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hobo deluxe
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Posted - 2009.07.10 18:29:00 -
[1]
A lot of the veteran nightmare players tell the newer ones to not attempt to make the nightmare cap stable and just go for an injector and an XL booster.
"your gank is your tank"
Well i just hate the idea of an injector on a mission ship so i decided to see if its really that hard to do.
In the end i came up with this setup.
Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink Domination Tracking Enhancer Domination Tracking Enhancer
Pithum A-Type Medium Shield Booster Pith B-Type Heat Dissipation Field Pith B-Type Photon Scattering Field Heat Dissipation Field II Photon Scattering Field II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Small Tractor Beam I Small Tractor Beam I
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
This setup is cap stable without sacrificing its gank , alltough the the tank isnt spectacular (470dps tank with sansha profile or over 500 if you use a full set of pith-B) I believe its sufficient with the amount of punishment this ship deals out.
I would like somewon elses opinion on this fit and maybe some ways to improve it?
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Poses
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Posted - 2009.07.10 18:30:00 -
[2]
needs moar cowbell
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Aioa
Planetary Assault Systems
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Posted - 2009.07.10 18:32:00 -
[3]
Originally by: hobo deluxe maybe some ways to improve it?
Injector and XL booster --
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Hung Wong
Blunt Force Syndicate
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Posted - 2009.07.10 18:35:00 -
[4]
Edited by: Hung Wong on 10/07/2009 18:35:40 [Nightmare, New Mission] Lows: 3x Amarr Navy Heat Sink 2x Amarr Navy Capacitor Power Relay
Mids: Gist B-Type X-Large Shield Booster 2x Caldari Navy Shield Boost Amplifier 2x Dread Guristas Invulnerability Field Amarr Navy Cap Recharger Gallente Navy Stasis Webifier û This can be interchanged with different modules depending on mission.
Highs: 4x Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Drone Link Augmentor I Small Tractor Beam I
Rigs: 2x Capacitor Control Circuit I Capacitor Control Circuit II
Needs the 3% hardwiring to cap recharge or amount to perma run I forget which one.
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hobo deluxe
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Posted - 2009.07.10 18:46:00 -
[5]
Originally by: Hung Wong Edited by: Hung Wong on 10/07/2009 18:35:40 [Nightmare, New Mission] Lows: 3x Amarr Navy Heat Sink 2x Amarr Navy Capacitor Power Relay
Mids: Gist B-Type X-Large Shield Booster 2x Caldari Navy Shield Boost Amplifier 2x Dread Guristas Invulnerability Field Amarr Navy Cap Recharger Gallente Navy Stasis Webifier û This can be interchanged with different modules depending on mission.
Highs: 4x Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Drone Link Augmentor I Small Tractor Beam I
Rigs: 2x Capacitor Control Circuit I Capacitor Control Circuit II
Needs the 3% hardwiring to cap recharge or amount to perma run I forget which one.
very nice fit indeed but a gist-B XL booster is abit out of my wallets reach atm. and it seems a gist-c just doesnt cut it in a similar setup.
maybe for when i have some more isk to spare =)
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Niclas Solo
Amarr
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Posted - 2009.07.10 18:52:00 -
[6]
I don't see the problem in cap boosters, i rather drop some 800 in my cargo then have to change resist after what mish i'm doing, 5 is all you need maybe 10 on bigger missions and with 1k omnitank you got nothing to worry about :)
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hobo deluxe
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Posted - 2009.07.10 20:13:00 -
[7]
Originally by: Niclas Solo I don't see the problem in cap boosters, i rather drop some 800 in my cargo then have to change resist after what mish i'm doing, 5 is all you need maybe 10 on bigger missions and with 1k omnitank you got nothing to worry about :)
The thing is , i have tried with cap boosters and have encountered 2 situations.
The first situation is in the average mission like "the score" where u barely need any tank to begin with because i kill the rats before they can harm me.
The second situation is in missions like the blockade (sansha) or Guristas extravaganza where i need a lasting tank since the EW is seriously hampering my capability to kill stuff.
It happens where u just sit there tanking waiting for a break in the ecm etc where an injected tank just doesnt give you that staying power.
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Impolite Andevil
The Shadow Knights The Golden Rule Alliance
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Posted - 2009.07.10 20:19:00 -
[8]
Use an XL booster and no injector. Use semiconductor memory cells to boost your cap amount, and tank with your gank.
As far as Guristas missions go - don't use a Nightmare for them, use a Golem. The Nightmare damage vs. Guristas is about on par with a cruise CNR. A Golem will be faster. Instead, go down to Amarr space and run missions there. Only a Paladin will challenge you for speed there, and that's a near tie.
