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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Zagdul
Clan Shadow Wolf Fatal Ascension
705
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Posted - 2012.05.22 17:07:00 -
[211] - Quote
CCP Masterplan wrote:blackpatch wrote:Quote:If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position. Can we get some clarification on this patch change? Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point. In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point? Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent. If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp. Make sense?
If I log off safe, I should log in safe.
I logged my titan off inside a safe pos.
It should log back in at said POS.
It's not rocket surgery. |
Syndic Thrass
Amok. Goonswarm Federation
120
|
Posted - 2012.05.22 17:11:00 -
[212] - Quote
I am inclined to agree. If you are safe and unaggressed when you log off, you should log back in the same way. This change means I have to scout my super to simply change a skill which is ridiculous.
Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8 |
Kasriel
9
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Posted - 2012.05.22 17:21:00 -
[213] - Quote
just gonna do a straight copy paste from the feedback thread.
everything seems ok.. except for the unified inventory window
> Double click to open JUST ships cargo now gone - i seem to remember complaints when this was removed in the past? > Ship cargohold now gone - this ruins my personal layout but it's an annoyance > Doesn't seem to 'remember' it's position > Picking up cargobays from POS guns 20km away > No ability to remove items you don't want in the list overview style? > Filter for valuble items picks up ammo and cheap BPO but not faction POS towers? > Useless for blueprints until ME/PE is displayed in list or detail view > Doesn't work well with certain colour schemes (as shown by Chribba) > Windows decide to resize themselves with no particular reason upon undocking/docking > POS hangers with large amounts of copies now lag MORE than they used to (before you had a slight delay to load items, now you have lag on everything to do with said items)
bugs i've found so far:
> attempting to repackage station containers that have been used will no longer say your unable to repackage the item due to entries in the log it just won't do it with no explanation as to why
my thoughts?
make it optional, just like the WiS stuff, or roll back and remove it, put it back on SiSi till it's actually ready and not missing half the benefits of the old window system or at least not so clunky and unintuative i like only having what i want open open you know?
also these new modules should be T1 and have BPO seeded so it's actually a player driven market.. just a thought as it's a basic cornerstone of the game y'know... |
Wylie Foxx
Black Company Merc's The Aurora Shadow
0
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Posted - 2012.05.22 17:31:00 -
[214] - Quote
I am totally new, and there seems to be an attitude from CCP that you know what's best for the users. I am not sure that I want to commit any of my $$ to a game with the idea that you drive what users want, I only have a week or two left on my first month. This is decision time for me and my mates that just signed up. I'm just watching to see what happens on these boards....Hope developers listen to users is all. Hoping my last 4 weeks wasn't a waste of time :) |
Syndic Thrass
Amok. Goonswarm Federation
120
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Posted - 2012.05.22 17:35:00 -
[215] - Quote
Wylie Foxx wrote:I am totally new, and there seems to be an attitude from CCP that you know what's best for the users. I am not sure that I want to commit any of my $$ to a game with the idea that you drive what users want, I only have a week or two left on my first month. This is decision time for me and my mates that just signed up. I'm just watching to see what happens on these boards....Hope developers listen to users is all. Hoping my last 4 weeks wasn't a waste of time :)
Haha this is actually incredible compared to how terrible it used to be.
EDIT: though I'm not arguing that the unified inventory sucks balls or that the changes this caused to supers is really dumb.
Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8 |
Wylie Foxx
Black Company Merc's The Aurora Shadow
0
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Posted - 2012.05.22 17:52:00 -
[216] - Quote
Thank you for your input, I am hoping this works out and will weigh the whole and not just a few. But having said that, I do hope that CCP does listen to the users though.... |
CynoNet Two
GoonWaffe Goonswarm Federation
556
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Posted - 2012.05.22 18:14:00 -
[217] - Quote
CCP Masterplan wrote:Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.
If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.
Make sense?
Not really. Either we're totally misunderstanding you, or you don't really understand this patch.
For a start, it has never been possible to disrupt a fresh login warp. This is true for all EVE builds including the current one. Newly logged in ships are unlockable in the same manner as undocking ships (and bubbles do not work on them either in this build). Which is lucky, as what you just described is utterly insane. Did you mean to say that only ships which have not yet vanished from space (usually due to aggro) should be affected by this? That makes sense.
However your post above implies that any slow-aligning ship, including ones that logged out in a forcefield and have not been online for days, should be able to be tackled within 30 seconds of logging in with nothing they can do about it. Surely you can see how that would break the game utterly? Please clarify.
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Syndic Thrass
Amok. Goonswarm Federation
120
|
Posted - 2012.05.22 18:21:00 -
[218] - Quote
~CCP~ they care now, but still sorta don't get it.
Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8 |
Terron Kerrix
Osiris Mineral Exploration Inc. Unitary Enterprises
4
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Posted - 2012.05.22 19:09:00 -
[219] - Quote
Pickles,
What were you CCP folks thinking by the way. The old inventory system was not broken, and for the fact I did not have to wait for the inventory boxes to load.
