Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
voogru
Gallente Massive Damage United Corporations Against Macros
|
Posted - 2009.07.16 13:06:00 -
[271]
This is so easy to avoid.
1. Don't do low-sec missions. 2. Watch pirates whine on forums about no targets in low sec. (nerf level 4 missions, move all ore to low sec, remove high sec space) 3. ??? 4. Profit!
The minute a player enters low-sec, 10 players pop-up to blow him to smithereens.
Gee, I wonder why people stay in high sec
Losing your ship to overwhelming force really isn't much fun.
Hate Farmers? Click Here |
Kaylan Jahlar
Minmatar Industrial Limited
|
Posted - 2009.07.16 13:12:00 -
[272]
Originally by: Omara Otawan Combat probes + directional scanner = fine.
This game caters to carebears way too much already, and now you want to be safe mission running in lowsec?
There's a difference between wanting lowsec missions to be safe, and wanting to have at least a chance to detect incoming probes.
---- Advanced combat probing guide: A clever use of the directional scanner |
OilSlick Rick
Quantum Cats Syndicate
|
Posted - 2009.07.16 13:35:00 -
[273]
When CCP changed the scanning mechanics, the one skill that reduces scan time became the least important out of them all.
With a regular scan time of just 10 seconds, it became less 'needy' to get that skill up. I think it should perhaps be increased to at least 20 seconds scan time, maybe more, and let the skill reduce it to ten seconds.
|
Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2009.07.16 13:44:00 -
[274]
/finish list
If I see any of those who think it is an awesome "feature" to be able to scan down mission low sec runners and explores without ever giving them a chance of knowing they are being scanned down ever complain about lack of activity in low security space I am going to send Chuck Norris on their ass. ---------------- Mr. Science & Trade Institute
|
Ana Vyr
|
Posted - 2009.07.16 13:57:00 -
[275]
I run missions to make ISK for other activities. Going to lowsec is a stupid way to try and accomplish that. Even if you escape an interpution, your mission may be compromised and you'll end up in worse shape that when you started the mission. That doesn't even touch the risk of taking an expensive level 4 capable mission ship into lowsec to begin with. Lowesec missioning is just dumb. I can see running lowsec missions for the purpoese of PvP...but that's the only reason I'd bother.
|
Kiri Serrensun
|
Posted - 2009.07.16 22:26:00 -
[276]
Originally by: Omara Otawan Combat probes + directional scanner = fine.
This game caters to carebears way too much already, and now you want to be safe mission running in lowsec?
Look at it like this; they're doing you a favour by missioning in lowsec, when you can get good quality L4 agents in highsec. They're already taking on extra risk for not a lot of reward. So since they're being so nice to you by coming to lowsec at all, don't they deserve a bit more accomodation?
|
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.16 23:14:00 -
[277]
Originally by: Kaylan Jahlar
Originally by: Omara Otawan Combat probes + directional scanner = fine.
This game caters to carebears way too much already, and now you want to be safe mission running in lowsec?
There's a difference between wanting lowsec missions to be safe, and wanting to have at least a chance to detect incoming probes.
Exactly. Before Apocrypha mission runners had a chance, albeit slim, to protect their deadspace from being known *if* they paid attention. Now it's it's pretty much impossible.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
SK Rooster
Gallente No Trademark
|
Posted - 2009.07.16 23:19:00 -
[278]
Originally by: Jimer Lins But even with maxed skills+rigs that probe had to be in space for at LEAST 23 seconds, and probably longer.
Right now you can get a directional fix on someone to within a very short distance, launch probes from way outside their scanrange, position, click "Scan" and probes warp, then scan. Get a bookmark, recall them instantly. Properly skilled and with a tiny bit of luck you can get a 100% hit on someone with the probes having been visible for 5 seconds.
really WHO CARES... if you are worried about being probed DO NOT RUN MISSIONS IN LOWSEC i keep saying this but people dont seem to understand it
|
SK Rooster
Gallente No Trademark
|
Posted - 2009.07.16 23:19:00 -
[279]
Originally by: voogru This is so easy to avoid.
