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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.25 10:26:00 -
[1]
Edited by: Malcanis on 25/06/2009 10:36:04 Does anyone have that CCP Prism post bookmarked?
nm here it is.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.25 15:59:00 -
[2]
Originally by: Vidi Angelus CCP wants salvaging to be a profession.
And they've said so repeatedly.
And with increasing irritation.
Hey, here's a solution:
Remove salvage from mission wrecks entirely. That solves the ninja salvaging problem at a stroke.
(Rebalance rigs to use ~1/4-1/3 as much salvage, so the supply from 0.0 rats is sufficient. This has the happy side effect of boosting 0.0 ratting income a bit too - if you can be bothered to salvage and move the salvage to hi-sec.) |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.25 16:21:00 -
[3]
Originally by: Vidi Angelus
Originally by: Malcanis
Originally by: Vidi Angelus CCP wants salvaging to be a profession.
Remove salvage from mission wrecks entirely. That solves the ninja salvaging "problem" at a stroke.
I Wouldn't say Ninja salvaging is a problem.
Well the real problem is people whining about it. I fixed my post. |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.25 17:39:00 -
[4]
I have reconsidered my simple solution for an even simpler one:
Remove combat missions from high sec. All those nasty pirate battleships have no place in CONCORD's fluffy wonderland anyway.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.26 11:34:00 -
[5]
ITT: Hi-sec mission runners complaining about other people making ISK for no risk.
Next up: George Soros thinks "people have too much money these days".
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.26 13:32:00 -
[6]
Originally by: Whineroy
In particular remove those hypocritical whiners if they keep whining about how one way of risk-free ISK (ninja salvaging said L4 missions) is bad but another way of risk-free ISK (L4 missions) is perfectly acceptable.
fyp
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.26 18:29:00 -
[7]
Originally by: Sanimya
Originally by: Drakarin Then people do not "own" loot either. Because it's the same thing. The only DIFFERENCE is you need a specific module to extra the "other" loot from the wreck. But again, same damn thing. Just because it's inside of a cargo container doesn't make it yours. Like you said, it belongs to the pirate who died.
SO then, either do it logically, or do it fair. The logical way? Make taking loot from a wreck not stealing, as it's clearly not if we follow CCP's post. The fair way is to allow one to fight off those who take from the wreck's you caused. Take your pick. But what we have now is a hypocritical and unfair system. I.E. NOT GOOD.
I absolutely agree with this. I worked to create those wrecks the ninja is salvaging, I would like the option to defend the fruit of my labor. Let me make the choice to fight back, rather than just sit there in frustration watching someone waltz in and take what I've created. It really isn't fair, the salvage should be treated in exactly the same way as the loot, but CCP has tied my hands by creating a mechanic whereby people can steal from me with no risk whatsoever that I can retaliate. If I want to risk my faction fitted mission ship, that should be my choice. It makes no logical sense to me that in a reputed PvP game, I can not defend against this activity. To the person who said this has never happened to them, you're apparently in an area away from a major trade hub where the ninja's don't hang out. I've had missions where as many as 3 or 4 ninja salvagers would show up and I've taken to blowing up my wrecks to make it less profitable for them. I'm all for the risk versus reward thing and don't believe that Empire needs to be 100% safe and secure. I'm just opposed to having my choice to fight over what I've worked for taken away from me. You want to salvage my missions, that's your choice. I want to fight for my salvage, that should be mine.
The good news is that there is another place to mission... a magical place, a wonderland if you will, where you get much more LP per mission AND the LP are worth more AND you can shoot anyone you like at any time! Not even a sec hit!
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.26 18:30:00 -
[8]
Originally by: Tippia
Originally by: Drakarin They need to make up their mind, not dance around the issue.
They already have.
Repeatedly.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.26 18:57:00 -
[9]
Originally by: Drakarin Edited by: Drakarin on 26/06/2009 18:48:36
Originally by: Tippia
Originally by: Drakarin They need to make up their mind, not dance around the issue.
They already have.
I meant reach a LOGICAL conclusion. An arbritrary separation of loot from salvage is NOT logical. It makes no sense at all. WHY would the loot be mine, but not the salvage? They both came from the same ship and are there entirely because of me.
Oh, you mean, LOGICAL as in: the answer you want.
Listen, this is a video game. Stuff making sense (to you) is nice but not mandatory. CCP have said over and over and over that salvage was intended right from the start to be free for all, not an increase to mission rewards.
And in fact real life is sometimes that way too. I personally find it laughably stupid that copyright - a monomopoly granted to encourage and reward artists - persists 70 years after the auther's death. But there it is; that's the law. |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.26 20:13:00 -
[10]
Originally by: Drakarin is not getting it
Jesus, it's like talking to a wall.
The mods in the wreck, and the salvage that can be derived from the wreck by the application of ADDITIONAL EFFORT, EQUIPMENT AND SKILLS have a different legal status. This is not entirely unreasonable. If I buy flour, water, yeast, an oven and bake a loaf in my own kitchen, it belongs to me. If I work in a bakery, using their equipment and premises, it belongs to them. WTF - why isn't that my loaf? I MADE IT!!!!11eleven
And over and all above that: Because CCP said so; it's their universe and what they say goes. They're the word of God in this, and Vox Deus is that salvage is free for all. They created salvage specifically to allow a new profession. Merely because it seems a lot like the mission loot in no way forces, implies or mandates them to treat it like mission loot.
Now given that they have repeatedly, consistently and frequently said that a salvager isn't going to be flagged, I suggest you just accept it, find ways to work around it or move on. |
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