.
From a purely business point of view it'll be a tough one to call, but as a player I'd say stick with windows for the time being, get Shiva out, then do nothing else for 6 months but bug fix...
Once that is done then think about a unix/mac client..
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Samoht Werdna
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Posted - 2004.09.21 17:51:00 -
[87]
Originally by: lythos miralbar ok.. the formula goes like this..
NetGain = (a+b+c)- (d+e)
Originally by: jukriamrr Client porting -> bad idea (waste of time, imho, and with potentially a very weak return in money - because that's what it's all about...).
Originally by: meowcat Waste of limited resources. Spend the effort fixing bugs and adding new content.
Okay would you all quit with the it's going to take too much time and money . Do you have no faith in CCP that they can determine their own abilities in that regards? Do you truly think they would abandon everything else just to port the client? This isn't even what they're asking. They want to know whether you'd be interested, not how much time it's going to take them. So let's stay on subject.
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Samoht Werdna
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Posted - 2004.09.21 17:51:00 -
[88]
Originally by: lythos miralbar ok.. the formula goes like this..
NetGain = (a+b+c)- (d+e)
Originally by: jukriamrr Client porting -> bad idea (waste of time, imho, and with potentially a very weak return in money - because that's what it's all about...).
Originally by: meowcat Waste of limited resources. Spend the effort fixing bugs and adding new content.
Okay would you all quit with the it's going to take too much time and money . Do you have no faith in CCP that they can determine their own abilities in that regards? Do you truly think they would abandon everything else just to port the client? This isn't even what they're asking. They want to know whether you'd be interested, not how much time it's going to take them. So let's stay on subject.
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Samoht Werdna
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Posted - 2004.09.21 17:59:00 -
[89]
Originally by: jukriamrr Let's face it, nearly 95%+ of gamers use x86 platforms (and that means Windows). The occasional linux or mac users are exceptions. Not allowing them to play is like spitting in their faces, granted; but postponing new features and new developments, because all this takes a lot of resources, is like spitting in that of PC users - and you don't want that, do you?
Server porting -> good idea, whether to whatever linux or solaris can be found our there.
My 2 isk worth...:)
x86 is the main architecture of Linux as well.
As far as the Linux on servers thing goes, I figure it could help them cut some costs. They'd be able to tailor it to run EVE and only EVE. That's something I think they can handle as they are already helping develop Stackless Python so that they can utilize it for this game. I also feel that Linux will free up more processing cycles for the CPU intensive calculations that EVE does.
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Samoht Werdna
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Posted - 2004.09.21 17:59:00 -
[90]
Originally by: jukriamrr Let's face it, nearly 95%+ of gamers use x86 platforms (and that means Windows). The occasional linux or mac users are exceptions. Not allowing them to play is like spitting in their faces, granted; but postponing new features and new developments, because all this takes a lot of resources, is like spitting in that of PC users - and you don't want that, do you?
Server porting -> good idea, whether to whatever linux or solaris can be found our there.
My 2 isk worth...:)
x86 is the main architecture of Linux as well.
As far as the Linux on servers thing goes, I figure it could help them cut some costs. They'd be able to tailor it to run EVE and only EVE. That's something I think they can handle as they are already helping develop Stackless Python so that they can utilize it for this game. I also feel that Linux will free up more processing cycles for the CPU intensive calculations that EVE does.
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