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hobo deluxe
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Posted - 2009.07.11 08:20:00 -
[9]
Originally by: Impolite Andevil Use an XL booster and no injector. Use semiconductor memory cells to boost your cap amount, and tank with your gank.
As far as Guristas missions go - don't use a Nightmare for them, use a Golem. The Nightmare damage vs. Guristas is about on par with a cruise CNR. A Golem will be faster. Instead, go down to Amarr space and run missions there. Only a Paladin will challenge you for speed there, and that's a near tie.
That is a big NO-NO imo , a cap "capacity" setup means that if your cap is gone , its gone and it aint comming back anytime soon =/
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Leina Kubyeshev
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Posted - 2009.07.11 09:04:00 -
[10]
Originally by: hobo deluxe A lot of the veteran nightmare players tell the newer ones to not attempt to make the nightmare cap stable and just go for an injector and an XL booster.
"your gank is your tank"
Well i just hate the idea of an injector on a mission ship so i decided to see if its really that hard to do.
In the end i came up with this setup.
Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink Domination Tracking Enhancer Domination Tracking Enhancer
Pithum A-Type Medium Shield Booster Pith B-Type Heat Dissipation Field Pith B-Type Photon Scattering Field Heat Dissipation Field II Photon Scattering Field II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Small Tractor Beam I Small Tractor Beam I
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
This setup is cap stable without sacrificing its gank , alltough the the tank isnt spectacular (470dps tank with sansha profile or over 500 if you use a full set of pith-B) I believe its sufficient with the amount of punishment this ship deals out.
I would like somewon elses opinion on this fit and maybe some ways to improve it?
I like your setup just fine. If you've tested it in missions and its good then do what works for you.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.11 09:23:00 -
[11]
gz on taking the billion+ isk booster way out. very easy to make cap stable when doing it that way. really makes me wonder how many battleships will it take to suicide gank
and 470 dps tanked is acceptable on a 300 dps dealing cruise raven.
I went with the dual pithii b-type setup. (hehe 1 bought for 25mil, the other looted from a cnr wreck)
usually leave 1 booster on and pulse/don't use the other one.
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Lady Aja
Caldari The White Rabbits The Gurlstas Associates
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Posted - 2009.07.12 10:33:00 -
[12]
Originally by: Chainsaw Plankton gz on taking the billion+ isk booster way out. very easy to make cap stable when doing it that way. really makes me wonder how many battleships will it take to suicide gank
and 470 dps tanked is acceptable on a 300 dps dealing cruise raven.
I went with the dual pithii b-type setup. (hehe 1 bought for 25mil, the other looted from a cnr wreck)
usually leave 1 booster on and pulse/don't use the other one.
two gank ravens setup for a damage hole in the tank...
break said tank let the rats do the rest. and a frig to bump nightmare from warping. = profit.
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Lugalzagezi666
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Posted - 2009.07.12 11:23:00 -
[13]
Originally by: Lady Aja ...
Concord?
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hobo deluxe
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Posted - 2009.07.12 17:07:00 -
[14]
Hmm how dangerous would it be to fly the setup in a 0,8 sec system? would i be a better target then for example the 3,6 bill Gist-B setup?
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De Guantanamo
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Posted - 2009.07.12 17:24:00 -
[15]
Active tank + lasers = injector mandatory. You really don't want to end up in an "oshit" scenario and realize you don't have cap....
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Shereza
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Posted - 2009.07.12 21:31:00 -
[16]
Originally by: hobo deluxe That is a big NO-NO imo , a cap "capacity" setup means that if your cap is gone , its gone and it aint comming back anytime soon =/
While it's true that boosting the size of your capacitor doesn't do as much to boost your regeneration rate as boosting the recharge time does it still helps and if you're going to be using an XL shield booster in bursts then, in some ways, it does make more sense to increase your capacitor's size, if only to make the "sweet spot" of peak regeneration bigger.
Originally by: hobo deluxe Hmm how dangerous would it be to fly the setup in a 0,8 sec system? would i be a better target then for example the 3,6 bill Gist-B setup?
Honestly, flying super-pimped ships in high-sec can be about as safe as flying an un-pimped ship so long as you take reasonable, and intelligent, precautions.
A couple would be to buy these sorts of modules via an alt in a noob corp. and to wait before moving them. Another one would be to only run missions in low population systems. If you're running missions for a coporation that has a 4/20 and a 4/17 pick the 4/17. It'll reduce your maximum potential profits but the increase in efficiency should more than compensate for it.
Originally by: De Guantanamo Active tank + lasers = injector mandatory. You really don't want to end up in an "o****" scenario and realize you don't have cap....
