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Exlegion
Caldari Salva Veritate
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Posted - 2009.07.29 21:48:00 -
[391]
Edited by: Exlegion on 29/07/2009 21:57:19
Originally by: Jaroslav Hasek Not sure if anyone is interested in what this 4 month old player thinks but here goes:
I explore solo in lowsec in my rupture. I scan every 10 seconds looking for probes, it can take me any where from 5 minutes to 30 minutes to complete a site. Yes it is tedious to keep hitting the scan button but I continue to do it because the rewards are worth it. I also do it because I actually enjoy the risk.
I can't PVP properly yet, I don't have the skills, so this is my PVP - playing cat and mouse. It is fun to be half way through a radar site when a group of pirates show up in local, I get an adrenaline rush trying to complete and make it out in one piece.
If this is nerfed to make lowsec safer then I for one wont be happy. Lowsec is supposed to be dangerous,I don't want it made safer so thousands of highsec players come flooding in making competition in exploration unbearable. I'm not good enough to go to WH space or nullsec.
If you dont like the risk of losing your precious ship or losing your agent standing you should stay out of lowsec.
Jaroslav,
Firstly, IÆll say that I totally agree with you in that low sec is supposed to be dangerous; very dangerous. And as unlikely as this may sound to you my intentions are not to make it safer. IÆve lived in low sec for quite some time now and have learned to survive low sec quite well. Unfortunately, and from my experience, low sec danger has become increasingly and indirectly proportional to profit, at least in the mission-running profession. In other words, the more danger the mission runner is exposed to the less profit there is to be made. ItÆs not to say that profit cannot be made.
When a system is devoid of neutrals and pirates missions can be easily completed. With the presence of even one neutral the proper course of action is to dock the mission-running ship and do something else. This is what I refer to as profit downtime, because no matter what I do after docking my profit-earner I wonÆt be making isk. Before Apocrypha this wasnÆt a big deal because my profit downtime wasnÆt so bad. I could still profit even with neutrals and pirates in the area. As long as I didnÆt pick up probes on my onboard scanner I could assume there was a decent chance I was not being probed. After Apocrypha it would be rash for me to take that chance. My only reasonable option has become to ground my isk-earning ship, therefore adding more downtime to profit-earning.
Your experience in low sec is different and I think thatÆs a very good sign for your profession. It means exploration may not be suffering from this extra ôdowntimeö problem that I am experiencing. And there could be a couple of reasons for this. First, an explorer isnÆt necessarily bound to a location in space, meaning, if your site is busted you can choose to leave the site without repercussions other than a lost opportunity along with lost ammo and time (assuming you were aligned and were not pointed). A mission runner has to be a little more protective of his mission site because there are negative implications for not finishing a mission. Pre-Apocrypha, the onboard scanner offered a reasonable opportunity to protect that site.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Exlegion
Caldari Salva Veritate
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Posted - 2009.07.29 21:50:00 -
[392]
I would also like to agree that knowing that I am being hunted produces quite an enjoyable adrenaline rush. But I think that rush is quickly becoming monotonous due to the constant in-and-out of neutrals and pirates and as a consequence, having to dock because my onboard scanner is pretty much blind post-Apocrypha. If I only had to spam the scan button every 30 seconds a few minutes at a time that wouldnÆt be so bad either. I think I could actually live with that. But ultimately I think that our different experiences are due to some not-so-obvious differences between our professions. Additionally, because of the current nature of mission-running there is a very æwackyÆ relationship between risk and reward in low sec. The more risk I am exposed to in low sec, the lower the rewards.
I am not necessarily asking for safety, but rather less profit downtime. So the question is how do we improve that downtime without affecting low sec safety? In other words, how do we increase rewards without affecting the risk? The obvious answer is increase rewards. But the obvious answer may not necessarily be the correct one in this case, as increasing the low sec rewards in such a way as to balance the downtime may have a negative impact in the future. And that is the dilemma weÆre having here. I think Iece Quaan thought of a solution that actually minimizes this effect (improves profit while minimizing the negative impact on PVP).
Originally by: Faife holy crap, that guy is trolling the crap out of a serious who's who of EVE's pirate clique
well done.
Seriously? I feel like itÆs me being trolled on .
And if Le Skunk is considered to be a serious WhoÆs Who within the pirate community, the pirate community is in trouble.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.29 22:29:00 -
[393]
This stupid thread is still alive? Let it die already. Oh wai....
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
SK Rooster
Gallente No Trademark
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Posted - 2009.07.29 22:48:00 -
[394]
Originally by: Exlegion wall of text
up until your last paragraph i actually agreed with everything you said hehe
Quote: I am not necessarily asking for safety, but rather less profit downtime.
for the umpteenth time: if you calculate your ISK per hour in lowsec missions (including profit downtime), the result will be less than hisec missions. RUN MISSIONS IN HISEC.
Until the day that lowsec mission rewards get boosted, it is simply not worth doing. If you are smart you would be campaigning for increased lowsec mission rewards, i would back you 100%. even if they double the bounties i dont care.
Quote: And if Le Skunk is considered to be a serious WhoÆs Who
i think she was talking about me
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Roemy Schneider
Vanishing Point.
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Posted - 2009.07.30 00:48:00 -
[395]
i'd run low-sec missions if a 4/20 agent yielded ~200k LP for one of the biggies, including con skills
or allow low sec mission buggers to the new FW LP store - putting the gist back into logistics |
Exlegion
Caldari Salva Veritate
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Posted - 2009.08.04 12:03:00 -
[396]
Originally by: Roemy Schneider i'd run low-sec missions if a 4/20 agent yielded ~200k LP for one of the biggies, including con skills
or allow low sec mission buggers to the new FW LP store
I'd actually agree to something like this. But the rewards would need to be high enough to offset the downtime a mission runner is subjected to in low sec, which is quite significant. But *my* ideal solution would be to fix the broken mechanics that cause excessive downtime (ie, overlapping in function of the probing system with the scanning system). It just seems more sensible then skyrocketing profits.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Bellac
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Posted - 2009.08.04 13:34:00 -
[397]
Edited by: Bellac on 04/08/2009 13:41:36
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Ku'Nari Skywall
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Posted - 2009.09.15 18:38:00 -
[398]
Originally by: SK Rooster Until the day that lowsec mission rewards get boosted, it is simply not worth doing.
The Directional Scanner issue will still remain. Simply buffing low-sec mission rewards isn't the answer and is really a separate issue.
There must be a reasonable chance of a skilled low-sec mission runner (I believe the OP Is) seeing the probes on a Directional Scanner result without having to hit the scan button every 4 seconds. Click Scan, Scroll List, (repeat) there is no time to even run the mission.
I like the idea to put probes on the overview, then the mission runner only has to click scan with a properly setup overview setting.
If the above doesn't work what about having probes leave an echo for 10sec after a scan. The echo would be picked up on a directional but the Prober wouldn't be effected as the probes would act just as they do now.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.15 19:32:00 -
[399]
Wait. I thought that accourding to the common logic of teh forums that the d-scanner is totally useless now for anything at all.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
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