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Charles Dalbert
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Posted - 2009.06.28 07:16:00 -
[1]
I see a lot of fittings mounting Capacitor control circuits - as many as three for cap-heavy ship designs. Obviously, 15% reduction in cap recharge time is pretty useful... but what isn't apparent is that the semiconductor memory cell is far better (except much more expensive, of course)
SMC I increases cap by 15%. That effectively increases absolute recharge rate by 15% also - whereas CCC increases recharge rate only. (1000 units of cap recharging over 1000 secs = 1 unit per second; SMC I will give you 1150 units over 1000 seconds, which is 1.15 units per second; CCC I will give you 1000 units over 850 seconds, which is 1.17 units per second, but SMC I has a greater effect on how long it takes to deplete cap because it affects absolute rate and amount of cap both)
I suspect this isn't commonly realised hence preference for CCCs over SMCs ... |
Allahs Warrior
Gallente Brotherhood of Suicidal Priests
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Posted - 2009.06.28 07:21:00 -
[2]
Edited by: Allahs Warrior on 28/06/2009 07:21:18 SMC only increases the overall recharge rate. For example, in a 100 gJ capacitor, add an SMC and you get 115 gJ that recharges in the same time. However, the curve for cap recharge rate makes so that at peak recharge, ~ 33%, is not increased 15%, whereas a CCC gives 15% faster recharge at all points on the curve. |
Traderboz
SlaveMart
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Posted - 2009.06.28 07:27:00 -
[3]
CCC's are better for permarunning/running over time, SMC's are better for extending how long you can run the booster. SMC's are also more expensive.
For you average mission setup, CCC's are good enough or even better in a lot of circumstances, and the price is nice. It's not that it's a big secret, so much as CCC's are preferred/close enough for most situations. |
ZW Dewitt
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Posted - 2009.06.28 07:32:00 -
[4]
Lets take your numbers and pretend that the cap recharge is fixed over the entire range. Lets also assume that we have a module which uses 1.16 units/second.
With an SMC we get a net loss of 0.1 units/second whereas with the CCC we get a net gain of 0.1 units/second. Now, which one will deplete first?
CCC are better suited to situations where you want cap stability, SMC are better suited to situations where you want a large buffer (e.g. resistance to neuts). They both have their uses and which one you use depends on your situation and goals. One is not inherently better than the other. |
Charles Dalbert
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Posted - 2009.06.28 07:50:00 -
[5]
OK ... should have gone for a more practical example
Megathron, all skills at 5, implant for +3% CPU Highs: 425mm Railgun II x 6 (two left empty) Mediums: Cap Recharger II x3, 100MN AB II Lows: LAR II x2, Armour explosive, kinetic and thermal hardeners II, reactor control unit II, 1600mmg Tungsten plate
(realise this fitting may be open to criticism too, but lets go with it for now please)
Cap depletes at 107/sec
No rigs: Cap 7031, regen at 39.6/sec, lasts 1min 30sec CCC I x 3: Cap 7031, regen 64.5/sec, lasts 2min SMC I x 3: Cap 9299, regen 61.7/sec, lasts 2 min 32 sec
Realise cost is a genuine issue in gameplay - but for a lot of designs on the forums, it's not an issue (money no object and all that)
Can anyone come up with a design that is cap stable with 3xCCCs and not stable with 3xSMCs ?
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ZW Dewitt
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Posted - 2009.06.28 08:01:00 -
[6]
Paladin (EFT Numbers):
4x AN Tachs (Ultraviolet L), 3x Tractors 3x SS TC, 1x CR 2 1x 'Protest' Lar, 3x Hardners, 3x HS
With 2x CCC II: +61.9, -59.9, Stable at 39% With 2x SMC II: +57.1, -59.9, Lasts 22m 30s
I'm sure there are many others as well.
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Furb Killer
Gallente
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Posted - 2009.06.28 08:06:00 -
[7]
Your mega however has a higher defense efficiency with CCCs than with SMCs.
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Arbitrator
Minmatar Altruism. Mostly Harmless
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Posted - 2009.06.28 08:08:00 -
[8]
CCCs will generally give you a slightly better sustained tank for PvE. For PvP, you shouldn't be using either one unless you are doing a neut Geddon or something weird like that. The only time I can imagine it would be useful in PvE is if you can destroy enough incoming dps in the few minutes of extra cap that the SMC give you that you can tank the rest. Otherwise you are going to burn through the cap buffer and be left with a lower cap recharge and a lower sustained tank. |
Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.28 14:02:00 -
[9]
SMC for burst, CCC for sustained, its that easy.
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Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.06.28 17:16:00 -
[10]
Usually, recharge time/RoF decreasing mods are better by a few % than mods that increase capacity/damage/hitpoints. Now I'm gonna guess that the SMC is more expensive than the CCC because the SMC needs more salvage bits to make. |
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Von Kapiche
Minmatar
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Posted - 2009.06.28 17:27:00 -
[11]
You'll find in eft that cap rechargers work better with CCCs, so most armour tanked setups with cap recharger mids will be easier to make stable with CCCs than SMCs. SMCs are nice for burst shield booster tanks though.
And yes, SMCs take loads more cap consoles to build.
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Dutch Schaeffer
Amarr Eye of God Intrepid Crossing
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Posted - 2009.06.28 20:10:00 -
[12]
As well, CCC will help cap ships jump faster by recharging capacitor to 75% faster, SMC will not speed this process up at all.
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Charles Dalbert
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Posted - 2009.06.28 22:27:00 -
[13]
Thanks all - in particular thanks ZW, worked through your examples, helped a lot.
Thinks I'm seeing an advantage only cos my Mega is so cap intensive - recharge advantage outweighed by buffer. For more keenly balanced fits I can see the CCCs are going to help more. |
Draulin
Gallente
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Posted - 2009.06.29 00:55:00 -
[14]
To be clear, the CCC works well on ships with nice sized capacitors and slower recharge. The SMC helps with the opposite. I've built EFT fits on some ships where CCCs are tremendously better, and on different ships SMCs seem tremendously better. I've never seen where a mix is ideal yet. |
Psade
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Posted - 2009.06.29 01:29:00 -
[15]
I'm a fan of SMC with active shield tanks. Particularly, with my Maelstrom. 3x SMC and a Diag puts it at 11k cap, which allows for a long stretch of boosting. This is practical for PvE as incoming dps starts high and goes down as you kill ships. Emphasis for mid slots can then go to boost amps or resists instead of cap regen mods. Diagnostic systems synergize really well with SMC also. |
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