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DustinTheWind1
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Posted - 2009.07.01 16:06:00 -
[1]
How about a drone damage slot that goes in the low slot however there is one added stipulation. These drone damage units/mods tie up a turret/launcher hard point. That way to convert your ship into a drone damage ship you will eliminate your turrets/launchers. or if you like some happy medium. That and "the drone damage mods can" work for all types of drones except maybe fighters unless that seems ok to do. I compared rail guns anti matter. Those come out to about 900dps damage on a megathron with damage boosters so for the dominix that could be a goal when the ship is maxed out one drone damage mods using only drones instead of the usual 590dps max with sentries and less when using other drones on the dominix at max skills.
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Marcus Gideon
Gallente The NightClub
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Posted - 2009.07.01 16:10:00 -
[2]
How about just making it a High slot, then you have less room for guns and launchers anyways. |
DustinTheWind1
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Posted - 2009.07.01 17:18:00 -
[3]
Edited by: DustinTheWind1 on 01/07/2009 17:18:29
Originally by: Marcus Gideon How about just making it a High slot, then you have less room for guns and launchers anyways.
Because of 2 reasons I can think of off hand.
*with the Megathron you have to chose between tank or gank and if "the drone dammage mod" uses "low slots"+"turret/launcher hard point" It leads to equal footing with the megathron in the gank/tank ratio. *with turrets you don't have to worry about your range being limited by your drone control range or repairing your drones. Those high slots are for Drone range augmenters and drone remote repairers which don't use turret hard points.
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Rip Minner
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Posted - 2009.07.01 18:15:00 -
[4]
Originally by: DustinTheWind1 Edited by: DustinTheWind1 on 01/07/2009 17:18:29
Originally by: Marcus Gideon How about just making it a High slot, then you have less room for guns and launchers anyways.
Because of 2 reasons I can think of off hand.
*with the Megathron you have to chose between tank or gank and if "the drone dammage mod" uses "low slots"+"turret/launcher hard point" It leads to equal footing with the megathron in the gank/tank ratio. *with turrets you don't have to worry about your range being limited by your drone control range or repairing your drones. Those high slots are for Drone range augmenters and drone remote repairers which don't use turret hard points.
Your wrong. Just by placing one of this in a low slot your giving up tank for more gank. Same as a Gun Turent or Missil damg inc. mod.
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Marcus Gideon
Gallente The NightClub
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Posted - 2009.07.01 20:06:00 -
[5]
Edited by: Marcus Gideon on 01/07/2009 20:06:54 "Choose between tank or gank"
Okay... well, as far as Lows are concerned your only "gank" would be Weapon Upgrades. Otherwise your Lows are for tank anyways. If you make them Lows, then you're allowing for ships to fit tons of guns in the Highs, and tons of drones in the Lows.
If you make these Highs instead, you're not "choosing" as much as balancing. Your DPS comes from the Highs usually... so do you want your DPS from guns, or drones?
You can either have Lows to tank, and Highs for guns. Or Lows to tank, and Highs for drones. That includes range augment and remote reppers.
Now the drone boats like the Domi and Ishtar will have a real use for their Highs. Carry more, reach further, and keep them alive longer.
My vote is still for Highs. |
Marcus Gideon
Gallente The NightClub
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Posted - 2009.07.01 20:09:00 -
[6]
There is no reason why a Low module would tie up a turret hardpoint. There is nothing being attached to that turret mount, unless it's an antenna or something.
Just a little RP perspective there.
While having them fill High slots will guarantee they can't fit as many guns or launchers as they could without.
Also, what about ships like the Hulk or something. No turrets or launchers. What if they want more drones (say for combatting Flippers). |
DustinTheWind1
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Posted - 2009.07.02 01:14:00 -
[7]
Originally by: Rip Minner Your wrong.
I am?
Originally by: Rip Minner Just by placing one of this in a low slot your giving up tank for more gank.
Right but your "replacing your gun gank with drone gank" only if it takes a turret hard slot.
Originally by: Rip Minner Same as a Gun Turent or Missil damg inc. mod.