Now, transferring 10 items or more take much longer to load. The point and drag and drop are lagged.
Why,
Why.
The saying, if not broken dont eff with it. All I can say is pickles.
No one was really complaining about the drag and click/box inventory. Hey, you have people complaining about it now. This whiner included.
Put it back the way it was! It was quicker, easier to navigate and well just simpler.
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Meno Theaetetus
Wildly Inappropriate Goonswarm Federation
42
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Posted - 2012.05.22 21:28:00 -
[220] - Quote
CynoNet Two wrote:CCP Masterplan wrote:Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.
If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.
Make sense? Not really. Either we're totally misunderstanding you, or you don't really understand this patch. For a start, it has never been possible to disrupt a fresh login warp. This is true for all EVE builds including the current one. Newly logged in ships are unlockable in the same manner as undocking ships (and bubbles do not work on them either in this build). Which is lucky, as what you just described is utterly insane. Did you mean to say that only ships which have not yet vanished from space (usually due to aggro) should be affected by this? That makes sense. However your post above implies that any slow-aligning ship, including ones that logged out in a forcefield and have not been online for days, should be able to be tackled within 30 seconds of logging in with nothing they can do about it. Surely you can see how that would break the game utterly? Please clarify.
If only there were a group of players that know the game deeply, a 'council' if you will, that CCP could sanity check these things with before drastically changing game mechanic. |
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Tara Nighthawk
Center for Advanced Studies Gallente Federation
8
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Posted - 2012.05.22 21:50:00 -
[221] - Quote
Tara Nighthawk wrote:Coincidentally, I have just received a reminder email to say my second account has 20 hours left before it expires. From past experience I think I will wait a few days before renewing that. It will probably be at least a week before the game is playable again, since of course, no prior testing will have been carried out - especially for Mac users. One account sitting unused will be enough during that time. Please, please prove me wrong there CCP, just for once. Make it work right from release date this time
Alright, fair is fair.
It took all evening to run the update and it reached about 75% on stage 2 and then restarted stage 2 for no apparent reason - but it did update correctly and it does work.
I don't like the new combined Inventory - I miss seeing my Inventory in front of me when in the Station.
However, I can still login and play - on the night of the update. I can't remember the last time that happened.
I even renewed my second subscription - mainly so I could see the fourth CQ layout. Gallente is fairly attractive, Caldari is cool and high-tech complete with transparent floors, Amarr is a bit dark and spooky and Minmatar is dark and scruffy. Very nice - glad my main is Gallente as I would not want to live in the other three.
Also, it is true that the Amarr ships now look a bit dull, instead of the shiny gold lustre they used to have. Not an improvement.
Of course, as I don't do PVP or FW, all I get for the update is a matt-finish Amarr ship for my Amarr alt and a confusing Inventory.
Well, at least it works and is still playable. |
Terron Kerrix
Osiris Mineral Exploration Inc. Unitary Enterprises
8
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Posted - 2012.05.23 02:01:00 -
[222] - Quote
Oh Pickles ....
Doing a mining op with the orca, you know all those tabs that were nicely organized in the Corp Hangar and just had to select one and it opened.
Try doing that now with the new system, holy extra windows batman, its more frustrating than listening to a 1960s version of the Riddler.
*sigh* been pickled again by that dastardly CCP. |
Janica Erris
GoonWaffe Goonswarm Federation
0
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Posted - 2012.05.23 02:01:00 -
[223] - Quote
Now I'm trapped in an update loop.
Computer hung a couple of hours ago so I forced a restart. Computer had reverted to a previous state so I wasn'y surprised that it needed to repatch... went through the process, got the same message about privileges..... yada yada it worked.
Restarted computer to "imprint" the state. Restarted EVE launcher and now its updating the patch again.
25% through applying the patch and I expect I'll have to restart the comp and launcher again as per instructions.
Edit: Privileges error now... finishing post before continuing. |
Terron Kerrix
Osiris Mineral Exploration Inc. Unitary Enterprises
8
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Posted - 2012.05.23 02:14:00 -
[224] - Quote
Janica Erris wrote:Now I'm trapped in an update loop.
Computer hung a couple of hours ago so I forced a restart. Computer had reverted to a previous state so I wasn'y surprised that it needed to repatch... went through the process, got the same message about privileges..... yada yada it worked.
Restarted computer to "imprint" the state. Restarted EVE launcher and now its updating the patch again.
25% through applying the patch and I expect I'll have to restart the comp and launcher again as per instructions.
Edit: Privileges error now... finishing post before continuing.
I started a thread on this issue, but i will just link the result here so ya dont have to search for my thread.
Got a reply in my petition today, +++1 for CCP on responding. At least they know the important bits to respond to, lol
Here is what they replied to me, Hope it helps you. It worked for me. (Windows)
Hello.
