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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.06.27 02:20:00 -
[1]
I have compiled everything I know (and everything you know, too) about wormholes to include four different threads originated by me totaling more than 50,000 hits. All threads were revamped and clarified as well as spell checked. All work with the guide and the facts to include verification, editing and posting is my own except where credit is given. The guide has a linked Table of Contents as well as some illustrations.
ò The purpose of this guide is to take players who know little or nothing about Wormholes (also referred to as W-spaces and holes) or POS setup and defense to the point of being able to select, move in and stay in their Wspace. ò Wormhole tactics will also be covered and will include information on how to take advantage of your island among the stars. It will not cover full explanations on how the game mechanics allow or will not allow certain things to happen as that would make the guide too vague or bloated to be useful. ò It is not the intent of this guide to explain all the details about the numerous menus and submenus of POSs themselves but rather the strengths and weaknesses of various POS modules and why they work or do not work for wormholes. ò The majority of this guide is from my own experience from running a wormhole-based corporation in a Class 5 (Fusion Industries). There is also a good portion that was derived from numerous other players and they have my full thanks and appreciation. ò As with all Eve guides and advice, feel free to ignore what you want at your own peril.
Hosting is provided by my wife who lets me stay up all night playing Eve, YOUR THE BEST, LOVE!
Current version is 1.01
Link to the PDF version.
Partial Change Log: v1.01 Corrected minor type-o's and grammar errors. Clarified some tactics and changed all but one picture due to not being able to track its origins. Initial Release 6/26/09 |
Nyota Sol
Center for Advanced Studies
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Posted - 2009.06.27 11:42:00 -
[2]
Bravo!!!!!
Very nice job. This inspires me to update my Exploration blog.
I'll try to give it a more careful read and give feedback. |
Some Advisor
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Posted - 2009.06.27 13:29:00 -
[3]
whot? no more credits for me? :-< iam ashamed
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.06.27 13:44:00 -
[4]
I wish I could give credit, I'd give a whole page to it, but the task is enormous, there are over 200 replies. Out of those replies, some are worthless, some are good. Out of those that are good, some were confirmation of what was already known and posted, others were genuinely helpful.
If anyone wishes to go through them and compile a list of names that were reasonably helpful, I'll put them in with no problem. |
SillyWaif
Galactic Kingdom
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Posted - 2009.06.28 11:12:00 -
[5]
Interesting read. Thanks for putting it in a pdf. |
Minchurra
Caldari
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Posted - 2009.06.28 14:21:00 -
[6]
Confirming this is an awesome read.
Contains lots of good info, as well as common sence things that everybody forgets. A must read for people/corps starting up in wormholes.
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Turiel Demon
Minmatar Shadow Reapers
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Posted - 2009.06.29 04:22:00 -
[7]
Very nice Arc, good work |
Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.29 14:05:00 -
[8]
Cheers mate, nice work, although you can start rewriting some parts allready ;)
page 19:
5. Magnetic and Radar sites are rare. Ladar and Gravimetric sites breed like horny bunnies in the spring time.
Patch 1.3:
Tech 3 production and reverse engineering will be receiving a major boost in terms of increased radar sites in wormhole space, increased drop rates of Tech 3 datacores along with increasing the runs on the blueprints from reverse engineering jobs.
I have not logged on yet so real increase should be confirmed still, but hey, we believe CCP when they say so right!
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Ashmira Wintereyes
Caldari Free Spirits
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Posted - 2009.06.29 14:50:00 -
[9]
Take also in consideration of the POS section the following patchnotes:
Starbases, Outposts and Stations
* Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
So ninja pos'es can be build 50% faster now .... but your own ETA will be shorter too for W-Space ofcoz
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.06.29 15:06:00 -
[10]
Yeah, I read those notes 2 days ago and was very happy about the POS setup times...and then I realized I'd have to push out a new version like just a matter of days after it launched!
I do plan on making those revisions as well as some others, thanks! If it has a SAVE button...I'm not interested. |
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DonSailieri
Dark-Rising
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Posted - 2009.06.29 16:32:00 -
[11]
hands down to a great piece 'o work.
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Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2009.06.29 16:34:00 -
[12]
Someone needs to Sticky this. It's awesome.
Great job Arc.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2009.06.29 19:24:00 -
[13]
One thing I noticed about the guide that I didn't see was the relationship of Wormhole entrances to known systems. It almost seems assumed that folks know how these interrelate - but I know I don't.
