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Thread Statistics | Show CCP posts - 0 post(s) |
Kaltooth
Amarr
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Posted - 2009.11.01 05:27:00 -
[91]
Originally by: Dretzle Omega Cormorant I'd prefer to fit with 8 missile slots, to be honest. Tweak them they can only effectively fit Rocket Launchers and give them a missile range boost, if you have to; that fits in with the anti-frig effect, anyways.
This would be great, but the heretic can already tell you all about the awesomeness of rockets. Soon as they fix that, then maybe we can talk about such a boat.
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Atran Drake
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Posted - 2009.11.01 06:09:00 -
[92]
Hum, I don't have a smart comment to do, but I support this
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Slave 775
Ministry of Punishment Privateer Alliance
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Posted - 2009.11.01 06:35:00 -
[93]
Edited by: Slave 775 on 01/11/2009 06:42:17
At fanfest they talked about T3 frigs.
frigs> there are 6 Basic + 2 assault + 2 ceptors + 2 covops + 1 Electronic warfare destroyers> oh yeah we got interdictors
Thats typical CCP instead of giving destroyers a powerup and players a reason to train destroyers they boost the already good frigs even more.
Destroyers are the unwanted stepchild of eve.
Centuries ago, the Bible warned of dangers posed by evil men described as master[s] at evil ideas and scheming to do bad. (Proverbs 24:8) PRIVATEERS Officialy nerfed by CCP 05/07 |
Ravenja
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Posted - 2009.11.01 07:02:00 -
[94]
Supported. Maybe not the changes you propose, but destroyers need some love. Even though they are supposed to be frigates with more firepower I think they need a moderate hp boost. Also a second dessy for each race would be interesting.
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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.11.01 14:10:00 -
[95]
My Thrasher needs to be able to thrash moar ships. Supported :)
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Pan Dora
Perkone
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Posted - 2009.11.01 19:50:00 -
[96]
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
Yon Krum
The Knights Templar R.A.G.E
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Posted - 2009.11.02 03:46:00 -
[97]
My hope is that after they get done boosting the speed of AF using ABs, the resulting enormous AF swarms raping everything in sight will swing the pendulum back toward the idea of a dedicated anti-frigate ship--ie. the Destroyer hulls.
I say "hulls" because despite my love for the T1 ships, malformed red-headed babies though they may be, the counter to a T2 ship is usually another T2 ship.
I'd just like the acceptable counter to T2 frigs to NOT be "get one of your own", which is what it is now.
--Krum --Krum |
ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.02 08:24:00 -
[98]
Slots: Yes. Give a low to minnie/caldari and a med to amarr/gallente
Fitting: More cpu, and possibly a hair more grid. Nothing more.
HP: Most important - I'd like to see high base hull and armour hp; think about the same as a tier 3 cruiser or a little more - about 1.8k hp. Still not going to beat down cruisers but will give some resistance to instagib. Hp buff should not be propagated to interdictors.
Bonus changes: No.
Speed/agility: Just fine, though an increase in warp speed to 4.5 or 6 would be nice.
Might be interesting if corm got standard missiles and cata range bonus, though.
Built in hull resistances would also be nice (50%) and disallow fitting DCUs. Shield remains the same, as these are effectively heavily armoured frigs but still ultimately frigs.
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.11.02 12:13:00 -
[99]
Originally by: SubLepton All other ships in game can at least fit highest caliber guns of there class.
Tachyon Beam Laser IIs on any Battleship.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.11.02 17:18:00 -
[100]
Originally by: Alfons Richthofen
Originally by: SubLepton All other ships in game can at least fit highest caliber guns of there class.
Tachyon Beam Laser IIs on any Battleship.
They have a role, and even with reactor controls apocalypse is still one of the best sniping battleships. It has a role, and it is damn good at it. I cannot say the same about destroyers. I feel sad when i see a combat ship with so much potential used as a salvage boat. Fix Destroyers |
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Ku'Nari Skywall
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Posted - 2009.11.03 23:00:00 -
[101]
I agree that Destroyers need some love. They are no longer the frig-killers they should be.
I like the idea of moving a high to a mid/low and change to the -25% ROF to -10% ROF or complete removal.
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OzDeaDMeaT
The Goodies
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Posted - 2009.11.04 16:19:00 -
[102]
I think these should have the HP boosted by about 200%. They are just 2 paper thin, sig radius too big and too slow to be any good at anything. 2 Destroyers should be able to take out atleast a cruiser. Possibly a t2 Frigate of some description.