We have made and alternative version to patch the client, you simply download the patch file and extract it and then let the launcher do the rest.
The patches are available on the following forum thread here: https://forums.eveonline.com/default.aspx?g=posts&t=92005&find=unread
Best regards Senior GM Retrofire EVE Online Customer Support |
R0ot
North Eastern Swat Pandemic Legion
8
|
Posted - 2012.05.23 12:05:00 -
[225] - Quote
CCP Masterplan wrote:blackpatch wrote:Quote:If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position. Can we get some clarification on this patch change? Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point. In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point? Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent. If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp. Make sense?
This doesn't work as you've described, I've done several tests now and the old rules still apply. |
Kaylee Cipher
Cyclicality Cabal
0
|
Posted - 2012.05.23 15:30:00 -
[226] - Quote
Meno Theaetetus wrote: If only there were a group of players that know the game deeply, a 'council' if you will, that CCP could sanity check these things with before drastically changing game mechanic.
OMG this is the quote of the year, It made me LOL so hard, thank you |
Barbie D0ll
Imperial Academy Amarr Empire
54
|
Posted - 2012.05.24 05:53:00 -
[227] - Quote
CCP Explorer wrote:CCP SoniClover wrote:Barbie D0ll wrote:CCP Soundwave wrote:NiftyWolfie Aishai wrote:So are the Devs feeling good about the deployment of the update so far ? So far, so good. (I hope I didn't jinx it) ohnoes my BOOT.INI is gone! when are the tech 2 drone damage mods coming out? There is a fix that allows invention of the drone damage module and the cpu rig coming out tomorrow. Windows 7 doesn't have boot.ini anymore. Windows XP machines don't either since EVE Online: Trinity.
well, that explains why i cant find my BOOT.INI what did you do to Microsoft's BOOT.INI that they don't have it anymore? |
Zleon Leigh
147
|
Posted - 2012.05.24 14:22:00 -
[228] - Quote
Meno Theaetetus wrote: If only there were a group of players that know the game deeply, a 'council' if you will, that CCP could sanity check these things with before drastically changing game mechanic.
Interesting point - I'm sure the CSM was given a song and dance slideshow on this. Failure to sit down and actually use a prototype is obvious I guess. But then again - WTH is that time and isk sink SiSI server for??
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Hong Hu
EVE University Ivy League
2
|
Posted - 2012.05.24 23:29:00 -
[229] - Quote
CCP Soundwave wrote:Daedalus II wrote:CCP SoniClover wrote:
Yes, right now there is a light defender missile that can only be fired from Light Missile Launchers and a heavy defender missile that can only be fired from Heavy Missile Launchers. Once we get around to actually fixing the technical issues we will probably add more versions.
...not important... It's an issue with the new launchers/missiles. Since there is actual size involved between ammo/launcher we have to get versions that fit into each of them.
Here's to hoping for Rocket Launcher sized Defenders...
Defender Rockets...
Regards,
Hong Hu |
Freightress
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.24 23:30:00 -
[230] - Quote
WHAT THE ****!!!
I still cant log in or even install the ******* update!!
This is horse ****!!
I have 2 accts I cant even access them to continue training.
**** You CCP!!! You can Keep This ******* Game and Refund my money I have prepaid for until march 2013 |
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Tara Nighthawk
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.05.25 12:41:00 -
[231] - Quote
Tara Nighthawk wrote:Tara Nighthawk wrote:Coincidentally, I have just received a reminder email to say my second account has 20 hours left before it expires. From past experience I think I will wait a few days before renewing that. It will probably be at least a week before the game is playable again, since of course, no prior testing will have been carried out - especially for Mac users. One account sitting unused will be enough during that time. Please, please prove me wrong there CCP, just for once. Make it work right from release date this time Alright, fair is fair. It took all evening to run the update and it reached about 75% on stage 2 and then restarted stage 2 for no apparent reason - but it did update correctly and it does work. I don't like the new combined Inventory - I miss seeing my Inventory in front of me when in the Station. However, I can still login and play - on the night of the update. I can't remember the last time that happened. I even renewed my second subscription - mainly so I could see the fourth CQ layout. Gallente is fairly attractive, Caldari is cool and high-tech complete with transparent floors, Amarr is a bit dark and spooky and Minmatar is dark and scruffy. Very nice - glad my main is Gallente as I would not want to live in the other three. Also, it is true that the Amarr ships now look a bit dull, instead of the shiny gold lustre they used to have. Not an improvement. Of course, as I don't do PVP or FW, all I get for the update is a matt-finish Amarr ship for my Amarr alt and a confusing Inventory. Well, at least it works and is still playable.
I stand corrected. Since last night's minor update I cannot leave the station without the system locking up.
I leave the start point of a mission with all criteria fulfilled except the actual delivery and when I arrive at the destination, none of the criteria are still completed - even though I have the item to be delivered.
Two accounts - both valid until August - both unusable
Nice one CCP, especially as it worked after the major update on Tuesday. |
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