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Elapidae
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Posted - 2009.06.29 22:06:00 -
[1]
Been really struggling on this one. I usually use the 350 rail + sentry version, but this mission it wont work. The exp damage is hell on the armour tank, and you need to be able to hit ships in your face, and out to 70km.
What I'm toying around with atm, I'm stuck with those rigs, and not buying a separatly rigged ship for this one mission:
[Dominix, AE] Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Amarr Navy Energized Adaptive Nano Membrane Capacitor Power Relay II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Stasis Webifier II Cap Recharger II Cap Recharger II
Drone Link Augmentor I Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L
Sentry Damage Augmentor I Capacitor Control Circuit I Capacitor Control Circuit I
Garde II x5 Bouncer II x5 Warrior II x5
Not cap stable, only lasts just over 3m even with the guns off. Suggestions? T2 mods please, unless they're dirt cheap like that EANM.
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Ethidium
The Eleventh Commandment Dystopia Alliance
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Posted - 2009.06.29 22:54:00 -
[2]
Having trouble with just the bonus room, or the whole shebang?
If I remember when I get home I'll post my exact sentry fit, but for AE it's something along the lines of.
LARII n-type exp I n-type kin I n-type therm I DCII 2x beta cap power relay I
3x omni gal navy web pwnage TP
3x 425 rail I with antimater or iridium 2x drone links
sent dmg rig armor rep amnt rig (forget the name atm) CCC
5x garde I 5x bouncer I 5x warrior II
Cap is anything but stable, but I rarely have to warp out. I do occasionally go into structure if I pop the wrong BS on the first pocket, but otherwise no problems. I skip the bonus room though.
With the web I don't have much problem hitting the BSs that orbit ~5k
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Elapidae
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Posted - 2009.06.29 22:56:00 -
[3]
bonus room is the problem. the rest of the mission can be easily tanked on 1 LAR with 3 hardeners.
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Ethidium
The Eleventh Commandment Dystopia Alliance
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Posted - 2009.06.29 22:58:00 -
[4]
Originally by: Elapidae bonus room is the problem. the rest of the mission can be easily tanked on 1 LAR with 3 hardeners.
Well then, nm.
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Transmaniacon
Minmatar HOMELESS. Mostly Harmless
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Posted - 2009.06.29 23:44:00 -
[5]
Maybe take some Ogre IIs and lose the omnis and web for more cap recharger IIs to permarun the set-up?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.29 23:59:00 -
[6]
can you fly an ishtar? if so passive shield tank + speed tank that sonofa*****
launch warriors, kill the webbing frigs, then sentries take out the trigger spawn, drop heavies/sentries, orbit something, and go afk
alternatively, take out the web/scram frigs on approach, as well as the tower sentry III, and cruise missile batteries. then start on the bcs and non trigger battleships, then kill the elite cruisers. trigger the next spawn and mop up.
you do have a bit of room to start moving before they get to you to kite them for a few moments. so launching heavies can make sense here. probably worth dropping the garde IIs for berserker IIs.
or get a buddy and remote rep.
finally if it is too much trouble for you skip it.
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Serj Reaper
Caldari
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Posted - 2009.06.30 00:03:00 -
[7]
You could throw a cap booster on it specifically for the bonus room.
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Hotice
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Posted - 2009.06.30 00:53:00 -
[8]
bonus room stuff do almost omni damage type. You got to take out the sentry guns out asap. They are the main damage source to your current resistance layout.
For domi I use this: 1 large 1 medium armor repairer, 1 exp, 1 kin, 2 EANM IIs 1 dcu II.
This let me tank the bonus room without problem once the sentry guns are out. It doesn't take long anyway. |
Erika Bronz
Gallente The Wyld Hunt Saints Amongst Sinners
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Posted - 2009.06.30 02:03:00 -
[9]
[Dominix, NOS-Tank] Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor EM Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Civilian Light Electron Blaster, Civilian Blaster Charge Drone Link Augmentor I Drone Link Augmentor I
Anti-Thermic Pump I Anti-Kinetic Pump I Auxiliary Nano Pump I
Turn 180 immediately after warpin and align to something in that direction. Start by killing the webbers, then BC's. Leave 3 BS intact for draining. Take care of the towers before killing the trigger. Works for me at least. No need for warping out.
Alternative build:
[Dominix, Alternative NOS-Tank] Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Civilian Light Electron Blaster, Civilian Blaster Charge Drone Link Augmentor I Drone Link Augmentor I
Anti-EM Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
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Footoo Rama
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Posted - 2009.06.30 03:41:00 -
[10]
You my passive tanked domi has issues in the Angel bonuus room, gotta get those turrets asap, then the target painters. then the webbers, if you are in a BS. This is one of the few things I will not solo. Gurista Bonus room on the other hand is cake.
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.06.30 03:49:00 -
[11]
Edited by: FT Diomedes on 30/06/2009 03:50:10 I tank it quite easily with this setup (with a NH for a wingman):
[Dominix, Dio's Dominix - Angels] Energized Adaptive Nano Membrane II Armor Kinetic Hardener II Armor Explosive Hardener II Armor Explosive Hardener II Damage Control II Medium Armor Repairer II Large Armor Repairer II
Omnidirectional Tracking Link I Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Drone Link Augmentor I Drone Link Augmentor I
Auxiliary Nano Pump I Capacitor Control Circuit I Capacitor Control Circuit I
Bouncer II x5 Warrior II x5 Valkyrie II x5 Berserker II x5 Vespa II x5
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
NorthEasterly
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Posted - 2009.06.30 05:35:00 -
[12]
I skip it. I have to gimp my setup for the first 5 rooms, and if I have to warp out, it kills all benefit.
That said, You could run:
[Dominix, Mission 1 + Tank] Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Damage Control II Large Armor Repairer II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I
350mm Railgun II, Uranium Charge L 350mm Railgun II, Uranium Charge L 350mm Railgun II, Uranium Charge L [empty high slot] [empty high slot] Drone Link Augmentor I
Auxiliary Nano Pump I Sentry Damage Augmentor I Capacitor Control Circuit I
Bouncer II x5 Berserker II x5
has the tank, and probably enough cap to last. take out missile turrets, then sentries.
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