Improvement on this would help a lot. One thing that scares folks about holes is being able to get home again if it closes on you. I know the one time one closed behind us jumping an attacking fleet through, I had a very long haul back home in an Interceptor through largely enemy space. Pretty hairy!
Just my .02 ISK, but more detail on how the actual holes relate to other hole space and Kspace would be really helpful.
Still a great job though!
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.06.29 19:59:00 -
[14]
TY Jarvis, I added a few paragraphs on those subjects, I'm just waiting for some more radar data to come in as it looks like they bumbed up the drops from them by a factor of 10! If it has a SAVE button...I'm not interested. |
Wu Marusyn
Solar Quest
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Posted - 2009.06.29 21:38:00 -
[15]
link doesnt work?
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Bei Arejay
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Posted - 2009.06.30 10:09:00 -
[16]
Hi ArcDragon.
Loved this guide, I will donate some small change to you for your efforts, and will encourage others to do so, hopefully it will add up :) It rivals Halada's mining guide in it's accessibility and quality.
I'm not sure if this is the thread you wanted feedback in, so let me know if i should put it elsewhere.
Even tho I am a 4 million SP player, and Apoc was rleased right around the time i joined the game, I have spent much of my time in WH space, as the corp i joined set up a POS early on.
Currently we are residing in our 2nd uks - Class 2 UKS with a 'Static' B274, and using it as a jump off point to other systems. I would be interested how rare a static highsec hole is, and whether or not we are onto a good thing. I for one think it is very nice being able to 0.5+ jump to empire anytime.
We have had some amazing Highsec WH space spawns, including once having a direct WH, right ontop of one of the big Trade hubs, and once we had one 1 jump from Jita. Handy for selling loot
The only objection I have with your guide is that it does not really cover setting up a POS for a young player corp. Your guide seems to indicate that Class 1-3 wh's are not really worth the effort, and for old players i agree, but for young mining/pvp corps they can be very very profitable. Having access to Ark, Bist etc for your young miner makes the game far more exciting than scratching around mining Veld in Empire!
Whilst my experience parralels your guide very closeley in terms of WH's and sites (although i have never entered into class4+ combat) there is one word of warning I think you should add to your section on wormholes. At least 3 times I have seen a WH dissapear right infront of my eyes despite having 25%+ life left and having 25%+ capacity left. Is this a bug or do other players have experience with WH's imploding premetureley? Once this happened right after I jumped into a neighboring UKS to haul some ore. I didn't have a probe lancher on my ship at the time. I learnt the hard way: ALLWAYS equip a scan probe launcher on your ship if you are leaving your system!
anyway, thankyou for this great guide.
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Bei Arejay
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Posted - 2009.06.30 10:20:00 -
[17]
P.S. sticky this thread!
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Herzog Wolfhammer
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Posted - 2009.06.30 15:15:00 -
[18]
+1
Vote for sticky.
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.06.30 16:43:00 -
[19]
Edited by: ArcDragon on 30/06/2009 16:45:27 Feedback here is most welcome.
The premature imploding wormhole phenominon is not unknown. CCP contends that all wormholes are "unstable" and therefore the mechanic is correct. This, however, is what CCP's left hand is telling us, the right hand is the one that knows if it is a bug or not. I am of the opinion that it is a bug or if it is not a bug then it should be removed as a mechanic, remove it or remove the wormhole descriptions you see with a show info as they mean nothing. I hesitate to put a blurb about that in there because the jury is still out on it. Could be awhile too.
As for the rarity of a static direct to high sec wormhole, I have not laid eyes on one, but that means nothing as it takes awhile to figure that out. As far as I know, there are no statistics on such a question, but if you find one, it will indeed be a very valuable asset! You'll have to be on your guard a lot, but it would be very useful.
Weebil wrote a guide more geared towards young/starter corps going for class 1 through 3. It is in the missions and complex thread and is linked here. I might see if he wishes to include it into the guide, or I might go ahead and write out a cheap quick and dirty way of moving in.
Thanks for the feedback all, keep it coming. If it has a SAVE button...I'm not interested. |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.07.01 02:46:00 -
[20]
Updated to 1.02. If it has a SAVE button...I'm not interested. |
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zeepbel fairweather
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Posted - 2009.07.01 10:31:00 -
[21]
Very nice guide!
One question I had for times now, it might be impossible to answer it. If you are in W-space and you find a wh by scanning it, will there be a K162 wh on whatever destination already or only from the moment you activate your side of the wh?