1. Don't do low-sec missions. 2. Watch pirates whine on forums about no targets in low sec. (nerf level 4 missions, move all ore to low sec, remove high sec space) 3. ??? 4. Profit!
The minute a player enters low-sec, 10 players pop-up to blow him to smithereens.
Gee, I wonder why people stay in high sec
Losing your ship to overwhelming force really isn't much fun.
|
Omara Otawan
|
Posted - 2009.07.16 23:37:00 -
[280]
Originally by: Exlegion
They're not fine. Read more than just the title to understand what's going on.
They are fine. Read more about how to use ECCM
|
|
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.17 00:08:00 -
[281]
Originally by: Omara Otawan
Originally by: Exlegion
They're not fine. Read more than just the title to understand what's going on.
They are fine. Read more about how to use ECCM
I already use an ECCM on my ship, the best named for a Caldari ship as a matter of fact. I know what I'm talking about here. I've been running missions pretty much since I started playing in 2005. I've also been living in low sec for over a year. And I also know that an ECCM on a battleship is pretty crap. Nonetheless, I try and take advantage of the little bit it offers.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Sorted
Highwaymen
|
Posted - 2009.07.17 13:09:00 -
[282]
Edited by: Sorted on 17/07/2009 13:11:48 New system: They bust your mission in under a min, you spot them as they get into your mission, but you are 50k awat and alinged, you dock and stay docked while they are in system (or anyone you dont know - as they could be a cloaker on the entry gate). Isk per hour suffers.
Old System: They try to bust your mission, you spot the probes during the few mins it usualy takes, you warp off and dock so they dont get your mission site (very clever, well done). You dock and stay docked while they are in system (or anyone you dont know - as they could be a cloaker on the entry gate). Isk per hour suffers.
Differneces please? You have to hit the scanner every 5 to TRY and stop them getting your site in instance 1, you have to do it every 30 secs in instance 2. Both end in the same result and your isk/hour suffers. WHICH seems to be the issue. Levy for an isk/mission boost to low sec, you would probably get more support than whining about the scanner.
EDIT: Probing does not equal scannig... NB: You seemed to be complaing about the 5 sec button bash in the OP, but switched to the isk/hour mission busting, can you clarify what the current complaint is please.
|
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.17 14:23:00 -
[283]
Edited by: Exlegion on 17/07/2009 14:26:09
Originally by: Sorted New system: They bust your mission in under a min, you spot them as they get into your mission, but you are 50k awat and alinged, you dock and stay docked while they are in system (or anyone you dont know - as they could be a cloaker on the entry gate). Isk per hour suffers.
Old System: They try to bust your mission, you spot the probes during the few mins it usualy takes, you warp off and dock so they dont get your mission site (very clever, well done). You dock and stay docked while they are in system (or anyone you dont know - as they could be a cloaker on the entry gate). Isk per hour suffers.
See bolds. You pointed the difference yourself. With the old system I could still protect my mission site. With the new system the only way to protect my mission site is by docking. The difference is that if there were neutrals or pirates in the system and they were NOT scanning me I could still remain profitable. Under the new system if there is a neutral or pirate in the system, EVEN IF THEY ARE NOT PROBING ME, and this is the important part, I HAVE NO WAY IN KNOWING IF IÆM BEING PROBED, I HAVE TO DOCK MY SHIP. EVEN if theyÆre NOT probing me. Why? Because I cannot take that chance. Why? Because if they WERE probing me THEY BUST MY SITE. <== Pirates busting my site is EXACTLY what IÆm trying to avoid. Why? Because once my mission is busted my profits hit the floor.
Originally by: Sorted Differneces please? You have to hit the scanner every 5 to TRY and stop them getting your site in instance 1, you have to do it every 30 secs in instance 2. Both end in the same result and your isk/hour suffers. WHICH seems to be the issue. Levy for an isk/mission boost to low sec, you would probably get more support than whining about the scanner
Both do not end on the same result because if it happens to be that I was not being probed in the first place I remain profitable in one scenario but not the other. I know itÆs a little difficult to understand. I donÆt blame you, Sorted. But trust me, it makes a difference. IÆm not trying to be an ass here, believe me. I know what you are saying and I understand it 100%. But you are not making the connection between profits and how the new scanning system has screwed with it in low sec.
