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Thread Statistics | Show CCP posts - 1 post(s) |
Jaina Proudmoar
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Posted - 2009.06.30 22:15:00 -
[1]
CCP t0rfifrans makes me very wet and excited.
Does anyone else find this to be the case?
That combination of sexy facial hair and informative dev posts are something I just can't turn down ...
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Fossil Wolf
omen. Gay4Life
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Posted - 2009.06.30 22:18:00 -
[2]
Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
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Ai Mei
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Posted - 2009.06.30 22:21:00 -
[3]
I aggree with the girl who also has the hots for Thrall.
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.30 22:22:00 -
[4]
It seems CCP have finally opened communications again.
That said, how bout a dev blog illustrating how you are finally able to make it so that 90% of the game no longer revolves around downtime?
When I see that, I will be happy. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Verx Interis
Amarr SkyNet.
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Posted - 2009.06.30 22:23:00 -
[5]
Originally by: Fossil Wolf Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
This would be ****ing awesome. ---- Logins required for this post: 203732 |
Wadaya
Trailerpark Industries
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Posted - 2009.06.30 23:08:00 -
[6]
Originally by: Fossil Wolf Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
Step 1: Put alt in opposion fw corp Step 2: Undock alt in rookie ship Step 3: Dock alt in station Step 4: Go back to Step 2 until you have the LP amount you need
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Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.06.30 23:30:00 -
[7]
Sov changes......... at last.
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CCP t0rfifrans
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Posted - 2009.06.30 23:39:00 -
[8]
Originally by: Allen Ramses It seems CCP have finally opened communications again.
That said, how bout a dev blog illustrating how you are finally able to make it so that 90% of the game no longer revolves around downtime?
When I see that, I will be happy.
Interestingly enough, some months ago we mandated that no new game designs was allowed to rely on downtime for them to function, and that whenever possible, any rework or refactoring of existing systems should aim to remove the need for downtimes. This does not mean we will be able to get rid of them right away, but that their importance for game systems in game will diminish and approach zero as time approaches Soon.
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.06.30 23:42:00 -
[9]
Originally by: Wadaya
Originally by: Fossil Wolf Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
Step 1: Put alt in opposion fw corp Step 2: Undock alt in rookie ship Step 3: Dock alt in station Step 4: Go back to Step 2 until you have the LP amount you need
One would logically assume that the LP you get depends on the ship destroyed and that most likely shuttles and rookie ships would be excluded.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.06.30 23:43:00 -
[10]
Edited by: Batolemaeus on 30/06/2009 23:43:31
Originally by: CCP t0rfifrans
Interestingly enough, some months ago we mandated that no new game designs was allowed to rely on downtime for them to function.
Please, please, PLEASE, let cosmic signatures, anomalies, and especially officers spawn around the clock, not after dt. Right now the money to be made by people just after dt compared to those only able to log in hours after... ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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AF 447
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Posted - 2009.07.01 00:05:00 -
[11]
Edited by: AF 447 on 01/07/2009 00:09:12 Its a coincidence that RKK its moving to FW when now they give LP???
Dude... they know before time or they are lucky guys??
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.07.01 00:25:00 -
[12]
Edited by: Allen Ramses on 01/07/2009 00:27:52
Originally by: CCP t0rfifrans Interestingly enough, some months ago we mandated that no new game designs was allowed to rely on downtime for them to function, and that whenever possible, any rework or refactoring of existing systems should aim to remove the need for downtimes. This does not mean we will be able to get rid of them right away, but that their importance for game systems in game will diminish and approach zero as time approaches Soon.
That's all well and good, but the customers need to know whether or not they are actually being worked on. While it's a good decision to plan on making downtime less important, it is wholly irrelevant until some kind of action is taken (even if it isn't perfect).
EDIT: The FW plex issue is a perfect example. Since there would be FW love in 1.5, it'd be nice to see if plex spawning not being tied to DT will be addressed by then. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
rValdez5987
Amarr Imperial Guard.
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Posted - 2009.07.01 00:30:00 -
[13]
Originally by: AF 447 Edited by: AF 447 on 01/07/2009 00:09:12 Its a coincidence that RKK its moving to FW when now they give LP???
Dude... they know before time or they are lucky guys??