At this point they could be removed from the game and I dont think anyone would miss them. Eve-au.com News Reporter |
Minkert
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Posted - 2009.11.05 17:57:00 -
[103]
√
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Dibsi Dei
Salamyhkaisten kilta HYDRA RELOADED
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Posted - 2009.11.06 00:03:00 -
[104]
Don't forget destroyer warp speed.
Frigates are 6 au/s Industrials 4.5 au/s Destroyers and Cruisers 3 au/s.
I'd recommend boosting destroyer warp speed to 4.5 au/s.
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Zayne Zacharias
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Posted - 2009.11.27 03:23:00 -
[105]
This is just my opinion, and a bit of idea collection, but here it is:
As i see it, the destroyers are supposed to be an average between frigates and cruisers, like their big battlecruiser brothers are between cruisers and battleships. And frankly, destroyers are absolutely useless at the moment. They can't deal with their own faction's Tier 3 frigates. What we need is for the destroyers to be the super-frigate/mini-battlecruisers that they are meant to be. Instead, most pilots are using them as mere salvage-haulers.
I also think that the destroyers we have are far too similar. We need to bring some racial variations into play - for example, Amarrian ships are known for having sturdy armor tanks, while the Minmatar are versatile, fast ships mixing tanks and weapons.
Coercer: The Prophecy has a 5% armor resistance bonus. Therefore, the Coercer should also have a tank bonus. Also, its slot layout renders it next to useless - one mid slot. This makes it difficult to use in combat, and therefore it should recieve an additional mid, to bring it in line with the Punisher. Finally, the Coercer has problems fueling a full rack of guns and armor repairers (It has the same peak capacitor regeneration as the Punisher). In light of this fact, cap capacity or recharge time should be boosted.
Cormorant: Firstly, this ship should have been a missile ship. Two supporting arguments for this change:
1) Seeing as the Caldari are the missile race, their only destroyer should also be a missile ship. 2) If we look at the flow of ships that most Caldari pilot will fly, it looks like this:
Kestrel - Cormorant - Caracal - Drake - Raven
As the Cormorant is the only turret-based ship in this flow, many of us are simply skipping from the Kestrel to the Caracal, based on our skills. Its bonuses should be changed from turrets to missiles (either a 5% velocity or damage bonus), and the 50% range bonus should be removed completely. An extra mid slot would also be extremely helpful.
Catalyst: In my opinion, the Catalyst should receive a 50m3 drone bay and 25 bandwidth, while scaling back the damage of its turrets. Currently, most pilots are leaving the drone bay empty, as the ability to launch one light drone is not worth the effort. The ship needs an active armor tank bonus (perhaps a 5% bonus to armor repairers, similar to what its big brothers - the Brutix and Myrmidon - currently enjoy). It should also recieve another mid slot to bring it in line with the Tristan.
Alternatively, the Catalyst's bonuses should be brought into line - the current optimal/falloff mix is unacceptable, as SubLepton has mentioned.
Thrasher: The Thrasher is currently overpowered compared to it's brethren from the other factions. The changes above would fix this, though the Thrasher should also receive an additional slot.
These changes are geared more towards empire missioning than PVP, but both categories of pilots will enjoy the newly revamped Destroyer class.
In conclusion:
Coercer: 5% armor resistance bonus per level Removal of tracking bonus +1 medium power slot ~10% boost to Capacitor capacity
Cormorant: Conversion to a missile ship (7 missiles/1 turret) +1 medium power slot Removal of 50% optimal bonus and turret bonuses 5% missile damage/5% missile velocity bonus per level
Catalyst: Conversion to a drone ship: + 50m3 drone bay, 25 bandwidth Removal of all turret bonuses + 10% drone damage, 10% drone hp per level +1 mid slot
Blaster Boat: 50% optimal bonus converted to 50% falloff bonus 10% reduction in MWD cap penalty per level +1 mid slot
Thrasher: +1 low slot Increase in base speed to 300m/s
All ships: Increase in warp speed to 4.5AU/s
Carpe Noctum! |
Dark Exarch
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Posted - 2009.11.27 04:38:00 -
[106]
Please CCP.
Fix mah dessie!
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Jared Ulfsuun
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Posted - 2009.11.27 13:01:00 -
[107]
Love the dessie!