Quote: EDIT: Probing does not equal scannig...
I know this. And itÆs why players should scan with their scanners and probe with their probers. As it is you can ôprobeö (I use quotations because of technicality) with your D-scanner.
Quote: NB: You seemed to be complaing about the 5 sec button bash in the OP, but switched to the isk/hour mission busting, can you clarify what the current complaint is please.
The reason I emphasized on the 5-second smashing issue is so that people can understand that using the D-scanner is no longer a reliable tool for the mission runner. If I didnÆt stress that there would be people telling me ôUse the D-scanner to detect probes!ö. So before getting into why my profits have been affected by the broken D-Scanner I needed people to understand WHY the D-scanner is broken. In my arguments my goal was to get you to C. But before getting you to C I needed you to go through A, and then to B. Think of A as ôScanner is broken. Why? Because 5-second isnÆtàö. Think of B as ôBecause the scanner is broken I can no longer take this chanceàö. Think of C as ôBecause I can no longer that chance my profits have hit the floorö. I think you pretty much have arguments A, B, and C figured out but youÆre still not making the connection that A leads to B leads to C. Does this clear things up a bit?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Sorted
Highwaymen
|
Posted - 2009.07.17 14:37:00 -
[284]
So in summary, IF you know your being probed, you dock and cant complete while they are in local (old system)
IF you carry on UNTIL you are probed (as you cant tell till they land) you warp off as you are nicely 50k away alinged. and you cant complete while they are in local.
Result is the same as far as I can see.
|
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.17 19:33:00 -
[285]
Example:
Pre-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Keep doing missions until probes are spotted on my scanner (i.e., profit). 3. Result: Mission deadspace remains unknown.
Post-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Dock (i.e., NO PROFIT FOR U!) 3. Result: Mission deadspace remains unknown.
Event is the same. The result is the same. The action, however, is NOT the same. I canÆt put it any simpler than that.
Anyway, weÆre going in circles. Your next reply will be for me to stay aligned to which IÆll reply I want a way to keep my mission location unknown. Then you will reply I should use the scanner, to which IÆll reply the scanner is no longer a reliable tool. To which youÆll say it was the same way before Apocrypha. Then I will tell you before Apocrypha I had a better chance at detecting probes. And then youÆll, again, tell me to just stay aligned and IÆll be fine, and weÆll be right back where we started.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Sanimya
|
Posted - 2009.07.17 19:43:00 -
[286]
Couple of things:
1 - If they hit your site, chances are your mission will be busted whether you stay docked until they leave local or not. If they kill your mission objective, take your mission objective loot, whatever - you fail your mission with all of the consequences including loss of mission rewards and the standings hit. If you protect your site, at least you have a chance to wait it out and at least finish your mission. Too many interrupted missions where you fail and you're going to be doing level 3's again somewhere else anyway.
2 - So many really good posts in here on both sides of the issue, I'm impressed. Disregarding the "all mission runners must die because it makes me feel good" type posts, of course. As many have pointed out, most of us play games because we want to have fun and a large part of having fun is the feeling of accomplishment. So it doesn't really matter, or it shouldn't anyway, whether you are accomplishing things through piracy, missioning, mining or whatever other options you have available to you. It's simply stupid to be bashing someone else because the way they have fun isn't what you would chose for yourself. If it's a valid option in the game, why does it bother you so much that someone makes that choice? I see posts from people who want to take all of the ability to make choices away from people who want to play differently from the way they do and it boggles my mind. Can you possibly believe that if people are forced to play in a fashion that's not fun for them they are going to keep on paying money just to provide entertainment to you? Some of you seem to view the defenseless mission runners or miners as the equivalent of the mobs in the standard fantasy MMO - an endless number of them should be provided for you to slaughter.