Yes because losing delve is worth a small amount of LP that will be gained from FW.
Also FW is a much larger generator of isk then Rare moons. |
Misanth
Reaper Industries
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Posted - 2009.07.01 02:15:00 -
[14]
Originally by: Cypherous
Originally by: Wadaya
Originally by: Fossil Wolf Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
Step 1: Put alt in opposion fw corp Step 2: Undock alt in rookie ship Step 3: Dock alt in station Step 4: Go back to Step 2 until you have the LP amount you need
One would logically assume that the LP you get depends on the ship destroyed and that most likely shuttles and rookie ships would be excluded.
That'd be pretty ****ty, the 'value' of ships is greatly exaggerated. Smaller ships often transport valuables, and pods may very well have billions in implants (I know I hardly fly pods below 150mil+ implants).
Either case, a more logical implementation of this LP/kill would just be to implement a diminishing return-system. The more you play player X in time Y, you will get less %. Eventually you'll get zero LP for killing the same player over and over. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Erikel
Cosmic Odyssey BricK sQuAD.
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Posted - 2009.07.01 02:22:00 -
[15]
Originally by: Misanth
Originally by: Cypherous
Originally by: Wadaya
Originally by: Fossil Wolf Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
Step 1: Put alt in opposion fw corp Step 2: Undock alt in rookie ship Step 3: Dock alt in station Step 4: Go back to Step 2 until you have the LP amount you need
One would logically assume that the LP you get depends on the ship destroyed and that most likely shuttles and rookie ships would be excluded.
That'd be pretty ****ty, the 'value' of ships is greatly exaggerated. Smaller ships often transport valuables, and pods may very well have billions in implants (I know I hardly fly pods below 150mil+ implants).
Either case, a more logical implementation of this LP/kill would just be to implement a diminishing return-system. The more you play player X in time Y, you will get less %. Eventually you'll get zero LP for killing the same player over and over.
In that case , delete noob alt and make a new one.
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Ephemeron
Caldari Provisions
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Posted - 2009.07.01 02:27:00 -
[16]
Right now, officer spawn hunting heavily depends on downtime. I'd say about 30% of all officer finds happen during the first 2 hours after downtime.
To remove this time dependent game mechanic, you should make it so the very first spawn after dt is NEVER a faction spawn. People would need to kill the NPC at least once in order to have a chance at finding faction.
However, since so much officer spawns depend on after-dt searching, implementing this limitation would have significant impact on officer loot availability. 0.0 hunting in general would become less profitable - which shouldn't be the case. The rare spawn rates would need to be slightly increased to compensate.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.07.01 03:03:00 -
[17]
Originally by: Erikel
In that case , delete noob alt and make a new one.
Enjoy the 10 hour recycle delay / ban for recycling alts to circomvent game mechanics. ___________________________________________ Haruhiist since December 2008
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Lee Dalton
Method of Destruction Privateer Alliance
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Posted - 2009.07.01 03:27:00 -
[18]
I too, am turned on by CCP t0rfifrans. *** You're only as good as your last fight. |
Terianna Eri
Amarr Scrutari
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Posted - 2009.07.01 03:52:00 -
[19]
Originally by: Batolemaeus Edited by: Batolemaeus on 30/06/2009 23:43:31
Originally by: CCP t0rfifrans
Interestingly enough, some months ago we mandated that no new game designs was allowed to rely on downtime for them to function.
Please, please, PLEASE, let cosmic signatures, anomalies, and especially officers spawn around the clock, not after dt. Right now the money to be made by people just after dt compared to those only able to log in hours after...
Quoting this, it's kinda borked that some major things in the game are so timezone-dependent
But TYVM for the devblog and I know I am looking forward to Apoc 1.5 (SMALL / MEDIUM RIGS, YAY) __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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F'nog
Amarr Celestial Horizon Corp. Slightly Inappropriate.
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Posted - 2009.07.01 08:38:00 -
[20]
Originally by: CCP t0rfifrans
Originally by: Allen Ramses It seems CCP have finally opened communications again.
That said, how bout a dev blog illustrating how you are finally able to make it so that 90% of the game no longer revolves around downtime?
When I see that, I will be happy.