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Alpha195
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Posted - 2009.11.27 23:39:00 -
[108]
I would love to see some attention given to destroyers. In particular I would love to see changes to the Cormorant: 1)Make it a missile ship with a velocity/damage bonus 2) Give it an extra low slot and/or give it some more PG 3) Decrease Sig radius 4) Give it a scan res boost, so it can actually lock a frigate before the frig starts blazing away
On a more general note, I would like to see more then 1 kind of destie and perhaps a second type of T2 destie
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Foulque
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Posted - 2009.11.28 15:27:00 -
[109]
Plus increase in agility & lower sig for all destroyer hulls. ________
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.28 15:45:00 -
[110]
Decrease sig a fair bit, increase agility a little bit and add more targeting slots, and we're good to go.
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Tiny Montgomery
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Posted - 2009.11.29 10:56:00 -
[111]
Supported More flexibility with different destroyer variants!
ò Add a T2 dessie ò Add another T1 dessie hull for each race (with specific dessie role, i.e drone boat, sniper, etc.) ò Apply appropriate improvements to current T1 hulls ò Add garbage-hauler/junk-yard/salvage boat hull, just for fun, and make it appropriately hideous (not to be confused with possible bulldozer class industrial ship hinted at by CCP).
More choices/options/specializations on smaller, cheaper ships makes sense! |
Jarvis Hellstrom
The Flying Tigers Elysium.
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Posted - 2009.11.30 15:51:00 -
[112]
I would love to see destroyers have a proper place in fleets.
If they're supposed to be glass cannons, then they need more range. If they're supposed to be mean frig killers from closer in then they need to be both faster and tougher.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
Z0D
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Posted - 2009.12.02 23:59:00 -
[113]
Issue supported, this ship class has potential but is currently underused and only seems to have a role in FW due to the minor plexes and in suicide ganking, which we all hate.
Wiki document pending approval here. Click below for my manifesto.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.12.03 00:48:00 -
[114]
Originally by: Z0D Issue supported, this ship class has potential but is currently underused and only seems to have a role in FW due to the minor plexes and in suicide ganking, which we all hate.
Wiki document pending approval here.
Notes@ the wiki page
ROF penalty is fine as is Bonuses changing - NO! A small pg buff all around - yes Hp buff - yes
Dessies aren't meant for knife fighting, really, they're meant to swat frigs from afar.
As far as that goes, they're fine, though cat could use its bonus changed to optimal and coercer could use a 20% cap use reduction instead of 10%.
HP: Give them roughly the HP of a tier 3 cruiser (1.9k armour and hull, but not shield). Built-in hull resists would also be interesting. This would also make them a little better at knife fighting. Not sure if this should propagate to dictors or not (probably not)
Also, give them another slot: low for minnie/cald, med for amarr/gall.
Main problem with dessies is they don't have the survivability to hang with snipe HACs/BS/etc. As far as the frig killing goes, they die, but one zealot takes a fancy to you and welp.
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Alpha195
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Posted - 2009.12.03 02:27:00 -
[115]
Yes please for the reduced sig, boosted PG, extra lows for cormorants, and increased hp. However I am begging you to change the cormorant to a missile boat and the catalyst to a drone boat, or at least introduce a new T1 destie that can do that.
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Krystal Flores
Sinister Elite
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Posted - 2009.12.03 07:58:00 -
[116]
i support better destroyers, or another T1 hull.
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Tiberius Abraxus
Crowded Igloo
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Posted - 2009.12.03 08:04:00 -
[117]
Poor destroyers are so neglected.
A sig radius decrease would be welcome too.
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Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.12.03 10:34:00 -
[118]
Not all ships need to be for PvP. My Cormorant makes an excellent salvager.
4 x tractor beam 4 x salvager salvage tackle x 3 Currently AB with MWD to come.
It has its use ... just not in combat. "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |
Mike Azariah
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Posted - 2009.12.09 00:37:00 -
[119]
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Marcus Henik
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Posted - 2009.12.09 01:25:00 -
[120]
Quote: Not all ships need to be for PvP. My Cormorant makes an excellent salvager.
4 x tractor beam 4 x salvager salvage tackle x 3 Currently AB with MWD to come.
It has its use ... just not in combat.
yeah but its billed as a frigat killer, I want to use a dessy forfrig poping, not my AML Cerb.
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