Personally, I like PvP and I like a little excitement in my game play but what I see happening now in EVE has nothing to do with PvP or skill in most cases and it's neither fun nor exciting. I certainly won't do missions in low sec because of #1, above. There's absolutely no point to it. I've gotten very reluctant to do exploration for pretty much the same reason. I can't conceive of how people enjoy killing a defenseless target or why, when the target objects, some of you get almost obscene enjoyment out of their frustration. I can't do any PvE activity in low/null/W space because the fittings on my ship leave me totally vulnerable to your PvP fit ships. If I fit for PvP, I can't survive the rats. The normal scenario is you find me, before I have time to react I've been tackled and basically tied in place. However, at that point if I could at least fight you, I'd feel ok if I lost. But once you have me tackled and shackled, in warp your 4-5 friends in marauders to make the kill. I have zero chance of survival, there's no interesting tests of skill, nothing but a ganking. Kind of about as exciting as shooting rats in a cage, at least from my perspective.
EVE is supposed to be a harsh environment where those who are willing to take the risks can reap the rewards. We as a player base should have the common sense to realize that without people of varying play styles, there will be no EVE! Things have to have some balance. The explorer has to have enough chance of success to take the risk. The pirate has to have enough chance of finding prey to justify his patience and his skills. The mission runner must have an opportunity to protect his mission location and a chance of completing the mission, or there's no point in starting.
Personally, I would like to see a balance between the PvP and PvE fittings which would enable us to meet on more equal footing when our paths should cross unexpectedly in space.
|
Boknamar
Gallente The Knights Trevor The Elders Alliance
|
Posted - 2009.07.17 23:16:00 -
[287]
Edited by: Boknamar on 17/07/2009 23:17:28
Originally by: SK Rooster
really WHO CARES... if you are worried about being probed DO NOT RUN MISSIONS IN LOWSEC i keep saying this but people dont seem to understand it
Do you realize how absurd it is to allege that so many people can fail to understand such a simple sentence? Or maybe you're right, it's not you who's misrepresenting and/or oversimplifying the issue. It's everyone else who just can't grasp simplistic concepts.
|
DasNara Aethelwulf
Blackwater Syndicate Raining Doom
|
Posted - 2009.07.18 01:48:00 -
[288]
Edited by: DasNara Aethelwulf on 18/07/2009 01:48:18
Originally by: Exlegion Example:
Pre-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Keep doing missions until probes are spotted on my scanner (i.e., profit). 3. Result: Mission deadspace remains unknown.
Post-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Dock (i.e., NO PROFIT FOR U!) 3. Result: Mission deadspace remains unknown.
Event is the same. The result is the same. The action, however, is NOT the same. I canÆt put it any simpler than that.
Anyway, weÆre going in circles. Your next reply will be for me to stay aligned to which IÆll reply I want a way to keep my mission location unknown. Then you will reply I should use the scanner, to which IÆll reply the scanner is no longer a reliable tool. To which youÆll say it was the same way before Apocrypha. Then I will tell you before Apocrypha I had a better chance at detecting probes. And then youÆll, again, tell me to just stay aligned and IÆll be fine, and weÆll be right back where we started.
I feel for you ExLegion, i do. But you are first, operating under a false impression. Pre Apoc, most, if not all, the mission runners i was asked to probe down i used the sys/multi to find the deadspace, not the combat. Second, the idea that your mission will not be found. What you are asking will NEVER happen. We do not have instances, thats what you are asking for. I'm sorry, they wont do that...if it's in the sys, they can find it. I'm sorry that this was the point that you were trying to make. So, the only thing that i can say to you is read my post at the top of page 9 about what to do so you stay alive. At least other missioners can read that. good luck with that, i dont thin that you will get resolution on it that you are lookinng for.
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.18 02:12:00 -
[289]
Originally by: DasNara Aethelwulf I feel for you ExLegion, i do. But you are first, operating under a false impression. Pre Apoc, most, if not all, the mission runners i was asked to probe down i used the sys/multi to find the deadspace, not the combat. Second, the idea that your mission will not be found. What you are asking will NEVER happen. We do not have instances, thats what you are asking for. I'm sorry, they wont do that...if it's in the sys, they can find it. I'm sorry that this was the point that you were trying to make. So, the only thing that i can say to you is read my post at the top of page 9 about what to do so you stay alive. At least other missioners can read that. good luck with that, i dont thin that you will get resolution on it that you are lookinng for.