Interestingly enough, some months ago we mandated that no new game designs was allowed to rely on downtime for them to function, and that whenever possible, any rework or refactoring of existing systems should aim to remove the need for downtimes. This does not mean we will be able to get rid of them right away, but that their importance for game systems in game will diminish and approach zero as time approaches Soon.
While I'm very glad to read this, how many years have we been complaining about the issue before you addressed it?
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.07.01 09:33:00 -
[21]
Originally by: CCP t0rfifrans as time approaches Soon.
While I've understood it to be so ever since I joined the world of MMO gaming, it is always somewhat disorienting to see the idea 'soon' referred to as a particular but unspecified future point in time (as opposed to a particular specified future point in time, example: Wednesday).
"You can still steal their stuff." - CCP Explorer
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Myyona
Minmatar Ataraxia Pharmacies
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Posted - 2009.07.01 10:22:00 -
[22]
Edited by: Myyona on 01/07/2009 10:24:34
Originally by: Misanth
Originally by: Cypherous
Originally by: Wadaya
Originally by: Fossil Wolf Factional Warfare improvements - LP for kills
THIS CAN'T GO WRONG
Step 1: Put alt in opposion fw corp Step 2: Undock alt in rookie ship Step 3: Dock alt in station Step 4: Go back to Step 2 until you have the LP amount you need
One would logically assume that the LP you get depends on the ship destroyed and that most likely shuttles and rookie ships would be excluded.
That'd be pretty ****ty, the 'value' of ships is greatly exaggerated. Smaller ships often transport valuables, and pods may very well have billions in implants (I know I hardly fly pods below 150mil+ implants).
That has no relevance on the LP reward as what ever you fit or carry has a chance to drop when you are destroyed and can be looted by the victor. That is already a reward in it self.
The LP reward can easily be adjusted to the value of the implants in any pod destroyed.
--- Nobody can do everything, but everybody can do nothing |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.07.01 10:41:00 -
[23]
Originally by: Myyona
The LP reward can easily be adjusted to the value of the implants in any pod destroyed.
You wont be getting LP for podkills. ___________________________________________ Haruhiist since December 2008
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Jamyl TashMurkon
Amarr
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Posted - 2009.07.01 10:41:00 -
[24]
Originally by: Lee Dalton I too, am turned on by CCP t0rfifrans.
i second this statement !
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.07.01 10:47:00 -
[25]
Originally by: CCP t0rfifrans approach zero as time approaches SoonÖ.
Fixed it for you, dear t0rfi
So would you care to explain what happened to WiS launch in 2009, as announced at last fanfest?
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Nareg Maxence
JotunHeim Hird Mostly Harmless
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Posted - 2009.07.01 11:27:00 -
[26]
Video of CCP T0rfifrans
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Myyona
Minmatar Ataraxia Pharmacies
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Posted - 2009.07.01 11:31:00 -
[27]
Originally by: Blane Xero
Originally by: Myyona
The LP reward can easily be adjusted to the value of the implants in any pod destroyed.
You wont be getting LP for podkills.
It was an example if people some how should be rewarded for destroying the implants of others, silly.
--- Nobody can do everything, but everybody can do nothing |
Allen Ramses
Caldari Typo Corp
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Posted - 2009.07.01 17:36:00 -
[28]
T0rfi, if you're still watching this thread, an answer to my followup question would be greatly appreciated. Are you planning on addressing the issue of FW plexes only spawning during downtime in the 1.5 patch? ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Minari Shiranui
Caldari Gulliver Corp
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Posted - 2009.07.01 18:20:00 -
[29]
Originally by: Ephemeron Right now, officer spawn hunting heavily depends on downtime. I'd say about 30% of all officer finds happen during the first 2 hours after downtime.
To remove this time dependent game mechanic, you should make it so the very first spawn after dt is NEVER a faction spawn. People would need to kill the NPC at least once in order to have a chance at finding faction.
However, since so much officer spawns depend on after-dt searching, implementing this limitation would have significant impact on officer loot availability. 0.0 hunting in general would become less profitable - which shouldn't be the case. The rare spawn rates would need to be slightly increased to compensate.
This. Except I think it's more than 30%.
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Jaina Proudmoar
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Posted - 2009.07.02 00:34:00 -
[30]
Originally by: Nareg Maxence Video of CCP T0rfifrans
I am very aroused.
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