Honestly, the only time I could ever see using a cap booster on a laser-based ship is if you're doing a passive shield tank nightmare, and that's the only time, and that goes double or triple if you're using tachyon lasers.
If you can perma-run your tank and maintain a 500 DPS tank then you ought to be fine for most missions so long as you're careful about aggro management and don't run your cap dry shooting off your guns. I can manage that much using a Caldari Navy XL booster. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
Kzintee
Caldari
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Posted - 2009.07.12 22:30:00 -
[17]
Originally by: Shereza
Originally by: De Guantanamo Active tank + lasers = injector mandatory. You really don't want to end up in an "o****" scenario and realize you don't have cap....
Honestly, the only time I could ever see using a cap booster on a laser-based ship is if you're doing a passive shield tank nightmare, and that's the only time, and that goes double or triple if you're using tachyon lasers.
What? So you would rather fit a cap booster on a PASSIVE shield NM? One where you sacrifice your low slots/rigs for passive recharge...and then fit a cap booster b/c you have no cap for weapons? Is this some kind of joke?
Quote:
If you can perma-run your tank and maintain a 500 DPS tank then you ought to be fine for most missions so long as you're careful about aggro management and don't run your cap dry shooting off your guns. I can manage that much using a Caldari Navy XL booster.
Repeat after me: In a Nightmare, gank is tank. 1000 DPS of pure awesome at 41-43km. A lot of battleships die in 2-3 volleys. Best way to tank this beast is to jack up your resists high go in guns blazing, pulsing your XLSB when needed, if needed. There's a grand total of 1 mission pocket that requires a big tank on NM (and I probbly wouldn't recommend NM for it anyway) and that is AE bonus room, simply due to laser damage.
If you're worried about disconnects, or can't follow mission guides, or your skills suck then do not fly a Nightmare, fly a CNR/Golem/NH/Abbaddon/Geddon/Apoc/Drake/whatever.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.12 22:42:00 -
[18]
Originally by: Lady Aja
Originally by: Chainsaw Plankton gz on taking the billion+ isk booster way out. very easy to make cap stable when doing it that way. really makes me wonder how many battleships will it take to suicide gank
and 470 dps tanked is acceptable on a 300 dps dealing cruise raven.
I went with the dual pithii b-type setup. (hehe 1 bought for 25mil, the other looted from a cnr wreck)
usually leave 1 booster on and pulse/don't use the other one.
two gank ravens setup for a damage hole in the tank...
break said tank let the rats do the rest. and a frig to bump nightmare from warping. = profit.
12 torp launchers + 4 heavy neuts (the neuts are really what will break the tank, torps will just make it take less time), I like it
did an ishtar like that, the raven ended up doing 561 damage, and I was shooting at the explosive hole
time to bust the ship scanner out I guess
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.12 22:43:00 -
[19]
Originally by: Lugalzagezi666
Originally by: Lady Aja ...
Concord?
so what, I just looted a billion isk worth of mods.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.12 22:47:00 -
[20]
Originally by: Kzintee
Originally by: Shereza
Originally by: De Guantanamo Active tank + lasers = injector mandatory. You really don't want to end up in an "o****" scenario and realize you don't have cap....
Honestly, the only time I could ever see using a cap booster on a laser-based ship is if you're doing a passive shield tank nightmare, and that's the only time, and that goes double or triple if you're using tachyon lasers.
What? So you would rather fit a cap booster on a PASSIVE shield NM? One where you sacrifice your low slots/rigs for passive recharge...and then fit a cap booster b/c you have no cap for weapons? Is this some kind of joke?
passive nightmare is pretty fail imo, an active one can have a better tank and damage. just cost a bit more. and that bit more should be fairly negilable given that you are flying a ship that is frickken
V E R T I C A L
(or 1.1bil for the ship hull, if you want to go with a more sensible answer)
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.07.12 22:59:00 -
[21]
With the Nightmare you don't want nor need 'cap stable'. The damage output using Tachyons is well into the overpowered zone (2-3 volleying Zor is normal) and you can make do with marginal tank.
The Nightmare I used before switching to a Paladin (got to have tractors!) was tanking all missions using a cheap medium faction booster with a T2 XL for emergency bursts .. burned through Angel Extravaganza + bonus faster than my CNR did in its day.
The Nightmare is a shark with an abnormally oversized head. With enough teeth surely you don't need anything else!
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Serj Reaper
Caldari
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Posted - 2009.07.12 23:37:00 -
[22]
To people arguing about sustained tank needed. My nightmare tanks 88 Sustained 671 reinforced against sansha with specific hardeners. This is plenty tank and enough to half afk any mission.
I'm not speaking out my @$$ either, because this is what I use.