I have never asked for my mission not to be found. What I have asked for is a reasonable chance at being able to protect it other than me having to dock every time a neutral passes by my system. I want probes to last longer than just 5 seconds in space. This alone fixes the mess that probing is now. All CCP has to do is increase the time combat probes spend in space so that an alert mission runner paying attention has a reasonable chance at detecting them. Notice how I have NOT said I should be able to detect them ALWAYS. What I am merely asking for is a reasonable chance at detecting them. Again, a 5-second window is bull**** and I think you and everyone else knows this. But you insist in claiming that I am asking for complete safety or that IÆm lazy, or other elite player mantra.
Those of you supporting this nonsense know it. The system is broken. Most likely this is an oversight from CCPÆs part and it will be corrected. If it isnÆt fixed, it will further desolate low sec. And even if some of you refuse to think of the long term consequences that this brings to low sec it doesnÆt mean it wonÆt impact your bottom line in the long run.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Sorted
Highwaymen
|
Posted - 2009.07.18 09:19:00 -
[290]
Edited by: Sorted on 18/07/2009 09:20:27
Originally by: Exlegion Example:
Pre-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Keep doing missions until probes are spotted on my scanner (i.e., profit). 3. Result: Mission deadspace remains unknown.
Post-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Dock (i.e., NO PROFIT FOR U!) 3. Result: Mission deadspace remains unknown.
Event is the same. The result is the same. The action, however, is NOT the same. I canÆt put it any simpler than that.
Anyway, weÆre going in circles. Your next reply will be for me to stay aligned to which IÆll reply I want a way to keep my mission location unknown. Then you will reply I should use the scanner, to which IÆll reply the scanner is no longer a reliable tool. To which youÆll say it was the same way before Apocrypha. Then I will tell you before Apocrypha I had a better chance at detecting probes. And then youÆll, again, tell me to just stay aligned and IÆll be fine, and weÆll be right back where we started.
here:
Pre-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. 2. Action: Keep doing missions until probes are spotted on my scanner (i.e., profit until probes spotted). (If hes looking for you u'll know about it) 3. Result: Mission deadspace remains unknown. (But you remain docked until he leaves!)
Post-Apocrypha 1. Event: Neutral enters system. I donÆt know if heÆs a pirate or not. He warps into my mission, hits ma jet can, I warp off (I.E, profit until you see him in the mission) 2. Action: dock (you remain docked until he leaves! If its a trap then you just aling and watch local) 3. Result: Mission deadspace IS busted, but PROFIT STAYS THE SAME.
The only difference between the busted mission/non busted mission IS NOT the isk/hour but it IS the point that the pirate could choose to kill your objetives - if he knew what the hell the mission was, could be botherd and didnt scretly enjoy - kinda like dressing up in womens clothes. ( I make no accusations here Skunk - was just citing an exmaple is all)
As long as your careful it doesnt matter if the site is comprimised - the ISK /Hour on each situtation CAN be very very similar.
|
|
hired goon
|
Posted - 2009.07.18 12:25:00 -
[291]
As a prober and killer of innocents myself, I have to say it's a bit silly in the current system. You have to press 'scan' on the directional every five seconds, which is a silly gameplay mechanic for any game. There are different ways this problem could be looked at - maybe by making different ships varyingly adept at detecting scanprobes or people using their directional. -omg-
|
Bongo Debbie
Minmatar Sekret Kool Klubb
|
Posted - 2009.07.18 12:33:00 -
[292]
You could always warp out at the sign of a ship entering your mission, esp if you have jumpgate entry points.
--- Spank got forum muted QQ |
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.22 01:08:00 -
[293]
Originally by: Bongo Debbie You could always warp out at the sign of a ship entering your mission, esp if you have jumpgate entry points.