That's what this mod is for so you don't have to use turrets or missiles also. You can just use drones and get about the same damage as only using turrets or missiles.
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DustinTheWind1
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Posted - 2009.07.02 01:27:00 -
[8]
Edited by: DustinTheWind1 on 02/07/2009 01:30:25
Originally by: Marcus Gideon Edited by: Marcus Gideon on 01/07/2009 20:06:54 "Choose between tank or gank"
Okay... well, as far as Lows are concerned your only "gank" would be Weapon Upgrades. Otherwise your Lows are for tank anyways. If you make them Lows, then you're allowing for ships to fit tons of guns in the Highs, and tons of drones in the Lows.
incorrect the "Drone Damage Mods" would use turret hard slots so you can "not" fit more turrets/missiles in your high slots.
Originally by: Marcus Gideon If you make these Highs instead, you're not "choosing" as much as balancing. Your DPS comes from the Highs usually...
No your damage comes from turrets not highs. Your high slots in a drone boat are for range "drone range augmenters" and "drone remote repair"
Originally by: Marcus Gideon so do you want your DPS from guns, or drones?
I want "solely" damage from drones and no damage from turrets as an option and currently damage from drones only is "not" an option that is equal to damage only from turrets. This would give that option.
Originally by: Marcus Gideon You can either have Lows to tank, and Highs for guns. Or Lows to tank, and Highs for drones. That includes range augment and remote reppers.
I am talking about turret damage mods. "Drone Damage Mods" would replace "Turret Damage Mods" while removing turret hard points.
Originally by: Marcus Gideon Now the drone boats like the Domi and Ishtar will have a real use for their Highs. Carry more, reach further, and keep them alive longer.
My vote is still for Highs.
You guys are killin me here :oD
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DustinTheWind1
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Posted - 2009.07.02 01:54:00 -
[9]
Originally by: Marcus Gideon There is no reason why a Low module would tie up a turret hardpoint. There is nothing being attached to that turret mount, unless it's an antenna or something.
Just a little RP perspective there.
While having them fill High slots will guarantee they can't fit as many guns or launchers as they could without.
Also, what about ships like the Hulk or something. No turrets or launchers. What if they want more drones (say for combatting Flippers).
you might have a point with the Hulk. The Hulk isn't equipped with turret hard points. In order for the Hulk to use this mod the Hulk would have to be given turret hard points. However we would want the strip miners to "not" use turret hard points so you could equip this drone damage mod. However we would have to ask our selves "should the hulks or mining barges be allowed to use this drone damage mod." I really don't see why not.
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Marcus Gideon
Gallente The NightClub
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Posted - 2009.07.02 02:06:00 -
[10]
I think you're just trying to get the mechanic to work in your favor in particular.
Highs are used for damage dealing, plain and simple.
Mids are used for support.
Lows are used for ship modifications.
How you tank is based on the ship, but these are the guidelines for all ships.
You can argue semantics all you like, but that's really what they boil down to. That's why shield tanks aren't as good for tackling, because they sacrifice tank for tackle. Or why armor tanks have to sacrifice in order to fit those extra weapon upgrades.
So what you're asking, is for the ability to sacrifice tank, for stronger drones... while still being able to fit all the range augs and remote reppers that you want.
What should be happening, however... is sacrificing the Highs, which are always used for damage dealing... and require you to decide whether you want stronger drones up close, or weaker drones further out, or weaker drones getting healed...
Again... having Low slots tie up turrets/launchers for no particular reason is a weak excuse to justify your desire for a drone mod.
And the fact that you suggest we should give Hulks turrets just to allow your little toy here makes it even worse. |
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DustinTheWind1
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Posted - 2009.07.02 04:35:00 -
[11]
ok marcus you have a point you wouldn't be sacrificing range for damage. I guess the problem is that unlike turrets the range mod is in the high slot. Well my other idea was to have it in the high slot before this one and then I changed my mind because of some ones suggestion. However you have a point too. I guess what ever happens I hope they make one cause in my opinion its needed.
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