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Kasken
Amarr Insurance Claim Services
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Posted - 2009.07.13 00:36:00 -
[23]
You can have a gank NM cap stable. For missions btw not pvp. It claims it lasts 35m in EFT, but Ive never capped out in a mission. I'm too lazy to switch hardeners every mission so its resists aren't omfg pwn, but they work if you pay any attention. Never come close to losing it except while pvping with my main here and forgetting little things like killing stuff in a mission. Swap the hards for 3 specific if you want and you are good to go.
Yes its an expensive fit, but since my mission ***** char has basically max skills for it, and its more than paid for itself, it works well :)
[Nightmare, Current Fit] Ammatar Navy Heat Sink Brokara's Modified Heat Sink Selynne's Modified Heat Sink Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay
Gist B-Type X-Large Shield Booster Shadow Serpentis Sensor Booster Photon Scattering Field II Caldari Navy Invulnerability Field Dread Guristas Invulnerability Field Pith A-Type Shield Boost Amplifier Cap Recharger II
Amarr Navy Tachyon Beam Laser, Multifrequency L Amarr Navy Tachyon Beam Laser, Multifrequency L Amarr Navy Tachyon Beam Laser, Multifrequency L Amarr Navy Tachyon Beam Laser, Multifrequency L Small Tractor Beam I Drone Link Augmentor I
Capacitor Control Circuit II Capacitor Control Circuit I Core Defence Capacitor safeguard II
Hammerhead II x5 Hammerhead II x2
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Miriiah
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Posted - 2009.07.13 03:01:00 -
[24]
Minimum of 2 tracking mods(Enhancers pref) on a Nightmare, if not the fit is bad really
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.13 03:03:00 -
[25]
Originally by: Serj Reaper To people arguing about sustained tank needed. My nightmare tanks 88 Sustained 671 reinforced against sansha with specific hardeners. This is plenty tank and enough to half afk any mission.
I'm not speaking out my @$$ either, because this is what I use.
I just looked and mine says 68 sustained
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galdinni
Gallente DarkShift Conglomerate LEGIO ASTARTES ARCANUM
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Posted - 2009.07.13 03:55:00 -
[26]
making a nightmare cap stable is nigh impossible if you want a good tank. just make it stable enough to last you. your lasers will eat the hell out of anything brave enough to fight you. (which is everyone in missions... <.<)
the ship is quite worth the 1.1 billion, IMHO. it just isn't cap stable. was never ment to be...it's firing lasers and shield tanking for god's sake.
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Kasken
Amarr Insurance Claim Services
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Posted - 2009.07.13 11:14:00 -
[27]
Originally by: Miriiah Minimum of 2 tracking mods(Enhancers pref) on a Nightmare, if not the fit is bad really
Amarr BS V and Max gunnery skills, I see no reason to bother with tracking computers since anything smaller than a frig is hit. If frigs start 25k or more away, they are dead too, if not, drones ear them by time I get to next Acc gate. Tracking comps are a waste of slots.
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Lithel
Hostile Take0ver
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Posted - 2009.07.13 15:09:00 -
[28]
Originally by: Kasken
Originally by: Miriiah Minimum of 2 tracking mods(Enhancers pref) on a Nightmare, if not the fit is bad really
Amarr BS V and Max gunnery skills, I see no reason to bother with tracking computers since anything smaller than a frig is hit. If frigs start 25k or more away, they are dead too, if not, drones ear them by time I get to next Acc gate. Tracking comps are a waste of slots.
Besides, it even has a tracking bonus. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.07.13 17:18:00 -
[29]
PVP Nightmare = Injector mandatory PVE Nightmare = Injector lolz?
There is no such thing as "cap stable". "Gank stable" on the other hand... ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
hobo deluxe
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Posted - 2009.07.13 19:41:00 -
[30]
ive decided to go with this fit , modified version of the setup wong suggested when i got the money to buy the darn stuff =p
[Nightmare] Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Gist C-Type X-Large Shield Booster Caldari Navy Shield Boost Amplifier Pith B-Type Heat Dissipation Field Pith B-Type Photon Scattering Field Tracking Computer II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Small Tractor Beam I Small Tractor Beam I
Anti-EM Screen Reinforcer I Capacitor Control Circuit I Capacitor Control Circuit I
No ccc II , No faction tachyons and a cheaper (*cough*) booster made the fit about 1bill cheaper for a minimal lose in tank but it does more damage =D
Personaly i do consider a tracking mod needed on a nightmare , i have amarr BS V and maxxed tracking skills but i still need to manually pilot to hit angel battleships orbiting me at 8km (current fit = no tracking mods), me being the lazy type of guy , i want to avoid that.
cap stable and tanks 524 sansha dps , more then enough for this beast.
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