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.07.01 13:54:00 -
[22]
That has been asked before Zeepbel, we can only piece it together like this:
If you are in a Wspace and you hit a wormhole on your scanner then your half of the wormhole is now definatly in existance. When you warp to it it will have a designation that is NOT K162. Another point is that when you look at it, it has the COLOR of the destination system it leads to. The color is always correct. On top of that Eve knows to say if it leads to dangerous, known, unknown etc space. So, from YOUR end, it seems that the wormhole is complete.
Here is where it gets a little murky. If all wormholes were complete and every Wspace has at least one static wormhole (2499 Wspaces) then what are the odds that your wormhole will have only your static wormhole for days on end? It is statistically possible, just not probable.
We do know that once a ship goes through the newly found wormhole that a K162 appears in the destination Wspace.
So here is the rub, unless you have someone in the destination Wspace at exactly the point where the K162 will open up and that guy coordinates with the guy that found the original end of the same wormhole to say, "Yeah, I see it right now and you have not even gone through it yet!" then we can never fully answer your question.
What you need is to be in the right spot at the right time and wittness a K162 opening up WITHOUT a ship appearing within, say 1 minute of it opening.
OR YOU COULD sleep with a developer or programmer and use a soft tickly feather to find out your answer! I'd do that. If it has a SAVE button...I'm not interested. |
Some Advisor
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Posted - 2009.07.01 14:03:00 -
[23]
Originally by: ArcDragon We do know that once a ship goes through the newly found wormhole that a K162 appears in the destination Wspace.
So here is the rub, unless you have someone in the destination Wspace at exactly the point where the K162 will open up and that guy coordinates with the guy that found the original end of the same wormhole to say, "Yeah, I see it right now and you have not even gone through it yet!" then we can never fully answer your question.
What you need is to be in the right spot at the right time and wittness a K162 opening up WITHOUT a ship appearing within, say 1 minute of it opening.
OR YOU COULD sleep with a developer or programmer and use a soft tickly feather to find out your answer! I'd do that.
hard indeed. what i noticed so far... i have usually a static u210 (lowsec) in "my" corridor from my home. once i went a bit of afk before going trough. i came back and the u210 still had the "has not yet begun its natural lifetime" (and u210 is 24h so it shoudl have "less than 24h")
the second i go trough,i ill just add 3 minutes to the timer and have a pretty accurate time of when the u210 will collapse. iam pretty sure the second i go trough i "poke" a k162 somewhere that didnt existed the second before just my observation :)
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.01 15:38:00 -
[24]
So the thing is, to find one side of a WH and know where the other side is, and have a friend in that system and tell him to scan it for a WH first before you enter it and see if the system has that WH, or if one appears where there was not one before you went through it.
Ok then.
Where is that Probability Drive module?
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.07.01 17:35:00 -
[25]
I'd rather try to sleep with female employees. If it has a SAVE button...I'm not interested. |
Star Defender
Caldari
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Posted - 2009.07.01 21:50:00 -
[26]
Talk about "bottoming out" - have you seen the datacore market prices tanking since the patch? Take a look at my recap - pretty sick drop - an apparent change in spawns as well - we will need to re-post our site spawn summaries...
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Some Advisor
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Posted - 2009.07.01 22:17:00 -
[27]
Edited by: Some Advisor on 01/07/2009 22:17:40
Originally by: Herzog Wolfhammer So the thing is, to find one side of a WH and know where the other side is, and have a friend in that system and tell him to scan it for a WH first before you enter it and see if the system has that WH, or if one appears where there was not one before you went through it.
cant be that hard... we got about 40k players logged in most of the time we "only" have like 5k systems. jsut get one guy in each system, make a time. scan. then "everyone" jumps trough a wormhole and rescan and see what happens easy :P
and i still think the k162 will "spawn" the second i jump trough. because i catch victims aehh uhh. guests of the corridor or lowsec who were not aware of the wormhole 1 sec before :>
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ArcDragon
Caldari The Hole Patrol
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Posted - 2009.07.02 20:44:00 -
[28]
Updated to 1.03 If it has a SAVE button...I'm not interested. |
ArcDragon
Caldari The Hole Patrol
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Posted - 2009.07.09 18:11:00 -
[29]
Pulled 2.1 Billion from two core mag sites and 1 radar frontier site in a C5 completed within 4 hours. WOOOT! If it has a SAVE button...I'm not interested. |
Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.07.09 18:22:00 -
[30]
Originally by: ArcDragon Pulled 2.1 Billion from two core mag sites and 1 radar frontier site in a C5 completed within 4 hours. WOOOT!
I hate you.
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