---
Once the mission location has been compromised it becomes a loss to the mission runner. I have even offered pirates ransom isk to allow me to finish compromised missions to which they all have flatly rejected, leaving me no choice but to default on them and take the standings hit. They were more concerned about having me take a standings hit than accepting isk .
Anyway, I've been receiving some war-dec threats via evemail from what I can only assume are "hardcore pirates" mainly because of my stance on the issue and for bringing this whole matter into light. At first it was amusing in a cute childish kind of way. Feel free to follow up; no need for more eve-mails.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Eisland
|
Posted - 2009.07.22 01:58:00 -
[294]
Originally by: Bongo Debbie You could always warp out at the sign of a ship entering your mission, esp if you have jumpgate entry points.---
You can also stay docked and stop paying subscription. What bingobongo argumentaion ist that? Ever tried running missions warping out every time a probe appears on scan? Sure You can stay inside and risk being popped plus a nice standing loss or start the whole game after a dt. Kool thang. -- Additionally to the harder to spot, faster probing the more important question is:
Why does deadspace give no more hamper to probing!?
This must again be unintentional. It only helps the numbers (napfest mission hubs) and screws over low- and 0.0-mission running.
|
Righteous Gun
|
Posted - 2009.07.22 10:10:00 -
[295]
spamming the scan button wouldnt be so terrible IF YOU HAD A GROUP FOR SCAN PROBES INSTEAD OF HAVING TO SCROLL THROUGH EVERY LAST BIT OF SPACE TRASH.
it's annoying
|
Le Skunk
Low Sec Liberators
|
Posted - 2009.07.22 10:42:00 -
[296]
Edited by: Le Skunk on 22/07/2009 10:43:22 Edited by: Le Skunk on 22/07/2009 10:42:19 Ok ive worked out a fix
OLD SYSTEM: Exlegion Approved.
Exlegion spams scan every 22 seconds for probes. Exlegion is happy with this.
NEW SYSTEM: EXlegion No likey.
Exlegion spams scan ever 5 seconds. Exlegion suffering from hurt wrists.
How about a happy medium of 13 second probe times
Its all about the compromise kids.
SKUNK (o)
|
Benco97
Gallente
|
Posted - 2009.07.22 11:47:00 -
[297]
This thread is wonderful
Personally I think the current system works pretty damn well, if you're not ready to deal with other players in an area of space where other players are to be expected..well.. that's not the system's failing is it?
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
|
Exlegion
Caldari Salva Veritate
|
Posted - 2009.07.22 11:57:00 -
[298]
Edited by: Exlegion on 22/07/2009 11:58:35 Benco97,
Oh I have no doubt that those on the other side of the fence find this mechanic working wonderfully. But would you feel the same if *your* profession required you to smash a button every 5 seconds in order to do it properly? Would it still be working lovely and as intended?
Or Le Skunk,
To put it a way you could better understand, how would you feel if camping gates required you to spam the button every 5 seconds nonstop hours on end in order to do it right?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Roemy Schneider
Vanishing Point.
|
Posted - 2009.07.22 12:26:00 -
[299]
[Loki, New Setup 3] Domination Gyrostabilizer Domination Gyrostabilizer Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Power Diagnostic System II
Gallente Navy 10MN Afterburner Gist X-Type Large Shield Booster Invulnerability Field II Invulnerability Field II Conjunctive Ladar ECCM Scanning Array I
425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M 425mm AutoCannon II, Fusion M
Projectile Ambit Extension II Projectile Ambit Extension II Projectile Metastasis Adjuster I
Loki Defensive - Amplification Node Loki Offensive - Projectile Scoping Array Loki Electronics - Dissolution Sequencer Loki Engineering - Capacitor Regeneration Matrix Loki Propulsion - Fuel Catalyst
Warrior II x5
what seems to be the problem...? - putting the gist back into logistics |
Eisland
|
Posted - 2009.07.22 16:07:00 -
[300]
Originally by: Roemy Schneider ..
I want more life, ******.
loldamage 3B+ ships are not the solution, scanproof or not. Neat way to force people into shipclasses.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |